In the name of Kane! Return to the Tiberium universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. With your help, Commander, the Dark Messiah may rise again!

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Blog RSS Feed Report abuse Latest News: One Vision 0.75 - It is done!

About One Vision with 6 comments by Zocker4ever on Dec 28th, 2014

The release of One Vision 0.75 is another great step forwards and finally brings all factions to an equal level of power and diversity. As announced, the highlight in this version is the Tiberium addicted cult of Reaper-17 and their full-fledged mutation mechanic.

To have a better understand of the new Reaper-17, I'm going to give you a short overview of the most important aspects of the faction.

One Vision 0.75

The key feature of Reaper-17 are mutation of own units. Mutations allow you to change or add certain characteristics of a unit for additional resource cost.
For example, the two mutations of the Corrupter:

  • The Corroder Mutation of Corrupters makes the unit similar to Nod flame tanks (200$).
  • The Splicer Mutation of Corrupters increases the unit's health by 30% and makes healed units deal 25% more damage (300$). This is an advanced mutation

Advanced Mutation: Every unit which can mutate has at least one advanced mutation. These mutations need to be unlocked by purchasing the "Enriched Ichor" upgrade first (Tech Assembler).Also, the Eradicator Hexapod is the only unit which has only one mutation... for now.

Mutation is a process which takes several seconds to finish cannot be initiated everywhere. Mutating units resolves around a new thing introduced in v0.75 called "Corruptions".

Corruptions are casted by key structures of Reaper-17 like Extractors, Droneships or the new Terraforming Plant. Corruptions are harmful to enemy forces and as such provide basic protection against infantry.
In total, Reaper-17 has access to 13 different mutations, increasing the amount of unique units from 18 to 31!

As seen in the picture above, mutations are easily distinguished by their color. The picture shows the already mentioned Corroder mutation and the Carnifex mutation for Reaper-Tripods.
Carnifex-Tripods have increased speed, EMP immunity and receive only minimum damage from gun type damage (400$). This is an advanced mutation.

And similar to mutations, the Reaper-17 have got reworked defensive structures as well.
While they have the worst base defenses in the game, the performance of structures increases greatly when placed inside corruptions, as they give better armor and self-repair.

Most work went into the recreation of Reaper-17, however no faction was left untouched and many units received reworks such as Mechapedes, Slingshots, Cyborgs or Raider Buggies.
Especially the factions ZOCOM, Marked of Kane and Messenger-8 have received a considerable amount of new content and tweaking as well.

Also, much effort went into fixing all known bugs and if you want to know what you can expect precisely, you can have a look at the changelog for the new version:

This Changelog, as well as the changelogs of previous versions are included in the download package as well.

I am sorry that Santa couldn't make a release on Christmas, he must have had too much fun playing around with Reaper-17 ;)

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Meta Mod 1.00
C&C3: Kane’s Wrath

Meta Mod 1.00

Apr 22, 2015 Meta Mod Full Version 0 comments

This is the first release of the Meta Mod made public.

Rush To Supremacy 2 No Limits
C&C3: Kane’s Wrath

Rush To Supremacy 2 No Limits

Mar 4, 2015 Rush To Supremacy 2 Full Version 0 comments

Same features of the Rush to Supremacy 2 v1.00, but without unit and building cap limits. Full Instruction inside the zip archive.

One Vision 0.75
C&C3: Kane’s Wrath

One Vision 0.75

Dec 28, 2014 One Vision Full Version 38 comments

This is the fifth release of One Vision. Attached to the content of the mod are various textfiles: installation guide, changelog, faction themes and Credits...



Nov 28, 2014 Source Code 2 comments

This file contains all descriptions, names, tooltips, idb entries from Kane's Wrath.

C&C The Ultimate Collection FIXED LAUNCHERS
C&C Generals: Zero Hour

C&C The Ultimate Collection FIXED LAUNCHERS

Nov 21, 2014 C&C Generals: Zero Hour Patch 20 comments

DESCRIPTION: This is a bunch of fixed launchers for Command & Conquer The Ultimate Collection. REQUIREMENTS: - Command & Conquer The Ultimate Collection...

Kane's wrath Classic 1.00 v2
C&C3: Kane’s Wrath

Kane's wrath Classic 1.00 v2

Nov 17, 2014 Kane's Wrath Classic Full Version 6 comments

Kane's wrath Classic v2 Version 1.00 Small fixs had been made: Veteran Pitbulls that been called via Bloodhood with GDI/ST/ZOCOM Will now have the same...

Post comment Comments  (30 - 40 of 70)
Commander_ZAR Jan 22 2010, 2:48pm says:

Can this game work on a Windows 7 with 64-bit PC???

Please Reply!

+2 votes     reply to comment
GrimSheeper Aug 29 2010, 5:42am replied:

I got a 64 bit Windows 7 and finished the campaign recently. You can definitely play Kane's Wrath on that system.

+1 vote     reply to comment
Cybio Jan 30 2010, 2:07pm replied:

why not ? I think it works, heard about it in a forum a week ago though..

+2 votes     reply to comment
scotlandguy Nov 15 2009, 12:25am says:

Would this work with windows 7?

+2 votes     reply to comment
TotalSnappy Nov 18 2009, 2:25pm replied:

yes it does

+2 votes     reply to comment
Nietschechen Oct 22 2009, 9:13pm says:

This Addon needs more Upgrades, way more Crossteching (means that some Units from different Subfactions can use the Upgrades from each other Subfaction, like Normal NOD "Flame Tank" unit could also the BLACK HAND's "Purifing Flame" upgrade) and more Units and LESS Support Powers. Also the Standard Factions (GDI, NOD, Scrin) should get more units, while their Subfactions (BlackHand, MOK, R-17, T-59, ZOCOM and Steel Talons) should have way more Modifications, Like ZOCOM have moar Sonic Guns and Rockets, but NO Normal Cannons.

Example: Firehawk
GDI: Normal, but with Extra Ammo and Speed upgrade
ZOCOM: Sonicguns instead of AA-Missiles and AG-Bombs, Extra Armor
STEEL TALONS: AG-Missiles, more Armor and Ammo, but slower

+2 votes     reply to comment
coolbob999 Oct 3 2009, 2:36am says:

so is thier hrdly any sort of mods for kanes wrath because no one has come round to it oir because you cant actually make mods for it??

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Oct 4 2009, 1:59am replied:


There's no Mod SDK for KW. It means that KW isn't moddable. Completely. Unless someone do it for KW... highly unlikely, and EALA refused to do it, because of little time (working on RA3, RA3 mod SDK, etc.).

So you can't actually make mods for it. = /

+1 vote   reply to comment
megakole Oct 10 2009, 12:47pm replied:

someone is making a skd for kanes wrath

+3 votes     reply to comment
nose-bLeed Jan 8 2010, 9:53pm replied:


+1 vote     reply to comment
feillyne Staff Subscriber
feillyne Nov 10 2009, 3:38pm replied:

At last... :-) But we don't know if he succeed. Maybe somebody else already succeeded, but he just doesn't advertise it? (The same way I found AC1 archives extractor at a small website "somewhere" in the Internet. -_-)

+2 votes   reply to comment
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C&C3: Kane’s Wrath
Developer & Publisher
Electronic Arts
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Release Date
Released Mar 23, 2008
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131 votes submitted.

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Highest Rated (4 agree) 9/10

Kane's Wrath is a fun and overall great expansion pack. It includes 6 new sub-factions, 2 for each main faction. Lots of old and new units, including GDI Titan, Wolverine, Nod Specter, cyborg units and Scrin Ravager, and some new structures have also been added for all factions. But one thing which makes this game special, is Epic Units. They're huge customizable war machines with lots of armor and firepower. Campaign includes good bunch of missions all the way from the aftermath of Firestorm Crisis…

Jan 5 2011, 1:47pm by CnC_Fin

Real Time Strategy
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