CryMission is a MOD achieved with CryENGINE2(Crysis Editor)
Earth, 2019. A team of US scientists makes a frightening discovery on an island in the South China Sea, and all contact with them is lost when the North Korean government quickly seals off the area.
The United States responds by dispatching an elite team of nanotech-suited Delta Force operatives, and tensions quickly rise to boiling point. But when a massive alien ship reveals itself in the middle of the island, generating an immense force sphere that freezes a vast portion of the area, the two warring factions must unite, fighting epic battles through tropical jungle, flash-frozen wastes, and finally in the heart of the alien ship itself for the ultimate zero-G showdown.
As it has been almost an eternity since I've made the last update and there is actually good news, here's finally a new update - I'm sorry it didn't come earlier.
About the progress:
The voice acting, which took the most time since december, is completely finished.
Because it really was a lot of work and there was a problem with one of the voice actors, it took much longer than I expected, but I think the waiting really paid off and I'm absolutely happy with the results. I'd like to once again thank all the involved voice actors for their time and work and for the awesome voice-acting.
I'm planning to make a new trailer before the release (allthough I'm not sure if I have enough time), which would include some voice acting so you can have a little foretaste.
All in all, I'd say Nuclear Cataclysm is shortly before having beta status. A few weeks ago, I've conducted a small "pre-beta" test of the mod which went quite well. All the important mechanics worked and there were no major bugs or errors. Now I'm working on all the small bugs and problems that were brought up by the test (I have a list of almost 180 points, sigh).
And when this is finished, the mod has beta status - which means I'm going to conduct a larger beta test. And if the test turns out well and I've solved the problems that will probably come up, it's finally time for the release! (But please don't ask when, I have no idea... :b )
Besides solving the problems of the pre-beta test, I'm also working on the intro-movie of the mod. The intro movie is a short clip played at the beginning of the mod to explain the story and give all the necessary background information. I already have about half of the movie and I think I can finish it pretty fast. Maybe I'm going to uplaod it once it's finished, but I think it would be more exciting if I don't spoiler too much.
As always, here's a little screenshot. It's a still out of the intro movie, because I don't really want to show much more leveldesign to avoid too much spoilers. Maybe you know what's going on on the screen...?
I hope you guys liked the update. Feel free to leave a comment and thank you for the nice comments in the last update, they're really encouraging :)
Highest Rated (7 agree) 7/10
In the video game world, if there is a class apart is the FPS. Often poorly designed, too often nag and sometimes too vague. And yet, some of them stand out. Like Doom in his time or Castle Wolfestein, Crysis captivated gamers with its originality, but especially by its graphic quality. Because let's face it, Crysis is nothing more than a technology showcase. Far from being bad, the gameplay is still pretty bland and ultimately it was almost like being cheated. The famous aircraft carrier bug will…
Aug 19 2010, 2:01pm by Lenox47
Latest tweets from
It can take up to a few hours for tweets to begin appearing.