An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novel by Suzanne Collins and the movie by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arena features a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. May the odds be ever in your favor! :)

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2 comments by Cruiser1 on Sep 4th, 2014

The new version 3.0 of The Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 2.5 that was released in October 2013:

  • New Landscapes: Play in a "Catching Fire" style clock arena. Climb over rolling hills, and experience a gradual day/night cycle. Head downhill or dig deep enough and you can find water. Play in mixed terrain arenas, such as half sandy desert and half rocky wasteland.
  • New Customizations: Set number of Districts (1-13), and number of tributes per District (e.g. play games with over 200 opponents). Assign names to tributes (e.g. "Katniss"  instead of "District 12 Female"), and select hairstyles. Try out a special wraparound torus arena that goes on forever.
  • New Items: Blowtorch weapon can be used to dismantle the Cornucopia walls, burn down trees, or melt unwanted items. Guns and grenades are powerful weapons very rarely available from sponsors. Armor reduces damage from enemy hits, and nightvision goggles allow seeing in darkness. You can even reuse sponsor gift parachutes to glide through the air.
  • New Enemies: Some trees contain "tracker jacker" wasp nests. Chop down the tree and they'll sting whoever's nearby making them hallucinate! Feast events draw remaining tributes back together to fight. Rebel against the Capitol, and escape from the arena (if you can figure out how. :)

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Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 1 comment

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.0 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.0 instead.

Post comment Comments  (30 - 40 of 340)
crazedgunman502 Sep 4 2014, 6:57pm says: Online


3.0 is AY-MAZ-ING!

The terrain feels awesome, I love the countdown system, the CF arena is beautiful, the mixed terrain is beautiful, the new armors and parachutes are awesome, battling in arena with 200+ other tributes is also awesome, seeing yourself rise into the arena is also awesome, melting the cornucopia entirely with a blowtorch is also awesome, night and day is awesome, night vision is awesome, more mutts is awesome, the tracker jackers are awesome.

The bigger tribute games definently gives you more of a incentive to run and hide in the wilderness and try to out starve the others instead of killing everybody. Being in a career tribute pack is definently very helpful in the big tribute games.

God I love this update =)

All hail Cruiser!

(p.s thanks for bringing the loaf of bread back.. or was that the food ration?)

Also, are there any options to change the day/night cycle? I found myself getting into night without even reaching the cornucopia in the bigger tribute games.

+2 votes     reply to comment
Guest Aug 25 2014, 8:33pm says:

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Cruiser1 Aug 26 2014, 6:08pm replied:

Individual tribute customizations will include setting their name, and selecting among 10 different hairstyles. There are no stats, beyond the hardcoded District bonuses that each tribute from a District has.

There are also some collective stats that can affect all tributes together, that can be changed with a simple command line. For example, define which Districts are allied from start of game, and which Districts are aggressive (always run to Cornucopia), cowardly (always run away from Cornucopia), or normal (randomly choose). The default is 12&4 are allied and aggressive, and the rest are unallied and normal.

Some general variables include the max hitpoints tributes start with, the max food they have, and the max size of inventory. Games feel very different and require different strategies to win if everybody has 2 hp vs 100 hp, if your inventory size is 3 instead of 25, and if you have only 100 food (starving during the bloodbath) vs 5000 food (and can ignore food the entire game).

+1 vote     reply to comment
crazedgunman502 Aug 26 2014, 6:49pm replied: Online

How does one change inventory size? I'm currently modifying my hunger.ds to make it hard as possible and this seems like an interesting change.

+1 vote     reply to comment
Cruiser1 Aug 27 2014, 11:44am replied:

You can't change inventory size in the current version, because the value 10 is hardcoded in too many places in the interface and AI. Version 3.0 places inventory size in a single variable that everything looks at, which can be changed with a simple command line. :)

+1 vote     reply to comment
crazedgunman502 Aug 19 2014, 4:07am says: Online

Are making maps with bitmaps going to be a feature in 3.0?

+1 vote     reply to comment
Cruiser1 Aug 19 2014, 10:03pm replied:

I haven't added custom map file import yet, so they may not make it, especially since I'm trying to finish up everything else. Since it's only a different form of arena creation, it could be added later by just updating hunger.ds appropriately (without needing a new Daedalus release).

Something already added that might partially cover this idea are the new "Gamemaker" Audience commands. You can place and remove any item, delete obstacles, and move Mutts, which offers a certain amount of arena customization beyond the standard randomly generated arenas. :)

+1 vote     reply to comment
Cruiser1 Aug 11 2014, 7:59pm replied:

Good weapon analysis! :) Six weapons you didn't mention: Axe, Spear, Pick, Mutt Teeth (rare since only available from dead Mutts), Dart (when thrown individually and not through Blowgun), and bare Fist. Note some of your tiers are blended, e.g. Brick and Club both do 0-2 damage.

+1 vote     reply to comment
Fayths Aug 11 2014, 10:59pm replied:

The tiers are more based on much they can be useful, in how many it can be useful and why is it useful, not only on damage ;)

Axe: Mid tier - A throwing axe is easily shadowed by trident and spears and they are not very common per say. However, a D7 can use it to make it through the games but it'll stand little to no chance against a D4 tribute.

Spears: Mid tier - A good weapon for all district, however, its big brother the trident is way more better.

Pick: Mid-low tier - Don't bother. Even a D12 tributes stand more chance with a sword than a pick. Its utility is somewhat useless right now.

Mutt teeth: Low tier - A low score for the teeths. Since there's only two pair in the whole arena, it is rare. And if you are able to kill a mutt, you don't need the mutt teeth

Bare fist: Untiered: Fist are dangerous. You can take on any weaponless tribute with one cheap tactics: Standing your ground. Just sit on a item they want, and each time they come closer, punch them. You can do that with any tributes. If they aren't from district 1 or with a weapon.

Dart: Low tier - Rather a weird weapon. Always use it as ammo not as main weapon. However, a D8 tribute can, and will dispatch a weak foe. But don't use it without a blowgun other wise.

+1 vote     reply to comment
Cruiser1 Aug 12 2014, 7:46pm replied:

Indeed, Brick is useful because it's throwable. Club is useful because although it's only wieldable in melee, it also enables deep water swimming.

Mutt Teeth are as strong as a Knife or Pick (but without the range or digging). You can sometimes find Mutt Teeth lying around after another tribute has killed one. (The other tribute didn't pick it up, because as you suggest they probably already had a better weapon.)

Yeah, the Dart is unique because it's throwable by itself (and launchable from a Blowgun) but not wieldable as a melee weapon. Similarly, Arrows are the only ammo that requires a launcher, and can't also be thrown without them.

+1 vote     reply to comment
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Hunger Games Simulation (Daedalus)
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Released Sep 1, 2014
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Turn Based Tactics
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