With more than 25 faction unique upgrades, about 25 new units, as well as various new support powers and abilities, One Vision is the most comprehensive Kane's Wrath mod.
Taking quality CnC mods like Contra, ShockWave, Mental Omega or Rise of the Reds as an example, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

Whereas the original game limited subfactions to a certain gameplay aspect, the vision of this mod is to create 9 diverse factions, each with its own gameplay approach and expanded individual theme.
And unlike the original game, weak units like heavy infantry or T1 defensive structures have been balanced to a strong competitive level.

New content is made with a faction's theme in mind and aims to add new possibilities and strategies which are both fun and powerful to play with.
After years of work, a great quantity of new content, countless balancing changes and all known bugs fixed all factions compete on the same power level and offer their own fun ways to play.

As an example, Reaper-17, Marked of Kane or Steel Talons are no longer the underdogs of the game. With new amor upgrades and experimental techs like Weaponized Firestorm, Steel Talons serves as the GDI's powerhouse.
The devious Marked of Kane utilizes speed and supportive disruptive/supportive abilities to gain an edge on the battlefield. And the brutal cult of Reaper-17 can mutate their own units to serve other purposes.

One Vision is actively been worked on by one person but bear in mind that I am no modeller and cannot contribute new models. To speed up progress, collaboration of any kind is appreciated, whether this would be as a new team member or tester for WIP versions.
I greatly appreciate feedback and constructive criticism, as well as ideas that stick to the theme of a faction.

To play this revitalised version of Kane's Wrath, you can use Bibber's Wrath Ed Mod Launcher.
Download it here: Bibber.eu

One Vision, One Purpose
Peace Though Power!
- Kane

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The Scrin's Psi Corps Marked of Kane - Darkness Prevails Traveler-59 - Onslaught
Blog RSS Feed Post news Report abuse Latest News: Announcement: One Vision 0.8

19 comments by Zocker4ever on Aug 22nd, 2015

Announcement: One Vision 0.8


One Vision, One Purpose

The time since the last release has not gone without One Vision making considerable progress. The next huge release is about 99% done and what still remains is testing for bugs and minor tweaks here and there.

Up until the last version, the main effort of One Vision went into creating a diverse faction framework to bring the factions to an equal power level. And while you can still expect a lot of new units and upgrades, much more effort went into balancing and reworking the game on a much grander scale.

Moreover, I want to share with you the major points present in the release of One Vision 0.8.

Infantry Forces Rework


Infantry as a valid troop choice

While Kane's Wrath never had huge balance problems, one of its definite issues are ill balanced infantry forces. While the infamous Black Hand Manspam" is an effective no-brain tactic and Traveler-59 Disintegrators can be used effectively for rushing, you hardly see any proper use of other infantry forces (let alone Riflemen!).

This is why one of the biggest improvements in 0.8 is infantry. Almost no infantry unit has been left unchanged and especially heavy infantry became a much more powerful force to use.

Partly, this is because heavy infantry (Zone Infantry, Cyborgs, Shock Trooper, Mindphaser etc.) receives less damage from GUN type damage (APCs, Raider Buggies, Gun Walker etc.) and because said units became much cheaper.
To counter heavy infantry most efficiently, it is advised to make use of units with GRENADE type damage (Grenades, Flame Throwers, Ravagers, energy blasts etc.) which makes dedicated anti infantry units such as Grenadier Squads, Ravagers or Black Hand units that much more valid as well.

Also, many units like Missile-Squads, Black Hand units or Ravagers received a complete rework to fit them better into the overall balancing framework.

While each faction utilizes infantry differently, I want to offer an alternative way to compose your army. Something that is not about armor and speed (like tanks), but instead a slow moving horde that delivers a punch but is also expendable to a certain degree.

Renegades Faction Rework


Rise, Unite, Liberate

Another main focus of this version was the "Renegade" Nod faction, which received a big deal of well-deserved polishing and new content.
Most notably are the Renegade’s focus on nuclear technologies, like:

  • Desolator Heavy Infantry (anti vehicle, anti infantry, terrible against structures)
  • Specter Nuclear Warheads
  • Vertigo Nuclear Warheads
  • Dawnbringer Nuclear Warheads (now starts with a weaker Liquid Tiberium bomb and is cheaper)

But also, "blowing up your units" with hidden explosives got an extensive rework and works now much more intuitively. Btw. if you blow up an Avatar on your own, you can prevent it from leaving a husk ;)

Other things include small changes with big impact, such as the Tiberium Infusion upgrade for Black Hand units or Laser Capacitors for Shadow Teams.

General Changes

With Renegades done, I am proud to announce that the process of bringing every faction to the same power level could finally be concluded.

Besides that, 0.8 features a more balanced veterancy system, better T1 tank defenses and balanced/more epic unit infantry slots (Firestorm Troopers in MARVs!). With those things being done, the game has never felt so fresh and never offered so many possibilities to play.

If you are interested into some/all the details, you can read the changelog for version 0.8 here:

Nonetheless, here is a small overview of what you can expect in the next version of 0.8

One Vision 0.8 - Preview


"Potency guaranteed"

  • Messenger-8: Reworked Ion Supercharge, Negative Energy upgrade for Disintegrators
  • Reaper-17: improved the Eviscerator artillery, buildable "Infested" units (formerly Keeper of Secrets)
  • Traveler-59: Mindphaser infantry unit and new visuals for some upgrades and infantry units
  • Marked of Kane: Added the Liquifier Tank and many balance tweaks (expect more in future versions)
  • Black Hand: Changed Widow Jetfighter, tweaked Purifier
  • Renegades: (already mentioned)
  • ZOCOM: Mainly tweaking and balancing (expect more in future versions)
  • Steel Talons: Many balance changes. Shatterers now function similar to Flame Tanks.
  • RRF: Bugfixes and the Sonic Propulsion upgrade for Shatterers (expect more in future versions).

This brief preview concludes the announcement of the next version. If you want to help, you can contact me and play the WIP version, as finding and fixing bugs is still in progress. But I am equally glad if you can help the mod in other ways just as well. Like contribution or just by spreading the word of Kane!

Once the new version is released I hope you will have as much fun playing it as I had developing it :)
So, be excited for a new and big release of Kane's Wrath biggest (and I hope most balanced) mod!

Downloads RSS Feed Latest Downloads
One Vision 0.75

One Vision 0.75

Dec 28, 2014 Full Version 38 comments

This is the fifth release of One Vision. Attached to the content of the mod are various textfiles: installation guide, changelog, faction themes and Credits...

OUTDATED: One Vision 0.7

OUTDATED: One Vision 0.7

Jun 1, 2014 Full Version 19 comments

This is the fourth and biggest release of One Vision. Attached to the content of the mod are various textfiles: installation guide, changelog, faction...

Post comment Comments  (0 - 10 of 280)
Shi-
Shi- Aug 24 2015, 12:54pm says:

I think it'll take quite a long time to finish right? My only issue are mutants in steel talons ;__; Also, will scrin maybe get new ground units? Reapers could be much more ground oriented in terms of artillery (instead of air one).
(On the side note, I could make maps for kane's wrath overall or for this mod alone if you were interested)

+1 vote     reply to comment
Zocker4ever Creator
Zocker4ever Aug 24 2015, 4:39pm replied:

I will finish the next version within the next week(s). And Reaper-17 actually have a lot of ground units if you count mutated units as new units ;)

You did maps, I wouldn't mind including some more maps, could you show me some of them?

+1 vote   reply to comment
sindex
sindex Aug 23 2015, 12:29pm says:

Hey Zocker, I noticed from the patch notes you fixed the firestorm trooper going into the MARV with their specific weaponry. Were you planning to do the same with the black hand getting the purifying flame upgrade and entering Redeemer down the line?

Also as for the youtube question you left on my channel a few weeks back. I can't do any fancy editing because I don't have any software that allows me to do so. I wish I could, but I am stuck with what I have. So the only thing I can do is "one take sessions;" which to me are not that interesting. Hence why I stream the game on twitch from time to time. If things change and I can figure something else out I will let you know.

+1 vote     reply to comment
Zocker4ever Creator
Zocker4ever Aug 24 2015, 4:40pm replied:

Alright, maybe we can work something out. I am just afraid that I don't have much time most the time.

And no, I don't want to give epic units upgrades. They are already powerful enough as they are.

+1 vote   reply to comment
sindex
sindex Aug 24 2015, 11:49pm replied:

I will still be streaming the new update whenever you release it.

Alright, I understand. The reason why I was asking was because my friends and I (even the AI itself) can rip through those epic units. With the right air, artillery, and even the heavy walker units. I take it the buff you did for those epic unit's infantry garrison damage output for 0.8 will compensate for this issue.

+1 vote     reply to comment
Zocker4ever Creator
Zocker4ever Aug 25 2015, 4:59pm replied:

I guess we have to find out, then :)

+1 vote   reply to comment
scarts
scarts Aug 23 2015, 1:03am says:

Never heard of this, but I am a HUGE fan of CnC. Is the ai improved at all compared to base game? I can easily beat all ai except brutal which I struggle with.

+1 vote     reply to comment
Zocker4ever Creator
Zocker4ever Aug 23 2015, 4:12am replied:

I am afraid, EA messed up the EA once they released Kane's Wrath. My current tools don't allow to mod the AI, but this might change in future versions once WrathEd 2 is released.

+1 vote   reply to comment
Kloefklaffer
Kloefklaffer Aug 4 2015, 6:09am says:

I use the unofficial 1.03 patch, can i still install one vision or would these collide with each other? Same for the 1.03 maps, will i be able to play on them with one vision?

Does one vision include stuff from cnc 4 ?

+1 vote     reply to comment
Zocker4ever Creator
Zocker4ever Aug 5 2015, 3:59pm replied:

No, it does not include things from CnC4, but future versions might include some of the few good assets of the game.

One Vision Collides with 1.03 and creates some really, really nasty bugs or missing content. Same applies to modded maps with patch 1.3.

+1 vote   reply to comment
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Released Sep 2013
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KW NEEDS more mods like this.

Sep 28 2013, 8:42pm by SunShining

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