Adapt. Engage. Dominate!
Take on the fight as the volatile Sergeant “Psycho” Sykes in a new parallel story taking place during the events of Crysis. Psycho’s secret mission will take him to the other side of the island on a ruthless pursuit of a North Korean general hell-bent on obtaining powerful technology. With the versatile powers of his Nanosuit and an arsenal of fully customizable weapons & vehicles at his disposal, Sykes will do whatever it takes to carry out his top-secret objective.
Action on the other side of the island is more intense, the battles are fierce, and the mission protocol is no longer “Adapt to Survive”. As Sergeant Sykes, now you must adapt to dominate the battle. Twin SMG’s blazing, seizing new vehicles, or going stealth, the action and the victory is on your terms.
Also comes with Crysis Wars, a revamped multiplayer version of Crysis with Instant Action, Team Instant Action, and Power Struggle modes.
Cyrillic chat support is something I wanted to implement in the game for a long time, and with the help of AlyxOne, it's finally here in this update. To prevent the whole thing from ending up in cryptic characters on the server side, a corresponding adjustment has been made there as well.
In addition, the missile launcher's target display would occasionally flicker during target acquisition, especially for fast moving VTOLs and helicopters, so the entire targeting system was reworked to address this and other shortcomings of the original code.
We hope that those of you who can and want to use the things added here will like these changes 🙂 ...
- Cyrillic support added to chat
- Added Cyrillic support to the console
- Changed the color of the upper progress bar for spectators in the TA panel ( now also red )
- Added distance-based target acquisition tolerance for missile launcher and ascmod vehicle armament
- Added target visibility check for rocket launcher and ascmod vehicle armament
- The AscMod missiles and the rocket launcher have been tweaked for balance reasons due to the improved target acquisition.
- For the rocket launcher, the lock time has been increased from 0.3 to 1.0 seconds (the actual default value of the game).
- For the AscMod rockets, the maximum target acquisition distance has been reduced from ...
- ... 2000 to 750m for the Asian_aaa ( because of the better radar unit )
- ... 2000 to 500m for all other vehicles
- It should be noted: These missiles were completely OP without these changes.
- TACGunEX target acquisition reworked and improved
- The CVar ``cl_crouchToggle`` is no longer net-synced, players can now change it independently of the server.
- Fixed the rocket launcher ammo quantity in the buy menu not matching the quantity received.
- Various other improvements and tweaks
💬 Discord: [Join Now]
🔗 Website: [Open in Browser]
📁 Download: [CryServ-Client]
For all existing profiles, L-ALT is used to switch the chat language. This can be annoying, especially when switching between applications in Windows while the chat is open. If this bothers you, you can configure the key as you like: below on the screenshot you can see which option it is.
All newly created profiles will use R-ALT as the default mapping for this.
Small update, new engine and the second part of the modification.
As of now the standalone version of the popular Crysis singleplayer modification Wreckage is available for download.
As of now the standalone version of the popular Crysis singleplayer modification Wreckage is available for download.
In April 2012 this single-player campaign will be released as a standalone download.
This is the latest version of this little mod. Standalone ver.
3 rebuilded crysis maps Decent improvements - More Action You can now play within in the Crysis Game! Check it out! :) You can be creative... many ways...
This is an old version of this little mod. Standalone ver.
Crysis / Crysis Warhead custom key mapping for xbox controllers.
This modification (MOD) for Crysis Warhead gives you the ability to play Crysis-1 Maps with the "new" (optimized) Crysis-Warhead Engine.
Has anyone ever fixed the glitched tree on Crysis Warhead if played in DX10 mode? The one where there's a bunch of white dots on the tree with a lot of vines and such? It's only present in DX10 mode, which makes me think it's a shader related issue.
Join our CRYMOD.NET Community Modding Discord: >>> Discord.gg <<<
how create warhead multiplayer mod? help please!!!!
Does Crysis Warhead has finally added a realistic bullet penetration with Diff world environment materials
!?
nice graphics for a video game of 2008 small better than crysis but not for the year. The detail of the CryEngine 2 is amazing. Moreover Warhead have very good soundtrack.
I'M BRITISH YOU MUPPET! Damn straight.
I wish my comp. was better so I could play this on the higher settings.
In my opinion this is better than Crysis, because of more epic action, cinematic cut-scenes, better storyline and more interesting environment. Only bad thing is that it was really short.
maximum....game.
!!! This game developer the --> Crytek Hungary <-- , NOT Crytek !!!