Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - Until THB Release Part 2!

About Ultimate Apocalypse Mod (DOW SS) with 8 comments by Lord_Cylarne on May 4th, 2015




Ultimate Apocalypse Mod

News - Until THB Release part 2!




Video News Above:

Mod Progress

Going well. We have 1 major thing to do (Will take the longest time):

  • Finish Inquisition Daemonhunters faction.

We have 3 moderate things to accomplish (Moderate amount of time):

  • Continuation of bug hunting and play testing

Then release. Don't ask when.

THB release and what it is:

THB stands for "The Hunt Begins". It is a grand release of 2015, not a patch, and the version number will be much different than 1.74, we're talking around version 1.8. The Hunt Begins is all about the Inquisition Daemonhunt versus the evil and twisted Chaos Daemons! All factions will receive new content, and there will be so much added to it, that took us over a year (almost) to achieve.

We know we said that THB would not take too long to get released, but fortunately, it is another 1.73 release as it is BIG, and even includes two new factions to play! All races were further polished and made nicely, plus what THB will bring is pretty much finished skirmish and is the last and final skirmish overhaul. It is official.

Version 1.73 was supposed to be skirmish overhaul and final, but then over time, we realized the flaws of most factions, and so THB revamps them to an all new and fun style. We know you will like all factions, at least better than 1.73, and we hope to continue the campaign after this! :D So THB release, full skirmish overhaul with two new factions. FUN! NExt grand release afterwords? Campaign and stuff. We'll see how it goes.

Keep in mind THB grand release will not be perfect. There will be bugs to fix afterwords like 1.73 release, and we hope to continuously patch it and patch it just like 1.73 versions. Only this time, you guys will have everything, so whatever we offer, you guys get immediately! :D - A clarification of what THB is.

In Other News:

Do not discuss or ask for release dates (even though it might be coming this month of May):

Here is why:

  1. If a promised release date is given and does not come out, the hype will be for nothing.
  2. Time Zones. If a date was to be scheduled on say, the 19th, and it is the 20th in your area, this will make confusion on the other side of the planet.
  3. We have no idea when the mod will be released. Mods are time consuming, and large projects like this will take time to polish and make a wonderful release out of.
  4. We are remaking and implementing two fully functional new factions from scratch!!!
  5. We are revamping the skirmish gameplay completely in the THB Grand Release.
  6. We are revamping the AI completely in the THB Grand Release.
  7. Mods take time to make. Less people demanding, the more the creator is inspired to work on the mod.
  8. Keep these 7 reasons in mind the next time you want to ask for release dates...

Ultimate Apocalypse Downloads:


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Jaguar Titan
Dawn of War

Jaguar Titan

May 4, 2015 Legio Titanicus for Ultimate Apocalypse Full Version 0 comments

map optimized for titan testing, skirmish against orc AI's. Allows up to Imperator sized titans to move freely about.

Legio Titanicus for Ultimate Apocalypse 1.01
Dawn of War

Legio Titanicus for Ultimate Apocalypse 1.01

May 4, 2015 Legio Titanicus for Ultimate Apocalypse Full Version 0 comments

Update to Legio Titanicus adding Lucius Pattern Reaver, fixing Warlord voice, stream lining excess files, and a full rebalance of ALL titans to fit UA...

Zvezda mod 1.0.0.
Dawn of War

Zvezda mod 1.0.0.

May 4, 2015 Francois Zvezda Full Version 0 comments

Zvezda mod 1.0.0 Simply extract all the file in the main Soulstorm folder: -Engine -W40k -Badges -Banner ------------------- Change log: -Adds the Quartered...

Legio Titanicus
Dawn of War

Legio Titanicus

May 3, 2015 Legio Titanicus for Ultimate Apocalypse Full Version 11 comments

The Legio Titanicus for UA add-on adds the Imperator, Warlord and Cavalier Titans to Ultimate Apocalypse 1.73.9 and requires that full mod package be...

Soulstorm: Strongholds [v1.4.0]
Dawn of War

Soulstorm: Strongholds [v1.4.0]

Apr 23, 2015 Soulstorm: Strongholds Full Version 3 comments

It's finally here - the biggest update yet for Soulstorm: Strongholds. In addition to a fully revamped Thur'Abis Catacombs mission, v1.4.0 also sees the...

Titanum Wars Mod 1.00.31 (DC)
Dawn of War

Titanum Wars Mod 1.00.31 (DC)

Apr 19, 2015 Titanium Wars Mod Full Version 1 comment

Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional...

Post comment Comments  (30 - 40 of 644)
hayden112
hayden112 Oct 5 2014, 4:06am says:

Hi, hopefully this has now been posted in the right place which would allow someone with the info i need to find and answer it, (thanks in advance) :)
Im after a means of adjusting the difficulty of individual AI in single skirmish and multiplayer LAN, ending up with AI of different difficulty in the same game. im not sure how this would be done but i guess in the form of another drop down menu in addition to the drop down menus for; teams, race, colour etc. would be the ideal interface.
Couldnt find a mod, hopefully someone might know or have something, any help would be appreciated thanks

+2 votes     reply to comment
Kasrkin84
Kasrkin84 Oct 5 2014, 4:55am replied:

I don't know of any mods that do this, but in a pinch you could just do it through console commands.

Once a skirmish match has started, pause it and pull down the console and type the following:

Cpu_SetDifficulty(World_GetPlayerAt(i), x)

"i" is the player number minus 1 (i.e. for player 2, "i" would be "1", or for player 5 "i" would be "4"), and where "x" is the required difficulty level (options are AD_Easy, AD_Standard, AD_Hard, AD_Advanced or AD_Insane).

Do this for each CPU player in the game to set their difficulty levels individually. Note that the code is case-sensitive, and (probably) won't work for multiplayer.

+2 votes     reply to comment
hayden112
hayden112 Oct 10 2014, 5:47am replied:

hi, i need the convenience of adjusting all difficulties before the game starts (for eg. another drop down in the pre game menu) i want to use this to represent the ever changing strengths of races in a 2 player campaign played through a series of multiplayer games
(Guest comment is mine, forgot to log in)

+1 vote     reply to comment
Kasrkin84
Kasrkin84 Oct 11 2014, 12:26am replied:

Unfortunately this can't be done at the moment. The only possibility (and it's a slim one) would be editing of the game's EXE and/or DLL files, which is not something many people on the DOW modding scene have the required knowledge for.

+1 vote     reply to comment
Guest
Guest Oct 10 2014, 5:44am replied:

This comment is currently awaiting admin approval, join now to view.

killerferreira003
killerferreira003 Sep 29 2014, 10:15am says:

how the hell are shaders added into a rsh someone tell mah ive seen it but i cant do it.

+2 votes     reply to comment
killerferreira003
killerferreira003 Oct 1 2014, 9:23pm replied:

jgjkggkd

-2 votes     reply to comment
shef2
shef2 Sep 28 2014, 2:56pm says:

help me how to correct the mistake additions

+2 votes     reply to comment
Kasrkin84
Kasrkin84 Sep 28 2014, 6:47pm replied:

You're going to have to provide more information than that about what exactly the problem is.

+2 votes     reply to comment
shef2
shef2 Sep 29 2014, 12:10am replied:

I ustonovil mod for Warhammer, stop by launch it in the Add-ons Manager, turn on the mod, mod has started and suddenly on the screen is written is not possible to include extra. and so with every mod. what's the problem?

+2 votes     reply to comment
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Dawn of War
Platform
Windows
Publisher
THQ
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Release Date
Released Sep 19, 2004
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513 votes submitted.

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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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