CryENGINE 2 features many graphical, physical and animation technologies as well as many gameplay enhancements, some of which include:

  • Volumetric 3D Clouds
  • Real time Ambient Maps with dynamic lighting and no premade shadows
  • 3D Ocean Technology dynamically modifies the ocean surface based on wind and wave direction and creates moving shadows and highlights underwater
  • Depth of field to focus on certain objects while blurring out the edges and far away places
  • Vector Motion blur on both camera movement and individual objects
  • Dynamic Soft shadows with objects casting realistic shadows in real time
  • Realistic Facial Animation that can be captured from an actor's face
  • Subsurface scattering
  • Breakable Buildings allowing more tactical preplanning on the player's side
  • Breakable Vegetation (with possibly heavy foliage) enabling players and enemy AI to level entire forests as a tactical maneuver or other purposes
  • Advanced Rope Physics showcasing bendable vegetation responding to wind, rain or character movement and realistically interactive rope bridges
  • Component Vehicle Damage giving vehicles different destroyable parts, such as tires on jeeps or helicopter blades
  • HDR lighting
  • Fully interactive and destructible environments
  • Advanced particle system with fire or rain being affected by forces such as wind
  • Time of Day Lighting, with sunrise, and sunset effects ensuring realistic transition between daytime and nighttime
  • Lightbeams and Shafts when light intersects with solid or highly detailed geometry, and can generate "Godray" effects underwater
  • Parallax Occlusion Mapping giving a greater sense of depth to a surface texture, realistically emphasizing the relief surface structure of objects
  • Long Range View Distance of up to 16km from ingame measurements
  • Parametric Skeletal Animation System
  • Procedural Motion Warping

As well as supporting Shader Model 2.0, 3.0 (DirectX 9) and 4.0 (DirectX 10), the engine will be multi-threaded to take advantage of SMP or hyper-threading capable systems. The game will also come in 32-bit and 64-bit versions. Crytek claims that running the 64-bit version will give a performance increase of up to 10-15% per thread. Crytek does not intend to support any sort of Physics Processor such as the AGEIA PhysX. Instead, Crytek have developed their own proprietary physics system, called CryPhysics.

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Comments  (0 - 10 of 40)
fraser3000
fraser3000 Sep 3 2009, 3:23pm says:

i cant wait for cry engine 3 so i can start making some console games =D

-1 votes     reply to comment
Camopig
Camopig Jul 5 2009, 8:31am says:

The graphics are simply amazing but the AI is left to be desired.

-1 votes     reply to comment
notdeadno
notdeadno Jun 8 2009, 8:05pm says:

Least Cryengine 3 can also be on consles :) cant wait

+1 vote     reply to comment
oneech
oneech May 17 2009, 6:51am says:

Amazing Engine, love the games, Crysis 2.....? 8-)

-2 votes     reply to comment
Kozmoman
Kozmoman Jun 6 2009, 6:23pm replied:

Yay you are right dude.

-2 votes     reply to comment
DanRod
DanRod May 16 2009, 3:30am replied:

The only reason you hate it is because your shitty computer can't run it

-1 votes     reply to comment
Nokiaman
Nokiaman May 19 2009, 7:14am buried:

(buried)

I have crysis-pc smartass, but it's shit engine

-6 votes     reply to comment
Shirk
Shirk May 27 2009, 4:01pm replied:

Please tell us how its a "shit engine" when its next generation graphics

+1 vote     reply to comment
notdeadno
notdeadno Jun 10 2009, 5:09pm replied:

He wont say, he's just ranting about saying crysis sucks. Still dibbs on he cant run, or he barely meets requirements and his FR bites

+1 vote     reply to comment
Nokiaman
Nokiaman Jun 11 2009, 11:49am replied:

I have to lol. You are so stupid. I can run even GTAIV, but Crysis sux end of story

-4 votes     reply to comment
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Platform
PC
Company
Crytek
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Official Page
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Licence
Commercial
Release Date
Released Mar 5, 2007
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