In the name of Kane! Return to the Tiberium universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. With your help, Commander, the Dark Messiah may rise again!

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Blog RSS Feed Post news Report abuse Latest News: Inside loook and status report, this time on Steel Talons

About Kane's Wrath Unofficial Patch 1.04 with 16 comments by egozi44 on May 26th, 2015

When EA first showed Steel Talons back then, I recall they said that they were all about Railruns and Garrisons

So with that thought in mind I took it to the next level and also try to add what they lack but not to the point it will ruin their uniqueness


Steel Talon's Rifleman Squad's name, description, and skin, changed to Steel Rifleman Squad, Dig in ability changed to Steel Dig in ability, What the difference ?

Steel Rifleman Squad's Dig in ability will spawn a Steel Foxhole which have 4 (or 3 still think about edit it) slots for garrison instead of the normal 2, I tried to change their Foxhole icon to ST from GDI but it cause a but in the destruction animation so I left it untouched for now (unless people don't mind seeing Foxhole without roof when it being destroy)

Titans became a bit more stronger so that players could feel that they superior to other tanks, the balance will still change depend on people commit but for now Un-upgrade Titan's Cannon damage increased from 450 to 500, and RailGun damage increased from 625 to 675


Steel Talon's Hammerhead Name, description, skin, and pic had been changed to Garrison Hammerhead (Still thinking about change the name though), Garrison Hammerhead have Three garrison slots, Speed had been reduced by 80%
Build cost increased to 1600 and build time to 16s (may be changed)

People want me to change it name to something like Troop's Hammerhead so I may do it, some also wanted me to add to it more health and armor but I personally think it more Zocom's specialty rather then ST, also with 3 squad inside it it may be over power if it won't fall fast~

Behemoth have two garrison slots to encourage players to use it's garrison ability at all
Minimum Attack Range decrease from 100 to 80

MRT's Repair ability had been increased from 87 to 150, MRT can now also crush tier one infantry and have attack cursor to make aiming more easier,
Move and Drop Off button replaced with Evacuate button for quick evacuation,
MRT's repair drone now can also heal allies make it better for team work if your ally want his structure/tanks repair

Steel Talon's Surveyor Now changed to Garrison Surveyor and it now unpack into Garrison Output which can garrison two infantry squads (Still working on new Skin though)

button playerpower railaccelerat

Railgun Accelerators cooldown reduced 210s to 40s
Damage penalty reduced 75 to 60
Rate of fire increased by 100% so it hopefully will be more usable and notable in battle, I may play with the cooldown and rate of fire if they be OP but for now its a life's savior in pinches

Adaptive Armor no longer reduces rate of fire by 25%


Steel Talon's Now have their own Zone troopers, Their name, Description, And picture, changed to Steel Troopers, their cost and build time is 1200$ and 12s
Steel Troopers have Machine Guns instead of Rail guns, they deal 45 Damage, have 6 clips, and take way less time to reload than normal Zone troopers,
They can attack Aircrafts and good mostly against Infantries and Light Vehicles But they can handle tier 2-3 Vehicles and Building once they are a lot in numbers
Steel Troopers have Bombardment jump-jets instead of normal jump-jets, letting them deal 1000 Damage to anything that they jump on or anything that in 50 radius of the land zone Include Structures
They don't hit allies, And their Bombardment jump-jets are a bit faster and can fly to a bit more distant than normal jump-jets

I'm aware that some hate that unit But I really think it good to keep it around, it sort of hope against enemy heavy inf when you out of Wolverines


Last for now

Steel Talon's MARV was replaced by the Mastodon, the Mastodon will have more speed, more health, and a bit more fire power then the MARV
It can also garrison 4 squads which is fit for Steel Talons because they all about railguns and garrison,
The Mastodon will Destroy whatever factory it came out from due to it's size Which is it's only downfall

(Since in the mod tier 4 factories and labs will give you funds so you won't be out of money so easily so taking out it's own factory will hurt with more 3000$ )

There are more surprise Which I don't want to reveal yet but all I can say is that it nice game changer and can be nice wild card~

For more info please read my updated change log and tell me what you think

~Transmission Out~

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Meta Mod 1.00
C&C3: Kane’s Wrath

Meta Mod 1.00

Apr 22, 2015 Meta Mod Full Version 0 comments

This is the first release of the Meta Mod made public.

Rush To Supremacy 2 No Limits
C&C3: Kane’s Wrath

Rush To Supremacy 2 No Limits

Mar 4, 2015 Rush To Supremacy 2 Full Version 0 comments

Same features of the Rush to Supremacy 2 v1.00, but without unit and building cap limits. Full Instruction inside the zip archive.

One Vision 0.75
C&C3: Kane’s Wrath

One Vision 0.75

Dec 28, 2014 One Vision Full Version 38 comments

This is the fifth release of One Vision. Attached to the content of the mod are various textfiles: installation guide, changelog, faction themes and Credits...



Nov 28, 2014 Source Code 2 comments

This file contains all descriptions, names, tooltips, idb entries from Kane's Wrath.

C&C The Ultimate Collection FIXED LAUNCHERS
C&C Generals: Zero Hour

C&C The Ultimate Collection FIXED LAUNCHERS

Nov 21, 2014 C&C Generals: Zero Hour Patch 23 comments

DESCRIPTION: This is a bunch of fixed launchers for Command & Conquer The Ultimate Collection. REQUIREMENTS: - Command & Conquer The Ultimate Collection...

Kane's wrath Classic 1.00 v2
C&C3: Kane’s Wrath

Kane's wrath Classic 1.00 v2

Nov 17, 2014 Kane's Wrath Classic Full Version 6 comments

Kane's wrath Classic v2 Version 1.00 Small fixs had been made: Veteran Pitbulls that been called via Bloodhood with GDI/ST/ZOCOM Will now have the same...

Post comment Comments  (40 - 50 of 70)
coolbob999 Sep 15 2009, 1:04pm says:

so does kanes wrath have better graphics than tiberium wars??

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Oct 4 2009, 2:03am replied:

No way, it's an expansion, I've heard about patches making graphics/loading (etc.) better... but x-packs improving graphics? O_o

+1 vote   reply to comment
RedeemerEngaged Oct 4 2009, 10:28am replied:

Blizzard did it with frozen throne for wcr3, they changed some of the skins for units (priest, sorceress etc.), also some other x-packs change minor graphic thingies.

+1 vote     reply to comment
Vegantor Jul 11 2009, 1:32am says:

well its pretty good X-pack and its copying zh

+2 votes     reply to comment
SfcRock Jul 10 2009, 12:40am says:

So, whens the next C&C3 expansion coming out and whats it called?
oh and kanes wrath is kind of ****** no offence, just doesnt feel like a game itself. just feels like a moddification to C&C3.

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Nov 10 2009, 3:45pm replied:

Yup, it's quite similar to (Generals) ZH.

+2 votes   reply to comment
feillyne Staff Subscriber
feillyne Jul 10 2009, 7:26am replied:

Kane's Wrath is a x-pack... it SHOULDN'T feel like a game. O_o

Only here on Moddb there's a distinction made between mods for the original game or mods for x-packs.

+2 votes   reply to comment
yaik7a May 16 2009, 3:28pm says:

there will be a 2 expansion

+2 votes     reply to comment
RedeemerEngaged Mar 14 2009, 2:13pm says:

Nice expansion, but EA support sucks *** and stupid "out of sync" errors with multiplayer are a pain the ***. Even if I installed the patch I still get them.

+3 votes     reply to comment
TheVladernaught Feb 10 2009, 11:21pm buried:


When I first saw RA3 I laughed my *** off. I thought it was a joke, Red Alert 3! WOW YEAH REALLY? NO! and then they made it and the graphics and visual affects looked so ridiculous and corny that I de-installed the beta. Now they are making an SDK for it BEFORE KW? why? they cant go in order.

-5 votes     reply to comment
GunShip05 Apr 21 2009, 9:17am replied:

The fact that you are criticising RA3's cartoonist graphic shows that you haven't played RA2. EA simply carried across the style Westwood used in RA2. Seriously, do some research, or play the older games in the series, before you open your trap!

+3 votes     reply to comment
Hanz_knife May 16 2009, 2:17pm replied:

lol lol lol and once again lol

-4 votes     reply to comment
GunShip05 Jul 5 2009, 2:19am replied:

STFU Hanz!

+4 votes     reply to comment
TotalSnappy Feb 11 2009, 3:19pm replied:

de-installed? you mean uninstalled, and this is C&C 3 KW not RA3 so why did you bother posting that here?
Also RA3 isn't that bad, just get past the initial graphical changes

+2 votes     reply to comment
Morsey Feb 11 2010, 5:48pm replied:

As long as you ignore its graphics, you would love it.

+2 votes     reply to comment
nose-bLeed Jan 8 2010, 9:57pm replied:

RA3 is still cool among the RA franchise

+1 vote     reply to comment
feillyne Staff Subscriber
feillyne Oct 4 2009, 2:04am replied:

Yup, true. RA3 isn't that bad... it is awesome, in its own way. If someone doesn't like so many colours, entirely his problem and his problem alone.

+1 vote   reply to comment
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C&C3: Kane’s Wrath
Developer & Publisher
Electronic Arts
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Release Date
Released Mar 2008
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Highest Rated (4 agree) 9/10

Kane's Wrath is a fun and overall great expansion pack. It includes 6 new sub-factions, 2 for each main faction. Lots of old and new units, including GDI Titan, Wolverine, Nod Specter, cyborg units and Scrin Ravager, and some new structures have also been added for all factions. But one thing which makes this game special, is Epic Units. They're huge customizable war machines with lots of armor and firepower. Campaign includes good bunch of missions all the way from the aftermath of Firestorm Crisis…

Jan 5 2011, 1:47pm by CnC_Fin

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