In the name of Kane! Return to the Tiberium universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. With your help, Commander, the Dark Messiah may rise again!

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Update: One Vision - 0.92

Header


The past months have been quiet, but a new version of One Vision is already on it's way. I am usually very active on my Discord channel, but now the time to give you moddb guys an update as well ;-).

What about the next version?

There is no release-date for the next version, but you can already play the internal betas that is free for everybody to download: Download - (Read changelog)

If you want to get the latest news on the mod, or provide feedback to the beta, you are also invited to join our Discord channel. I won't tolerance spam or bad behaviour, and I'll announce new betas and provide technical help if you have problems with the mod. Join Discord

At the moment, Discord is my preferred channel for communication. I'm not active on moddb anymore, and I'd like to establish the channel as the general means of communication. I will also give technical support if you are having problems running the mod there.

What will the next Version feature?

I'm glad you asked! The next version is all about polishing, improving the balancing and adding "quality of life" features to the game. Overall I want to improve the experience of the game and make the mod feel more responsive and fun.

Support Power Cooldown
Support Powers now state their recharge time


The next version also aims to make the game more transparent and features the recharge time of all support powers. And based on internal playtesting and observations from the OV tournament, I made a massive amount of balance changes and tweaks to the game. The changes are too numerous to mention here, but I can present a few selected ones.

ZOCOM Engineers
Tiberium Field Suit upgrade for ZOCOM Engineers


Overall, the Infantry Forces of ZOCOM where buffed. Engineers benefit from Field Suits, Missile Squads can be upgraded with troopers from the Echo Division and the Red Arrow was buffed. Also, the colour of ZOCOM rockets was changed to fit their unique visual style.

Reaper 17 Amplified Ichor Reserves
Reaper-Tripods with Amplified Ichor Conversion


For Reaper-17, the "Conversion Reserves" became the "Amplified Ichor Conversion" upgrade. Now, the upgrade also increases the damage of Disintegrators, and changes the colour of uncharged lasers to green. Finally, all Shock-Troopers deal more damage to structures, heavy tanks and light vehicles.

Black Hand Infantry
Black Hand Confessors and High Confessor with a Laser Carbine


For the Black Hand, Rocket Indoctrines can be upgraded with Confessor Armor (Nightshard Plating). The High Confessor, also replaces the normal Commando. The High Confessor deals massive damage with his Laser weapon, provides buffs to a great area and can be upgraded with Particle Beams. Redeemers will also garrison Black Templars.

Didn't see your favourite faction?
Read the changelog and see what the next version has in store for you: One Vision 0.92 Changelog

Final Words


This brings us to the end of this little update. One Vision isn't dead, and it will continue being a hobby of mine. I also want to mention that I've written a document for people who have problems with the mod launcher. Download

I plan more troubleshooting documents, but currently my studies don't allow me to put much time into the mod. Until then, I'd prefer everybody contacting me on Discord when having technical problems.

All in all, I am very happy with the progress of One Vision 0.92 and already have some exciting plans for One Vision 0.95 as well. I hope to see you soon on the battlefield, Commander.

One Vision 0.90 - Release and Tournament!

One Vision 0.90 - Release and Tournament!

One Vision 14 comments

One Vision is a gameplay mod for Kane's Wrath which makes all 9 faction more distinct and unique. This brand new version marks the 8th release. Read the...

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So as some of you aware (or at least I hope you do...) the Condor plane was added to the ZOCOM faction as tier 3 supportive plane, And it need your help.

Need your help with Zone Juggy~

Need your help with Zone Juggy~

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Another poll!

Another poll!

Kane's Wrath Unofficial Big Bang Patch 1.04 3 comments

So I have yet another poll for you guys (please also make sure you take a look on the old poll in your free time):

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Comments  (0 - 10 of 88)
The_Nazgul
The_Nazgul

A 9.4 rated mod focussing on balance for my beloved Kane's Wrath??!
WOW how did i missed this all these years:|

Maybe kane needs to feel my power again after all!
Downloading...

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guest257351
guest257351

does this work with version 1.09?

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Sn4rk
Sn4rk

Hello

I'm new to CNC modding, my aim is to create a mod for Kane's Wrath where the corpses of dead infantry units, vehicle wrecks and bulding wrecks would stay for some time after death, let's say for 5 minutes.

Also, I want to somehow remove team colors (you know the red, blue, etc. colors for players/AI) so all the units would be without colors, or make it possible to use the same colors by more players, for example the whole team could have the same color for their units.

Is this possible? Is anyone willing to help me and explain how to do this?

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SirBisc8
SirBisc8

Hello, I don't know if you have solved your issue; Did you already know how to extract file from Kane's Wrath? If yes this for your first question: In every Unit/Building file there's a behaviour called "SlowDeath" below of SlowDeath there's one line called - DecayBeginTime="0s" - where "0s" is the time to wait before dead unit starts to fade, change the "0s" to "300s" and it must be works, the problem is that you must do it for EVERY single unit since the SlowDeath behaviour is unit-related. For the second question you had to create multiple Multiplayer colors with the same value. Copy one of the MultiplayerColorsSkyBlue.xml, rename it (MultiplayerColorsEmpty1.xml for example), open it and then change its id (id="MultiplayerColorsEmpty1" for example); below you'll find RGBA letters, repeated 4 times. Change the A="180" to A="0" four times and repeat this as much for every additional no housecolor that you need. I hope this can help.

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SirBisc8
SirBisc8

For multiplayer colors I suggest to set the "A" Value to 35 or 50 because i saw that on 0 you cannot see things like Construction Yard base line or Battle Base field of repair drones.

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Sn4rk
Sn4rk

Thanks!
But yeah I already figured it out.
Also, how I changed the team colors is by changing the
OkToChangeModelColor="True"
to OkToChangeModelColor="False" on each unit and building

Because if I change the MultiplayerColors it also changes the colors of teams on the minimap and you can't tell who is who.
By changing the OkToChangeModelColor to false it just disables the colors on units.

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Mjjstral
Mjjstral

New SAGE Engine Modding discord server for C&C and LODR BFME games: Discord.gg

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GEN.ZOOL
GEN.ZOOL

Does anyone have the no-disc patch please, I have worn my disc out completely (playing it lots).

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Guest
Guest

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Vancer2
Vancer2

Is there way to add textures to from the mods from CNC3 to the CNC3KW world builder? Im wanting to use a map from Tiberium Essence but it uses textures that are in the mod. I want to use that map in Kane's Wrath.

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GEN.ZOOL
GEN.ZOOL

I will work on this, give me some time and I will see what I got for you.

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GEN.ZOOL
GEN.ZOOL

I am working on it, not going too well so far, LOL.

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GEN.ZOOL
GEN.ZOOL

I found a work around, it will also work for CnC3TW as well as CnC3KW. It is also going to be able to be outfitted to all MOD's.

NOTE: This is in theory, so I will be testing this as I go.

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C&C3: Kane’s Wrath
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Highest Rated (5 agree) 10/10

Great, Great, Great Game. I love fast-paced RTS games, as they embrace their genre to the fullest... you have to use more strategy as simply deciding whether or not you should set up a base at some location requires considerable thought.

Nov 22 2010 by NoblePhoenix8310

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