An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novel by Suzanne Collins and the movie by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arena features a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from an external observer) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. May the odds be ever in your favor! :)

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Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 2.5 Released

0 comments by Cruiser1 on Oct 18th, 2013


The new version 2.5 of The Hunger Games Simulation is downloadable here, and features the following additions over the previous version 2.4 that was released in March:

  • New Arenas: In addition to Forest like before, you can also play in Mountain, Desert, Plains, Swamp, and Maze arenas. Choose your arena type and size, or have them randomly chosen for you. In additon to trees like before, you can also encounter rivers, lakes, hills, and meadows in whatever arena.
  • New Actions: Climb trees, cliffs, and walls (and potentially fall from them), chop down trees with axes, wade or swim in water (and potentially drown in it), catch fish in water, and track tributes and mutts by following their footprints/pawprints.
  • New Items: Nets can be used to entangle other tributes. Picks can be used to chisel away cliffs or dig up items, including the landmines around the starting platforms, which can be reset to lay explosive traps for your opponents.
  • New Enemies: In addition to the other tributes also trying to win the Hunger Games, aggressive "muttation" monsters are roaming the arena.

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Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 2.5 instead.

Post comment Comments  (10 - 20 of 280)
crazedgunman502
crazedgunman502 Jun 24 2014, 3:47am says:

Even though you said most major features were done with for 3.0, I still think you can add a liiiiiiittle more.

Yeah! You should add a few things to the spectator so they can influence the games to their will.

A few things come to mind. A very big one - sponsoring. So many times would this come in handy to make the games more interesting, tributes running out of food? Just sponsor some food! Have a favorite tribute/district? Make them a killing machine.

Another thing, the ability to add or remove weapons(so you can make your own feasts!), spawn mutts(that would be REALLY cool, how fun would it be to run away from like 30 something mutts?), get rid of trees(see a tribute hanging around an area too much, just get rid of em trees), or add landines to the arena. I guess how this could work is you'll have a little 1-9 menu similar to the inventory with all your abilities ex. spawn mutt, press that number and a mutt spawns in front of the tile you are at.

edit: And of course, adjust the time of day, like the finale of the 74th HG.

+1 vote     reply to comment
Fayths
Fayths Jun 25 2014, 9:34am replied:

Omg yes

+1 vote     reply to comment
Guest
Guest Jun 11 2014, 3:38pm says:

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Cruiser1
Cruiser1 Jun 12 2014, 1:23pm replied:

It's difficult to say exactly, but I estimate it will be in another few months. :) With the rolling hills (see newest screenshot) the biggest additions of the new version are in place, so now there's a lot of minor improvements, interface polishing, bug fixing, testing, documenting, and so on to do.

+1 vote     reply to comment
snake200019
snake200019 Jun 1 2014, 8:48am says:

are you going to make a thirst system?

+2 votes     reply to comment
Cruiser1
Cruiser1 Jun 1 2014, 10:56pm replied:

Probably not for the upcoming version. Thirst would imply a number of additional features and items, such as water bottles, water that may or may not be fresh to drink and needs to be boiled or treated, and so on. Berries already have lots of liquid in them, although I suppose they would add to both Food and Water. Note the existing "Food" stat is more accurately a measure of "Energy".

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Guest
Guest May 22 2014, 6:48pm says:

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Cruiser1
Cruiser1 May 22 2014, 9:31pm replied:

In your game, did it say all tributes were dead and therefore there would be no victor? That's rare, but can happen. :) If somebody becomes the last tribute standing, a Mutt might get in one more attack before that tribute is declared victor. That's because the system only checks for a victor and stops the Games once per turn. Think of it as the Gamemakers weren't able to call off the Mutts fast enough. :)

+1 vote     reply to comment
snake200019
snake200019 May 22 2014, 3:55pm says:

is there any new arenas added?

+1 vote     reply to comment
Cruiser1
Cruiser1 May 22 2014, 9:37pm replied:

Yes, the next version will have new arena types and settings. :) For example, there's a clock spoke arena like from "Catching Fire". Also existing arena terrains can be combined, such as half desert and half forest, or half the arena covered in snow.

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Hunger Games Simulation (Daedalus)
Platform
Windows
Developed By
Cruiser1
Publisher
Astrolog
Engine
Daedalus
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Official Page
Astrolog.org
Release Date
Released Oct 11, 2013
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Style
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Turn Based Tactics
Theme
Fighter
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Single Player
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Indie
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