Beyond The Lines

Beyond the Lines is a game set in the times of the American Civil War.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past Richmond has turned the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed Richmond and stop the threat of the Robots for good!

Good luck soldier!

=============================================

PROGRESS=

MAPS- 

Demo Campaign HUB- 100%
Demo Campaign 1/2- 0%
Demo Campaign 1/3-10%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%

SURVIVAL MAPS

Survival CHURCH- 90%
Survival IGNITION- 50%

WEAPONS- 
(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)

Colt Rifle- 50%
Blunderbuss- 75%
Springfield- 50%
Pepper-box- 50%
Remmington Pistol- 75%
Winchester- 75%
Coach Gun- 0%
Gatling gun- 50%
Clockwork Crossbow- 0%
Gearlock Rifle- 10%
Owens Automatic- 25%

ENEMIES- 
(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)

Robot Slammer -99% (Spawning must be fixed)
Robot Shooter - 50%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
Foreman- 0%

CODE- 
No Estimate

Beyond The Lines team -

  • Scatterbox- -Co-Leader, Programmer, Writer, Back-up Modeler
  • SeniorMeatbox - Co-leader, Mapper, Composer, Writer
  • Raditz - Texture Artist
  • Gresh1234 - Modeler
  • Jason - Animator
  • Jackson- Modeler

Voice Actors -

  • John Scotch-  Garrett Drake
  • Ensuel Jackobs- Tim N.
  • Henry Clayton-  Role Open
  • Jonathan Alloy- Role Open
  • Southern Ally- Senior Meatbox/Scatterbox
  • Northern Ally- Senior Meatbox/Scatterbox 

We are looking for a Modelers, and Coders so if you want to participate in the project, contact us! scatterstudios@gmail.com or via private message,
and stay tuned for the constant bumping! =P

Image RSS Feed Latest Screens
Owens Automatic Textured The Professor CONCEPT ART New Temporary Blunderbuss
Blog RSS Feed Report abuse Latest News: Update # 5

8 comments by SeniorMeatbox on Jan 13th, 2014

Hi guys! Its us, Senior Meatbox and Scatterbox!

Now, believe it or not, A LOT has happened within the past week, and by A LOT, i mean In real life, not the game, so sadly ZERO PROGRESS has been made on Beyond the Lines since the last update.

Now, in case you don't understand, the progression we've made is at the same spot, a standstill.
ABSOLUTELY NOTHING DONE. NO MAPS, NO MODELS, NO CODING, NOTHING!
(Besides a few pieces of music)

Scatter is still grounded, and he's only on every once and a while for a couple minutes while his moms at work.

Gresh is on yet another vacation, but this time its school-related.

Fenrir is dealing with social life, hes going through rough times

ADZIE Is mainly thinking about what he can do next

AceNTempus is mainly trying to figure out the first Beta testing event.

Senior Meatbox Has made a lot of music for the maps and levels, and has been sitting on his buttcheeks thinking of a layout ever since Update #4

We mainly need a break, so we stopped working on this and went to Slender PSP. The only MAJOR thing that has been done so far is the fact that we now have access to the latest version of Dark Quake Plus (Thanks to St1x!) The problem is, we are not very sure if its wise to use it. Although DQ runs the most detailed maps, the most detailed models and the massive amount of entities onscreen, It runs Q1 maps pretty much like llamas! The easy fix to this big problem is simply using HLBSP, which we have access to. Only problem is, we gotta re-size every texture to make the mopping thing compile the maps, and even if we do that HLBSP even recognizes SIMPLE BLOCKS to be illegal brushwork. We do know that if we successfully do this, we will get a smooth running game. The big problem is that Scatter isn't very lucky on getting the engine to finalize, but when we do, we will make the decision on whenever to keep the Quartal engine, or to move onto Dark Quake Plus. 
Its up to us to decide, but we would love to hear your opinion.

 MY GOD, WE NEED ANIMATORS BADLY!!!

Every quake mod on the PSP (besides NZP or L4Q) Needs one thing. COW needs a Modeler, PSPikmin needs a coder, and WE NEED AN ANIMATOR!!!!!!

We cannot move any further without animated models!!!!! Scatter is working hard, I've been shooting out maps like a Gatling gun, Gresh has given birth to Models like children, the game feels so incomplete.

We aren't aiming for one of those $1 Xbox Indie Games that is just a sprite shooting at other sprites while staying still, we are aiming for a decent looking game that you guys will hopefully come to enjoy.

PLEASE, IF YOU CAN ANIMATE, OR MODEL, FOR THE LOVE OF ALL THAT IS GOOD, APPLY!!!

If you already have applied, we probably didn't see it.... we'll check to email soon.

Thanks everyone!!!

-Seizure Salad
-Scatterbox
-Senior Meatbox
-Gresh1234
-ADZIE
-Fenrir
--AceNTempus
 
-CYTOSKULL

 Edit from Scatter - I removed all the unnecessary language and replaced it with random words. ;) and dropped into say that I have been secretly re-working on iPhone version. (only available for jailbroken users) and the engine is close to being ready.

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Post comment Comments  (0 - 10 of 144)
ScatterBox
ScatterBox 13hours 30mins ago says:

OK, I just had an idea.

How would you guys feel about Pre-release Alpha Versions for download every week. If you need an idea of how it would work then think of the Minecraft weekly Pre-releases.

We'd release an initial Alpha version, and then every week release an update listing the changes that we've made. Then we'd release new "Complete" alpha/beta versions until we work our way up to Release.

This way you guys have the game and can see progress every week (except some exceptions of course) and also so if this game dies you have something to work off of :)

Let us know what you think

+2 votes     reply to comment
SeniorMeatbox
SeniorMeatbox 13hours 26mins ago replied:

Thing is- that worked for MC because you had to pay 20 bucks just to get into pre-alpha.

+1 vote     reply to comment
Guest
Guest Oct 8 2014, 10:09pm says:

Dead.

+5 votes     reply to comment
jerrmy12
jerrmy12 Oct 15 2014, 12:46am replied: +1 vote     reply to comment
SeniorMeatbox
SeniorMeatbox Oct 8 2014, 10:12pm replied: 0 votes     reply to comment
Podolski
Podolski Oct 9 2014, 6:53pm replied:

Confirmed.

+1 vote     reply to comment
SeniorMeatbox
SeniorMeatbox Oct 9 2014, 9:31pm replied:

You have been Debunked.
ABANDON RUMOR!!!

-1 votes     reply to comment
Podolski
Podolski Oct 11 2014, 10:01am replied:

So, when you get "debunked": you delete the post.

"Ok, since I'm starting to get uneasy about everything that's been happening I'm going to talk to Meatbox and we're both going to stop deleting comments. BUT if they are un-necessary then they will be deleted.

Sorry for the ignorance." - Scatterbox

+2 votes     reply to comment
SeniorMeatbox
SeniorMeatbox Oct 11 2014, 1:03pm replied:

This whole chain is technically uneeded

+1 vote     reply to comment
Podolski
Podolski Oct 10 2014, 2:26pm replied:

You have "debunked" me how, by posting a picture? Show me some real progress for a few weeks break, then I will be inclined to agree that this game is not dead, or was even alive to begin with.

+2 votes     reply to comment
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Beyond the Lines:RR
Platforms
Windows, PSP
Developer & Publisher
Seizure Salid
Engine
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