For a millennium, three opposing forces of humanity have fought a bitter and bloody war over their conflicting and unwavering beliefs. There is no room for compromise. No room for mercy. No room for anything but the complete eradication of all opposition.
Since we're nearing the end of March and 0.8 still hasn't been finished I thought I would give a rundown on what has been done since 0.7.5.5, and what I still want to do before the release of 0.8, development of which started mid January after I got back from my America trip to shoot guns and commentate from the couch of the AGDQ. This is a concise summary of changes, you can see all the full changelog here and a holistic comparison view of all changes in their entirety here, although fair warning if you check those, there is actually a lot of stuff.
First off though, I have released two new time-lapse videos on my patreon to my supporters, of the Arthrolab and the the Cybran mobile sensor. These are currently only available to the $5 bracket and above, but will be made available to the $1 bracket in a few days time. If you want to support the continued development of BrewLAN and my other endeavours, any amount large or small is welcomed, and if you can't afford or don't want to support that way, there you can support in other ways; spread the word, help the community, assist with translations, ect.
Secondly, the Tea Emporium, the BrewLAN forum here on ModDB, has been opened as a means of better keeping track of on going discussions and conversations. Feel free to discuss balance, technical issues, translations, suggestions, the weather, cats, The Glorious Adventures of Federal Inquisitor Percival Prime his sidekick filigree Titan and his quest for a new hat, which kinds of fruit tea best accompany which kinds of cheese, them new pokeymans and how Lunala is so much cooler than Solgaleo, whatever. I am also going to start posting the transcripts from the nightly changelogs there for discussion as and when they happen.
The list of new units actually in BrewLAN so far is fairly slim. I put that down to the fact that two of them are experimentals, two produced for side-mods are also experimentals, and all of them have fully unique models. Except the one. The one you haven't seen screenshots of. These are as follows:
As is always the case, I have made a bunch of sub-mods to do things that I either think should be optional or don't want in BrewLAN. These are:
BrewLAN now features partial support for the original Supreme Commander. As you probably know, the native environment for BrewLAN and its sub-mods is the Steam version of Forged Alliance. After minor tinkering 7 of the sub-mods work on in their entirety. Those being Cost Variance, Expert Camo, Experimental Icons, Metal World, Waterlag, Baristas, and Anti-mass. BrewLAN itself partially works; key units such as the experimental factories work as expected, however units with heavy reliance on FA content obviously don't work. The Darkness for example; the buff system it uses to attack omni doesn't exist, so it likely not worth the effort to fix it.
On the subject of FAF support, I have begun the testing process. The latest build of BrewLAN appears to work. I have only tested BrewLAN so far, not the sub-mods, but it currently appears to work on FAF, FAF Beta, and FAF Develop.
Other notable script changes include:
My current development focus is making sure everything works with FAF, so since that is almost entirely a programming based goal, expect fewer updates with new content during that process. The support for original Supreme Commander is not a priority, and I don't plan to work on that any more before the release of 0.8. Following that there are 10 more units on my plan that I want to get in for this release, and a few others which I might do, but that I don't consider essential. You can see a full spreadsheet plan of all units I plan to create for BrewLAN here, and a list plan with notes and other annotations here. It is worth mentioning that not all things on those lists are planned for 0.8. Some are for after, some might not pan out, some might get split out or expanded; it's more for me to remind me what I want to do, but it could be of value as an observer. The important part though; 0.8 is within sight. There is currently no set date, but it is within sight. And no breaks this time.
This version brings tweaks in adjacency bonuses, halved units fire ranges, which makes battlefield virtually larger, and removes MTML homing capabilities...
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This is the all-inclusive release of latest official patch for Supreme Commander.
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