Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

Image RSS Feed Latest Screens
Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
Blog RSS Feed Report abuse Latest News: Ultimate Apocalypse News - February to Early March

About Ultimate Apocalypse Mod (DOW SS) with 52 comments by Lord_Cylarne on Feb 10th, 2015




Ultimate Apocalypse Mod

News - February to Early March


It is time to let the public know that the mod is very, very close to its release. At this stage, the UA mod team is hoping to do something special because of it. Within this month or March (at the worst possible scenario), the second to the last alpha mod internal versions of the mod and so on will be caught on video and displayed to the public as we are in definite need of public feedback, and definitely some finely tuned views coming in. We will not mention where they are or where they will get posted, so if you want to see live videos of "The Hunt Begins" public videos, then it is up to you to find them! xD Note that they will be posted at random times with continuous slow or fast updates and at no estimated time of arrival. :D

But here is the bad news. It may be or may not be (depending on the audience) a 1.74 patch. The grand release of 2015 (The Hunt Begins) is close to release, that, making a patch for something that will only last like 15-40 days seems like a good effort to be placed within the grand release itself. Avoiding the confusion of the difference between what 1.74 is compared to "The Hunt Begins" would be good, too, but it is up to you guys if you want to deal with the balances of 1.73 versions until "The Hunt Begins" is released. I'm not saying 1.74 patch is cancelled, I'm saying 1.74 patch could be cancelled if the audience just wants THB and if the team agrees to stick with THB also. Up to you guys! Do you want a 1.74 patch or wait a bit longer?

In other news:

Competition - UA Official Logo

Is now officially our new logo and will be displayed everywhere possible upon the THB release. We are very glad to replace our old logo, and very soon, this will be applied as our official UA mod logo! You can see more details here:

Moddb.com

or click on the image itself above!!!

We are doing the contest again, and we already have three other logo participants willing to publish their items in the future! You can be one of them! ;)

A gist of what we can promise you THB will bring:

  • Inquisition Daemonhunters
  • Chaos Daemons
  • New advanced AI for all races, including but not limited to: improved competence and for some races, tactics the player may not expect.
  • AI relic unit and titan fielding error is fixed
  • Some AI with multiple strategies
  • More strategies will be applied to all AI after the THB releases (patches as there is not enough time)
  • Way improved build order + build base strategies
  • Less AI city building (less structures fielded until they get loads of resources)
  • All other factions receive new content
  • All other factions receive greater and better polish better than 1.73 version factions
  • Better gameplay
  • More encouragement of capturing Strategic Points + Critical Locations especially
  • More balance
  • Changed up music
  • Changed up and fixed main mod theme
  • New extended gameplay
  • Less spamming of relic units and titans
  • Elite units cost more, especially more required population
  • Relic units cost more
  • Changed up relic resource in general
  • More winconditions
  • More maps
  • Fixed winconditions
  • More abilities
  • More units
  • More structures
  • More research
  • More addons
  • More races
  • More fun

Now let us talk about the THB release:

THB stands for "The Hunt Begins". It is a grand release of 2015, not a patch, and the version number will be much different than 1.74, we're talking around version 1.8. The Hunt Begins is all about the Inquisition Daemonhunt versus the evil and twisted Chaos Daemons! All factions will receive new content, and there will be so much added to it, that took us over a year (almost) to achieve.

We know we said that THB would not take too long to get released, but fortunately, it is another 1.73 release as it is BIG, and even includes two new factions to play! All races were further polished and made nicely, plus what THB will bring is pretty much finished skirmish and is the last and final skirmish overhaul. It is official.

Version 1.73 was supposed to be skirmish overhaul and final, but then over time, we realized the flaws of most factions, and so THB revamps them to an all new and fun style. We know you will like all factions, at least better than 1.73, and we hope to continue the campaign after this! :D So THB release, full skirmish overhaul with two new factions. FUN! NExt grand release afterwords? Campaign and stuff. We'll see how it goes.

Keep in mind THB grand release will not be perfect. There will be bugs to fix afterwords like 1.73 release, and we hope to continuously patch it and patch it just like 1.73 versions. Only this time, you guys will have everything, so whatever we offer, you guys get immediately! :D

We cannot wait to see the THB release at last! Sorry it took us a while to post the news.




Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Fix5 for GiFR beta1
Dawn of War

Fix5 for GiFR beta1

Feb 20, 2015 Galaxy in Fire RELOADED Patch 2 comments

A lot of balance changes and a new type of the Land Raider

Fix4 for GiFR beta1
Dawn of War

Fix4 for GiFR beta1

Feb 3, 2015 Galaxy in Fire RELOADED Patch 4 comments

Bugfix and balance changes for IG, Inquisition and others.

Planetary Conflict 2 - patch
Dawn of War

Planetary Conflict 2 - patch

Feb 2, 2015 Dawn of Conflict - Planetary Conflict Patch 0 comments

The patch for the mod adds new effects and sisters battle a couple more changes, as well in the gameplay sisters about the construction of the army, too...

Planetary Conflict 2!
Dawn of War

Planetary Conflict 2!

Feb 2, 2015 Dawn of Conflict - Planetary Conflict Demo 4 comments

Be sure to read the entire description !!!This new piece of fashion that makes a lot of new changes, graphics (effects), and the like, but unfortunately...

Enter Phoenix - Episode 1 Demo
Dawn of War

Enter Phoenix - Episode 1 Demo

Feb 2, 2015 Warhammer 40,000: Enter Phoenix Demo 1 comment

Single Player map, Single player campaign, 129x129. SCAR. Eldars vs Orks A preview demo of the upcoming campaign Enter Phoenix set out as a skirmish...

Search and Rescue Mod beta 0.3
Dawn of War

Search and Rescue Mod beta 0.3

Jan 31, 2015 Search and Rescue Mod Demo 2 comments

New version of the Search and Rescue mod, that now supports Codex and Titanium Wars mod. It features the new "Endless Search", "Reinforcements" and "Rescue...

Post comment Comments  (20 - 30 of 641)
Seregruth
Seregruth Nov 18 2014, 9:51am says:

greetings, is there a Horus Heresy mod out there? Like with that ancient special weapons and stuff...

+3 votes     reply to comment
jONES1979
jONES1979 Nov 19 2014, 1:42am replied:

Why are you asking? Besides that ugly spawn Moddb.com , still there are people who working on HH assets/mods.
Did you made something cool for them? LR Achilles Alpha-Pattern maybe? :)

Also, mean your post, you are returned to dow-modding again? ;)

+3 votes     reply to comment
Seregruth
Seregruth Nov 19 2014, 7:59am replied:

well if I knew that someone is working on a high-quality HH mod, I could make some assets for him, including the ancient LR Achilles Alpha Pattern...
but I asked mainly cause I enjoy playing for SM with pre-heresy scheme/paint against SM (loaylists), however none of existing mods offers culverins, rad-weapons, graviton weapons etc. :/

+3 votes     reply to comment
GreenScorpion
GreenScorpion Nov 19 2014, 1:41pm replied:

You could always make model assets for the comunity in general which would certainly lead to someone doing HH related mods even if not in the present, sometime in the future.

+2 votes     reply to comment
Rhinozeroz
Rhinozeroz Nov 20 2014, 10:15am replied:

He could, but does he wants? Peoples lazy

-1 votes     reply to comment
GreenScorpion
GreenScorpion Nov 20 2014, 4:00pm replied:

"Peoples lazy "
I suppose you include yourself in the lazy group :P

+4 votes     reply to comment
jONES1979
jONES1979 Nov 19 2014, 8:26am replied:

Ok, there are also this Moddb.com . Here the leader is modeler, so assets are pretty unique.
...And this Moddb.com (check screens/articles). But this mod mostly re-used the existed assets from DOW2 or kitbashed)

+2 votes     reply to comment
hayden112
hayden112 Oct 5 2014, 4:06am says:

Hi, hopefully this has now been posted in the right place which would allow someone with the info i need to find and answer it, (thanks in advance) :)
Im after a means of adjusting the difficulty of individual AI in single skirmish and multiplayer LAN, ending up with AI of different difficulty in the same game. im not sure how this would be done but i guess in the form of another drop down menu in addition to the drop down menus for; teams, race, colour etc. would be the ideal interface.
Couldnt find a mod, hopefully someone might know or have something, any help would be appreciated thanks

+2 votes     reply to comment
Kasrkin84
Kasrkin84 Oct 5 2014, 4:55am replied:

I don't know of any mods that do this, but in a pinch you could just do it through console commands.

Once a skirmish match has started, pause it and pull down the console and type the following:

Cpu_SetDifficulty(World_GetPlayerAt(i), x)

"i" is the player number minus 1 (i.e. for player 2, "i" would be "1", or for player 5 "i" would be "4"), and where "x" is the required difficulty level (options are AD_Easy, AD_Standard, AD_Hard, AD_Advanced or AD_Insane).

Do this for each CPU player in the game to set their difficulty levels individually. Note that the code is case-sensitive, and (probably) won't work for multiplayer.

+2 votes     reply to comment
hayden112
hayden112 Oct 10 2014, 5:47am replied:

hi, i need the convenience of adjusting all difficulties before the game starts (for eg. another drop down in the pre game menu) i want to use this to represent the ever changing strengths of races in a 2 player campaign played through a series of multiplayer games
(Guest comment is mine, forgot to log in)

+1 vote     reply to comment
Kasrkin84
Kasrkin84 Oct 11 2014, 12:26am replied:

Unfortunately this can't be done at the moment. The only possibility (and it's a slim one) would be editing of the game's EXE and/or DLL files, which is not something many people on the DOW modding scene have the required knowledge for.

+1 vote     reply to comment
Guest
Guest Oct 10 2014, 5:44am replied:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Dawn of War
Platform
Windows
Publisher
THQ
Engine
Unknown
Contact
Send Message
Official Page
Dawnofwargame.com
Release Date
Released Sep 19, 2004
Game Watch
Track this game
Share
Community Rating

Average

9.6

512 votes submitted.

You Say

-

Ratings closed.

Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
Boxshot
Boxshot
Sequels
Dawn of War II, Released Feb 18, 2009
Logo
Dawn of War, Released Sep 19, 2004
Logo
Embed Buttons

Promote Dawn of War on your homepage or blog by selecting a button and using the embed code provided (more).

Dawn of War Dawn of War
Dawn of War
Statistics
Rank
36 of 28,189
Last Update
2 months ago
Watchers
292 members
Mods
127
Addons
16
Files
234
News
91
Features
9
Tutorials
7
Reviews
47