Beyond The Lines

Beyond the Lines is a game set in the times of the American Civil War.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past Richmond has turned the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed Richmond and stop the threat of the Robots for good!

Good luck soldier!

=============================================

PROGRESS=

MAPS- 

Demo Campaign HUB- 100%
Demo Campaign Town Square 1/2- 90%
Demo Campaign 1/3-10%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%

SURVIVAL MAPS

Survival CHURCH- 90%
Survival IGNITION- 0%

WEAPONS- 
(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)

Colt Rifle- 50%
Blunderbuss- 75%
Springfield- 30%
Pepper-box- 75%
Remmington Pistol- 100%
Winchester- 75%
Coach Gun- 0%
Gatling gun- 50%
Clockwork Crossbow- 0%
Gearlock Rifle- 10%
Owens Automatic- 75%

ENEMIES- 
(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)

Robot Slammer - 100% (Spawning must be fixed)
Robot Shooter - 99%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
Foreman- 0%

CODE- 
No Estimate

Beyond The Lines team -

  • Scatterbox- -Co-Leader, Programmer, Writer, Back-up Modeler
  • SeniorMeatbox - Co-leader, Mapper, Composer, Writer
  • Raditz - Texture Artist
  • SketchZap - Art Director
  • Jason - Animator
  • Jackson- Modeler

Voice Actors -

  • John Scotch-  Trent Martin
  • Ensuel Jackobs- Tim N.
  • Henry Clayton-  Garrett Drake
  • Jonathan Alloy- Role Open
  • Southern Ally- Senior Meatbox/Scatterbox
  • Northern Ally- Senior Meatbox/Scatterbox 

We are looking for a Modelers, and texture artists so if you want to participate in the project, contact us! scatterstudios@gmail.com or via private message,
and stay tuned for the constant bumping! =P

Image RSS Feed Latest Screens
Townsquare - Work in Progress New Menu Owens Automatic - Near Completion
Blog RSS Feed Report abuse Latest News: Pre-Ignition Update

0 comments by ScatterBox on Oct 28th, 2014

This is a short update of what we have, and what is yet to come. There will also be some early game-play footage within this update.

It has been a long year here at the Beyond the Lines page. We have been messy, jumping around here and there. New ideas, new concepts. Restarts after restarts. Members come, members go. But now after many months of planning, sleeping, eating, working, and crying, we have finally found an idea that we wanted to put into action.   

Here is the basic stuff that we have implemented into the game since the last update. Keep in mind, we have restarted the project many times since then. 

========================
Gameplay
========================

Not much of the basic game-play has been changed much since the last update. By basic game-play we're talking about combat mechanics, enemy types, and weapons. But we have added a new game-play mechanic, that being, the game is now semi-open world. This means that the player can now freely backtrack to any maps previously visited. This may sound boring if there weren't new objectives to go to in each map even after it's completed, but we plan to make it so that you need to go back to previous maps and do certain things to unlock special parts of the game, ect. It's just something to give the game more play time overall. And if you get bored, you can always go back to your favorite map and shoot em' up, and maybe even play a new mission. 

Here's a screenshot of the open-world maps layout:

The maps selected (in order from the starting arrow) are, Hub, Town Hall, Town Square, Warehouse 25, Prison, and Cemetery

We have also begun to implement a shop system where you can upgrade and improve your arsenal, as well as purchase new weapons. This is located at the HUB. 

In order to progress through the game you are required to solve puzzles. These puzzles cannot be solved unless a certain objective is achieved in possibly a different area of the map. 

========================
Art Style
========================

 After the first few bits and pieces of concept are done, we have started to realize that you, the community, have wanted a near identical look from the concept art to what is in the game. Because of this we have now hired the artist, SketchZap, to help us with textures, and the overall look and feel of the game. Expect to see more on this in the near future!

========================
Gameplay Video
========================

Remember to turn your sound on as there is commentary on the video!

========================
The End
========================

Well, this marks the end of this pre-mini-update. We hope you enjoyed and be looking forward to the future "Ignition Update"! It will be jam packed with new features and gameplay, and we'll be sure to tease you in the mean time.

-ScatterBox and Meatbox

Media RSS Feed Latest Video
Post comment Comments  (70 - 80 of 131)
Guest
Guest Nov 1 2013, 11:39am says:

Why the hate against this game? i'm looking forward to it dammit!

+5 votes     reply to comment
Gresh1234
Gresh1234 Nov 1 2013, 10:55am says:

But dooooood.... Why am I not in Seizure Salad?

+2 votes     reply to comment
ScatterBox
ScatterBox Nov 1 2013, 12:20pm replied:

I gotcha!

+1 vote     reply to comment
ScatterBox
ScatterBox Oct 28 2013, 8:40pm says:

We now have a proper description! Props to SeniorMeatbox!

+1 vote     reply to comment
WeeGee9000
WeeGee9000 Oct 26 2013, 10:29pm says:

Oh! So you actually waited and developed the game a little bit before putting it into moddb?

That is so rare man!

+5 votes     reply to comment
MoonMoon420
MoonMoon420 Oct 23 2013, 9:33pm says:

This game is being worked on every day, we noticed why the game died, and we are doing all we can to avoid it happening again. I understand that the trolling will continue, but if you have any ideas or constructive criticism, please head over to the forums and bring it up!

+4 votes     reply to comment
Sarge127
Sarge127 Oct 24 2013, 1:09pm replied:

FINE THEN! Lol jk, yeah i guess you guys earn my "track this game" thingy... Looking forward to your guysesssesss updates.

+4 votes     reply to comment
MoonMoon420
MoonMoon420 Oct 23 2013, 5:07pm says:

Were back baby!Yeah!

+3 votes     reply to comment
SeniorMeatbox
SeniorMeatbox Oct 23 2013, 3:57pm says:

We are back!

-1 votes     reply to comment
TheAgarthanReaper
TheAgarthanReaper Jun 29 2013, 12:04am says:

Lol a lot of **** happened in one day, whatever if anyone is looking for mapper for quake based games contact me

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Beyond the Lines:RR
Platforms
Windows, PSP
Developer & Publisher
Seizure Salid
Engine
Custom Built
Contact
Send Message
Official Page
Btlrr.weebly.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
First Person Shooter
Theme
War
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote Beyond the Lines:RR on your homepage or blog by selecting a button and using the HTML code provided (more).

Beyond the Lines:RR
Beyond the Lines:RR
Statistics
Rank
705 of 25,031
Last Update
3 days ago
Watchers
70 members
News
7