In the name of Kane! Return to the Tiberium universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. With your help, Commander, the Dark Messiah may rise again!

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About One Vision with 6 comments by Zocker4ever on Apr 11th, 2014

Steel Talons Frontline Report

Trait: Heavy Fireweapon Support
Color: Military green/brown

Welcome Commander to the new Steel Talons forces! This briefing is supposed to keep you on track with our newest advances in the restructuration of our army. Serious steps had to be taken in order to meet increasingly dangerous combat situations throughout the planet.


We start with an department completely revamped, our Infantry Corps. In the past, Infantry was merely used to aid mechanized forces in urban scenarios.
Since then, projects with no future have been canceled, including Riflemen Squads and Heavy Troopers. This step allowed us to have access to a smaller but much stronger infantry force.

Riflemen are now substituted by much tougher and tiberium resistant Mutant Merceneries. However, a small battalion of Riflemen has been kept for our airborne programm. Our corps has yet to adjust to our somewhat feral merceneries and might be prone to low moral.

The Heavy Trooper budget has been shifted to the R&D department, who is currently working on weaponized Firestorm technology. And to compensate for the lack of stationary medical service, every veteran is given free medical training.

With the money we had in surplus, the Falcon Commando project has been started.
Armed with portable high-tech railguns, lightweight Jetpacks and authorizations to order orbital strikes, Falcons are an addition for every combat situation.

Heavy Hammerhead Gunships

As a result of the former mentioned changes, Hammerheads are no longer needed for Infantry transports and have been shifted to to the "Heavy Fireweapon" department.

Unlike other GDI forces' Hammerheads, the Heavy Hammerhead Gunship allows claiming land where walkers can't move in. Gunships fire heavy shells, with firepower similar to Predator tanks, however this also results in a loss in speed.

The Heavy Hammerhead Gunship also became a key unit in maintaining air dominance, as they can be upgraded with Anti Aircraft Rocket Launchers.

Talon Combat Armor

Mass producing the successful Behemoths came at the cost of their armor, giving them only the same durability as a Juggernaut. However, the new generation "Talon Combat Armor" is tested right now and optimizes space for passenger, aside improving the unit's armor.

Our studies show that units with this new armor last 20% longer in combat and have space for two the infantry units. Right now, green Talon Combat Armor is being tested on Wolverines, Heavy Harvesters and Behemoths.

Regarding Behemoths, we still lack trainers for the popular Sniper program, which would allow us to spot bombard areas. However, a completely differnet approach is being tested, granting Behemoths the ability to shoot over great distances on their own, at the cost of accuracy. This gives Behemoths the possibility of long range areal bombardment.


Last but not least are our latest achievements in modern warfare. Those recently finished prototypes have proven very valuable in combat but due to their scarcity, only a limited amounts of prototypes may be deployed at a time.

Firestorm Troopers fire beams of ionizing gas, which is based on the old and cost ineffectively Firestorm wall technology.
Firestorm weapons beat railguns in terms of damage but require more space. This forces us to remove the initially planned jetpack from the Firestorm Trooper, as the energy generator is too heavy and requires too much space.

The second prototype, dubbed the "Grey Wolf" is a heavy combat walker and easily distinguished from Titans by its blank metal surface, looking almost like silver. It features a new generation of adaptive armor and is fully protected from EMP. An example for this can bee seen at the right picture, where multiple Microwave Shatteres attack the prototype but don't shut him down.

Similar to Firestorm Trooper, Grey Wolves fire weaponized Firestorm beams. An appearence of a Grey Wolf is rare and fighting along one is considered an honor among Steel Talon troops. This increases the combat effectiveness of all allied units around. 

While only Grey Wolf may be deployed per Commander, up to five Firestorm Troopers can be used simultaneously. But while both units are above-average in their effectiveness, it is first required to research "Weaponized Firestorm" technology in the Commander's Tank armory.

Each day, all fighting factions are becoming more dangerous and extreme in their approach, but with our restructuration we are sure to expand the GDI's influence. Remember this report Commander, you will need to use these units soon in combat.

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C&C3: Kane’s Wrath

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I present to you the "Money and Radius Edition" this Edition only change the refineries and harvesters and the building Radius to how it was in ver 1.00...

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C&C3: Kane’s Wrath

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Mar 23, 2014 Kane's Wrath Classic Demo 0 comments

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Aug 15, 2013 C&C3: Kane’s Wrath Full Version 8 comments

This is a launcher for Kane's Wrath mods and compiled maps created with WrathEd.

Post comment Comments  (50 - 60 of 65)
TheVladernaught Feb 10 2009, 11:21pm buried:


When I first saw RA3 I laughed my *** off. I thought it was a joke, Red Alert 3! WOW YEAH REALLY? NO! and then they made it and the graphics and visual affects looked so ridiculous and corny that I de-installed the beta. Now they are making an SDK for it BEFORE KW? why? they cant go in order.

-5 votes     reply to comment
TotallySnappy Feb 11 2009, 3:19pm replied:

de-installed? you mean uninstalled, and this is C&C 3 KW not RA3 so why did you bother posting that here?
Also RA3 isn't that bad, just get past the initial graphical changes

+2 votes     reply to comment
BorgComander Dec 4 2008, 3:17am says:

ah i hate EA ......... yes shure the make good games but .... how that they don't release a sdk for this game ? lol it is so hard? they made the game but they dont want to release the sdk idk why...but i dont realy know about using c&c TW sdk for this game lol can somone try?

+1 vote     reply to comment
GunShip05 Dec 13 2008, 2:22am replied:

Don't bother it won't work.

+1 vote     reply to comment
█Black/Brunez█ Oct 24 2008, 6:40pm says:

I need a PERFECT mod for Kane´s Warth.

This mod need to be as good as Shockwave ( Generals: Zero Hour mod).

-3 votes     reply to comment
GunShip05 Oct 28 2008, 1:03am replied:

Read the post I made below on the Aug 29 2008 before you make any more stupid comments.

+1 vote     reply to comment
Ehlek Sep 17 2008, 10:06pm says:

Is it possible to make a Crysis mod for this game?

-1 votes     reply to comment
nose-bLeed Jan 8 2010, 9:58pm replied:

you mean the crysis fps ?

+1 vote     reply to comment
GunShip05 Sep 28 2008, 2:07am replied:

No, not unless EA makes an SDK for this game. Didn't you ready the post I made below?

+1 vote     reply to comment
GunShip05 Aug 29 2008, 2:03am says:

Sadly I don't think there will be a MOD SDK for KW. Here is the news from APOC the EALA CNC community manager.

Source: Project Perfect Mod

Hey guys,

Here is the latest update on the MOD SDK for KW that I have been trying to steer.

-There are some serious technical challenges with getting this SDK up and running, and quite frankly they are too dangerous and time consuming. I don't think we can get the resources to muster this up. Consider that right now we need to build an RA3 Mod SDK, fix KW World-builder [1], patch KW and RA3, to be perfectly honest, those are all more critical than a KW Mod SDK at this point. I know it's not ideal in saying that, but if you poll the community, I am certain that would be cold-hard truth [3].

-I am not giving up on a KW MOD SDK just yet, but, we have yet to see some of the truly great mods for C&C 3 come out and I feel the community spreads themselves very thin [4]. At best, right now a KW MOD SDK would bring new balance mods. Full blown mods are unlikely as many people will move to mod RA3 and finish up their C&C 3 mods [2]. I whole heartedily believe this.

- I am looking to potentially meet a middle compromise. Instead of releasing a full blown SDK, I am looking to potentially release all of our KW art assets so that you can mod those in to C&C 3. KW does not bring a lot of new significant functionality to the table, the primary being the Mechapede, garissoning customization, and epic units. Those are hard things to live without in a mod, but I think we can meet halfway.

Where I wish we could find a technical way is in the balance mods. This requires us to patch, and build the full SDK.

This campaign is not lost yet, but against the other priorities this community wants, we cannot do everything right now. I will do the best I can to either make this happen, or meet you guys halfway.

I hope this can be understood. Thank you and apologies.

I will keep pushing and keep updating you guys.


+1 vote     reply to comment
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C&C3: Kane’s Wrath
Developer & Publisher
Electronic Arts
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Release Date
Released Mar 23, 2008
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125 votes submitted.

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Highest Rated (4 agree) 9/10

Kane's Wrath is a fun and overall great expansion pack. It includes 6 new sub-factions, 2 for each main faction. Lots of old and new units, including GDI Titan, Wolverine, Nod Specter, cyborg units and Scrin Ravager, and some new structures have also been added for all factions. But one thing which makes this game special, is Epic Units. They're huge customizable war machines with lots of armor and firepower. Campaign includes good bunch of missions all the way from the aftermath of Firestorm Crisis…

Jan 5 2011, 1:47pm by CnC_Fin

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