Earth, 2019. A team of US scientists makes a frightening discovery on an island in the South China Sea, and all contact with them is lost when the North Korean government quickly seals off the area.

The United States responds by dispatching an elite team of nanotech-suited Delta Force operatives, and tensions quickly rise to boiling point. But when a massive alien ship reveals itself in the middle of the island, generating an immense force sphere that freezes a vast portion of the area, the two warring factions must unite, fighting epic battles through tropical jungle, flash-frozen wastes, and finally in the heart of the alien ship itself for the ultimate zero-G showdown.

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Hello everyone!

Today can finally announce something I've been waiting a long time for: Nuclear Cataclysm has reched Beta status at last! So here's everything about the test, the general progress and everything else.

Since the last update, a lot has happened in the mod. Besides fixing the problems from the smaller test I wrote about in the last update, there were a lot of changes in the level design, mission scripting and other things. I also finished the intro movie (there is a version on youtube, but I don't think I'm going to release it :b) and some other things like the menu background or the credits sequence. Now it should be a nice, inherently consistent experience to play NC from start to finish.
Now everything, including the voice acting, things like facial expressions, music design and of course the maps themselves are in a state that I'm personally satisfied with, and that's why I can finally start the beta test. Independently of the test's outcame, it is a very big step towards the release, as it is the last planned test of the mod.


The beta test, starting today, is conducted by a few fellow Crysis-modders, whom I'd like to thank very much for the testing. If the test turns out well, it shouldn't take too long until the mod is ready to be released. I'm quite sure it will be anytime this year, but again, I don't want to say anything before I'm sure I can stick to the date.

As I announced in the previous news article, I'm also working on a new trailer now, since the first NC trailer is really outdated. Originally, I wanted to show the trailer today when the beta is ready, and I've also finished a rough sketch of it, but I'm not yet satisfied with it. Maybe at the next update.


As a little compensation that the trailer is not ready, here's a small new screenshot. It's taken from the second map, but I don't want to say too much about it.

Abandoned office

That's about everything for now. I hope you like the good news and the screen. As always, I'm very happy about any comments. :)

Greetings, maniac2109

frosis mod for crysis

frosis mod for crysis

News 1 comment

first and second demo my mod frosis release modification 4 level converted by a frozen style of multiplayer maps shore changed into single

Update #8: Progress, beta-tests & intro-movie

Update #8: Progress, beta-tests & intro-movie

Nuclear Cataclysm 11 comments

A short update about the current status of the mod, beta-testing and the intro-movie.

Update #6: 3 of 4 maps finished & new screenshots!

Update #6: 3 of 4 maps finished & new screenshots!

Nuclear Cataclysm 4 comments

Information about the current status and new screenshots!

50 more EA games soon to lose support for multiplayer online

50 more EA games soon to lose support for multiplayer online

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EA have not found any alternative to the dying Gamespy service and a large number of games thus lose multiplayer support.

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Crysis continue карта Island #1 Crysis continue синглплеерный мод для crysis ,расширяющий оригинальные...

Post comment Comments  (30 - 40 of 243)
Taharos
Taharos

I cant get any crysis mods to work! Grrrr!

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Taharos
Taharos

I have the same problem- with a lot of them, you have to manually go on to crysis and prompt them to launch on the console (press ~). This usually works.

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commando241
commando241

Or get the patch.

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Martynass
Martynass

Hughjarse

I think you haven't seen a real life.

Reply Good karma Bad karma+3 votes
sasasa
sasasa

1 FPS **** yeah!

Reply Good karma Bad karma+6 votes
Banzai¥
Banzai¥

Now that so many computers can play Crysis on ultra high with little to no lag, the game is really impressive. I don't enjoy the aliens as the idea seems a bit dull though.

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Hughjarse
Hughjarse

Yeah, on max settings this game looks better then real life!

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kjfytfkytfyt
kjfytfkytfyt

yes but most people don't have that good of computers, I'm not sure if it would work on mine, I think its about time I tried though... Torrents here I come :)

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cinco
cinco

yep. about 3 mods, and a dozen custom maps/missions in 3 years.

that's what you call great mod support/mod community/sdk accessibility

not.

Reply Good karma Bad karma-3 votes
Freakness
Freakness

The problem is not mod support, but the size of the community. Its rather small.

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Rio_Brando
Rio_Brando

I like Crysis.Just got it and i can run it in High with a bit of lag in some areas.Overall though its really fun.I love sneaking around.

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ALIENLORD
ALIENLORD

(buried)

Does this game cost money?

Reply Good karma Bad karma-6 votes
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Crysis
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In the video game world, if there is a class apart is the FPS. Often poorly designed, too often nag and sometimes too vague. And yet, some of them stand out. Like Doom in his time or Castle Wolfestein, Crysis captivated gamers with its originality, but especially by its graphic quality. Because let's face it, Crysis is nothing more than a technology showcase. Far from being bad, the gameplay is still pretty bland and ultimately it was almost like being cheated. The famous aircraft carrier bug will…

Aug 19 2010 by Lenox47

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