The Vision of this mod is making Kane's Wrath a truely worthy expansion for Tiberium Wars, even more than Zero Hour for Generals.
Taking quality CnC mods as Contra or ShockWave as an exmaply, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

Whereas the original game limited subfactions to a certain gameplay aspect, every side is now given its own gameplay approach and expanded theme.
While factions are still away from being made truely unique, One Vision can already account for a great quantity of changes and additions.
This includes many unique upgrades, new units, various support powers as well as several bugfixes for all sides.

New content is made with a faction's theme in mind and tries to add new interesting possibilities and strategies.
Because true balance can be hard to pull of, I greatly appreciate feedback and constructive critisism, as well as ideas that stick to the theme of a faction.

One Vision is actively been worked on by one person but bear in mind that I am no modeler and cannot contribute new models. To speed up progrgess, collaboration would be appreciated, but is not needed to maintain a steady content flow.

To play One Vision's latest and biggest release, 0.7, you can use Bibber's Wrath Ed Mod Launcher.
Download it here: Bibber.eu (at the bottom of the page)

One Vision, One Purpose
Peace Though Power!
- Kane

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Blog RSS Feed Report abuse Latest News: One Vision 0.75 - It is done!

6 comments by Zocker4ever on Dec 28th, 2014

The release of One Vision 0.75 is another great step forwards and finally brings all factions to an equal level of power and diversity. As announced, the highlight in this version is the Tiberium addicted cult of Reaper-17 and their full-fledged mutation mechanic.

To have a better understand of the new Reaper-17, I'm going to give you a short overview of the most important aspects of the faction.

One Vision 0.75

The key feature of Reaper-17 are mutation of own units. Mutations allow you to change or add certain characteristics of a unit for additional resource cost.
For example, the two mutations of the Corrupter:

  • The Corroder Mutation of Corrupters makes the unit similar to Nod flame tanks (200$).
  • The Splicer Mutation of Corrupters increases the unit's health by 30% and makes healed units deal 25% more damage (300$). This is an advanced mutation

Advanced Mutation: Every unit which can mutate has at least one advanced mutation. These mutations need to be unlocked by purchasing the "Enriched Ichor" upgrade first (Tech Assembler).Also, the Eradicator Hexapod is the only unit which has only one mutation... for now.


Mutation is a process which takes several seconds to finish cannot be initiated everywhere. Mutating units resolves around a new thing introduced in v0.75 called "Corruptions".

Corruptions are casted by key structures of Reaper-17 like Extractors, Droneships or the new Terraforming Plant. Corruptions are harmful to enemy forces and as such provide basic protection against infantry.
In total, Reaper-17 has access to 13 different mutations, increasing the amount of unique units from 18 to 31!


As seen in the picture above, mutations are easily distinguished by their color. The picture shows the already mentioned Corroder mutation and the Carnifex mutation for Reaper-Tripods.
Carnifex-Tripods have increased speed, EMP immunity and receive only minimum damage from gun type damage (400$). This is an advanced mutation.

And similar to mutations, the Reaper-17 have got reworked defensive structures as well.
While they have the worst base defenses in the game, the performance of structures increases greatly when placed inside corruptions, as they give better armor and self-repair.

Most work went into the recreation of Reaper-17, however no faction was left untouched and many units received reworks such as Mechapedes, Slingshots, Cyborgs or Raider Buggies.
Especially the factions ZOCOM, Marked of Kane and Messenger-8 have received a considerable amount of new content and tweaking as well.


Also, much effort went into fixing all known bugs and if you want to know what you can expect precisely, you can have a look at the changelog for the new version: Pastebin.com

This Changelog, as well as the changelogs of previous versions are included in the download package as well.

I am sorry that Santa couldn't make a release on Christmas, he must have had too much fun playing around with Reaper-17 ;)

Downloads RSS Feed Latest Downloads
One Vision 0.75

One Vision 0.75

Dec 28, 2014 Full Version 35 comments

This is the fifth release of One Vision. Attached to the content of the mod are various textfiles: installation guide, changelog, faction themes and Credits...

OUTDATED: One Vision 0.7

OUTDATED: One Vision 0.7

Jun 1, 2014 Full Version 19 comments

This is the fourth and biggest release of One Vision. Attached to the content of the mod are various textfiles: installation guide, changelog, faction...

Post comment Comments  (0 - 10 of 236)
kingdoom2012
kingdoom2012 Mar 1 2015, 3:29am says:

mod is great,looking forward to new release!

+1 vote     reply to comment
SalvationA
SalvationA Feb 26 2015, 2:10am says:

Since each faction have own unique customize unit,how about to modified the epic unit's weapon addon?
For example,MARV get original railgun from zone trooper(RRF),firestorm railgun from firestorm trooper(ST) and sonic railgun from echo trooper(ZOCOM)

+1 vote     reply to comment
Zocker4ever Creator
Zocker4ever Mar 11 2015, 2:00pm replied:

yeah, I think I should really do that... I just hate making so many small little changes ^^

But I think it's about time to actually implement that.

+1 vote   reply to comment
Spetsnaz666
Spetsnaz666 Feb 16 2015, 8:57am says:

I really think that ST should get some sandstorm MLRS and perhaps up the cap on firestorm troopers? They aren't powerful enough imo to justify only 5, perhaps 10.

+1 vote     reply to comment
Zocker4ever Creator
Zocker4ever Feb 23 2015, 7:19am replied:

I'll be redoing Firestorm Trooper eventually but for now I want to focus on different factions which are not so advanced as Steel Talons and rather even out the gaps between factions.

Well, if you'd give me the Sandstorm model I'd be happy to implement in one way or another :P

+2 votes   reply to comment
Spetsnaz666
Spetsnaz666 Feb 16 2015, 6:37am says:

I feel like Steel Talons should get actual light infantry but perhaps with different abilities and along with other inf, a weapon upgrade?

+1 vote     reply to comment
Dedijedi
Dedijedi Feb 11 2015, 5:34pm says:

Hi. First of all, just wanted to say I really enjoy this mod. This one easily stands out as being great. The only question I have about future content is whether or not any of the new units will be incorporated into Global Conquest? I really enjoy that game mode (even with certain balance and gameplay issues), and I'd really like to be able to use the new units in Strike Forces. Thank you

+2 votes     reply to comment
Zocker4ever Creator
Zocker4ever Feb 11 2015, 11:43pm replied:

Not sure.
I tried to implement them into global Conquest once but the modding tools I had access to couldn't affect global Conquest.

However, it might be possible with the recently release version of WrathEd. Can't promise anything.

+1 vote   reply to comment
Dead_NicK
Dead_NicK Jan 18 2015, 8:15am says:

Zocker4ever, I once upon a time engaged in the creation of mods, but that was long ago. Can you suggest replacing BIG files in the most original game can make a difference? If so, can you tell which files to transfer somewhere? I remember the need to use BIG imports and exports.

+1 vote     reply to comment
Zocker4ever Creator
Zocker4ever Jan 18 2015, 5:30pm replied:

Modding Command and Conquer 3 differs from what you know from previous command and conquer games. Important files are no longer allocated in the bigs. For Kane's Wrath and Tiberium Wars you need modding tools.

+1 vote   reply to comment
Dead_NicK
Dead_NicK Jan 18 2015, 5:40pm replied:

I have KW SDK tool
Just wondering what you need to replace the original game

+1 vote     reply to comment
Zocker4ever Creator
Zocker4ever Jan 20 2015, 4:43pm replied:

sorry for taking so long to reply but I have a lot to do atm. Regarding that, I made a small basic guide for WrathEd.

I will send it to you via pm as soon as I can.
Edit: found it, you should get a message any minute.

+1 vote   reply to comment
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Released Sep 1, 2013
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Highest Rated (3 agree) 10/10

KW NEEDS more mods like this.

Sep 28 2013, 8:42pm by SunShining

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