Kane's Wrath campaign was designed around 1.00 balance. Changes to the balance for PvP was also applied to the campaign which upset the design. This resets the campaign balance to 1.00. Does not affect Multiplayer.
Changes made to the balance of Command and Conquer 3 Kane's Wrath throughout it's short support impacted the way the campaign is played for either better or worse, either way it was not designed for it.
This is a beta release due to the modding pipeline of Kane's Wrath, hopefully can iron out some potential bugs I have missed before releasing a 1.0 version.
This mod overrides the campaign to provide the balance of the retail version, allowing you to play the missions for the gameplay it was designed around while benefiting from the bug fixes up to 1.02. It also offers the most convenient way to play retail campaign especially for digital versions of the game as they do not include the game data file to run the retail version.
This mod will only affect the campaign missions and will not affect Skirmish, Multiplayer and Custom Maps (they will still be 1.02 gameplay).
Instructions:
Extract and place folder into "Documents\Command & Conquer 3 Kane's Wrath\Mods". Then launch using WrathEd Mod Launcher
Slight balance changes have been made to the mod from 1.0 to optimize the experience
BugFixes
Balance Changes
ST
ZOCOM
NOD
BH
MOK
Scrin
R17
T59
Campaign Missions gameplay balanced to 1.00. Does not affect Multiplayer. Beta Release
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Am I just too dumb to launch the mod or is something broken? If it restores original balance, shouldn't refineries cost 2000 credits?
Apart from that, nice to see KW gets the same legacy balance love as TW!
Either it didn't launch properly for whatever reason, or you are trying to use it for Skirmish which is not supported. But if you have more details, please share here
I use the steam version in conjunction with bibbers WrathEd Mod Launcher 1.11.0.0. It detects your mod and attempts to start it but loading a campaign save or starting a new mission always shows refineries at 3000 credits and other changes like tiberium silo cost also don't apply.
I tried other mods like KWBandage and they work fine