An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novel by Suzanne Collins and the movie by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arena features a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from an external observer) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. May the odds be ever in your favor! :)

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Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 2.5 Released

0 comments by Cruiser1 on Oct 18th, 2013


The new version 2.5 of The Hunger Games Simulation is downloadable here, and features the following additions over the previous version 2.4 that was released in March:

  • New Arenas: In addition to Forest like before, you can also play in Mountain, Desert, Plains, Swamp, and Maze arenas. Choose your arena type and size, or have them randomly chosen for you. In additon to trees like before, you can also encounter rivers, lakes, hills, and meadows in whatever arena.
  • New Actions: Climb trees, cliffs, and walls (and potentially fall from them), chop down trees with axes, wade or swim in water (and potentially drown in it), catch fish in water, and track tributes and mutts by following their footprints/pawprints.
  • New Items: Nets can be used to entangle other tributes. Picks can be used to chisel away cliffs or dig up items, including the landmines around the starting platforms, which can be reset to lay explosive traps for your opponents.
  • New Enemies: In addition to the other tributes also trying to win the Hunger Games, aggressive "muttation" monsters are roaming the arena.

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Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 2.5 instead.

Post comment Comments  (10 - 20 of 308)
ccamp224
ccamp224 Aug 8 2014, 1:42am says:

I have a labtop now and I found out 1.5 was out. I tried to download it but it couldn't read the file. help?!

+1 vote     reply to comment
Fayths
Fayths Aug 2 2014, 4:07pm says:

I just won a game without making any kills.
Ok, maybe taming the mutts will get my family killed but I'm happy <333

0 votes     reply to comment
Fayths
Fayths Aug 4 2014, 11:30am replied:

I've question about trading and all.
Giving bread to people seems to work to make alliance with them, unless they my enemies.
Is this normal?
Does different items count for more when making alliances with people?

+1 vote     reply to comment
Cruiser1
Cruiser1 Aug 4 2014, 1:39pm replied:

Yes, each item is worth a different number of "points". It takes 5 points to improve one category, such as neutral to allied, or enemy to neutral. Bread and First-Aid Kits are worth 5, so are just enough to make an alliance with one gift. Weapons are worth their max damage, meaning Swords, Tridents, and Bows are also worth 5 and enough to make an alliance right away. You can make an alliance with anything, although it may take multiple gifts, such as 3 Clubs (worth 2 points each) will also work. Multiple gifts is riskier, because an unallied tribute may attack you, which resets you to enemy (and therefore 10 points away from alliance).

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Fayths
Fayths Aug 4 2014, 5:09pm replied:

I have another question;
So, in my first try of making friend with mutts, it bit after I guess a few items. The text said something like,
"The mutt is wagging its tail"
Or something like that, is it bug? Cause we were allied, and when I gave it a trident, it bit my head off.

+1 vote     reply to comment
Cruiser1
Cruiser1 Aug 5 2014, 11:49am replied:

You were very successful in taming Mutts. :) When a Mutt "stops growling and starts ignoring you" or "ignores you while looking for its next prey", you've formed an alliance with them because Mutts will no longer attack you. If a Mutt starts or keeps wagging its tail, you've upgraded to a "close ally" like with your District partner. One more category upgrade (like you did with a Trident after a tail wag) and the Mutt will be maximally allied with you.

There's a bug in 2.5 (fixed in 3.0) which may cause a maximal ally to randomly stumble into you. That counts as an attack, which downgrades you to enemy. The workaround in the current version is to assume your max allies are delirious with love for you, and stay one square away from them. ;) Or just stop giving them stuff after they reach the "close ally" category.

+1 vote     reply to comment
Cruiser1
Cruiser1 Aug 3 2014, 12:27pm replied:

Good job! Winning with no kills is called the "Foxface Victory" achievement. :) There are no penalties for taming the Mutts. Internally Mutts are treated as their own "district", meaning you can potentially form alliances with them and give them things like any other tribute.

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Cruiser1
Cruiser1 Aug 1 2014, 2:21pm replied:

Yes, I'll make a video of the upcoming version 3.0 once it's finished and released. For now my priority is to actually finish it, so once people see a video they can download it without having to wait. :)

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Hunger Games Simulation (Daedalus)
Platform
Windows
Developed By
Cruiser1
Publisher
Astrolog
Engine
Daedalus
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Official Page
Astrolog.org
Release Date
Released Oct 11, 2013
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Style
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Turn Based Tactics
Theme
Fighter
Players
Single Player
Project
Indie
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