Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!
In an attempt to make the icons pop out more from the previous style, I've applied a minor adjustment to each unit which now features a colored backgrounds and a secondary light source.
Plans for the project are being changed completely. Instead of releasing 4 of every unit with all weapons and leaders associated with each squad, I've decided to cover all basic infantry first, not bothering to fill out leaders/weapons and unit icons using alternate weapons.
Reasons for this is because I'm now adding an extra feature of using custom taskbars for every faction so the future icons match the new hud elements.
Of course, this is only a UA feature at the moment. Taskbars will be applied as a separate download. Since 1920 x 1080 resolution distorts the previous taskbar texture to where the icons do not fit properly, I made sure that each slot matches the dimensions of these icons. The end result and release of this project will be centered around themeing/improving the entire look of your hud.
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Highest Rated (21 agree) 10/10
For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.
8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.
10/10 because I always experienced something new in it.
10/10 100% warhammer
10/10 for Dawn of War I and Winter Assault campaign
7/10 for Dark Crusade and Soulstorm campaign
10/10 for your epic stories and hard work combined.
Oct 27 2011 by Lord_Cylarne
Lowest Rated (3 agree) 5/10
So much more could have been done, that was ignored during development.
Betas should of had more input.
Only saving grace is that there is a Modding community with which to complete the incomplete game... :(
Sep 8 2012 by RT2...