Beyond The Lines

You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past a Virginia has turned into the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed city and stop the threat of the Robots for good!

Good luck soldier!
MAPS- 28%
Demo Campaign HUB- 100%
Demo Campaign Town Square 1/2- 100%
Demo Campaign 1/3-50%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%

Survival CHURCH- 90%

Survival IGNITION- 0%

WEAPONS- 26%(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)

Colt Rifle- 50%
Blunderbuss- 75%
Springfield- 30%
Pepper-box- 75%
Remmington Pistol- 100%
Henry RIfle- 100%
Shortround- 50%
Gatling gun- 50%
Clockwork Crossbow- 25%
Gearlock Rifle- 50%
Owens Automatic- 75%

ENEMIES- 20%(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)

Robot Slammer - 100% (Spawning must be fixed)Robot Shooter - 100%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
Foreman- 0%
CODE- No Estimate

Beyond The Lines team -
Scatterbox- Co-Leader, Programmer, Writer, Back-up Modeler
SeniorMeatbox - Co-leader, Mapper, Composer, Writer
Raditz - Texture Artist
SketchZap - Art Director
Jason - Animator
Jackson- Modeler
Lucifersam01- Animator

Voice Actors -

John Scotch- Role Open
Ensuel Jackobs- Tim N.
Maxwell Macque- Role Open
Jonathan Alloy- Role Open
Confederate Soldier- Senior Meatbox/Scatterbox
Union Soldier- Senior Meatbox/Scatterbox

We are looking for a Modelers, and texture artists so if you want to participate in the project, contact us! or via private message,and stay tuned for the constant bumping! =P

Image RSS Feed Latest Screens
WIP Gearlock Rifle New textures-Ingame Plaque for Simon
Blog RSS Feed Report abuse Latest News: Change of (Game)Plans

12 comments by SeniorMeatbox on Jan 24th, 2015


Yep, you read right. After the Atmospheric Demo is released, Support for a PSP version of Robotic Rebellion will be dropped.
Now, as much as this makes all of us want to cry into a pillow for 9 and a half months, This is for the greater good.


There are multiple reasons why we are not going to support the PSP version much longer, here are some of those reasons


As we all know, the PSP section of MODDB and INDIEDB is fading very fast, and a complete version of Robotic Rebellion will take quite a bit of time, more than we have left. We are afraid to spend all of this time, effort and money just to see that only a few people will play this.


As many of you know, the best PSP FPS engine available is DarkQuake, which albeit a very good engine, it is still not enough. It does not bring out 100% of what the PSP is capable of, even if the PSP is overclocked to the maximum. Along with the fact that we are using a nearly 20 year old engine, on a 10 year old system that the engine is not designed for. Creating our own engine would take about as much of the time to create the game itself, in which time is the one thing that we do not have.


The PSP release will mainly be a small section of the world of Robotic Rebellion in which the player can traverse what is available, and fight whatever gets into the players way. There will be a few extra maps that will not be directly available throughout the world, but you can still access them via the menu (Keep in mind, some of the maps will crash, and others may or may not be test maps)
Survival Mode will not be present within the PSP version, but very basic parts of it may be included here and there. A few weapons will be available for you to try out within some of the test maps, but other than that, its just a demo.


We plan to continue work as normal, and we are currently experimenting with the Unity and Unreal for the PC version.

We will eventually have this released and extended on PC and hopefully other consoles. Atmosphere is one of our main priorities, so Virtual Reality is something that we are eyeing (Oculus Rift, Possible 3DS)


Even when the PSP version will come and go, We hope that you all will stick around to see how this game progresses. The big reason why we want to finish this game is not money, not fame, but YOU, because the community is what keeps us going. We are always happy to answer questions, and are always open to ideas from you guys.

Good luck to us, and everyone!

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Post comment Comments  (120 - 130 of 130)
ScatterBox Creator
ScatterBox May 19 2013, 10:44pm says:

This game is now gonna be in the civil was era. No more COD stuff!!

0 votes   reply to comment
dr_mabuse1981 May 20 2013, 12:40am replied:

2 days later:

"This game is now gonna be in space with aliens and nude girls fighting with a strapon *****. No more civil war era!"

+6 votes     reply to comment
ScatterBox Creator
ScatterBox May 20 2013, 10:30am replied:

I just changed it to civil war era because I realized that it was a copy of Call of Quake and a few other moddb's.. Sorry for not realizing earlier.

0 votes   reply to comment
dr_mabuse1981 May 20 2013, 2:47pm replied:

3 days later:

"This game is now gonna be in the Wild West era. No more aliens and nude girls fighting with a strapon *****!"

+2 votes     reply to comment
(|EcLiPsE|) May 20 2013, 3:13pm replied:

afaik, civil war era is in the same period like wild west

+2 votes     reply to comment
WeeGee9000 May 19 2013, 7:58pm says:

Please no. There are enough crappy quake mods already. Plus there is already a "Call of Duty" quake mod being made called "Alpha Team Six", which is the closest "Call of Duty mod on Quake hoo hoo" to a good one.

Go learn some coding for quake, grow up this 7 year old brain and have some creative ideas for modding. Don't go announcing your mod everywhere unless you are SURE that it isn't going to die. Or just work on it without anyone knowing it and when its close to ready, announce. Those are my essential rules to success with modding ;)

+2 votes     reply to comment
EddyThePiggy May 19 2013, 9:05pm replied:

Thanks for the advice I'll post an excerpt of the script I currently am writing

0 votes     reply to comment
dr_mabuse1981 May 19 2013, 6:50pm says:

... and you wonder why the psp quake scene has a bad reputation?

+3 votes     reply to comment
EddyThePiggy May 19 2013, 7:07pm replied:

C'mon Mabuse your game started like this.

-2 votes     reply to comment
dr_mabuse1981 May 20 2013, 12:42am replied:

LOL, absolutly not..

+1 vote     reply to comment
ScatterBox Creator
ScatterBox May 19 2013, 7:08pm replied:

I think he's is right in a way.. I should have waited untill we had more work done to post the moddb page.

+1 vote   reply to comment
ScatterBox Creator
ScatterBox May 19 2013, 6:54pm replied:

I just started work on this a day ago. Chill dude.

-1 votes   reply to comment
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Beyond the Lines:RR
Windows, PSP
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First Person Shooter
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Beyond the Lines:RR
Beyond the Lines:RR
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1 week ago
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