In the name of Kane! Return to the Tiberium universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. With your help, Commander, the Dark Messiah may rise again!


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Hello everyone.

Today I am publishing my final update on my most popular multiplayer maps altogether in a new handpicked map pack :)

I wanted to share this and tell you all how thankful I am for everyone playing my maps :) It's makes me happy to see that my past map pack is still on the top on the most popular maps here on ModDB ^^

This will be my last and final map pack regarding multiplayer maps. I have also plans on releasing a single player map pack very soon.

I thank you for your time and wish everyone a happy day :)

Download the map pack here: Moddb.com

erlNite's Multiplayer Custom Maps 2020


If you're in need of tutorials and scrips etc for Worldbuilder, feel free to take a look on my YouTube Channel.

Cheers!

v1.26 Cyborg Reaper & Black Hand demonstration

v1.26 Cyborg Reaper & Black Hand demonstration

Tiberium Dusk

Base overview of some stuff that will be coming up in version 1.26, with a video demo of some moderate changes to two factions! Also thoughts for the...

One Vision v0.92 Beta Release!

One Vision v0.92 Beta Release!

One Vision 16 comments

This annonucement coveres the release of an open beta of the upcoming version. I further summarize the journey so far and what you can expect for the...

Scrin upgrades and AI

Scrin upgrades and AI

Tiberium Insanity

An update on scrin upgrades and some AI improvements.

Progression being made

Progression being made

Tiberium Insanity

I have made a few changes to gdi, as well as nod. Here is what i have done so far, i am not done yet though.

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No Superweapons Worldbuilder script (KW)

No Superweapons Worldbuilder script (KW)

Script

Pretty self-explanatory. This is a simple and single SCB WorldBuilder script for Kane's Wrath. For installation instructions and usage, please see the...

Chemical Warfare 2.0 BETA

Chemical Warfare 2.0 BETA

Chemical Warfare Mod Full Version 8 comments

So here we are , The Chemical Warfare 2.0 Beta is here !!

Tiberium Insanity 1.75

Tiberium Insanity 1.75

Tiberium Insanity Patch 14 comments

A balance patch to version 1.7! I hope you all enjoy! I also did some bug fixes and changed some effects. Readme changelog in file as always

Tiberium Insanity 1.7

Tiberium Insanity 1.7

Tiberium Insanity Full Version 7 comments

Version 1.7 out now! i hope you all enjoy. Readme file in download as always. Just extract the folders into C:\Users(name)\Documents\Command & Conquer...

Balance & AI Mod for Kanes Wrath v1.3

Balance & AI Mod for Kanes Wrath v1.3

Balance & AI Mod for Kanes Wrath Full Version

Version 1.3 of BAI for Kanes Wrath

Chemical Warfare Pre Alpha

Chemical Warfare Pre Alpha

Chemical Warfare Mod Patch 6 comments

Chemical Warfare Pre Alpha Test (ver 1.9) 50% Complete

Comments  (0 - 10 of 90)
nuruddinshah52
nuruddinshah52

Scrin Rebalances
Hmmm

Disintegrators have had fairly large changes, they have a much larger range, deal more damage... but infantry now have a "damage resistance" to disintegrator lasers and the disintegrators fire slower.

So it can somewhat fight Infantry but this more Anti-Armor in general?

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Burakkuhāto
Burakkuhāto

Wrong place to post, ^^ but yes. Disintegrators can no longer be used to Steamroll everything, as infantry have heavy resistance to the lasers.

However it does make them more effective versus tanks and APC / Anti-infantry type vehicles as they can fire earlier.
Its essentially a tradeoff making them similar to Rocket Soldiers of other factions, but making them very vulnerable to infantry.

Basically it gives Disint Spam a proper counter other than "just kite them".

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The_Nazgul
The_Nazgul

A 9.4 rated mod focussing on balance for my beloved Kane's Wrath??!
WOW how did i missed this all these years:|

Maybe kane needs to feel my power again after all!
Downloading...

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guest257351
guest257351

does this work with version 1.09?

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Sn4rk
Sn4rk

Hello

I'm new to CNC modding, my aim is to create a mod for Kane's Wrath where the corpses of dead infantry units, vehicle wrecks and bulding wrecks would stay for some time after death, let's say for 5 minutes.

Also, I want to somehow remove team colors (you know the red, blue, etc. colors for players/AI) so all the units would be without colors, or make it possible to use the same colors by more players, for example the whole team could have the same color for their units.

Is this possible? Is anyone willing to help me and explain how to do this?

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SirBisc8
SirBisc8

Hello, I don't know if you have solved your issue; Did you already know how to extract file from Kane's Wrath? If yes this for your first question: In every Unit/Building file there's a behaviour called "SlowDeath" below of SlowDeath there's one line called - DecayBeginTime="0s" - where "0s" is the time to wait before dead unit starts to fade, change the "0s" to "300s" and it must be works, the problem is that you must do it for EVERY single unit since the SlowDeath behaviour is unit-related. For the second question you had to create multiple Multiplayer colors with the same value. Copy one of the MultiplayerColorsSkyBlue.xml, rename it (MultiplayerColorsEmpty1.xml for example), open it and then change its id (id="MultiplayerColorsEmpty1" for example); below you'll find RGBA letters, repeated 4 times. Change the A="180" to A="0" four times and repeat this as much for every additional no housecolor that you need. I hope this can help.

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SirBisc8
SirBisc8

For multiplayer colors I suggest to set the "A" Value to 35 or 50 because i saw that on 0 you cannot see things like Construction Yard base line or Battle Base field of repair drones.

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Sn4rk
Sn4rk

Thanks!
But yeah I already figured it out.
Also, how I changed the team colors is by changing the
OkToChangeModelColor="True"
to OkToChangeModelColor="False" on each unit and building

Because if I change the MultiplayerColors it also changes the colors of teams on the minimap and you can't tell who is who.
By changing the OkToChangeModelColor to false it just disables the colors on units.

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Mjjstral
Mjjstral

New SAGE Engine Modding discord server for C&C and LODR BFME games: Discord.gg

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GEN.ZOOL
GEN.ZOOL

Does anyone have the no-disc patch please, I have worn my disc out completely (playing it lots).

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Guest
Guest

Just search for Gamesworld, they r all in there.

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Command & Conquer 3: Kane's Wrath
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Windows
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Electronic Arts
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Highest Rated (5 agree) 10/10

Great, Great, Great Game. I love fast-paced RTS games, as they embrace their genre to the fullest... you have to use more strategy as simply deciding whether or not you should set up a base at some location requires considerable thought.

Nov 22 2010 by NoblePhoenix8310

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