In the name of Kane! Return to the Tiberium universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. With your help, Commander, the Dark Messiah may rise again!

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Blog RSS Feed Post news Report abuse Latest News: Inside loook and status report, this time on Steel Talons

About Kane's Wrath Unofficial Patch 1.04 with 16 comments by egozi44 on May 26th, 2015

When EA first showed Steel Talons back then, I recall they said that they were all about Railruns and Garrisons

So with that thought in mind I took it to the next level and also try to add what they lack but not to the point it will ruin their uniqueness


Steel Talon's Rifleman Squad's name, description, and skin, changed to Steel Rifleman Squad, Dig in ability changed to Steel Dig in ability, What the difference ?

Steel Rifleman Squad's Dig in ability will spawn a Steel Foxhole which have 4 (or 3 still think about edit it) slots for garrison instead of the normal 2, I tried to change their Foxhole icon to ST from GDI but it cause a but in the destruction animation so I left it untouched for now (unless people don't mind seeing Foxhole without roof when it being destroy)

Titans became a bit more stronger so that players could feel that they superior to other tanks, the balance will still change depend on people commit but for now Un-upgrade Titan's Cannon damage increased from 450 to 500, and RailGun damage increased from 625 to 675


Steel Talon's Hammerhead Name, description, skin, and pic had been changed to Garrison Hammerhead (Still thinking about change the name though), Garrison Hammerhead have Three garrison slots, Speed had been reduced by 80%
Build cost increased to 1600 and build time to 16s (may be changed)

People want me to change it name to something like Troop's Hammerhead so I may do it, some also wanted me to add to it more health and armor but I personally think it more Zocom's specialty rather then ST, also with 3 squad inside it it may be over power if it won't fall fast~

Behemoth have two garrison slots to encourage players to use it's garrison ability at all
Minimum Attack Range decrease from 100 to 80

MRT's Repair ability had been increased from 87 to 150, MRT can now also crush tier one infantry and have attack cursor to make aiming more easier,
Move and Drop Off button replaced with Evacuate button for quick evacuation,
MRT's repair drone now can also heal allies make it better for team work if your ally want his structure/tanks repair

Steel Talon's Surveyor Now changed to Garrison Surveyor and it now unpack into Garrison Output which can garrison two infantry squads (Still working on new Skin though)

button playerpower railaccelerat

Railgun Accelerators cooldown reduced 210s to 40s
Damage penalty reduced 75 to 60
Rate of fire increased by 100% so it hopefully will be more usable and notable in battle, I may play with the cooldown and rate of fire if they be OP but for now its a life's savior in pinches

Adaptive Armor no longer reduces rate of fire by 25%


Steel Talon's Now have their own Zone troopers, Their name, Description, And picture, changed to Steel Troopers, their cost and build time is 1200$ and 12s
Steel Troopers have Machine Guns instead of Rail guns, they deal 45 Damage, have 6 clips, and take way less time to reload than normal Zone troopers,
They can attack Aircrafts and good mostly against Infantries and Light Vehicles But they can handle tier 2-3 Vehicles and Building once they are a lot in numbers
Steel Troopers have Bombardment jump-jets instead of normal jump-jets, letting them deal 1000 Damage to anything that they jump on or anything that in 50 radius of the land zone Include Structures
They don't hit allies, And their Bombardment jump-jets are a bit faster and can fly to a bit more distant than normal jump-jets

I'm aware that some hate that unit But I really think it good to keep it around, it sort of hope against enemy heavy inf when you out of Wolverines


Last for now

Steel Talon's MARV was replaced by the Mastodon, the Mastodon will have more speed, more health, and a bit more fire power then the MARV
It can also garrison 4 squads which is fit for Steel Talons because they all about railguns and garrison,
The Mastodon will Destroy whatever factory it came out from due to it's size Which is it's only downfall

(Since in the mod tier 4 factories and labs will give you funds so you won't be out of money so easily so taking out it's own factory will hurt with more 3000$ )

There are more surprise Which I don't want to reveal yet but all I can say is that it nice game changer and can be nice wild card~

For more info please read my updated change log and tell me what you think

~Transmission Out~

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Meta Mod 1.00
C&C3: Kane’s Wrath

Meta Mod 1.00

Apr 22, 2015 Meta Mod Full Version 0 comments

This is the first release of the Meta Mod made public.

Rush To Supremacy 2 No Limits
C&C3: Kane’s Wrath

Rush To Supremacy 2 No Limits

Mar 4, 2015 Rush To Supremacy 2 Full Version 0 comments

Same features of the Rush to Supremacy 2 v1.00, but without unit and building cap limits. Full Instruction inside the zip archive.

One Vision 0.75
C&C3: Kane’s Wrath

One Vision 0.75

Dec 28, 2014 One Vision Full Version 38 comments

This is the fifth release of One Vision. Attached to the content of the mod are various textfiles: installation guide, changelog, faction themes and Credits...



Nov 28, 2014 Source Code 2 comments

This file contains all descriptions, names, tooltips, idb entries from Kane's Wrath.

C&C The Ultimate Collection FIXED LAUNCHERS
C&C Generals: Zero Hour

C&C The Ultimate Collection FIXED LAUNCHERS

Nov 21, 2014 C&C Generals: Zero Hour Patch 24 comments

DESCRIPTION: This is a bunch of fixed launchers for Command & Conquer The Ultimate Collection. REQUIREMENTS: - Command & Conquer The Ultimate Collection...

Kane's wrath Classic 1.00 v2
C&C3: Kane’s Wrath

Kane's wrath Classic 1.00 v2

Nov 17, 2014 Kane's Wrath Classic Full Version 6 comments

Kane's wrath Classic v2 Version 1.00 Small fixs had been made: Veteran Pitbulls that been called via Bloodhood with GDI/ST/ZOCOM Will now have the same...

Post comment Comments  (10 - 20 of 70)
DR][FT Feb 3 2012, 8:20pm says:

Can somebody help me out here. Are any of you aware of a mod for Kane's Wrath that adds units and structures from Tiberium Twilight? Not a total conversion, just add-ons to make it more fun?

+1 vote     reply to comment
PurpleGaga27 May 7 2012, 3:25pm replied:

That mod would be "The End of All Things", a KW mod.

+1 vote     reply to comment
attackmike Jan 24 2012, 12:19am says:

i have a theory ea doesnt like joe so they made an expansion for the end of kane so joe doesnt come back

+1 vote     reply to comment
asif_ridwan Jul 24 2011, 7:19am says:

Graphics are more than just super in this game, it's fantastic!

+3 votes     reply to comment
Traace Jul 17 2011, 6:51pm says:

crap. my comment was stuipid. sry bout that. {content deleted i suppose}

+1 vote     reply to comment
iMpErIaLxRuLeR Jun 24 2011, 4:39pm says:


Go to user/appdata/maps

if you cannot view the maps folder go to any folder top left corner go to orginize then folder and search options then click the view tab at the top and check show hidden files, folder and drives

now you can go step 1 again

+2 votes     reply to comment
Xalimur Apr 14 2011, 6:41am says:

i want to ask does someone know how to put map in window 7?

+2 votes     reply to comment
bg_hunter Jan 31 2011, 7:29am says:

were can i get this game ?

+2 votes     reply to comment
NoblePhoenix8310 Apr 9 2011, 3:38pm replied:

If you have steam(check out this website for info you can buy it from there or you can go to the EA store and purchase it from there

+3 votes     reply to comment
Ricochet- Nov 7 2010, 4:05am says:

I wish EA made a SDK for modders.

+5 votes     reply to comment
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C&C3: Kane’s Wrath
Developer & Publisher
Electronic Arts
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Release Date
Released Mar 2008
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Highest Rated (4 agree) 9/10

Kane's Wrath is a fun and overall great expansion pack. It includes 6 new sub-factions, 2 for each main faction. Lots of old and new units, including GDI Titan, Wolverine, Nod Specter, cyborg units and Scrin Ravager, and some new structures have also been added for all factions. But one thing which makes this game special, is Epic Units. They're huge customizable war machines with lots of armor and firepower. Campaign includes good bunch of missions all the way from the aftermath of Firestorm Crisis…

Jan 5 2011, 1:47pm by CnC_Fin

Real Time Strategy
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