Triptych is an interactive Lovecraftian inspired tale of two brothers, and their history in the occult. Their fate is interwoven between journeys through...
Earth, 2019. A team of US scientists makes a frightening discovery on an island in the South China Sea, and all contact with them is lost when the North Korean government quickly seals off the area.
The United States responds by dispatching an elite team of nanotech-suited Delta Force operatives, and tensions quickly rise to boiling point. But when a massive alien ship reveals itself in the middle of the island, generating an immense force sphere that freezes a vast portion of the area, the two warring factions must unite, fighting epic battles through tropical jungle, flash-frozen wastes, and finally in the heart of the alien ship itself for the ultimate zero-G showdown.
as you have probably noticed, I wasn't able to release Nuclear Cataclysm yesterday. When I wrote about the release date in the last update, I underestimated the time I need to revise the first maps and get them to the qualitiy level I want. On the one hand, there were/are several profound issues that I haven't though of before, on the other hand, there are many details and small things that need much time alltogether.
The state of play is that I nearly finished the first map (some smaller leveldesign and FG/AI work still needs to be done), and revised about the half of the second map. The third map won't need any bigger overwork as it's still quite new, and the last map is finished anyways.
But allthough I'm somehow very close to the release, there's still much work to do, so I can't give another release date now.
To show what some of these "profound issues" are, here are some comparison pictures of one area. I rebuild the entire background-heightmap, the major part of the vegetation and many new details. There are many other areas that I changed in a similar way.
The screenshots show how it looked before and after the revision. The camera position is the same.
Well, that's quite everything for today. Hope you like the improvements. Criticism and comments are (as always) much appreciated!
Highest Rated (6 agree) 7/10
In the video game world, if there is a class apart is the FPS. Often poorly designed, too often nag and sometimes too vague. And yet, some of them stand out. Like Doom in his time or Castle Wolfestein, Crysis captivated gamers with its originality, but especially by its graphic quality. Because let's face it, Crysis is nothing more than a technology showcase. Far from being bad, the gameplay is still pretty bland and ultimately it was almost like being cheated. The famous aircraft carrier bug will…
Aug 19 2010, 2:01pm by Lenox47
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