You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past a Virginia has turned into the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed city and stop the threat of the Robots for good!
Good luck soldier!
Demo Campaign HUB- 100%
Demo Campaign Town Square 1/2- 100%
Demo Campaign 1/3-50%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%
SURVIVAL MAPS- 45%
Survival CHURCH- 90%
Survival IGNITION- 0%
WEAPONS- 26%(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)
Colt Rifle- 50%
Remmington Pistol- 100%
Henry RIfle- 100%
Gatling gun- 50%
Clockwork Crossbow- 25%
Gearlock Rifle- 50%
Owens Automatic- 75%
ENEMIES- 20%(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)
Robot Slammer - 100% (Spawning must be fixed)Robot Shooter - 100%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
CODE- No Estimate
Beyond The Lines team -
Scatterbox- Co-Leader, Programmer, Writer, Back-up Modeler
SeniorMeatbox - Co-leader, Mapper, Composer, Writer
Raditz - Texture Artist
SketchZap - Art Director
Jason - Animator
Voice Actors -
John Scotch- Role Open
Ensuel Jackobs- Tim N.
Maxwell Macque- Role Open
Jonathan Alloy- Role Open
Confederate Soldier- Senior Meatbox/Scatterbox
Union Soldier- Senior Meatbox/Scatterbox
We are looking for a Modelers, and texture artists so if you want to participate in the project, contact us! email@example.com or via private message,and stay tuned for the constant bumping! =P
WE ARE LEAVING PSP
Yep, you read right. After the Atmospheric Demo is released, Support for a PSP version of Robotic Rebellion will be dropped.
Now, as much as this makes all of us want to cry into a pillow for 9 and a half months, This is for the greater good.
WHY WE ARE LEAVING
There are multiple reasons why we are not going to support the PSP version much longer, here are some of those reasons
As we all know, the PSP section of MODDB and INDIEDB is fading very fast, and a complete version of Robotic Rebellion will take quite a bit of time, more than we have left. We are afraid to spend all of this time, effort and money just to see that only a few people will play this.
As many of you know, the best PSP FPS engine available is DarkQuake, which albeit a very good engine, it is still not enough. It does not bring out 100% of what the PSP is capable of, even if the PSP is overclocked to the maximum. Along with the fact that we are using a nearly 20 year old engine, on a 10 year old system that the engine is not designed for. Creating our own engine would take about as much of the time to create the game itself, in which time is the one thing that we do not have.
WHAT WILL THE PSP RELEASE HAVE?
The PSP release will mainly be a small section of the world of Robotic Rebellion in which the player can traverse what is available, and fight whatever gets into the players way. There will be a few extra maps that will not be directly available throughout the world, but you can still access them via the menu (Keep in mind, some of the maps will crash, and others may or may not be test maps)
Survival Mode will not be present within the PSP version, but very basic parts of it may be included here and there. A few weapons will be available for you to try out within some of the test maps, but other than that, its just a demo.
WHAT IS THE FUTURE OF ROBOTIC REBELLION?
We plan to continue work as normal, and we are currently experimenting with the Unity and Unreal for the PC version.
We will eventually have this released and extended on PC and hopefully other consoles. Atmosphere is one of our main priorities, so Virtual Reality is something that we are eyeing (Oculus Rift, Possible 3DS)
IT CONTINUES WITH YOU
Even when the PSP version will come and go, We hope that you all will stick around to see how this game progresses. The big reason why we want to finish this game is not money, not fame, but YOU, because the community is what keeps us going. We are always happy to answer questions, and are always open to ideas from you guys.
Good luck to us, and everyone!