CryENGINE 2 features many graphical, physical and animation technologies as well as many gameplay enhancements, some of which include:
As well as supporting Shader Model 2.0, 3.0 (DirectX 9) and 4.0 (DirectX 10), the engine will be multi-threaded to take advantage of SMP or hyper-threading capable systems. The game will also come in 32-bit and 64-bit versions. Crytek claims that running the 64-bit version will give a performance increase of up to 10-15% per thread. Crytek does not intend to support any sort of Physics Processor such as the AGEIA PhysX. Instead, Crytek have developed their own proprietary physics system, called CryPhysics.
Cyrillic chat support is something I wanted to implement in the game for a long time, and with the help of AlyxOne, it's finally here in this update. To prevent the whole thing from ending up in cryptic characters on the server side, a corresponding adjustment has been made there as well.
In addition, the missile launcher's target display would occasionally flicker during target acquisition, especially for fast moving VTOLs and helicopters, so the entire targeting system was reworked to address this and other shortcomings of the original code.
We hope that those of you who can and want to use the things added here will like these changes 🙂 ...
- Cyrillic support added to chat
- Added Cyrillic support to the console
- Changed the color of the upper progress bar for spectators in the TA panel ( now also red )
- Added distance-based target acquisition tolerance for missile launcher and ascmod vehicle armament
- Added target visibility check for rocket launcher and ascmod vehicle armament
- The AscMod missiles and the rocket launcher have been tweaked for balance reasons due to the improved target acquisition.
- For the rocket launcher, the lock time has been increased from 0.3 to 1.0 seconds (the actual default value of the game).
- For the AscMod rockets, the maximum target acquisition distance has been reduced from ...
- ... 2000 to 750m for the Asian_aaa ( because of the better radar unit )
- ... 2000 to 500m for all other vehicles
- It should be noted: These missiles were completely OP without these changes.
- TACGunEX target acquisition reworked and improved
- The CVar ``cl_crouchToggle`` is no longer net-synced, players can now change it independently of the server.
- Fixed the rocket launcher ammo quantity in the buy menu not matching the quantity received.
- Various other improvements and tweaks
💬 Discord: [Join Now]
🔗 Website: [Open in Browser]
📁 Download: [CryServ-Client]
For all existing profiles, L-ALT is used to switch the chat language. This can be annoying, especially when switching between applications in Windows while the chat is open. If this bothers you, you can configure the key as you like: below on the screenshot you can see which option it is.
All newly created profiles will use R-ALT as the default mapping for this.
Cryengine 2 Shaders pack (build 170124) is available for download.
Realistic Ocean in CryEngine 2, modified water shader.
A few screenshots of new project, temporary no name.
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CryENGINE 5 is available now, but has anyone got a CryEngine2 downloads?
There's no standalone version of Cryengine 2 the only way to use this engine, is to mod a game that was already made on it, for example modding Crysis.
Join our CRYMOD.NET Community Modding Discord: >>> Discord.gg <<<
Soldier of Fortune - Payback is not made on Cryengine 2 was made on CloakNT 3D, engine of Chaser!
other than it crashing whenever I save it's pretty freakin great
pretty good but frostbite 1 is alot better thougth but its really good for its age really good
Still one of the best engines :)
Too bad that consoles ruined Cryengine 3 :(
better than frostbite 2.... sad a 6 year old engine...
The Germans have got some amazing talent. But not sure about CryEngine 2 beating Frostbite 2 engine.
Maybe CryEngine 3?
it does beat frostbite 2.....
but tese guys only work on their graphics really frostbite is a different type of gaming overall