Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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About Search and Rescue Mod with 3 comments by EvilIsador on Aug 25th, 2014

As I said in the past I have been thinking of other randomly spawned buildings, which give you some advantages.
So now I want to show you what evolved from that idea.

In the next release there will be some new winconditions to select. Each of them makes the game spawn a new kind of building with each building related to a strategic point, objective or relic. By capturing that point, you'll get control over the building and can use its capabilities.

There are for now:

  1. Chaos Shrine

    • requires a strategic point to be captured
    • can attack nearby enemies
    • can detect infiltrators
    • spawns a Chaos Warp Storm at your drop point, that protects your troops and damages enemies
    • the more Chaos Shrines you control, the more effective will be your Warp Storm
  2. Capturing a Chaos ShrineThe real might of a Chaos Shrine

  3. Imperial Guard Basilisk Magnus
    • requires a relic to be captured
    • can attack enemies over long ranges by using its Earthshaker round ability
  4. Necron Beacon of the Deceiver
    • requires a strategic point to be captured
    • can cloak your nearby units, but cannot cloak itself
  5. Necron Chronometron Beacon
    • requires a strategic point to be captured
    • can slow down nearby enemies by using its Chronometron ability
  6. Necron Resurrection Beacon
    • requires a strategic point to be captured
    • can resurrect your Necron troops by using its Mass Resurrection ability
    • spawns a squad of Necron Warriors on creation
    • by capturing the related strategic point you also get control over the Warrior squad
  7. Space Marine Deep Strike Beacon
    • requires a strategic point to be captured
    • can deep strike your transportable squads
    • can detect infiltrators
  8. Tau Ar'Ka System Controls
    • requires a strategic objective to be captured
    • can attack enemies over long ranges by using its Fire Orbital Defense cannons ability
  9. Capturing an Ar'Ka Cannon

  10. Tau Communications Tower
    • requires a strategic objective to be captured
    • can detect infiltrators and reveal FOW by using its Reveal ability

If you lose control of the related point, the building gets deactivated and you cannot use any ability or other feature until you capture the point again. I also thought about not only capturing as a requirement. So what if you have to fortificate the strategic point or relic in order to gain control over the building? Which buildings do you also want to have (Blood Pulse is planned, too)? Make your suggestions!

Currently those winconditions can only be used for SaR games, but it's possible to split them into separate parts I think. As jONES1979 requested I made a separate wincondition to easily turn auto-requisitioning on and off and there's also a wincondition, that allows you to build mines in your SaR games. What do you think about a wincondition to turn the spawning of cage guards on or off and what about a wincondition for an "infinite search" mode, so that you have no prisoners limit (except the number of spawned cages) and can only win by defeating all of your enemies?

A last point to mention is, that I'll add support for Titanium Wars SS Mod as requested.

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Daemons Mod - Patch 1.6
Dawn of War

Daemons Mod - Patch 1.6

Sep 21, 2014 Chaos Daemons Mod (Soulstorm) Patch 8 comments

Daemons mod latest release, version 1.6 now includes the Juggernaut and Soul Grinder for Chaos Daemons! The Daemons team would like to thank the original...

Soulstorm Bugfix Mod Version 1.52
Dawn of War

Soulstorm Bugfix Mod Version 1.52

Sep 21, 2014 Soulstorm Bugfix Mod Full Version 0 comments

This update adds lots of map fixes by Kasrkin84 including various minimap fixes and ambient music fixes.

Titanum Wars Mod 1.00.29 (DC)
Dawn of War

Titanum Wars Mod 1.00.29 (DC)

Sep 20, 2014 Titanium Wars Mod Full Version 1 comment

Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional...

Macabee Mod SS and Macabee Mod UA Dual Release 1
Dawn of War

Macabee Mod SS and Macabee Mod UA Dual Release 1

Sep 14, 2014 Ultimate Apocalypse mod Full Version 6 comments

Mod author: Ezarik | This addon adds Thomas Macabee (Venerated Pariah) into game for Ultimate Apocalypse! As an addon, make sure you acquire version 1.73...

Macabee Mod SS and Macabee Mod UA Duel Release 1
Dawn of War

Macabee Mod SS and Macabee Mod UA Duel Release 1

Sep 12, 2014 Macabee Mod (SS) Full Version 0 comments

current versions Macabee Mod SS and Macabee mod UA in one download, also includes a minor fix for the Necron Beacons and a minor balance / crash prevention...

Diasporex Invasion 1.0 Torrent
Dawn of War

Diasporex Invasion 1.0 Torrent

Sep 11, 2014 Dawn of Immolation - Diasporex Invasion Full Version 6 comments

Download torrent of Diasporex Invasion and play it! Vostroya will win!

Post comment Comments  (20 - 30 of 604)
deffnator
deffnator Sep 10 2014, 11:07pm says:

Guys, since no one posted about it and sthe Word must be spread for the EMperor

The Dawn of War Website is Back along with The community now that both games are being updated regularly, and a REUNION MUST BE MADE FOR THE SAKE OF IT!

Dawnofwar.com

Community.dawnofwar.com

+2 votes     reply to comment
ralph777
ralph777 Aug 27 2014, 11:28pm says:

Is the DOW PRO no updates now of 2014 and so on? =)

-1 votes     reply to comment
tezaar
tezaar Aug 1 2014, 10:28am says:

are there any DoW mods which allow you to play as the entire Imperial Inquisition aka give you almost full access to the 3 major Ordos and u can control them all at once? instead of mods that just focus on the Daemonhunters, I read that PoK (Purgation over Kaurava) was going to add them but it seems that mod is dead

+3 votes     reply to comment
Guest
Guest Sep 10 2014, 8:22pm replied:

This comment is currently awaiting admin approval, join now to view.

GreenScorpion
GreenScorpion Aug 1 2014, 5:55pm replied:

PoK is not dead it was just combined with FoK which received a recent update ( Moddb.com ). Still currently there isn't a mod that involves all the 3 major Ordos simultaneously but some get somewhat close to that.

+2 votes     reply to comment
tezaar
tezaar Aug 1 2014, 8:29pm replied:

my bad thanx for the info

+2 votes     reply to comment
revan111295
revan111295 Apr 29 2014, 5:31pm replied:

just wondering is the original mod team going to finish this mod also thanks for answer.

+4 votes     reply to comment
GreenScorpion
GreenScorpion Apr 29 2014, 5:56pm replied:

No one really knows what did happened but basically the core of the team dismembered and withdrew from the DoW community. Access to the content or even another group of modders finishing the mod was not allowed by the team so unfortunately it is both something that will never be publicly finished nor can its assets be used in an honoured way save few exceptions like DoWPro and Darkness Within which received permition before the team disappeared.

+4 votes     reply to comment
YourDEATH311
YourDEATH311 Jul 19 2014, 1:41am replied:

One of the team leaved the mod to go to work for THQ to be a part of dawn of war 2.

I remember he even made the big boss.

The other guys simply ended their current projects but never officially released the mod

However you can find the unreleased final version of their mod in an other big mod but i dont remember wich one it is

+2 votes     reply to comment
revan111295
revan111295 Apr 30 2014, 11:27am replied:

shame I really liked this mod

+4 votes     reply to comment
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Dawn of War
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Released Sep 19, 2004
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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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