Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
Blog RSS Feed Report abuse Latest News: Some Chaotic developments on Veteran Mod

About [DC] Veteran Mod with 6 comments by GreenScorpion on Dec 11th, 2014

The armies of Chaos are seductive to almost every single type of people. From the poor inhabitant of the lower levels of a hive world to the rich and powerful planetary governor, the influence of the Dark Gods always finds a way to corrupt those that are not dedicated enough to the service of the Emperor.
Chaos as race provides some freedom in terms of gameplay ideas since the origins of its warriors are many and some may bring their expertise from being in Imperial Guard or other military force.

Lately I've been working on some Renegade related concepts, both visual and gameplay concepts although obviously most of what I will show here is the visual part.

  • Exalted Champion - pretty much a veteran version of a renegade champion with improved combat capabilities. Possesses a trophy rack to demonstrate its rank among renegade forces by displaying the results of his combat capabilities.
  • Renegade Medic - the name says pretty much everything. This guy is a renegade with a medkit and probably some experience as battlefield medic.

Renegade medic concept

  • Renegade Vox - a renegade operating a vox, likely a guard once with some knowledge about IG communitcation procedures and probably capable of deceiving IG air support or artillery to hit their own soldiers or at least capable of transmiting orders from one renegade group to another.

Renegade Vox

  • Renegade Champion with Banner - a champion carrying the banner of the chaotic force it serves, inspiring renegades nearby to fight harder (banner changes according to banner chosen in the army painter just like it happens with aspiring champions).

Renegade Champion with army banner

  • Preachers - filling the role of IG priests preacher in renegade armies would inspire the surrounding troops in a similar way.

Renegade preacher concept

  • Disciples - the most dedicated renegade forces, the disciples would be the equivalent to IG stormtroopers/kasrkins or veterans.

Renegade Disciples militia based Concept
(check this for more images Moddb.com )

Most of these concepts still need some texture work and some fx work to get them to look a bit more chaos like but are functionally working which was the initial objective.

Some more chaos concepts were also done related with cultists, including the "heavier" melee version of the cultist. Based on a renegade champion conversion with cultist parts, this concept is related with the creation of an heavier melee variation of the cultist that can do serious damage to enemies before getting killed. As with the basic cultists these guys will likely serve as a fast moving meatshield mostly useful at eliminating long range specialists or occupy units so heavier chaotic troops can take them out.

More images of the melee cultists Moddb.com

An heavier ranged variant of the cultist was also created based on a conversion of the renegade militia. From autoguns/lasguns, passing through plasma guns and going to missile launchers, these cultists can be equipped with a great variety of weapons.

Chaos cultist militia concept

More images of the ranged cultists Moddb.com

Ingame comparison of "traditional" cultists, renegades and the ranged version of the cultists.

Cultist militia ingame comparison

Renegade putrid projection
Pretty much the nurgle related renegades are intended to have an explosion on death kind of thing healing allies or hurting enemies (because of how explosion on death works it is only one thing at a time, either it would heal or it would cause damage with 50% of chance for each one). I based the associated fx on an already existing blood fx mixed with the plague cloud usually seen on the nurgle champion while breathing. What do you think? I must say i am not a fx expert. Weapons fx still need to be changed (i may have changed it and then forgetting about it didn't convert the whe again before going to object editor, will have to check) and will be changed when the rest is working as desired.

WARNING: THIS VIDEO MAY CONTAIN CULTISTS SCREAMING LIKE GIRLS! (one of my watchers at my moddb profile requested me to put this kind of warnings)

On renegade based concepts i would like to thank meloo who created the renegades militia and champion models and RT2 who did some body synchs that allowed me to do some of the conversion concepts based on meloo's work.

Not all is chaos though and other armies have also received some work like IG for example:
IG Defensive bunker concept
How it works:
It begins with 3 basic weapons available, namely wall mounted lasguns, plasma weapons and missile launchers. The north weapons are being used by the bunkers own soldiers but external squads are required to man the south, east and west defenses (check the bunker more to the right it only fires from one side until its is garrisoned by some squads). This means this is a directional defense, which is not that useful if your manned weapons are not pointing in the direction where the enemies come from but with a few additional men inside additional directions are safe from enemy interference.
It can be upgraded with additional weapons through add-ons (banners indicate bought add-ons), first with flamers for close ranged defense against infantry and later with heavy bolters for long range, low reload time anti-infantry capabilities.
Two additional add-ons will cover other areas than adding weapons, providing passive defensive bonus to nearby troops, making it easier to mount a strong defense with the Imperial Guard.
Banners are currently not implemented but will reflect the nature of the add-on so it is easy to notice what building has certain add-ons available and which are lacking. This modified infantry command is based on the already modified DoW Pro infantry command bunker with 4 add-ons available with respective banners.

Lootas choosing their own weapons
If you check the video you will notice those lootas change weapons up to 3 times after spawning. This random weapon choice is as much a visual change as it is a stats change as every weapon they may choose has different stats. This was possible using a version of the lootas with some OE code done by GrOrc and an interesting detail that exists in jONES's Black Templars mod.
Your lootas will be fighting way happier now that they have weapons of their own choosing! First 2 weapons will of course appear more easily than the last 2 as it is probability related.

As always feel free to comment below. Thanks for reading and seeing the images and videos above.

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Ultimate Apocalypse Patch - 1.73.9
Dawn of War

Ultimate Apocalypse Patch - 1.73.9

Dec 19, 2014 Ultimate Apocalypse mod Patch 38 comments

REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting...

Bug FIX
Dawn of War

Bug FIX

Dec 14, 2014 Dawn of Conflict - Planetary Conflict Patch 3 comments

fixes bugs with Deathwing race, I hope you get him to run modification

patch on the taskbar
Dawn of War

patch on the taskbar

Dec 14, 2014 Dawn of Conflict - Planetary Conflict Patch 0 comments

patch on the taskbar, open access to additional buildings!

Dawn of Conflict - Planetary Conflict 1.5.23 part3
Dawn of War

Dawn of Conflict - Planetary Conflict 1.5.23 part3

Dec 12, 2014 Dawn of Conflict - Planetary Conflict Demo 24 comments

This mod is based on an all-out war with massive armies, resize, orcs and all the equipment, there are new units, abilities, icons, voices in Dawn of...

Dawn of Conflict - Planetary Conflict 1.5.23 part2
Dawn of War

Dawn of Conflict - Planetary Conflict 1.5.23 part2

Dec 12, 2014 Dawn of Conflict - Planetary Conflict Demo 0 comments

This mod is based on an all-out war with massive armies, resize, orcs and all the equipment, there are new units, abilities, icons, voices in Dawn of...

Dawn of Conflict - Planetary Conflict 1.5.23 part1
Dawn of War

Dawn of Conflict - Planetary Conflict 1.5.23 part1

Dec 11, 2014 Dawn of Conflict - Planetary Conflict Demo 2 comments

Part 1 of the modification of 3 mod changes the campaign, adds two new races - Steel Legion and Deathwing Resizes equipment, power tools There are new...

Post comment Comments  (70 - 80 of 626)
STALKERw40k
STALKERw40k Dec 31 2013, 10:46am says:

here's a pack of 35 maps to download: Youtube.com

+4 votes     reply to comment
STALKERw40k
STALKERw40k Jan 18 2014, 2:46pm replied:

added the mission editor for DC

+3 votes     reply to comment
DutchMike
DutchMike Dec 30 2013, 7:38pm says:

Yay! It's continuing again!

+3 votes     reply to comment
efrainp96
efrainp96 Dec 16 2013, 2:55pm says:

Any chances of someone doing a Soul Drinker mod? With there full mutations?

+1 vote     reply to comment
jONES1979
jONES1979 Dec 17 2013, 1:59am replied:

No. Zero chances. There are lack of animator's in community. Even more demanded models are still absent. Dreadknight, Triarch Stalker, Blood Slaughter, Wraithknight, Riptide, etc... There is no one to invest efforts in the mutated spacemarines, which requires modeling and animating.

But you must ask this man, Moddb.com ! Maybe, he will be happy to start a new mod with placeholders.

+3 votes     reply to comment
Angel_of_Death2
Angel_of_Death2 Dec 18 2013, 3:21pm replied:

Jones why did you do that? What if efrainp96 actually asks bagatur to make such a mod? This site does not need any more of bagaturs awful mods.

+5 votes     reply to comment
jONES1979
jONES1979 Dec 18 2013, 3:51pm replied:

Why not? It does not matter, how much awful mods Bagatur will do, 100 or 101.

+6 votes     reply to comment
Shodar87
Shodar87 Dec 17 2013, 5:01am replied:

DonĀ“t be so harsh bro, you know well that Bagaturs textures would make them looking mutated np.

+6 votes     reply to comment
EvilIsador
EvilIsador Dec 18 2013, 11:27am replied:

Sometimes saying the truth is a bit harsh.

But I think, that Bagatur would be happy with this job, too.

+3 votes     reply to comment
moiriv623
moiriv623 Oct 24 2013, 4:34am says:

Are there any maps or map packs that come with nice skyboxes?

+3 votes     reply to comment
Cucaracha
Cucaracha Oct 19 2013, 1:01am says:

Hi guys, as we all know Sega owns Relic, it is not known the future of Dawn of War (3) saga, but DoW still is property of GW, thou I think DoW3 will be a future anticipated news? I think they need to listen to us what we think is best. There's other companies that listen to their fans.
In my opinion, if the works of DoW3 is underdevelop? It is best to release the game with 10 armies than the usual 3 or 4 armies or continue the DoW where it was left off.
P.S. Oh! for Dawn of War 2 they should finish the Tau army.

+4 votes     reply to comment
Lord_Cylarne Online
Lord_Cylarne Oct 21 2013, 9:45pm replied:

Dawn of War 3 is hopeless. SEGA released the last of Relic's games instantly just to get money. COH 2 and don't forget the other short game known as Space Hulk. I'm sure there are more... but unfinished quality, short period game length...

Look at these reviews and tell me Relic intended to release COH 2 with MUCH less maps, MUCH less content, and finally graphics improvement only 5% better than COH's. Also the Russian community hit hard.

Yeah... Sega be abandoning Relic's games just to make money and take in their ideas (obviously the entire copyright they own now) and use it for their own benefits.

+3 votes     reply to comment
Deuce_Savage
Deuce_Savage Dec 15 2013, 2:59am replied:

DOW is history! Emphasis will be focused on WARHAMMER 40,000 and what it brings to the table!

-3 votes     reply to comment
Lord_Cylarne Online
Lord_Cylarne Dec 15 2013, 5:42pm replied:

Dawn of War... is NEVER history! >(

Dawn of War 3, probably. :) Dawn of War 1... nuh uh.

+3 votes     reply to comment
Deuce_Savage
Deuce_Savage Dec 21 2013, 8:25pm replied:

Its what i read from Games Workshop & Slithering for future marketing direction.

+1 vote     reply to comment
Nagneto
Nagneto Dec 4 2013, 11:38pm replied:

Not to mention the coming MMORPG. I fear Dawn of War will go the way of Warcraft. RTS is becoming an endangered genre.

+1 vote     reply to comment
Killerradish
Killerradish Oct 24 2013, 11:36pm buried:

(buried)

Are you kidding me? No, that's not what it's like at all! Relic planned on releasing the game at the same time, Sega had nothing to do with the release date or even the production of the game, especially since it was already complete (for the most part) when they were bought. Sega is not a tyrannical corporation.
As for Space Hulk, the game was not even affiliated with Sega, it was an indie game and was not even published by anyone near Sega.
Now, for the graphics. Company of Heroes 2 has a totally new engine (admittedly, mostly created for the game mechanics) had great improvements from the one used in Dawn of War 2. The engine, once again, had nothing to do with Sega, especially since it was built a dramatically long time before Sega even purchased the company. Company of Heroes 2 uses the Essence 3 Engine, which is one of the, if not, the number one engine for any RTS. I don't have the numbers of vertices rendered, but it is quite a good engine. The engine for Company of Heroes (Essence Engine 2) was re-tooled for Dawn of War 2, which had many improvements to the graphics from CoH. THEN they built an entire new engine for Company of Heroes 2 and made a significant change.

-11 votes     reply to comment
Killerradish
Killerradish Oct 24 2013, 11:38pm buried:

(buried)

Now, for the Russian community. They got angry because the Russians were portrayed as "monsters" because Relic told the truth about their side of the war. The are filled with propaganda and feel that mother Russia is just in what it does and are proud in what it has done. They have been only told of the atrocities of the Germans, not the ones that they have committed. They were angry because the game was showing people truly how awful the Russians had behaved during the war. Stalin DID kill more people than Hitler, you know. It just goes to show, history is told by the victors.
As for Sega using Relic just to make money, I don't believe that is so. As you can see by what I have stated, we have not even see what a Relic-Sega game looks like. If you read about Sega obtaining Relic at the auction, you'll even see how delighted the publisher's workers were. They dreamed of working with such an RTS Sci-Fi giant.
I am excited to see what is to come! Also, Games Workshop gave the license to Sega so they can make Warhammer games. Relic is getting a larger budget than they ever have with THQ (although, I do miss our beloved THQ) and they get more resources, such as what Creative Assembly has developed. I have high expectations for their new games. Don't be scared of change, no matter what you do, it will happen. Instead, enjoy it and attempt to find things about change and stop being bitter.

-9 votes     reply to comment
Cucaracha
Cucaracha Oct 23 2013, 1:09am replied:

Oh well, I knew that will end like that, I was hoping if Sega wants to continue DoW they should listen us! then going by their guts. Thanks for the tips.

+2 votes     reply to comment
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Dawn of War
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Windows
Publisher
THQ
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Release Date
Released Sep 19, 2004
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503 votes submitted.

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Ratings closed.

Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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