Beyond The Lines is a game set in the times of the deep, dark Civil War.
You are Floyd Bagis, a Union soldier in the middle of the American Civil War. The fight for slavery has begun, and it shows little time of stopping. As a union soldier, you will do your best, and give your life to bring the United States of America back into once piece, before the overall struggle of the nation causes it to collapse. You are also sent beyond enemy lines to attempt to assassinate 3 major targets- Robert E. Lee, Fredrick G. Arthur, and Jim B. Crow. Use your tools and fight your way out of Richmond!
So it is your choice,
Will you fight for a nations salvation?
Or, will you be a part of its ultimate demise?
Beyond The Lines team -
We are looking for a Mappers, and Animators so if you want participate in the project, contact us! firstname.lastname@example.org or via private message.
And stay tuned for the constant bumping! =P
Hi guys! Its us, Senior Meatbox and Scatterbox!
Now, believe it or not, A LOT has happened within the past week, and by A LOT, i mean In real life, not the game, so sadly ZERO PROGRESS has been made on Beyond the Lines since the last update.
Now, in case you don't understand, the progression we've made is at the same spot, a standstill.
ABSOLUTELY NOTHING DONE. NO MAPS, NO MODELS, NO CODING, NOTHING!
(Besides a few pieces of music)
Scatter is still grounded, and he's only on every once and a while for a couple minutes while his moms at work.
Gresh is on yet another vacation, but this time its school-related.
Fenrir is dealing with social life, hes going through rough times
ADZIE Is mainly thinking about what he can do next
AceNTempus is mainly trying to figure out the first Beta testing event.
Senior Meatbox Has made a lot of music for the maps and levels, and has been sitting on his buttcheeks thinking of a layout ever since Update #4
We mainly need a break, so we stopped working on this and went to Slender PSP. The only MAJOR thing that has been done so far is the fact that we now have access to the latest version of Dark Quake Plus (Thanks to St1x!) The problem is, we are not very sure if its wise to use it. Although DQ runs the most detailed maps, the most detailed models and the massive amount of entities onscreen, It runs Q1 maps pretty much like llamas! The easy fix to this big problem is simply using HLBSP, which we have access to. Only problem is, we gotta re-size every texture to make the mopping thing compile the maps, and even if we do that HLBSP even recognizes SIMPLE BLOCKS to be illegal brushwork. We do know that if we successfully do this, we will get a smooth running game. The big problem is that Scatter isn't very lucky on getting the engine to finalize, but when we do, we will make the decision on whenever to keep the Quartal engine, or to move onto Dark Quake Plus.
Its up to us to decide, but we would love to hear your opinion.
MY GOD, WE NEED ANIMATORS BADLY!!!
Every quake mod on the PSP (besides NZP or L4Q) Needs one thing. COW needs a Modeler, PSPikmin needs a coder, and WE NEED AN ANIMATOR!!!!!!
We cannot move any further without animated models!!!!! Scatter is working hard, I've been shooting out maps like a Gatling gun, Gresh has given birth to Models like children, the game feels so incomplete.
We aren't aiming for one of those $1 Xbox Indie Games that is just a sprite shooting at other sprites while staying still, we are aiming for a decent looking game that you guys will hopefully come to enjoy.
PLEASE, IF YOU CAN ANIMATE, OR MODEL, FOR THE LOVE OF ALL THAT IS GOOD, APPLY!!!
If you already have applied, we probably didn't see it.... we'll check to email soon.
Edit from Scatter - I removed all the unnecessary language and replaced it with random words. ;) and dropped into say that I have been secretly re-working on iPhone version. (only available for jailbroken users) and the engine is close to being ready.