Year 2047. The ruins of New York City, the extraterrestrial Ceph, and the corrupt CELL corporation; A violent ecosystem struggles within the Seven Wonders of the Liberty Dome. What was once a bustling metropolis filled with streets and skyscrapers is now a veritable urban rainforest, teeming with raging rivers, dense swamplands and overgrown trees. Each Wonder will offer a unique terrain to exploit, be it prowling on the fields of Fifth Avenue, taking the high ground in a canyon that was once Wall Street, or sneaking through the marshes of Central Park. Nature was able to adapt to the Liberty Dome – will you?
Prophet is on a revenge mission after uncovering the truth behind Cell Corporation’s motives for building the quarantined Nanodomes. The citizens were told that the giant citywide structures were resurrected to protect the population and to cleanse these metropolises of the remnants of Ceph forces. In reality, the Nanodomes are CELL’s covert attempt at a land and technology grab in their quest for global domination. With Alien Ceph lurking around every corner and human enemies on the attack, nobody is safe in the path of vengeance. Everyone is a target in Prophet’s quest for retribution.
Good Morning, Fans!
First off, THANK YOU! I've been blown away by the support we've received from the community. We're working tirelessly to continue fixing any bugs you discover, while expanding and improving our Early Access title. As many of you have noticed, our best Chapter is Chapter Two: The Roommate. To help improve the other Chapters to this quality, we've begun our expansion process early.
Chapter Zero: The Story
We've begun our expansion of Chapter Zero by laying the groundwork, although still mainly inaccessible to players right now, for our Upstairs Biology Offices (Area) where Sergeant Thompson will continue his patrol for quite some time longer, rather than proceeding immediately to the basement after the "events" that take place in the Library.
Chapter One: The Oracle
Similarly, We've begun laying the groundwork for our new expansion area in "C1: The Oracle" as well. This area will focus on the Psychology Department of West University, and thus, giving Officer Morrison more cameras to watch while he maintains his duties as the new Rookie dispatch officer.
Build 0.8.2a - July 31st, 2016
⦁ Fixed: Front Desk Clipping
⦁ Fixed: Study Room Sequence (Audio)
⦁ Fixed: Veronica Speech (3D Audio)
⦁ Fixed: Ghosting/Audio Fade during Veronica's close sequence
⦁ Tweaked: Player death sequence
⦁ Tweaked: Time of Day (Reduced Film Grain)
⦁ Tweaked: Area patrol times
⦁ Tweaked: Veronica's Patrol (Speed, etc.)
⦁ Improved: Basement Final Sequence redone
⦁ Added: Early Access Disclaimer
⦁ Added: First stage of new expansion area (Upstairs Biology Offices)
⦁ Fixed: UI (UPD Online, Text on number buttons preventing dial buttons from being clickable)
⦁ Fixed: Player Death Sequence (Cut to Black, then nothing occurred)
⦁ Tweaked: Time of Day (Volumetric Fog & Film Grain)
⦁ Added: New sequence in the Dispatch Office
⦁ Added: First stage of new expansion area (Psychology Department)
⦁ Fixed: Veronica showing up, and remaining in T-Pose by fallen lamp area
⦁ Updated: Build #
⦁ Fixed: UI (Not showing "Two: The Roommate")
⦁ Tweaked: Time of Day (Fog, Reduced Grain & Increased Photofilter)
⦁ Added: New Sequence in between lightning strikes
⦁ Added: Available Chapters Pop-up
⦁ Fixed: Characters Textures and Smoothing Groups
⦁ Fixed: Began fixing corrupted texture files (misrepresented in certain lighting)
⦁ Improved: Separated another larger Pak file into two smaller Paks for more lightweight updates
Build 0.8.1c - July 29th, 2016
Fixed: AI not responding to character movement in some instances
Improved: Death Mechanics
Added: More effects to Death
Fixed: UPD Online UI not showing all-parts
Updated: Honorable Mentions in Credits
Updated: Build #
Improved: Atmospheric Lighting
Added: New effects
Improved: Split objects.pak into another sub .pak, to ensure smaller update sizes in the future.
Build 0.8.1b - July 28th, 2016
Fixed: Blood Transition
Fixed: V-Sync Effect / Increased Randomness
Added: 2nd Camera
⦁ Fixed: Paper on Desk
⦁ Fixed: Area 3 Audio
⦁ Fixed: Patrol Area 1 JS - Blood Transition
⦁ Improved: AI Tweaked
⦁ Improved: Basement Sequence
⦁ Fixed: Flashlight (Give)
⦁ Fixed: DoF & TOD
⦁ Fixed: UI (Officers Page) Background
⦁ Added: Random Disturbances to Cam 6
⦁ Fixed: Misc Bugs
⦁ Fixed: Phone Backlight
⦁ Fixed: Bedroom Window (2)
⦁ Improved: Change Phone Use Key (From Tab to Right-Mouse Button)
⦁ Improved: Jumpscare(s) Cleanup
⦁ Improved: Phone Placement
⦁ Improved: Final Sequence & Credits
⦁ New: Added Hallway near final lobby to add ambience
⦁ All SFX turned down -1Db
⦁ Scribbling SFX turned down -3DB
©2016 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.
The day has finally arrived. We are proud to present to you, the Early Access edition of "The Legend: A University Story". (Build V0.8.1a) TLAUS will...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.