Beyond The Lines

You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past a Virginia has turned into the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed city and stop the threat of the Robots for good!

Good luck soldier!
MAPS- 28%
Demo Campaign HUB- 100%
Demo Campaign Town Square 1/2- 100%
Demo Campaign 1/3-50%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%

Survival CHURCH- 90%

Survival IGNITION- 0%

WEAPONS- 26%(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)

Colt Rifle- 50%
Blunderbuss- 75%
Springfield- 30%
Pepper-box- 75%
Remmington Pistol- 100%
Henry RIfle- 100%
Shortround- 50%
Gatling gun- 50%
Clockwork Crossbow- 25%
Gearlock Rifle- 50%
Owens Automatic- 75%

ENEMIES- 20%(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)

Robot Slammer - 100% (Spawning must be fixed)Robot Shooter - 100%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
Foreman- 0%
CODE- No Estimate

Beyond The Lines team -
Scatterbox- Co-Leader, Programmer, Writer, Back-up Modeler
SeniorMeatbox - Co-leader, Mapper, Composer, Writer
Raditz - Texture Artist
SketchZap - Art Director
Jason - Animator
Jackson- Modeler
Lucifersam01- Animator

Voice Actors -

John Scotch- Role Open
Ensuel Jackobs- Tim N.
Maxwell Macque- Role Open
Jonathan Alloy- Role Open
Confederate Soldier- Senior Meatbox/Scatterbox
Union Soldier- Senior Meatbox/Scatterbox

We are looking for a Modelers, and texture artists so if you want to participate in the project, contact us! or via private message,and stay tuned for the constant bumping! =P

Image RSS Feed Latest Screens
WIP Gearlock Rifle New textures-Ingame Plaque for Simon
Blog RSS Feed Report abuse Latest News: Change of (Game)Plans

12 comments by SeniorMeatbox on Jan 24th, 2015


Yep, you read right. After the Atmospheric Demo is released, Support for a PSP version of Robotic Rebellion will be dropped.
Now, as much as this makes all of us want to cry into a pillow for 9 and a half months, This is for the greater good.


There are multiple reasons why we are not going to support the PSP version much longer, here are some of those reasons


As we all know, the PSP section of MODDB and INDIEDB is fading very fast, and a complete version of Robotic Rebellion will take quite a bit of time, more than we have left. We are afraid to spend all of this time, effort and money just to see that only a few people will play this.


As many of you know, the best PSP FPS engine available is DarkQuake, which albeit a very good engine, it is still not enough. It does not bring out 100% of what the PSP is capable of, even if the PSP is overclocked to the maximum. Along with the fact that we are using a nearly 20 year old engine, on a 10 year old system that the engine is not designed for. Creating our own engine would take about as much of the time to create the game itself, in which time is the one thing that we do not have.


The PSP release will mainly be a small section of the world of Robotic Rebellion in which the player can traverse what is available, and fight whatever gets into the players way. There will be a few extra maps that will not be directly available throughout the world, but you can still access them via the menu (Keep in mind, some of the maps will crash, and others may or may not be test maps)
Survival Mode will not be present within the PSP version, but very basic parts of it may be included here and there. A few weapons will be available for you to try out within some of the test maps, but other than that, its just a demo.


We plan to continue work as normal, and we are currently experimenting with the Unity and Unreal for the PC version.

We will eventually have this released and extended on PC and hopefully other consoles. Atmosphere is one of our main priorities, so Virtual Reality is something that we are eyeing (Oculus Rift, Possible 3DS)


Even when the PSP version will come and go, We hope that you all will stick around to see how this game progresses. The big reason why we want to finish this game is not money, not fame, but YOU, because the community is what keeps us going. We are always happy to answer questions, and are always open to ideas from you guys.

Good luck to us, and everyone!

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 130)
TimNAudio May 16 2015, 12:22pm says:

Muha! Found the page so now im stalking it! XD

+2 votes     reply to comment
SeniorMeatbox Creator
SeniorMeatbox May 16 2015, 11:15pm replied:


+1 vote   reply to comment
SeniorMeatbox Creator
SeniorMeatbox May 8 2015, 12:12pm says:

Just a heads up- We have finished the first survival map! Before we pop in the entities and such, we are going to fiddle around with what little we have of the PC version.

Don't expect another game play video, Scatter is having family problems. Again.

+1 vote   reply to comment
ScatterBox Creator
ScatterBox Apr 23 2015, 11:51am says:

Ahh, it's good to be back. Many bugs to fix :c many features to add! :D sorry for the long absense of which you all were unaware of (now you know where progress went... whoops)

I find a lot of people that are annoyed by me and Senior's comments on the page and frequent updates.... which is odd considering that you all hate how the NZP team hardly ever updates or responds to comments.. interesting :P

We've had a few different ideas of what we want the PSP version to hold, but I believe what we've picked will be in the best interest of everyone.. an atmospheric demo with maybe a few quests thrown in. We're not quite sure exactly how far we want to go with the PSP version yet. I guess we'll just continue working on it until we get tired of the restraints and then go full fledged on to the superior, PC version.

Thanks for sticking around if anyone did. Honestly it doesn't look like much has changed since I left, but I guess that was to be expected considering our almost non-existent fan base (which doesn't bother me really). I've had a lot of fun working on this project the past year and a half and I'm glad to have learned so much from this project.

Yesterday I recorded some sort of an update video for everyone (which I will have to redo in a few minutes) after Senior edits it and gets everything put together we'll post it and that will all be jolly.

Anyways, peas.

+2 votes   reply to comment
SeniorMeatbox Creator
SeniorMeatbox Apr 23 2015, 11:59am replied:

A heads up-
That video with our Concept Artist is just a small part of the overall update video.

Hope you all enjoy the project so far!

+2 votes   reply to comment
IT_Trinakria Mar 16 2015, 3:18pm says:

It's fantastic! O.O I want to play it!!

+2 votes     reply to comment
SeniorMeatbox Creator
SeniorMeatbox Mar 17 2015, 9:01pm replied:


+1 vote   reply to comment
Psp_Reviews101 Feb 25 2015, 9:49pm says:

Are we ever going to get some more ingame footage?

+1 vote     reply to comment
SeniorMeatbox Creator
SeniorMeatbox Feb 25 2015, 10:00pm replied:

We still have some things to fix up, hold tight.

+1 vote   reply to comment
MFS_Kiryu Feb 16 2015, 1:31am says:

Someone tell me that I did foresee the demise of this dead platform.

+3 votes     reply to comment
SeniorMeatbox Creator
SeniorMeatbox Feb 16 2015, 11:18am replied:


+1 vote   reply to comment
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Beyond the Lines:RR
Windows, PSP
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Seizure Salid
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First Person Shooter
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Beyond the Lines:RR
Beyond the Lines:RR
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1 week ago
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