An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

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Hunger Games - Custom Arena Hunger Games - Island Arena Hunger Games - Ruined City Arena
Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 3.1 Released

0 comments by Cruiser1 on Jun 5th, 2015


The new version 3.1 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.0 that was released in September 2014:

  • New Arenas: Play in tropical island arenas, ruined city arenas, and even compose your own custom arena bitmaps (sample arena of the 12 Districts included). Beware the moving firewall of lava that forces remaining tributes together.
  • New Actions: New commands to propose an alliance (which may or may not be accepted), and free fellow tributes from Nets. New map which only shows other tribute locations. Net objects can be set on the ground as traps.
  • New Visuals: Movie of each day's fallen tributes is projected into the sky at night. Your movement in game smoothly animates showing intermediate frames. Tribute graphics show item worn when looking at them. Nine times as many chat responses, depending on personality and relative strength.
  • New Settings: 26 new options for customizing the play environment, such as number of Mutts and when they're released into the arena, difficulty levels that don't indicate who died when the cannon fires, and option to automatically give tributes random District appropriate names.


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Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Jun 3, 2015 Full Version 64 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 9 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.1 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.1 instead.

Post comment Comments  (10 - 20 of 689)
PeaceMaker1452
PeaceMaker1452 Aug 24 2015 says:

In the next update, I was wondering if you could change the command to have other tributes come to you (shift+c). Perhaps I was wondering if you could have it so that they follow you around until you tell them to stop (maybe doing the command on them again) because I'm tired of having "allies" that just wonder off without me and get killed and i don't feel like issuing the command every 3 or 5 turns.

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Cruiser1 Creator
Cruiser1 Aug 25 2015 replied:

Sometimes you really do just want an ally to come to your location once. However, a more long term "follow me" request option would be useful too. Internally, all tributes have a waypoint they head toward when not doing anything else, and the "come here" command just sets that waypoint to your current location.

Also, allies are attracted to each other, but each alliance has a "leader" everyone follows so that packs will actually move around instead of always hover around each other. The leader is always the earliest tribute (e.g. Careers follow the D1 Girl around preferentially). Play D1 Girl yourself and allies will follow you around much more than if you're say the D12 Boy.

A command that would allow you to declare "I want to be alliance leader" (or "I no longer want to be alliance leader") would be useful too. Of course, anything you can do AI should be able to do as well, so it would be nice if other tributes would ask you or others to follow them around, or have others try to declare themselves alliance leader at times too. :)

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PeaceMaker1452
PeaceMaker1452 Aug 25 2015 replied:

I think it would be cool if you want to be alliance leader but the alliance leader disagrees you two fight ounce with the highest damage wins kind of like a brief battle for dominance and it would be cool for other tributes to challenge you for leader or if the leader is low he/she will agree to make you leader or if your stronger

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PeaceMaker1452
PeaceMaker1452 Aug 25 2015 replied:

I just think a way to show dominance as team leader would be pretty cool. Team leader could depend on how the other tributes in the team like you and how your stats and gear is and possibly how many kills you have. So if you wanted to be team leader you could be accepted by the group or denied. Since you are trying to oppose the team leader's authority, sometimes the tribute who is team leader would like u a little less sometimes.

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Cruiser1 Creator
Cruiser1 Aug 26 2015 replied:

Ok, for the next version each tribute has a "leadership" number. The default is for "aggressive" districts (i.e. Careers) to have higher leadership than "normal" districts, and within those categories leadership starts out random. If you use the "come here" command when an ally is already right next to you, that will set your leadership to one higher than theirs, so they will tend to follow you around (unless of course an ally with even higher leadership is nearby). That means if you want to become alliance leader, then you need to do that with each of your allies, to ensure you have the highest rank and everybody follows you. :)

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PeaceMaker1452
PeaceMaker1452 Aug 26 2015 replied:

So by doing this the npcs can also obtain the leadership right? So how often do you think the npcs will try to have people follow them? Also, I think it would be a nice feature if tributes asked you to follow them.

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Cruiser1 Creator
Cruiser1 Aug 29 2015 replied:

Yes, the general design philosophy of the Hunger Games Simulation is that anything you can do, computer AI tributes should be able to do too. :) AI may claim leadership from you or from each other. If they take it from you, you can always use the command again to take it back, which simulates arguing for who should be leader. Note if you use the command when you're already a leader, it can be used to pass on leadership to somebody else (such as you no longer want to lead, or some tribute gave you leadership when you didn't want it).

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crazedgunman502
crazedgunman502 Aug 21 2015 says:

The Hunger Games script is really starting to lose its charm for me, even though I can play around with endless amounts of customization and virtually create your own arena any way you want- It's missing a few key features that could keep me playing for a lot longer.

1) Sounds. It doesn't have to be studio quality, but royalty-free sounds taken online will totally do the job. Cannon booms, munching on fish or berries, swords clashing or hearing the sound of a trident impaling its target. Sounds would make the experience way better.

2) Make the game more visually appealing. A while ago you linked me to a really cool guide on how to replace textures to photo realistic textures. This is really nice but can take a while for the average user to set up. I was really hoping you could make a texture pack, (doesn't have to be photo realistic at all, but that wheat field you showed me looked amazing, that is the style I want the game to be!)

3) Add another dimension to the game. Climbing, having proper roofs, this is a must-have if you cannot add anything else!

These are just suggestions, I know Daedalus is not your life and you probably do not have time to add such major adjustments, but they are fun to think about. The amount of customization is mind boggling and still keeps me playing but something about the game feels too much like a board game. Right now, making it prettier would be a much higher priority for me then adding new features.

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PeaceMaker1452
PeaceMaker1452 Aug 22 2015 replied:

Hey, I was wondering if you still have that link to the guide about textures if you can send it to mebecause it seems interesting

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Cruiser1 Creator
Cruiser1 Aug 22 2015 replied:

The previous discussion about making custom bitmaps be textures in the game can be read on page 29 here (read the thread started November 17, 2014 for examples of how to update the tree and axe item textures): Indiedb.com

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PeaceMaker1452
PeaceMaker1452 Aug 23 2015 replied:

disregard my other comment. I'm having trouble trying to understading what these things are JGre, JBlt, JPack in the hunger.ds file.Also, what do i put in to change the texture of the tracker jackers nest? If you could help me that would be great, thx.

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Cruiser1 Creator
Cruiser1 Aug 23 2015 replied:

As you apparently found out for your other question, for Daedalus command lines press "Enter" then paste in the command line text to run. For these command lines that change textures, you can also make them permanent by adding them to your hunger.ds file, in the second to last line right before the line saying "*FStart".

The script constants JGre, JBlt, JPck are the object item indexes for Grenade, Blowtorch, and Pick weapons. The indexes are defined in the same order as their full strings are listed elsewhere. In other words, search for the script line starting with "SetStrings %ZObj %JMax" to see the object list in English.

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PeaceMaker1452
PeaceMaker1452 Aug 23 2015 replied:

Is there a way I can change how the tributes and mutts look with pictures with this method?

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Cruiser1 Creator
Cruiser1 Aug 23 2015 replied:

No, not easily: The way to start would be to replace "MTree" in the command line with "Add MTrib 0", where "0" is the tribute index (0=D1 Girl, 1=D1 Boy, etc). However, tributes/mutts are harder to make look good, because tribute bitmaps are always changing, as they wield/wear different weapons/armor, as their health changes, and even when you select their hairstyle. Each tribute bitmap has other smaller bitmaps being copied over it at fixed pixel coordinates (so the new texture really needs to be the same size). Also, solid bitmaps may not look as good, since the existing transparency makes it easier to see past tributes in crowds.

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PeaceMaker1452
PeaceMaker1452 Aug 22 2015 replied:

I cannot find where to put the code you describe at the page. when i try to put it in the "all settings" section (where i don't think it goes") it says "Bad charcter 32 at position 11!"

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Aug 21 2015 replied:

You've been posting here since 2013. :) I'm impressed that the Hunger Games Simulation has kept its charm for two years now, which is a long time in the video game world! Indeed, I've described the Hunger Games Simulation as like a board game before, given its turn based grid architecture, although it's really a Roguelike genre game just played in first person: Roguebasin.com - The above are all great suggestions that have been considered and are "on the list" in one way or another, but since they are significant enhancements it will take time to add them, which is why releases are generally months apart. :)

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Hunger Games Simulation (Daedalus)
Platform
Windows
Developer
Astrolog
Engine
Daedalus
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Astrolog.org
Release Date
Released Jun 1, 2015
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Highest Rated (2 agree) 10/10

The game follows the Hunger Games right to the tee. Everything that a perfect Hunger Games must have is in this simulation. 10/10

Oct 28 2013 by ScariestAuto12

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Turn Based Tactics
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Fighter
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Single Player
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