The Vision of this mod is making Kane's Wrath a truely worthy expansion for Tiberium Wars, even more than Zero Hour for Generals.
Taking quality CnC mods as Contra or ShockWave as an exmaply, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

Whereas the original game limited subfactions to a certain gameplay aspect, every side is now given its own gameplay approach and expanded theme.
While factions are still away from being made truely unique, One Vision can already account for a great quantity of changes and additions.
This includes many unique upgrades, new units, various support powers as well as several bugfixes for all sides.

New content is made with a faction's theme in mind and tries to add new interesting possibilities and strategies.
Because true balance can be hard to pull of, I greatly appreciate feedback and constructive critisism, as well as ideas that stick to the theme of a faction.

One Vision is actively been worked on by one person but bear in mind that I am no modeler and cannot contribute new models. To speed up progrgess, collaboration would be appreciated, but is not needed to maintain a steady content flow.

To play One Vision's latest and biggest release, 0.7, you can use Bibber's Wrath Ed Mod Launcher.
Download it here: Bibber.eu (at the bottom of the page)

One Vision, One Purpose
Peace Though Power!
- Kane

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Blog RSS Feed Report abuse Latest News: One Vision 0.7 - Released!

19 comments by Zocker4ever on Jun 1st, 2014

I'm pround to announce that version 0.7 of One Vision is finally finished. As of today, it has been exactly 8 months of waiting since the last release in october.

One Vision 0.7

While I've never been truely idle, but 6 out of the 8 months were caused by my obligatory military service which slowed down the progress of the mod heavily.

As I announced in the previous news, version 0.7 of One Vision awaits with more changes and new content than any version so far. In total, 126 changes have been made with 25 of them being completely new content, distributed between all nine factions.

While there is still much left to achieve true uniqueness for each faction, the multiplayer tests have shown that One Vision has already done a good job at giving all factions a new edge and provides the game with fairer balance.

New Version Released - Reaper-17 Menhunter

The only faction left for a big rework is Reaper-17 which will receive an own update in the coming weeks. I did not want to prospane this release of the mod only because of a single faction.
Reaper-17 is in a very playable state, however it is currently simply less advanced compared to other factions.

Also, all known bugs have been fixed but if you see one, please be sure to contact me on the forums, via pm or on the comment section.
This also applied for possible balancing issues or your ideas and opinions in general :)

New Version Released - Heavy Hammerhead Gunship

If you want to know what you can expect, you can read the Changelog of v0.7 on Pastebin:
Pastebin.com

This Changelog, as well as the changelogs of previous versions are included in the download package as well.
So, why are you still reading? One Vision 0.7 is longing to be finally played ;)

Please not that if you cannot see the download of "One Vision 0.7", don't worry.
It simply means that there is a bit more time needed until Moddb has given their OK for the mod to be released.

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One Vision 0.7

One Vision 0.7

Jun 1, 2014 Full Version 19 comments

This is the fourth and biggest release of One Vision. Attached to the content of the mod are various textfiles: installation guide, changelog, faction...

OUTDATED: One Vision 2013 fixed

OUTDATED: One Vision 2013 fixed

Sep 30, 2013 Demo 8 comments

This is the Third beta release of One Vision but with a few fixed bugs that where mentioned in the forums. Attached to the content of the mod are various...

Post comment Comments  (0 - 10 of 174)
OmeG
OmeG Dec 15 2014, 11:07am says:

Hope there's a new release in time for Xmas!

+1 vote     reply to comment
monstertaimer
monstertaimer Dec 20 2014, 9:04am replied:

You might be lucky ;)

+1 vote     reply to comment
MrDeath666
MrDeath666 Nov 27 2014, 5:50am says:

So, any progress ?

+1 vote     reply to comment
Zocker4ever Creator
Zocker4ever Nov 29 2014, 3:54pm replied:

Most things planned for the next release are implemented, but I'm currently busy with my studies.

Unfortunately, it are the time consuming this which are still left, finding/fixing bugs, polishing and balancing.

+2 votes   reply to comment
Guest
Guest Nov 30 2014, 11:32am replied:

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P∃ɑ¢∈ƘεεքΘɼ
P∃ɑ¢∈ƘεεքΘɼ Nov 13 2014, 4:00pm says:

I'm curious, is there a way to add this mod to the world builder?

I've tried to do it the conventional Tiberium Wars way, but, only errors seem to pop up.

+2 votes     reply to comment
monstertaimer
monstertaimer Nov 14 2014, 7:17am replied:

sadly no there is not, me and Zocker have already tried to get the mod working on worldbuilder but it will not display the units correctly and wont display the new units.

+1 vote     reply to comment
Guest
Guest Oct 19 2014, 9:41am says:

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Dukebooders
Dukebooders Sep 20 2014, 10:16am says:

I had a problem with the mod, It appeared in the Wrathed Launcher but it was not working in the game (french version).

I had to rename the registry key :
HKEY_LOCAL_MACHINE -> SOFTWARE -> Wow6432Node -> Electronic Arts -> Electronic Arts -> Command and Conquer 3 Kanes Wrath -> UserDataLeafName

With the english name, it works correctly. Something to add in the readme maybe ;)

(and sry for my bad English :P)

+1 vote     reply to comment
noodlesocks
noodlesocks Aug 22 2014, 3:25pm says:

Does this mod work with Skirmish or is it MP only?

+1 vote     reply to comment
monstertaimer
monstertaimer Aug 25 2014, 4:15am replied:

you can play it in skirmish, the a.i. does build the new units and upgrades

+1 vote     reply to comment
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Platform
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Developed By
Zocker4ever
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Released Sep 1, 2013
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Highest Rated (3 agree) 10/10

KW NEEDS more mods like this.

Sep 28 2013, 8:42pm by SunShining

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