An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from the audience standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding forest containing mountains and waterways. "May the odds be ever in your favor!" :)

Image RSS Feed Latest Screens
Hunger Games - Mountains and Hills Hunger Games - Tracker Jackers Hunger Games - Clock Arena
Blog RSS Feed Report abuse Latest News: The Hunger Games Simulation: Version 3.0 Released

2 comments by Cruiser1 on Sep 4th, 2014


The new version 3.0 of The Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 2.5 that was released in October 2013:

  • New Landscapes: Play in a "Catching Fire" style clock arena. Climb over rolling hills, and experience a gradual day/night cycle. Head downhill or dig deep enough and you can find water. Play in mixed terrain arenas, such as half sandy desert and half rocky wasteland.
  • New Customizations: Set number of Districts (1-13), and number of tributes per District (e.g. play games with over 200 opponents). Assign names to tributes (e.g. "Katniss" instead of "District 12 Female"), and select hairstyles. Try out a special wraparound torus arena that goes on forever.
  • New Items: Blowtorch weapon can be used to dismantle the Cornucopia walls, burn down trees, or melt unwanted items. Guns and grenades are powerful weapons very rarely available from sponsors. Armor reduces damage from enemy hits, and nightvision goggles allow seeing in darkness. You can even reuse sponsor gift parachutes to glide through the air.
  • New Enemies: Some trees contain "tracker jacker" wasp nests. Chop down the tree and they'll sting whoever's nearby making them hallucinate! Feast events draw remaining tributes back together to fight. Rebel against the Capitol, and escape from the arena (if you can figure out how. :)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Sep 2, 2014 Full Version 5 comments

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Oct 12, 2013 Full Version 10 comments

This is an older release: You probably want to download the latest version 3.0 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Sep 29, 2013 Full Version 1 comment

This is an older release: You probably want to download the latest version 3.0 instead.

Post comment Comments  (30 - 40 of 431)
Santtu0000
Santtu0000 Nov 23 2014, 5:23am says:

I'm okay with the idea and making but the only thing bugging me is that the AI's look like transparent blocks!

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Nov 23 2014, 1:54pm replied:

Indeed, the Hunger Games Simulation is basically a Roguelike genre game in first person perspective, and a common feature of Roguelikes is "tiles" in a grid representing enemies and items. At least you can see character tiles (with different hairstyles and such) upon each block. Although I do agree the graphics are minimalist (at least Minecraft has separate blocks for the head, torso, and limbs). The partial transparency is intended, since blocks are large, and if opaque it would be hard to see who's behind who in a large melee combat, such as when you're fighting at the Cornucopia.

+1 vote   reply to comment
Santtu0000
Santtu0000 Nov 25 2014, 10:41am replied:

Allright, but why when i start up the game. I get taken to a ''maze'' type of game. It's the only .EXE file i got

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Nov 25 2014, 11:52am replied:

@Santtu0000, to play the Hunger Games Simulation, once installed click "The Hunger Games" icon in the "Start / All Programs / Daedalus / Scripts" program group. Or in the Daedalus program itself select the "File / Run Script / The Hunger Games" menu command. For more details see the "Description" section on the download page: Indiedb.com

+1 vote   reply to comment
crazedgunman502
crazedgunman502 Nov 18 2014, 2:59am says:

I'm curious, how did you get "Photorealistic" textures in some of your other maze applets (shown here: Astrolog.org)

Is it possible to incorporate photorealistic textures without much of an impact on peformance to The Hunger Games Simulation? I already have a bunch of photorealistic textures to use that would fit well, but how do I do such a thing?

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Nov 19 2014, 8:00pm replied:

The "Daedalus" engine that implements the Hunger Games Simulation can display any bitmap over any surface. I made the corn Maze texture by simply taking a digital photo of a real cornfield. :) Photo textures in the Hunger Games Simulation wouldn't impact performance any (although they would make the hunger.ds file that's currently a mere 115K in size much larger). Potential issues with photo textures are:

Blockiness: Textures can be photos, but if too realistic it will make the Minecraft style blocky graphics much more glaring. Transparency: Giving a tribute a photo texture will normally make it opaque, which reduces visibility in combat. Shading: Photo textures can't specify shading, so a tree will actually look less realistic unless we have separate textures for the sunny side and shady side.

+1 vote   reply to comment
crazedgunman502
crazedgunman502 Nov 20 2014, 2:41am replied:

I'm not too worried about shading or blockiness. I just want to experiment with different textures.

I read over the Daedalus guide, and I'm so completely lost. I had no idea what I was reading. ._.

My question is, how do you change the texture for each tile? Does each "face" of the square/rectangle use the same exact texture? Or does it use multiple for the different sides.

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Nov 20 2014, 4:20pm replied:

Changing textures is best described with an example: Place a picture of a tree in your Daedalus directory, such as this one: Tree-pictures.com - Copy paste it into Windows Paint and save as .bmp format. Then start the Hunger Games, play in Forest arena, and run the command line below:

SwapTexture -1 %BCopy SwapMask -1 %BCopy OpenBitmap "c:\daedalus\tree.bmp" ColorPut Del SwapTexture -1 %MTree SwapMask -1 %MTree k SwapTexture -1 %BCopy SwapMask -1 %BCopy

Each side of a block can have a different texture, however the Hunger Games Simulation sets it so opposite sides of a block are the same, since they're never different. Since all we did above was change a texture picture, we don't need to worry about different faces. Similar command lines can be used to update cactus, inventory objects, etc. :)

+1 vote   reply to comment
Guest
Guest Dec 8 2014, 3:31pm replied:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Nov 22 2014, 7:56pm replied:

This comment is currently awaiting admin approval, join now to view.

crazedgunman502
crazedgunman502 Nov 23 2014, 8:11pm replied:

Make sure that your Daedalus folder is in C:, and not programfiles, and that you save as... .bmp, do not just change it to a .bmp file.

And also be careful not to name it tree.bmp.bmp (if you have your file extensions turned off)

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Nov 23 2014, 1:12pm replied:

@Guest, yes you must have done something wrong. Crazedgunman502 below copied the command line and got it to work, so I don't think my instructions are in error. What exact error message did you get?

+1 vote   reply to comment
Guest
Guest Nov 23 2014, 1:58pm replied:

This comment is currently awaiting admin approval, join now to view.

crazedgunman502
crazedgunman502 Nov 20 2014, 6:52pm replied:

Oh man!! That is so freaking cool! It looks amazing!

How would you do the same thing to other tiles? (For example, weapons, cacti, grass.. sand.. snow..)

+1 vote     reply to comment
Cruiser1 Creator
Cruiser1 Nov 21 2014, 7:34pm replied:

To change other textures, first create a new .bmp file with the picture you want. Then in the command line, replace both instances of "MTree" with one of MWasp, MTree2, MCact, MCact2, MRock, MRock2, MBrick, MBrick2, MTube, MTube2. The "2" versions refer to the top texture, instead of the side texture. To change objects on the ground, replace "MTree" with "Add %MObj %JAxe". Replace "JAxe" with whatever object you want to texture, with the list of 3 letter codes in the "hunger.ds" file right above where weapon damages are defined. Texturing the ground is harder because it's only colored and not already textured, so would require more extensive hunger.ds changes. For example, to texture the Axe weapon, pick a suitable axe picture like Fc02.deviantart.net then do the command line below. Note these command lines can be inserted to hunger.ds right before the last line "*FStart" to make them permanent:

SwapTexture -1 %BCopy SwapMask -1 %BCopy OpenBitmap "c:\daedalus\axe.bmp" ColorPut Del SwapTexture -1 Add %MObj %JAxe SwapMask -1 Add %MObj %JAxe k SwapTexture -1 %BCopy SwapMask -1 %BCopy

+1 vote   reply to comment
crazedgunman502
crazedgunman502 Nov 23 2014, 8:00pm replied:

Oh wow.. That's really neat! I'm going to be pretty busy, so I unfortunately wont have time, but I'll definitely get down to a total overhaul of all the textures in The Hunger Games simulation, It'll look totally rad when I'm done ;)

Thank you so much for your help, I'll be back with screens.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Hunger Games Simulation (Daedalus)
Platform
Windows
Developed By
Cruiser1
Publisher
Astrolog
Engine
Daedalus
Contact
Send Message
Official Page
Astrolog.org
Release Date
Released Sep 1, 2014
Game Watch
Track this game
Share
Community Rating

Average

7.3

11 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Turn Based Tactics
Theme
Fighter
Players
Single Player
Project
Indie
Embed Buttons

Promote Hunger Games Simulation (Daedalus) on your homepage or blog by selecting a button and using the embed code provided (more).

Hunger Games Simulation (Daedalus) Hunger Games Simulation (Daedalus)
Hunger Games Simulation (Daedalus)
Statistics
Rank
832 of 26,447
Last Update
3 weeks ago
Watchers
55 members
Files
3
News
2
Tutorials
2
Reviews
8