Kane's Wrath campaign was designed around 1.00 balance. Changes to the balance for PvP was also applied to the campaign which upset the design. This resets the campaign balance to 1.00. Does not affect Multiplayer.

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Changes made to the balance of Command and Conquer 3 Kane's Wrath throughout it's short support impacted the way the campaign is played for either better or worse, either way it was not designed for it.

This is a beta release due to the modding pipeline of Kane's Wrath, hopefully can iron out some potential bugs I have missed before releasing a 1.0 version.

This mod overrides the campaign to provide the balance of the retail version, allowing you to play the missions for the gameplay it was designed around while benefiting from the bug fixes up to 1.02. It also offers the most convenient way to play retail campaign especially for digital versions of the game as they do not include the game data file to run the retail version.

This mod will only affect the campaign missions and will not affect Skirmish, Multiplayer and Custom Maps (they will still be 1.02 gameplay).

Instructions:
Extract and place folder into "Documents\Command & Conquer 3 Kane's Wrath\Mods". Then launch using WrathEd Mod Launcher

Slight balance changes have been made to the mod from 1.0 to optimize the experience

BugFixes

  • Hammerhead will prioritise infantry
  • Cloaking Field damage reduced against subfaction advanced infantry.
  • Enlightened will prioritise vehicles over infantry
  • Stormrider weapon damage reduced against subfaction light vehicles.
  • Traveler 59 Disintegrator speed normalized to Scrin.
  • Experience Levels fixed.

Balance Changes

ST

  • MRT speed increased by 20%.
  • Behemoth range increased by 20%.

ZOCOM

  • Changed Tiberium Field Suits upgrade cost and time to match Composite Armor.

NOD

  • Tiberium Core Missile damage scalar is normalized to the unupgraded counter parts.
  • Fanatic attack power increased by 54%, blast radius increased by 25%.

BH

  • Confessor Squad speed increased by 7%, range finder distance increased 38%.
  • Mantis Attack Power reduced by 9%, Tiberium Core Missiles Attack Power reduced by 9%.

MOK

  • Awakened speed increased by 25%, range finder distance increased by 17%.
  • Tiberium Trooper speed increased by 25%, health increased by 66%, damage increased by 150%.
  • Enlightened Squad speed increased by 25%.

Scrin

  • Ravager range finder distance increased by 5%.
  • Devastator Warship range increased by 14%, damage type changed from CANNON to GRENADE.

R17

  • Normalized Shielded Harvester Health with other Harvesters.
  • Stormrider health now match Scrin.

T59

  • Stormrider health now match Scrin.
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Kane's Wrath Legacy Download Beta Version 1

Kane's Wrath Legacy Download Beta Version 1

Full Version 2 comments

Campaign Missions gameplay balanced to 1.00. Does not affect Multiplayer. Beta Release

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FrostByteGER
FrostByteGER - - 31 comments

Am I just too dumb to launch the mod or is something broken? If it restores original balance, shouldn't refineries cost 2000 credits?
Apart from that, nice to see KW gets the same legacy balance love as TW!

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theHostileNegotiator Creator
theHostileNegotiator - - 8 comments

Either it didn't launch properly for whatever reason, or you are trying to use it for Skirmish which is not supported. But if you have more details, please share here

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FrostByteGER
FrostByteGER - - 31 comments

I use the steam version in conjunction with bibbers WrathEd Mod Launcher 1.11.0.0. It detects your mod and attempts to start it but loading a campaign save or starting a new mission always shows refineries at 3000 credits and other changes like tiberium silo cost also don't apply.

I tried other mods like KWBandage and they work fine

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