Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Unification Mod

To seamlessly combine Thousand Sons with other RACE mods, we strongly suggest you should use the Unification race combiner mod. It contains all the files necessary for the SCaR scripts, spottings, winconditions, Taskbar (UI) and and plethora of other features that ensure error-free gameplay.

See here: Forums.relicnews.com





This mod is for Traders Lovers

This mod is for Traders Lovers

WRTW - 40000 AD 0 comments

This is main information about World Rulers 40k version. Read it carefully!

Ultimate Apocalypse News - April 2016

Ultimate Apocalypse News - April 2016

Ultimate Apocalypse Mod (DOW SS) 14 comments

As of this date, the Ultimate Apocalypse mod is expanding past version 1.86 and are going full fledge to version 1.87. We know we said that 1.86 was going...

Late February News - UA

Late February News - UA

Ultimate Apocalypse Mod (DOW SS) 9 comments

February news and 1.86 release! 1.85.5 has been out for too long, causing people errors, mod not clean, etc, but 1.86 will be fixing that with also a...

Change of Plans/Style

Change of Plans/Style

The Eranthis Project 4 comments

Changes are being made to the overall icon appearance so that it is better themed and matches a new taskbar feature.

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Combiner Mod 13 for Soulstorm

Combiner Mod 13 for Soulstorm

Combiner Mod Full Version 6 comments

This mod allows you to combine 13 other mods, each adding a new race to SoulStorm, in order to have all 13 factions playable in skirmish and multiplayer...

Combiner Mod 04 for Dark Crusade

Combiner Mod 04 for Dark Crusade

Combiner Mod Full Version 0 comments

This mod allows you to combine 4 other mods, each adding a new race to Dark Crusade, in order to have all the 4 factions playable in skirmish and multiplayer...

Campaign Generator 1.2 (DoW SS:UA)

Campaign Generator 1.2 (DoW SS:UA)

Full Version 1 comment

*UPDATED 1.2* Bugfixes & now able to edit Theme whenever you like! ** *UPDATED 1.1* Now configurable for any mod! ** A small external application that...

FREEUI 0.85 For Dow SoulStorm

FREEUI 0.85 For Dow SoulStorm

Thousand Sons mod: - All Is Dust! Plugin 0 comments

The FreeUI mod allows the creation and usage of custom taskbars for ALL player races. It is developed and coded by brother Miros, who made an excellent...

Thousand Sons Mod Version 1.71 Beta

Thousand Sons Mod Version 1.71 Beta

Thousand Sons mod: - All Is Dust! Full Version 7 comments

Thousand Sons Mod Version 1.71 Beta, requires two other mods in order to run: First, Objective Points mod, second, FreeUI mod.

Increased Fog Distance & Sky Radius (SS)

Increased Fog Distance & Sky Radius (SS)

Increased Fog Distance & Sky Radius Other 0 comments

Increased Fog Distance & Sky Radius for Soulstorm™ Expansion Pack.

Post comment Comments  (70 - 80 of 682)
hayden112
hayden112

Hi, hopefully this has now been posted in the right place which would allow someone with the info i need to find and answer it, (thanks in advance) :)
Im after a means of adjusting the difficulty of individual AI in single skirmish and multiplayer LAN, ending up with AI of different difficulty in the same game. im not sure how this would be done but i guess in the form of another drop down menu in addition to the drop down menus for; teams, race, colour etc. would be the ideal interface.
Couldnt find a mod, hopefully someone might know or have something, any help would be appreciated thanks

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Kasrkin84
Kasrkin84

I don't know of any mods that do this, but in a pinch you could just do it through console commands.

Once a skirmish match has started, pause it and pull down the console and type the following:

Cpu_SetDifficulty(World_GetPlayerAt(i), x)

"i" is the player number minus 1 (i.e. for player 2, "i" would be "1", or for player 5 "i" would be "4"), and where "x" is the required difficulty level (options are AD_Easy, AD_Standard, AD_Hard, AD_Advanced or AD_Insane).

Do this for each CPU player in the game to set their difficulty levels individually. Note that the code is case-sensitive, and (probably) won't work for multiplayer.

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hayden112
hayden112

hi, i need the convenience of adjusting all difficulties before the game starts (for eg. another drop down in the pre game menu) i want to use this to represent the ever changing strengths of races in a 2 player campaign played through a series of multiplayer games
(Guest comment is mine, forgot to log in)

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Kasrkin84
Kasrkin84

Unfortunately this can't be done at the moment. The only possibility (and it's a slim one) would be editing of the game's EXE and/or DLL files, which is not something many people on the DOW modding scene have the required knowledge for.

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Guest
Guest

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killerferreira003
killerferreira003

how the hell are shaders added into a rsh someone tell mah ive seen it but i cant do it.

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killerferreira003
killerferreira003

jgjkggkd

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shef2
shef2

help me how to correct the mistake additions

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Kasrkin84
Kasrkin84

You're going to have to provide more information than that about what exactly the problem is.

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shef2
shef2

I ustonovil mod for Warhammer, stop by launch it in the Add-ons Manager, turn on the mod, mod has started and suddenly on the screen is written is not possible to include extra. and so with every mod. what's the problem?

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Miister Kimamiibo 
Miister Kimamiibo 

Happy 10th Anniversary Dawn of War as well as fans, Developers, Relic Entertainment and players! THQ, you will not be forgotten.

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Miister Kimamiibo 
Miister Kimamiibo 

HEY EVERYONE!? Can you all believe that it's going to be the 10th anniversary of the release of this legendary game soon? I think it's the 21st of this month (September) to be precise if not exactly accurate. And to think that I was only a little lad when my father introduced it to me back in the Autumn of September 2004 as a late birthday present gift after my return from school. I'll never forget that awesome, happy, joyful, jolly good and super epic day playing it with my father. Ahh, such nonstalgic memories. It's as if it was only yesterday as a tike that I was playing as the Eldar getting my arse kicked by Chaos and Dad being by my side helping me hold the line but thus having the fun of our lives at the time. It sure feels good taking a walk down memory lane I tell you all. Nevertheless, we all shall celebrate on behalf of the day a decade in the past that changed our way of attitude towards RTS games forever, yes? What do you say comrades? Are we in agreeing unison?

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Miister Kimamiibo 
Miister Kimamiibo 

Hold on, no, I was wrong, it's tomorrow actually!

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Kasrkin84
Kasrkin84

Depends what country you're in. For Europe it's not until the 24th.

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Miister Kimamiibo 
Miister Kimamiibo 

Because it seem as though no one was aware of that amazing event that is approaching towards us. What would also be nice is if there would be a tribute video made to honor the makers, developers, and the game itself, along with the modders that keep this game restored, young, and alive. Afterall, even after ten years, a decade ago that this game was released in stores, it is still kicking arse with its undefeated and unmatched ratings, along with is unbeatable gameplay.

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Kasrkin84
Kasrkin84

Well there's always this, released a few months ago: Youtube.com

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Dawn of War
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Highest Rated (21 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011 by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012 by RT2...

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