This is the fourth and biggest release of One Vision. Attached to the content of the mod are various textfiles: installation guide, changelog, faction...
The Vision of this mod is making Kane's Wrath a truely worthy expansion for Tiberium Wars, even more than Zero Hour for Generals.
Taking quality CnC mods as Contra or ShockWave as an exmaply, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.
Whereas the original game limited subfactions to a certain gameplay aspect, every side is now given its own gameplay approach and expanded theme.
While factions are still away from being made truely unique, One Vision can already account for a great quantity of changes and additions.
This includes many unique upgrades, new units, various support powers as well as several bugfixes for all sides.
New content is made with a faction's theme in mind and tries to add new interesting possibilities and strategies.
Because true balance can be hard to pull of, I greatly appreciate feedback and constructive critisism, as well as ideas that stick to the theme of a faction.
One Vision is actively been worked on by one person but bear in mind that I am no modeler and cannot contribute new models. To speed up progrgess, collaboration would be appreciated, but is not needed to maintain a steady content flow.
To play One Vision's latest and biggest release, 0.7, you can use Bibber's Wrath Ed Mod Launcher.
Download it here: Bibber.eu (at the bottom of the page)
One Vision, One Purpose
Peace Though Power!
I'm pround to announce that version 0.7 of One Vision is finally finished. As of today, it has been exactly 8 months of waiting since the last release in october.
While I've never been truely idle, but 6 out of the 8 months were caused by my obligatory military service which slowed down the progress of the mod heavily.
As I announced in the previous news, version 0.7 of One Vision awaits with more changes and new content than any version so far. In total, 126 changes have been made with 25 of them being completely new content, distributed between all nine factions.
While there is still much left to achieve true uniqueness for each faction, the multiplayer tests have shown that One Vision has already done a good job at giving all factions a new edge and provides the game with fairer balance.
The only faction left for a big rework is Reaper-17 which will receive an own update in the coming weeks. I did not want to prospane this release of the mod only because of a single faction.
Reaper-17 is in a very playable state, however it is currently simply less advanced compared to other factions.
Also, all known bugs have been fixed but if you see one, please be sure to contact me on the forums, via pm or on the comment section.
This also applied for possible balancing issues or your ideas and opinions in general :)
If you want to know what you can expect, you can read the Changelog of v0.7 on Pastebin:
This Changelog, as well as the changelogs of previous versions are included in the download package as well.
So, why are you still reading? One Vision 0.7 is longing to be finally played ;)
Please not that if you cannot see the download of "One Vision 0.7", don't worry.
It simply means that there is a bit more time needed until Moddb has given their OK for the mod to be released.