Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
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About War Eternal with 11 comments by ZmajOgnjeniVuk on Mar 30th, 2015

New map preview

Gather 'round guys, gather 'round.
A new map in Svarog Sector!!!

Welcome to Shapat. A world devoid of all but the most basic life forms. Average in almost all aspects it's an imperial backwater with low priority in the hierarchy of the sector. Neatly tucked in depth of Imperial possession in Svarog, it houses a small garrison, several Mechanicus outpost and excavation enterprises.

Small Imperial Guard garrison houses a listening post, but this deep within Imperial space, Shapat is mostly used as one of the frequent astropathic communication conduits.

There are rumors that Lord Svarog and Sector Command plan to upgrade this little outpost into a true communication hub and there are even whispers of colonization effort and terraforming with use of highly adaptable and aggressive Mandragore flora.

For now, how ever, Shapat stays a backwater world, untroubled by tides of war, safe and unassuming.

Although, to be completely honest, there is something which makes this world unlike any other in the sector.

Located in the deep desert, far away from few human settlements, ruins of ancient civilization breach the desert sands luring in archeo-analysts, Adeptus Mechianicus, historians, archeo-savants and a whole plethora of cultural institutions from all over Svarog with promise of knowledge, enticing hearts of men by speaking to curiosity that dwells within.

After a series of unfortunate events relating to research parties, excavation teams and other personnel involved in the project, dig site was sealed of by order of His most Holy Inquisition.
To this day, the ban is still in effect and sealed with it are secrets of Reflection City as well.

Enough of back-story :) More to follow once the map is out. Map is 4vs4, three height levels connected with ramps. It's not clustered with pathways as some of my other maps are. In fact, this is, besides Avet Alpha, the most open map so far.

On opposite sides you have 2 camps from which your troops descend straight to ancient city.
Resources are well balanced across the whole map and all 3 levels of the city so have no worries in that regard.

Map should represent and ancient city dug up from sand and as you read, it's 13.000 years old.
It's human in origin, for those thinking "Yep, I know this tune, here we go Necrons" :D
Given the nature of the map, that is a somewhat creepy excavation site, I and Tragicvision have prepared one or two SCAR surprises for you.

That's about it for now.
Enjoy the preview
Cheers.

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Imperial Warlord Titan for UA ver 005
Dawn of War

Imperial Warlord Titan for UA ver 005

Apr 8, 2015 Imperial Warlord Titan for UA Full Version 7 comments

Found many missing weapon FX, not all but most. Weapons should look much better now.

Imperial Warlord Titan for UA ver 004
Dawn of War

Imperial Warlord Titan for UA ver 004

Apr 6, 2015 Imperial Warlord Titan for UA Full Version 5 comments

Weapons upgraded somewhat and custom weapon files made for each one, now no longer sharing weapons with Reaver and Warhound. Only missile launcher not...

Imperial Warlord Titan for UA ver 003
Dawn of War

Imperial Warlord Titan for UA ver 003

Apr 6, 2015 Imperial Warlord Titan for UA Full Version 4 comments

Fixed pink box issues, found model and textures had been zero'ed out somehow, all fixed!

Imperial Warlord Titan for UA ver 002
Dawn of War

Imperial Warlord Titan for UA ver 002

Apr 6, 2015 Imperial Warlord Titan for UA Full Version 1 comment

Updated with different model selected as first release was showing pink box with te_warlord, changed value to ig_warlord to fix problem.

Imperial Warlord Titan for UA
Dawn of War

Imperial Warlord Titan for UA

Apr 6, 2015 Imperial Warlord Titan for UA Full Version 4 comments

Version .001, first alpha test release. Basic weapons working, movement, and basic abilities. Rough textures, missing some FX.

Beta Firestorm over Kaurava 2
Dawn of War

Beta Firestorm over Kaurava 2

Mar 18, 2015 DoW40k: Firestorm over Kaurava Full Version 36 comments

New public release! Working and improved AI for all factions, many gameplay fixes, several new units, models and textures! Now in slimmer version! The...

Post comment Comments  (20 - 30 of 642)
thrasher616
thrasher616 Nov 30 2014, 6:20am says:

does this mod go for soulstorm?

0 votes     reply to comment
Kasrkin84
Kasrkin84 Dec 2 2014, 5:08pm replied:

Which mod?

+1 vote     reply to comment
jONES1979
jONES1979 Dec 3 2014, 4:09am replied:

That mod!

+2 votes     reply to comment
Shodar87
Shodar87 Dec 3 2014, 8:14am replied:

No that mod!

+2 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Dec 22 2014, 10:32am replied:

You both are so silly... :p

IT IS THIS MOD! :p

+1 vote     reply to comment
Seregruth
Seregruth Nov 18 2014, 9:51am says:

greetings, is there a Horus Heresy mod out there? Like with that ancient special weapons and stuff...

+3 votes     reply to comment
jONES1979
jONES1979 Nov 19 2014, 1:42am replied:

Why are you asking? Besides that ugly spawn Moddb.com , still there are people who working on HH assets/mods.
Did you made something cool for them? LR Achilles Alpha-Pattern maybe? :)

Also, mean your post, you are returned to dow-modding again? ;)

+3 votes     reply to comment
Seregruth
Seregruth Nov 19 2014, 7:59am replied:

well if I knew that someone is working on a high-quality HH mod, I could make some assets for him, including the ancient LR Achilles Alpha Pattern...
but I asked mainly cause I enjoy playing for SM with pre-heresy scheme/paint against SM (loaylists), however none of existing mods offers culverins, rad-weapons, graviton weapons etc. :/

+3 votes     reply to comment
GreenScorpion
GreenScorpion Nov 19 2014, 1:41pm replied:

You could always make model assets for the comunity in general which would certainly lead to someone doing HH related mods even if not in the present, sometime in the future.

+2 votes     reply to comment
Rhinozeroz
Rhinozeroz Nov 20 2014, 10:15am replied:

He could, but does he wants? Peoples lazy

-1 votes     reply to comment
GreenScorpion
GreenScorpion Nov 20 2014, 4:00pm replied:

"Peoples lazy "
I suppose you include yourself in the lazy group :P

+4 votes     reply to comment
jONES1979
jONES1979 Nov 19 2014, 8:26am replied:

Ok, there are also this Moddb.com . Here the leader is modeler, so assets are pretty unique.
...And this Moddb.com (check screens/articles). But this mod mostly re-used the existed assets from DOW2 or kitbashed)

+2 votes     reply to comment
hayden112
hayden112 Oct 5 2014, 4:06am says:

Hi, hopefully this has now been posted in the right place which would allow someone with the info i need to find and answer it, (thanks in advance) :)
Im after a means of adjusting the difficulty of individual AI in single skirmish and multiplayer LAN, ending up with AI of different difficulty in the same game. im not sure how this would be done but i guess in the form of another drop down menu in addition to the drop down menus for; teams, race, colour etc. would be the ideal interface.
Couldnt find a mod, hopefully someone might know or have something, any help would be appreciated thanks

+2 votes     reply to comment
Kasrkin84
Kasrkin84 Oct 5 2014, 4:55am replied:

I don't know of any mods that do this, but in a pinch you could just do it through console commands.

Once a skirmish match has started, pause it and pull down the console and type the following:

Cpu_SetDifficulty(World_GetPlayerAt(i), x)

"i" is the player number minus 1 (i.e. for player 2, "i" would be "1", or for player 5 "i" would be "4"), and where "x" is the required difficulty level (options are AD_Easy, AD_Standard, AD_Hard, AD_Advanced or AD_Insane).

Do this for each CPU player in the game to set their difficulty levels individually. Note that the code is case-sensitive, and (probably) won't work for multiplayer.

+2 votes     reply to comment
hayden112
hayden112 Oct 10 2014, 5:47am replied:

hi, i need the convenience of adjusting all difficulties before the game starts (for eg. another drop down in the pre game menu) i want to use this to represent the ever changing strengths of races in a 2 player campaign played through a series of multiplayer games
(Guest comment is mine, forgot to log in)

+1 vote     reply to comment
Kasrkin84
Kasrkin84 Oct 11 2014, 12:26am replied:

Unfortunately this can't be done at the moment. The only possibility (and it's a slim one) would be editing of the game's EXE and/or DLL files, which is not something many people on the DOW modding scene have the required knowledge for.

+1 vote     reply to comment
Guest
Guest Oct 10 2014, 5:44am replied:

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Dawn of War
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THQ
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Released Sep 19, 2004
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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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