An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novel by Suzanne Collins and the movie by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arena features a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from an external observer) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. May the odds be ever in your favor! :)

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0 comments by Cruiser1 on Oct 18th, 2013

The new version 2.5 of The Hunger Games Simulation is downloadable here, and features the following additions over the previous version 2.4 that was released in March:

  • New Arenas: In addition to Forest like before, you can also play in Mountain, Desert, Plains, Swamp, and Maze arenas. Choose your arena type and size, or have them randomly chosen for you. In additon to trees like before, you can also encounter rivers, lakes, hills, and meadows in whatever arena.
  • New Actions: Climb trees, cliffs, and walls (and potentially fall from them), chop down trees with axes, wade or swim in water (and potentially drown in it), catch fish in water, and track tributes and mutts by following their footprints/pawprints.
  • New Items: Nets can be used to entangle other tributes. Picks can be used to chisel away cliffs or dig up items, including the landmines around the starting platforms, which can be reset to lay explosive traps for your opponents.
  • New Enemies: In addition to the other tributes also trying to win the Hunger Games, aggressive "muttation" monsters are roaming the arena.

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Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 2.5 instead.

Post comment Comments  (30 - 40 of 305)
crazedgunman502 Jun 25 2014, 2:00am says:

Found out how to hover in the air, finally. It really made me wonder for a long time.

Hit enter, type in "u" in the command line box, click OK. You're now hovering.

I don't know if that's the correct way, but that sure is one way.

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Fayths Jun 25 2014, 9:39am replied:

I did that and big walls spam all around me o-o

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Cruiser1 Jun 25 2014, 4:25pm replied:

Fayths, you may have entered capital "U" instead of "u" as a command line. Lower case "u" is the shortcut for the Daedalus "Raise" command, which flies you up slightly. Upper case "U" is the Daedalus "Unicursal" Maze creation command, with the result here being that half the arena gets overwritten by a Maze (but in a sloppy way that interferes with the game).

If you want a Maze in the arena, better is to "Shift+F2" in the game and enter "Z" for the Maze arena type. There the Maze will be created in an expected fashion in alignment with the game, with proper coloring and textures and not clobbering tribute positions and such. :)

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crazedgunman502 Jun 25 2014, 10:08pm replied:

Oh man, I never knew that existed! That command is so fun to play around with, watching tributes desperately trying to get to the Corn is all worth it.

+1 vote     reply to comment
crazedgunman502 Jun 24 2014, 3:47am says:

Even though you said most major features were done with for 3.0, I still think you can add a liiiiiiittle more.

Yeah! You should add a few things to the spectator so they can influence the games to their will.

A few things come to mind. A very big one - sponsoring. So many times would this come in handy to make the games more interesting, tributes running out of food? Just sponsor some food! Have a favorite tribute/district? Make them a killing machine.

Another thing, the ability to add or remove weapons(so you can make your own feasts!), spawn mutts(that would be REALLY cool, how fun would it be to run away from like 30 something mutts?), get rid of trees(see a tribute hanging around an area too much, just get rid of em trees), or add landines to the arena. I guess how this could work is you'll have a little 1-9 menu similar to the inventory with all your abilities ex. spawn mutt, press that number and a mutt spawns in front of the tile you are at.

edit: And of course, adjust the time of day, like the finale of the 74th HG.

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Cruiser1 Jun 25 2014, 5:07pm replied:

Ok, I added the beginnings of this. :) The Give command ("F10" or "g") usually just says you can't do that as the Audience. Now it drops a parachute for the tribute you're facing. You can't select what's in the gift yet, but rather the same choices are made as if they had received one naturally that turn.

This does open up a large number of related ideas. For example, play as a mentor, in which you try to make a tribute from your District win, by giving them sponsor gifts at the right time(s) from limited funds. Or play as a Gamemaker, and have the Games rated based on entertainment factor. Too boring or you don't take care of obnoxious tributes appropriately, and after the Games you appear in a locked room with a bowl full of Nightlock berries. ;)

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Fayths Jun 25 2014, 9:34am replied:

Omg yes

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Guest Jun 11 2014, 3:38pm says:

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Cruiser1 Jun 12 2014, 1:23pm replied:

It's difficult to say exactly, but I estimate it will be in another few months. :) With the rolling hills (see newest screenshot) the biggest additions of the new version are in place, so now there's a lot of minor improvements, interface polishing, bug fixing, testing, documenting, and so on to do.

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Cruiser1 Jun 1 2014, 10:56pm replied:

Probably not for the upcoming version. Thirst would imply a number of additional features and items, such as water bottles, water that may or may not be fresh to drink and needs to be boiled or treated, and so on. Berries already have lots of liquid in them, although I suppose they would add to both Food and Water. Note the existing "Food" stat is more accurately a measure of "Energy".

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Hunger Games Simulation (Daedalus)
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Released Oct 11, 2013
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Turn Based Tactics
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