With more than 25 faction unique upgrades, about 25 new units, as well as various new support powers and abilities, One Vision is the most comprehensive Kane's Wrath mod.
Taking quality CnC mods like Contra, ShockWave, Mental Omega or Rise of the Reds as an example, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

Whereas the original game limited subfactions to a certain gameplay aspect, the vision of this mod is to create 9 diverse factions, each with its own gameplay approach and expanded individual theme.
And unlike the original game, weak units like heavy infantry or T1 defensive structures have been balanced to a strong competitive level.

New content is made with a faction's theme in mind and aims to add new possibilities and strategies which are both fun and powerful to play with.
After years of work, a great quantity of new content, countless balancing changes and all known bugs fixed all factions compete on the same power level and offer their own fun ways to play.

As an example, Reaper-17, Marked of Kane or Steel Talons are no longer the underdogs of the game. With new amor upgrades and experimental techs like Weaponized Firestorm, Steel Talons serves as the GDI's powerhouse.
The devious Marked of Kane utilizes speed and supportive disruptive/supportive abilities to gain an edge on the battlefield. And the brutal cult of Reaper-17 can mutate their own units to serve other purposes.

One Vision is actively been worked on by one person but bear in mind that I am no modeller and cannot contribute new models. To speed up progress, collaboration of any kind is appreciated, whether this would be as a new team member or tester for WIP versions.
I greatly appreciate feedback and constructive criticism, as well as ideas that stick to the theme of a faction.

To play this revitalised version of Kane's Wrath, you can use Bibber's Wrath Ed Mod Launcher.
Download it here: Bibber.eu

One Vision, One Purpose
Peace Though Power!
- Kane

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Update

The tournament is starting very soon!

You can watch the stream by Spartacus

Original Message

Greetings Commanders, we are proud to announce that Gamereplays.org will be hosting the
Kane's Wrath One Vision Mod Tournament
event on Sunday, April 10th at 12:00 GMT.


User Posted Image


Details

Date and time
Sunday, April 10th at 12:00 GMT

To compare GMT to your local timezone, you may use one of the following internet services: greenwichmeantime, timeanddate, timezoneconverter.

IMPORTANT: You must have the One Vision 0.86 installed to play in this event, which you can download from the button below:

One Vision 0.86


This tournament will be run on C&C:Online, so please confirm that you have signed up for C&C:Online and are able to access Kane's Wrath on the service before you attempt to join this event. When you join, if you have not previously played an event on C&C:Online, please state your Revora ID as well as the name you will be using in game.

It is your own responsibility to make sure you check in and show up at the correct time and date. You will not be reminded individually by staff or by a referee. The entire tournament will be finished within an estimated 4-6 hours, so please make sure to clear your schedule in advance.

This event will feature the One Vision Mod, so be sure to read the information explaining how you can install the mod. If you would like to join the tournament, check out the details and sign-up information on the Tournament announcement page.

I hope to see you on the battlefield commanders.

Return To Kane's Wrath Portal

Sign up for the One Vision Tournament


One Vision 0.85 - Release

One Vision 0.85 - Release

News 13 comments

A new version with more content and better balance is about to be finished! Read the news for more details and the upcoming tournament!

One Vision Tournament

One Vision Tournament

News 6 comments

This post contains information related to the upcoming One Vision Tournament being hosted by Gamereplays.org

One Vision 0.8 - Released!

One Vision 0.8 - Released!

News 23 comments

The newest version of One Vision has been released. This version marks another big step forwards and brings new content, bug fixes and gameplay tweaks...

Announcement: One Vision 0.8

Announcement: One Vision 0.8

News 19 comments

This news gives an overview and the date for the next big release of the Kane's Wrath mod "One Vision".

RSS feed Downloads
One Vision 0.86

One Vision 0.86

Patch 2 comments

Version 0.86 is a revision of 0.85 with a range of bug fixes and other small gameplay adjustments. No major changes were made and this release replaces...

OUTDATED: One Vision 0.81

OUTDATED: One Vision 0.81

Full Version 23 comments

Attention: This is a hotfix for version 0.8 and is labeled version 0.81 to avoid confusion. Content is identical to version 0.8 but has a serious bugfix.

OUTDATED: One Vision 0.75

OUTDATED: One Vision 0.75

Full Version 40 comments

This is the fifth release of One Vision. Attached to the content of the mod are various textfiles: installation guide, changelog, faction themes and Credits...

Comments  (0 - 10 of 524)
Guest
Guest

Hey Zocker4Ever,

I am extremely interested in installing this mod, as it adds a good amount of content while keeping a lot of the base game the same. I want to install the mod, but I have the origin ultimate collection edition of the game.

I have 2 questions...
1. Do I need to download a fixed launcher for Kane's Wrath?
2. What are the steps in installing for Origin Ultimate Collection?

I hope you can help me out.

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Guest
Guest

Oops, I found the directions. However, I put it in the right directory and the mod still won't come up. My folder is :

One_Vision_0.86.88 (Folder)
Replays

Was I supposed to take out the stuff from the folder? What could I have done wrong? Also, it states there's an additional step for Ultimate Collection Users, but you seem to have left it out. Help?

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Zocker4ever Creator
Zocker4ever

you need to create a "Mods" directory inside your "Command & Conquer 3 Kanes Rache" folder. So you have a "Mods" directory in the same directory where you have your "Replays" folder.

Inside this mods folder you have another directory called "One Vision". Inside this folder you have the files "One Vision_0.version".

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Guest
Guest

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Guest
Guest

Hi there I just wanted to post a idea I had. The black hand doesn't have a cloak generator like all the other nod factions (I know it's suppose to be like that), it feels like they dont have the same type of support like the other nod teams. I was wondering if you could make the voice of Kane a building without a limit like the cloak generator but obviously reducing the effect. I think this would play well with black hand infantry game play. Thanks

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Zocker4ever Creator
Zocker4ever

I think I will redo the voice of Kane eventually, and I also plan on removing the building limit.

What exactly do you think is Black Hand missing in terms of support?

Reply Good karma+1 vote
GC_dzbanek
GC_dzbanek

BH infantry is no more as reliable choice as it was in vanilla KW. Believe me, in OV they don't rely on their infantry much more than other Nod factions do. This is both due to superheavy nerf of Cabals and Black Disciples and rework of their vehicles.

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monstertaimer
monstertaimer

Would any one like to see a teaser for the latest version? We are currently beta testing some new additions as well as a lot of balance changes. If you guys are lucky I might be able to "sneak" a screenshot or two in for a quick glance at the update ;)

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monstertaimer
monstertaimer

Teaser will be coming up by this Monday lads. I hope you are all ready :P

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GC_dzbanek
GC_dzbanek

Well, I bet no gamebreaking changes were done (except Manhunters maybe :D), so I'd just ask about one thing - if GDI is going to have it's superheavy aircraft, then when will Nod get Salamander? And how exactly are these two meant to work - will they be both similar type of unit, or completely different profile?
I'm curious, because if You are going to make them like they were in TT, it would make no sense - aerial artillery for GDI would be gamebreaking (Plus Scrin already have such unit), while AA ship for nod would be useless :(

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Zocker4ever Creator
Zocker4ever

where is the fun in telling you now already? :P Also, the balance and units are subject to change. Nothing is totally final yet.

Reply Good karma+1 vote
GC_dzbanek
GC_dzbanek

Well if I don't know how are You going to make these units, I can't tell my opinion about it. For example, if You made them in a way I mentioned earlier on, I would criticize this idea. Yet even if You would agree with me, You would be far less likely to rework them, as it would be lots of work wasted, trying to buff/nerf them appropriately instead. Eventually we could end up having two well-balanced yet useless units that would never see any use in battles.

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Zocker4ever Creator
Zocker4ever

don't worry. I think I've handled everything fine so far and plan to do so in the future. However, it is my intention to create a beta release to take care of all remaining balancing aspects.

You are welcome to participate.

Reply Good karma+1 vote
Guest
Guest

That would be great, this mod is seriously cool and set at such a high standard

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C&C3: Kane’s Wrath
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Highest Rated (4 agree) 10/10

KW NEEDS more mods like this.

Sep 28 2013 by SunShining

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