Earth, 2019. A team of US scientists makes a frightening discovery on an island in the South China Sea, and all contact with them is lost when the North Korean government quickly seals off the area. The United States responds by dispatching an elite team of nanotech-suited Delta Force operatives, and tensions quickly rise to boiling point. But when a massive alien ship reveals itself in the middle of the island, generating an immense force sphere that freezes a vast portion of the area, the two warring factions must unite, fighting epic battles through tropical jungle, flash-frozen wastes, and finally in the heart of the alien ship itself for the ultimate zero-G showdown.

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CryEngine2 Sandbox2 Basic Tutorial

CryEngine2 Sandbox2 Basic Tutorial

Level Design/Theory Tutorial 5 comments

This is a series of tutorials on making a Crysis map using the Sandbox 2 editor. Created by konakona.

Installation Guide

Installation Guide

Installers Tutorial 60 comments

How to install the game correctly and without problems.

CryENGINE 3: Breaking Ground with Sandbox

CryENGINE 3: Breaking Ground with Sandbox

Mapping/Technical Tutorial 3 comments

Use some of the functions and entities that the CryENGINE 3 SDK gives to us straight out of the box.

How to Setup and Export Models into CryEngine 2

How to Setup and Export Models into CryEngine 2

Petrograd Props Modelling 5 comments

In this tutorial I will show you how to do the following: -Setting up your Mod file structure. -Prepping your model for export. -Creating the Physics...

Crysis hud creating

Crysis hud creating

UI/HUD Tutorial

hi in this tutorial you will be going to step by step of how to create a working hud with the health bar and the ammo bar enjoj

Petrograd Mod Level Design (Interior Lighting/Optimization)

Petrograd Mod Level Design (Interior Lighting/Optimization)

Petrograd Mapping/Technical 11 comments

In this tutorial, I explain how to use VisAreas and Portals in CryEngine in order to setup lighting for interiors.

Petrograd Mod Level Design (Environment Design)

Petrograd Mod Level Design (Environment Design)

Petrograd Level Design/Theory 17 comments

A brief look at environment design using the CryEngine Sandbox editor.

CryEngine2 Creating Full Body Animations: Written

CryEngine2 Creating Full Body Animations: Written

28 Months Later Animation 4 comments

This tutorial follows the steps needed to export a full body animation into Cryteks CryEngine2 from 3ds Max 2008.

CryEngine2 Weapon Exporting: Written

CryEngine2 Weapon Exporting: Written

28 Months Later Animation 9 comments

This tutorial follows the steps needed to export a weapon into Cryteks CryEngine2 from 3ds Max 2008.

Crysis Mapping #2

Crysis Mapping #2

Mapping/Technical Tutorial 15 comments

Continuing were we last stopped, lets add some trees :D