An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from a special "Audience" standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles


The new version 3.1 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.0 that was released in September 2014:

  • New Arenas: Play in tropical island arenas, ruined city arenas, and even compose your own custom arena bitmaps (sample arena of the 12 Districts included). Beware the moving firewall of lava that forces remaining tributes together.
  • New Actions: New commands to propose an alliance (which may or may not be accepted), and free fellow tributes from Nets. New map which only shows other tribute locations. Net objects can be set on the ground as traps.
  • New Visuals: Movie of each day's fallen tributes is projected into the sky at night. Your movement in game smoothly animates showing intermediate frames. Tribute graphics show item worn when looking at them. Nine times as many chat responses, depending on personality and relative strength.
  • New Settings: 26 new options for customizing the play environment, such as number of Mutts and when they're released into the arena, difficulty levels that don't indicate who died when the cannon fires, and option to automatically give tributes random District appropriate names.


The Hunger Games Simulation: Version 3.0 Released

The Hunger Games Simulation: Version 3.0 Released

News 2 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as clock arenas), actions (such as destroying items), gear...

The Hunger Games Simulation: Version 2.5 Released

The Hunger Games Simulation: Version 2.5 Released

News 0 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as mountains and swamps), actions (such as climbing trees...

You don't have to be a tribute in "The Hunger Games"

You don't have to be a tribute in "The Hunger Games"

Feature 1 comment

The Hunger Games Simulation features an option to play as the "Audience". This mode allows you to act as a Gamemaker or sponsor.

Interesting ways to modify "The Hunger Games"

Interesting ways to modify "The Hunger Games"

Client Side Coding Tutorial 3 comments

The command line in the Hunger Games Simulation can be used to change settings beyond that allowed in the standard interface, allowing pre-game alliances...

RSS feed Downloads
Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Full Version 64 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Full Version 9 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Full Version 10 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Full Version 1 comment

This is an older release: You probably want to download the latest version 3.1 instead.

Post comment Comments  (20 - 30 of 724)
Guest
Guest

When forming alliances, is it possible to make tributes hunt in packs? And I'm talking about in 500+ size arenas

Reply Good karma Bad karma0 votes
Cruiser1 Creator
Cruiser1

Yes, allied tributes have a tendency to stay near each other, which means they already hunt in packs. This is true no matter the arena size. However, allies aren't forced to stay together, so there may be times when members separate from their pack (e.g. to scout, patrol, ambush, etc) only to rejoin the pack later. In the next version, tributes will have "leadership" scores and pack members tend to follow whoever the leader currently is, which means packs tend to stay together a bit more than in the current version (since there's a stronger magnetic pull to the leader).

Reply Good karma+1 vote
PeaceMaker1452
PeaceMaker1452

How do you decide when to release a new update and how much stuff is put into each update?

Reply Good karma Bad karma+1 vote
Cruiser1 Creator
Cruiser1

The Hunger Games Simulation gets a new release once enough things have been added to be significantly better than the previous version. The most recent versions (2.4, 2.5, 3.0, and 3.1) came out in Mar 2013, Oct 2013, Sep 2014, and Jun 2015 (periods covering 7, 11, and 9 months to give an idea of how long it usually takes). Remember this game is distributed with Daedalus, so the most recent Daedalus release notes at Astrolog.org might be of interest. Note it lists 20 different bugs in the Hunger Games Simulation that have been fixed in the latest version 3.1. :)

Reply Good karma+1 vote
Guest
Guest

Also , generate a big map and make the dead tributes respawn as mutts? I think this is possible , but can you help me set this up? how do i do this?

Reply Good karma Bad karma0 votes
Cruiser1 Creator
Cruiser1

No, you can't have dead tributes automatically respawn as Mutts in the current version, at least not in the same spot after a few turns which would simulate a dead person rising as a zombie. What you can do is have (for example) 50 Mutts released into the arena after 200 turns, by entering a string like "m50n50o200" in the ";" key "All Settings" command.

For the next version there's a new setting that will make the number of Mutts released at whatever turn be equal to the number of dead tributes. That allows better simulating Katniss' 74th Hunger Games and the Mutts in it that represented the tributes that has been killed so far. However, there's no automatic rise as a Mutt in the same location feature, although that's a cool idea for zombie apocalypse simulations. :)

Reply Good karma+1 vote
Fayths
Fayths

I agree, a zombie apocalyspe simulation on daedalus would be awesome!

Reply Good karma Bad karma+1 vote
Cruiser1 Creator
Cruiser1

I've added a new setting to the next version, which will make dead tributes respawn as Mutts, arising in the location they died. That allows simulating a zombie apocalypse, in which Mutts act as zombies. :)

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Is there a way to set up a zombie apocalypse type of game? Similar with the one you suggested for Maze Runner but with only axes , knifes and guns ( with limited ammo) in the game?

Reply Good karma Bad karma+1 vote
Cruiser1 Creator
Cruiser1

To have only Axes, Knifes, and Guns in the game, in the ";" key "All Settings" command, enter "a1067008b1067008c1067008d1067008e1067008" (minus the quotes), then start a new game.

Guns by default are energy pistols with unlimited ammo. To make then require collecting Bullet items that can only be fired once, press "Enter" key to bring up the low level Daedalus scripting console and type "SetVar Add %JUse %JGun 9". Also change the "All Settings" string above to "a1067016b1067016c1067016d1067016e1067016" so Bullet items are generated too and can be picked up.

Reply Good karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Hunger Games Simulation (Daedalus)
Platforms
Windows
Developer
Astrolog
Engine
Daedalus
Contact
Send Message
Homepage
Astrolog.org
Release date
Game watch
Start tracking
Share
Community Rating

Average

7.6

17 votes submitted.

You Say

-

Ratings closed.

Highest Rated (2 agree) 10/10

The game follows the Hunger Games right to the tee. Everything that a perfect Hunger Games must have is in this simulation. 10/10

Oct 28 2013 by ScariestAuto12

Style
Theme
Fighter
Players
Single Player
Project
Indie
Embed Buttons
Link to Hunger Games Simulation (Daedalus) by selecting a button and using the embed code provided more...
Hunger Games Simulation (Daedalus)
Statistics
Last Update
Watchers
69 members
Downloads
4
Articles
6
Reviews
9