The main goal of this modification is to make the game more dynamic and beautiful.
With the updated graphics and new gameplay features, the game feels different. The player can feels that he has a powerful weapon - a nanosuit.
In this modification there will be gameplay improvements such as:
Also, in this modification there will be graphics improvments such as:
and much more
I hope you will be interested in this project, so stay tuned for more information about this mod and
i am open to your ideas and suggestions on how to make this modification better (:
If you CAN and WANT to support me financially, then you can follow this link: Boosty.to
If you want to learn more about Crysis Modifications, please follow to this Discord-Server:
Working with CryEngine (especially with CryEngine 2)
Hello guys! I've returned from a long vacation and I am ready to share the latest news.
To begin with, the textures of blood splashes and blood pools have been updated
Color and textures are not final.
Added body damage textures on characters, also now a wounded NPC leaves bloody footsteps (if his HP is less than 20%)
And more interesting stuff:
The Reflex sight shader has been updated. Now reflex dot have depth and parallax effect like in modern tacticool games:
Frag Grenades now can explode on bullet hit. Cool feature inpsired by F.E.A.R. game:
Climbing the ledge is now accompanied by first-person animation (the animation was used from Momentum Modification):
The Enemies can be kicked by Sliding Movement. NPCs falls to the ground after colliding with a player if the player is sliding:
Added the ability to air power stomp.
If player is in air he can make power stomp by pressing crouch button and make big boom around him:
And small suggested by one user feature: Nanosuit now is flash after player damage, this feature was cut from the original game, so I returned it (:
That's all for today! Thank you all for your attention for following the modification. If you want to support me, then you can always do it here: Boosty Page
If you have any ideas for the development of the modification, then do not hesitate to suggest them in the comments!
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Brother could you port the Crysis 2 weapons models to your mod ? would be awesome, Idk I want the weapons to look bigger in the screen, the reflex sights looks tiny as an example when you compare weapon and size of Crysis 1 and 2 xD or maybe do you know what should I do to do it myself ? commandos I think, I tried cl_fov and draw_near_fov but i didnt work as intended
Hello! I would also like weapons from Crysis 2, but I don’t have the skills to animate and port them. To adjust the perspective of first-person models you need the commands: r_drawnearfov - field of view for first-person models, i_offset... - values for shifting models relative to their original position. All values of these commands are hardcoded in game dll, so these values is reset to default after weapon changing or game restart
Опа, какие люди:)
Давно я тебя не видел, а помнится ты мне когда-то давно помогал делать мод на Crysis(прошло уже 2-3 года точно)
Расчлененка будет?
Ку, частичная будет. Модели нпс не позволяют по полной разгуляться
Сколько по времени займет разработка мода?
И можно ли выключить шейдеры и оставить только регдолл с кровью и частичной расчлененкой?
Не знаю, разработка не очень быстро идет, поскольку времени немного свободного.
Ну, эффекты и текстуры я буду адаптировать в первую очередь под кастомные шейдеры, если оно будет криво работать на оригинальных шейдерах, то вряд ли я буду как-то адаптировать это дело
does it work with remastered version ??
The remaster is uglier and runs poorly anyway , it was a cashgrab, not a true remaster
No. Unfortunately, the Remastered version does not have any tools to create modifications
IMPRESSIVE!!!!!