An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 3.1 Released

0 comments by Cruiser1 on Jun 5th, 2015


The new version 3.1 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.0 that was released in September 2014:

  • New Arenas: Play in tropical island arenas, ruined city arenas, and even compose your own custom arena bitmaps (sample arena of the 12 Districts included). Beware the moving firewall of lava that forces remaining tributes together.
  • New Actions: New commands to propose an alliance (which may or may not be accepted), and free fellow tributes from Nets. New map which only shows other tribute locations. Net objects can be set on the ground as traps.
  • New Visuals: Movie of each day's fallen tributes is projected into the sky at night. Your movement in game smoothly animates showing intermediate frames. Tribute graphics show item worn when looking at them. Nine times as many chat responses, depending on personality and relative strength.
  • New Settings: 26 new options for customizing the play environment, such as number of Mutts and when they're released into the arena, difficulty levels that don't indicate who died when the cannon fires, and option to automatically give tributes random District appropriate names.


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Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Jun 3, 2015 Full Version 60 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 9 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.1 instead.

Post comment Comments  (20 - 30 of 602)
snake200019
snake200019 Jun 8 2015, 11:56am says:

When the fallen starts I often miss the first one, I would suggest putting the panem sign like on the movie just before they start

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Cruiser1 Creator
Cruiser1 Jun 8 2015, 6:25pm replied:

Indeed, it would make sense to start with an introductory frame labeled "The Fallen", like how the first movie does. If a new command to view messages from recent turns were added, that would way a way to avoid missed messages too.

+1 vote   reply to comment
PeaceMaker1452
PeaceMaker1452 Jun 7 2015, 4:34am says:

Are you planning on making a video for the 3.1 hunger games daedalus update?

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Jun 7 2015, 12:45pm replied:

Yes, although I don't have time at the moment, so it might be several weeks before it appears. The version 2.5 and 3.0 videos didn't appear right away either.

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Guest
Guest Jun 6 2015, 8:13pm says:

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Cruiser1 Creator
Cruiser1 Jun 6 2015, 9:51pm replied:

In the hunger.ds file, the line starting with "SetStrings %ZNameB" contains the random tribute names. There are 5 names per position, i.e. 5 D1 Female names, then 5 D1 Male names, and so on until finally 5 Mutt names. You can't add or insert names without reprogramming other parts of the script, but you can change/replace names. 5 names per position means you can't have Games with more than 10 tributes per District before names start getting repeated.

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Guest
Guest Jun 6 2015, 7:02pm says:

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Cruiser1 Creator
Cruiser1 Jun 7 2015, 12:48pm replied:

Yes, sound effects would be a good addition. :) The download is currently only 1.4M, so there's plenty of room for audio files. Other nice places for sound would be trumpets when you win, and a sound effect when hitting or being hit by a weapon, e.g. slashing sound for sword, chopping sound for axe, etc.

+1 vote   reply to comment
PeaceMaker1452
PeaceMaker1452 Jun 6 2015, 2:51pm says:

I found a bug. In the "All Settings" i change "e", but than a game or two later the "e" gets reset back to 0. Am i doing something wrong or is this a bug?

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Jun 6 2015, 10:17pm replied:

High level arena types (such as "F" for Forest, or "U" for Ultimate) as selected through the "Shift+F2" command, are each implemented by changing a subset of the 52 low level variables in "All Settings" appropriately. Therefore changing the arena type may clobber settings you've altered in All Settings.

However, if you don't change the arena type, then the All Settings values shouldn't change. In fact, if you change a low level setting that's controlled by the current arena type, the game will notice that, and the arena type will be turned off for you, i.e. the arena type in "Shift+F2" will be blank which means don't touch any settings for future games.

If you're not changing the arena type, and a low level setting is still getting changed, then I'd be curious as to the steps you took to encounter that. In other words, after changing "e", what exactly did you do in your next game or two, and at what point exactly did "e" get set to 0?

+1 vote   reply to comment
PeaceMaker1452
PeaceMaker1452 Jun 6 2015, 4:46pm replied:

this also happens with the "c" setting. when i try to edit out the wild item spawns and than edit out another feature a pop-up shows up talking about an error and than the "c" gets reset to "0". But when I play with the "c" set up it works just fine.

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Jun 6 2015, 10:53pm replied:

What was the exact text of your pop-up error message? The "All Setting" command requires entries in a certain format. Variables are only A-Z and a-z, and they can only be set to positive numbers, so for example "A-10" will give an error (because "-10" is invalid), as will "@10" (because there's no "@" setting).

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Hunger Games Simulation (Daedalus)
Platform
Windows
Developer
Astrolog
Engine
Daedalus
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Official Page
Astrolog.org
Release Date
Released Jun 2015
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Style
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Turn Based Tactics
Theme
Fighter
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Single Player
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Indie
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Hunger Games Simulation (Daedalus)
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