In the name of Kane! Return to the Tiberium universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. With your help, Commander, the Dark Messiah may rise again!


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Release Announcement: 22nd of June

Header

After several years, One Vision 0.95 is almost upon us. And it is one I am particularly proud to share. V95 marks the end of a massive balancing and content effort. It is meant to make the mod future proof for even more units and upgrades in the future.

One Vision 0.95


Click here to read the full changelog

About Command Post

What is Command Post? It is an extensive KW-management tool. This includes:

  • Switching and installing mods with a few clicks
  • A vast collection of vanilla and 1.02+ maps
  • A replay management system
  • A stat browser for your past games
  • A VPN server to easily connect with friends

Command Post

Development Status

Mod development has mostly shifted to Discord and Command Post. However, I will still upload major releases and new screenshots to moddb. But for those who want to reach out for any reason and want to connect to other fans, Discord is a great platform to join.


That’s it for now folks. More info will be released on wednesday!

One Vision, One Purpose!

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V95 marks the end of a massive balancing and content effort. It is meant to make the mod future proof for even more units and upgrades in the future.

HNShaderTextureUpdate Beta R1
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This is our first official demo for Star Wars Crisis, It features an AT-ST available for GDI in the vehicle factory, However the name and image is under...

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Updated copy, finished. I may touch up more if if bugs or tweaks are needed.

Comments  (0 - 10 of 87)
alirezaxc2
alirezaxc2

what this the game has encountered a serious internal eror and will now quit 11 address wen i lunch mod this eror

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nuruddinshah52
nuruddinshah52

Scrin Rebalances
Hmmm

Disintegrators have had fairly large changes, they have a much larger range, deal more damage... but infantry now have a "damage resistance" to disintegrator lasers and the disintegrators fire slower.

So it can somewhat fight Infantry but this more Anti-Armor in general?

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Burakkuhāto
Burakkuhāto

Wrong place to post, ^^ but yes. Disintegrators can no longer be used to Steamroll everything, as infantry have heavy resistance to the lasers.

However it does make them more effective versus tanks and APC / Anti-infantry type vehicles as they can fire earlier.
Its essentially a tradeoff making them similar to Rocket Soldiers of other factions, but making them very vulnerable to infantry.

Basically it gives Disint Spam a proper counter other than "just kite them".

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The_Nazgul
The_Nazgul

A 9.4 rated mod focussing on balance for my beloved Kane's Wrath??!
WOW how did i missed this all these years:|

Maybe kane needs to feel my power again after all!
Downloading...

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guest257351
guest257351

does this work with version 1.09?

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m3tro
m3tro

guest257351, the latest official KW version is 1.02, not a 1.09, probably U mistaken with TW version.

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Sn4rk
Sn4rk

Hello

I'm new to CNC modding, my aim is to create a mod for Kane's Wrath where the corpses of dead infantry units, vehicle wrecks and bulding wrecks would stay for some time after death, let's say for 5 minutes.

Also, I want to somehow remove team colors (you know the red, blue, etc. colors for players/AI) so all the units would be without colors, or make it possible to use the same colors by more players, for example the whole team could have the same color for their units.

Is this possible? Is anyone willing to help me and explain how to do this?

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SirBisc8
SirBisc8

Hello, I don't know if you have solved your issue; Did you already know how to extract file from Kane's Wrath? If yes this for your first question: In every Unit/Building file there's a behaviour called "SlowDeath" below of SlowDeath there's one line called - DecayBeginTime="0s" - where "0s" is the time to wait before dead unit starts to fade, change the "0s" to "300s" and it must be works, the problem is that you must do it for EVERY single unit since the SlowDeath behaviour is unit-related. For the second question you had to create multiple Multiplayer colors with the same value. Copy one of the MultiplayerColorsSkyBlue.xml, rename it (MultiplayerColorsEmpty1.xml for example), open it and then change its id (id="MultiplayerColorsEmpty1" for example); below you'll find RGBA letters, repeated 4 times. Change the A="180" to A="0" four times and repeat this as much for every additional no housecolor that you need. I hope this can help.

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SirBisc8
SirBisc8

For multiplayer colors I suggest to set the "A" Value to 35 or 50 because i saw that on 0 you cannot see things like Construction Yard base line or Battle Base field of repair drones.

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Sn4rk
Sn4rk

Thanks!
But yeah I already figured it out.
Also, how I changed the team colors is by changing the
OkToChangeModelColor="True"
to OkToChangeModelColor="False" on each unit and building

Because if I change the MultiplayerColors it also changes the colors of teams on the minimap and you can't tell who is who.
By changing the OkToChangeModelColor to false it just disables the colors on units.

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