In the name of Kane! Return to the Tiberium universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. With your help, Commander, the Dark Messiah may rise again!

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One Vision 0.90

Final Header

I proudly announce the release of One Vision 0.9. Since it has taken so long to finish this version, I think it is time for a moment to look into the past. This release does not only mark two years of development, but also celebrates 10 years of Kane's Wrath.

It's a small miracle that there are still so many people who share such passion for this classic game. Kane's Wrath is a unique game and I am very happy that I made a huge step in bringing the best Kane's Wrath experience possible.

More importantly, this game still has an active online community, which is why we announce another One Vision tournament. For more information, checkout Phantom's post on Gamereplays.

One Vision 0.90


One Vision 0.9 Features

Apart from the new upgrades, units and abilities this release also makes the game more approachable for beginners and improves the visual appeal of the game. To make the factions feel more unique, I gave unique reskins to three more factions (ZOCOM, Black Hand, Reaper-17). I consider atmosphere in games crucial for a fun experience.

ZOCOM

ZOCOM Base


Because the changes in version 0.9 are too numerous to count, I want to focus on the highlights. From now on, all Nod and GDI forces have unique T4 units. These units were carefully created to fit into the theme of a faction and be fun to play.

T4 Units


Similar to Planetary Assault Carriers, the new T4 units are very powerful but far from being unbeatable. Use them carefully!
For more information about new content, read the full changelog: Pastebin.com

Balance and Gameplay

First, I want to thank everybody who provided feedback during beta testing. The input from the community was invaluable to balance all the 9 factions and fixing a wide range of bugs.

However, balancing is merely one aspect of a great RTS game. My overall goal is to make One Vision more intuitive and fun to play. As of now, new players might feel overwhelmed with all new units and counters

Flame Tank

Flame Tanks are resistant to rocket damage and are best countered with cannons


To make the game more approachable, all unit descriptions now contain the unit's damage type as well as its weakness in combat. I take gameplay very seriously and want the game to be as easy to play as possible.

Devourer

In One Vision, rockets weapons are a reliable counter to medium battle tanks


At this point, I dare to say that One Vision is far more balanced than vanilla KW. I also consider it a victory that scorpion spam or manspam "tactics" are far less effective. And finally, many more units remain viable in the late game (like Scrin infantry) and base defenses received a much needed rework as well.

The Future of the mod

Version 0.9 excels in making all faction more fleshed out and this version paves the way towards greater inner diversity of all factions. My ultimate goal is a fun game where every faction can be played in multiple ways and players can invent their own playstyles.

Reaper 17

Reaper-17 Outpost


As of now, Steel Talons and Reaper-17 are powerful factions but their strategy mostly resolves around using several strong key units. They lack the finesse and diversity of other factions like Marked of Kane or RRF which have a greater pool of viable units to choose from.

Black Hand
Black Hand Force


For the future, you can expect more interesting faction dynamics as I try to make all the factions more distinct and fun to play. I want to bring the best Kane's Wrath experience. Progress might not be as fast as it used to be, but it's a hobby I've been enjoying for years.

One Vision, One Purpose.
Peace Through Power.

The Condor need your help

The Condor need your help

Kane's Wrath Unofficial Big Bang Patch 1.04 6 comments

So as some of you aware (or at least I hope you do...) the Condor plane was added to the ZOCOM faction as tier 3 supportive plane, And it need your help.

Need your help with Zone Juggy~

Need your help with Zone Juggy~

Kane's Wrath Unofficial Big Bang Patch 1.04 8 comments

So, I encounter some small issue in regard to the Zone Juggernaut, don't get me wrong though, it 98% finished but I have some small esthetics/balance...

Another poll!

Another poll!

Kane's Wrath Unofficial Big Bang Patch 1.04 3 comments

So I have yet another poll for you guys (please also make sure you take a look on the old poll in your free time):

DONE Crash Site

DONE Crash Site

News 4 comments

Crash Site mission finished, moving onto the next map.

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Comments  (0 - 10 of 87)
guest257351
guest257351

does this work with version 1.09?

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Sn4rk
Sn4rk

Hello

I'm new to CNC modding, my aim is to create a mod for Kane's Wrath where the corpses of dead infantry units, vehicle wrecks and bulding wrecks would stay for some time after death, let's say for 5 minutes.

Also, I want to somehow remove team colors (you know the red, blue, etc. colors for players/AI) so all the units would be without colors, or make it possible to use the same colors by more players, for example the whole team could have the same color for their units.

Is this possible? Is anyone willing to help me and explain how to do this?

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SirBisc8
SirBisc8

Hello, I don't know if you have solved your issue; Did you already know how to extract file from Kane's Wrath? If yes this for your first question: In every Unit/Building file there's a behaviour called "SlowDeath" below of SlowDeath there's one line called - DecayBeginTime="0s" - where "0s" is the time to wait before dead unit starts to fade, change the "0s" to "300s" and it must be works, the problem is that you must do it for EVERY single unit since the SlowDeath behaviour is unit-related. For the second question you had to create multiple Multiplayer colors with the same value. Copy one of the MultiplayerColorsSkyBlue.xml, rename it (MultiplayerColorsEmpty1.xml for example), open it and then change its id (id="MultiplayerColorsEmpty1" for example); below you'll find RGBA letters, repeated 4 times. Change the A="180" to A="0" four times and repeat this as much for every additional no housecolor that you need. I hope this can help.

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SirBisc8
SirBisc8

For multiplayer colors I suggest to set the "A" Value to 35 or 50 because i saw that on 0 you cannot see things like Construction Yard base line or Battle Base field of repair drones.

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Sn4rk
Sn4rk

Thanks!
But yeah I already figured it out.
Also, how I changed the team colors is by changing the
OkToChangeModelColor="True"
to OkToChangeModelColor="False" on each unit and building

Because if I change the MultiplayerColors it also changes the colors of teams on the minimap and you can't tell who is who.
By changing the OkToChangeModelColor to false it just disables the colors on units.

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Mjjstral
Mjjstral

New SAGE Engine Modding discord server for C&C and LODR BFME games: Discord.gg

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GEN.ZOOL
GEN.ZOOL

Does anyone have the no-disc patch please, I have worn my disc out completely (playing it lots).

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Guest
Guest

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Vancer2
Vancer2

Is there way to add textures to from the mods from CNC3 to the CNC3KW world builder? Im wanting to use a map from Tiberium Essence but it uses textures that are in the mod. I want to use that map in Kane's Wrath.

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GEN.ZOOL
GEN.ZOOL

I will work on this, give me some time and I will see what I got for you.

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GEN.ZOOL
GEN.ZOOL

I am working on it, not going too well so far, LOL.

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GEN.ZOOL
GEN.ZOOL

I found a work around, it will also work for CnC3TW as well as CnC3KW. It is also going to be able to be outfitted to all MOD's.

NOTE: This is in theory, so I will be testing this as I go.

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C&C3: Kane’s Wrath
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Windows
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Highest Rated (4 agree) 10/10

Great, Great, Great Game. I love fast-paced RTS games, as they embrace their genre to the fullest... you have to use more strategy as simply deciding whether or not you should set up a base at some location requires considerable thought.

Nov 22 2010 by NoblePhoenix8310

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