Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
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About War Eternal with 11 comments by ZmajOgnjeniVuk on Mar 30th, 2015

New map preview

Gather 'round guys, gather 'round.
A new map in Svarog Sector!!!

Welcome to Shapat. A world devoid of all but the most basic life forms. Average in almost all aspects it's an imperial backwater with low priority in the hierarchy of the sector. Neatly tucked in depth of Imperial possession in Svarog, it houses a small garrison, several Mechanicus outpost and excavation enterprises.

Small Imperial Guard garrison houses a listening post, but this deep within Imperial space, Shapat is mostly used as one of the frequent astropathic communication conduits.

There are rumors that Lord Svarog and Sector Command plan to upgrade this little outpost into a true communication hub and there are even whispers of colonization effort and terraforming with use of highly adaptable and aggressive Mandragore flora.

For now, how ever, Shapat stays a backwater world, untroubled by tides of war, safe and unassuming.

Although, to be completely honest, there is something which makes this world unlike any other in the sector.

Located in the deep desert, far away from few human settlements, ruins of ancient civilization breach the desert sands luring in archeo-analysts, Adeptus Mechianicus, historians, archeo-savants and a whole plethora of cultural institutions from all over Svarog with promise of knowledge, enticing hearts of men by speaking to curiosity that dwells within.

After a series of unfortunate events relating to research parties, excavation teams and other personnel involved in the project, dig site was sealed of by order of His most Holy Inquisition.
To this day, the ban is still in effect and sealed with it are secrets of Reflection City as well.

Enough of back-story :) More to follow once the map is out. Map is 4vs4, three height levels connected with ramps. It's not clustered with pathways as some of my other maps are. In fact, this is, besides Avet Alpha, the most open map so far.

On opposite sides you have 2 camps from which your troops descend straight to ancient city.
Resources are well balanced across the whole map and all 3 levels of the city so have no worries in that regard.

Map should represent and ancient city dug up from sand and as you read, it's 13.000 years old.
It's human in origin, for those thinking "Yep, I know this tune, here we go Necrons" :D
Given the nature of the map, that is a somewhat creepy excavation site, I and Tragicvision have prepared one or two SCAR surprises for you.

That's about it for now.
Enjoy the preview
Cheers.

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Post comment Comments  (10 - 20 of 643)
UserThree
UserThree Dec 28 2014, 8:21am says:

How do i make a mod? I want to put a model i made into Soul storm but i can't find anything that does just that. How are you people modding this game?!

+3 votes     reply to comment
jONES1979
jONES1979 Dec 28 2014, 11:03am replied: 0 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Jan 9 2015, 4:11pm replied:

test comment. It works! :D

+1 vote     reply to comment
nameless412
nameless412 Dec 25 2014, 8:22am says:

Guys, When ever there is Black Templar race in the map, the Heroes add on is gone. And in the campaign, the normal maps have that "Heroes" function but it is gone again in stronghold mission. My english is bad but I think you guys can understand what I'm saying here.

+2 votes     reply to comment
Kasrkin84
Kasrkin84 Dec 25 2014, 6:26pm replied:

You're probably better off posting this on the Black Templars mod page.

+2 votes     reply to comment
jONES1979
jONES1979 Dec 26 2014, 4:01am replied:

No! I don't like already answered questions! :D

+2 votes     reply to comment
ralph777
ralph777 Dec 23 2014, 10:03pm says:

Guys have you remember the Old Mod named "Ork Swarm Mod" in DC?

I hope somemone will make that to SS, I miss killing the swarm. =)

+2 votes     reply to comment
willychong8921
willychong8921 Dec 15 2014, 8:42pm says:

Hi guys, I know most of you know this, but I still need to tell those who don't.

Dawn of War Series retail version can be obtained for free on Steam as long as you input the Steam Key in Activate a Product on Steam. Get yourself a Steam version with your retail key and play online with legitimate service.

Download Steam, install and update it, then go to Games---> Activate a Product on Steam ----> Put key -----> Profit!

+3 votes     reply to comment
thrasher616
thrasher616 Nov 30 2014, 6:20am says:

does this mod go for soulstorm?

0 votes     reply to comment
Kasrkin84
Kasrkin84 Dec 2 2014, 5:08pm replied:

Which mod?

+1 vote     reply to comment
jONES1979
jONES1979 Dec 3 2014, 4:09am replied:

That mod!

+2 votes     reply to comment
Shodar87
Shodar87 Dec 3 2014, 8:14am replied:

No that mod!

+2 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Dec 22 2014, 10:32am replied:

You both are so silly... :p

IT IS THIS MOD! :p

+1 vote     reply to comment
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Dawn of War
Platform
Windows
Publisher
THQ
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Release Date
Released Sep 19, 2004
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513 votes submitted.

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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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