Beyond The Lines

Beyond the Lines is a game set in the times of the American Civil War.


You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past Richmond has turned the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed Richmond and stop the threat of the Robots for good!

Good luck soldier!



MAPS- 28%

Demo Campaign HUB- 100%
Demo Campaign Town Square 1/2- 100%
Demo Campaign 1/3-50%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%


Survival CHURCH- 90%
Survival IGNITION- 0%

(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)

Colt Rifle- 50%
Blunderbuss- 75%
Springfield- 30%
Pepper-box- 75%
Remmington Pistol- 100%
Henry RIfle- 100%
Shortround- 50%
Gatling gun- 50%
Clockwork Crossbow- 25%
Gearlock Rifle- 50%
Owens Automatic- 75%

(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)

Robot Slammer - 100% (Spawning must be fixed)
Robot Shooter - 100%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
Foreman- 0%

No Estimate

Beyond The Lines team -

  • Scatterbox- -Co-Leader, Programmer, Writer, Back-up Modeler
  • SeniorMeatbox - Co-leader, Mapper, Composer, Writer
  • Raditz - Texture Artist
  • SketchZap - Art Director
  • Jason - Animator
  • Jackson- Modeler
  • Lucifersam01- Animator

Voice Actors -

  • John Scotch- Trent Martin
  • Ensuel Jackobs- Tim N.
  • Henry Clayton- Garrett Drake
  • Jonathan Alloy- Role Open
  • Southern Ally- Senior Meatbox/Scatterbox
  • Northern Ally- Senior Meatbox/Scatterbox

We are looking for a Modelers, and texture artists so if you want to participate in the project, contact us! or via private message,
and stay tuned for the constant bumping! =P

Image RSS Feed Latest Screens
What we do for this game Custom Textures (preview) Townsquare - Work in Progress
Blog RSS Feed Report abuse Latest News: Pre-Ignition Update

0 comments by ScatterBox on Oct 28th, 2014

This is a short update of what we have, and what is yet to come. There will also be some early game-play footage within this update.

It has been a long year here at the Beyond the Lines page. We have been messy, jumping around here and there. New ideas, new concepts. Restarts after restarts. Members come, members go. But now after many months of planning, sleeping, eating, working, and crying, we have finally found an idea that we wanted to put into action.

Here is the basic stuff that we have implemented into the game since the last update. Keep in mind, we have restarted the project many times since then.


Not much of the basic game-play has been changed much since the last update. By basic game-play we're talking about combat mechanics, enemy types, and weapons. But we have added a new game-play mechanic, that being, the game is now semi-open world. This means that the player can now freely backtrack to any maps previously visited. This may sound boring if there weren't new objectives to go to in each map even after it's completed, but we plan to make it so that you need to go back to previous maps and do certain things to unlock special parts of the game, ect. It's just something to give the game more play time overall. And if you get bored, you can always go back to your favorite map and shoot em' up, and maybe even play a new mission.

Here's a screenshot of the open-world maps layout:

The maps selected (in order from the starting arrow) are, Hub, Town Hall, Town Square, Warehouse 25, Prison, and Cemetery

We have also begun to implement a shop system where you can upgrade and improve your arsenal, as well as purchase new weapons. This is located at the HUB.

In order to progress through the game you are required to solve puzzles. These puzzles cannot be solved unless a certain objective is achieved in possibly a different area of the map.

Art Style

After the first few bits and pieces of concept are done, we have started to realize that you, the community, have wanted a near identical look from the concept art to what is in the game. Because of this we have now hired the artist, SketchZap, to help us with textures, and the overall look and feel of the game. Expect to see more on this in the near future!

Gameplay Video

Remember to turn your sound on as there is commentary on the video!

The End

Well, this marks the end of this pre-mini-update. We hope you enjoyed and be looking forward to the future "Ignition Update"! It will be jam packed with new features and gameplay, and we'll be sure to tease you in the mean time.

-ScatterBox and Meatbox

Media RSS Feed Latest Video
Post comment Comments  (40 - 50 of 135)
SeniorMeatbox Creator
SeniorMeatbox Feb 24 2014, 10:28pm buried:


For ***** sake tyler, i told you it wouldnt work.
the acts over, put back up all those pictures, and add me back.
"kicking" me wont help the game at all

-7 votes   reply to comment
ScatterBox Creator
ScatterBox Feb 24 2014, 10:53pm replied:

There's no "act". You're off the team. Like you said - "Meh, more time to work on AT6"

I did this for the better, and I do believe kicking you from the team will help the game... a heck of a lot in some aspects. I just ask that you please don't flame the page.

+5 votes   reply to comment
Sniperz227 Feb 24 2014, 9:46pm says:

well that escalated quickly....

+4 votes     reply to comment
SeniorMeatbox Creator
SeniorMeatbox Feb 24 2014, 10:08pm buried:


meh, more time to work on AT6

-6 votes   reply to comment
ScatterBox Creator
ScatterBox Feb 24 2014, 9:38pm says:

We are now in desperate need of a mapper. As of now the game has 0 maps. Since meatbox is no longer on the team.

+1 vote   reply to comment
jastolze Feb 24 2014, 4:16pm says:

Look on the bright side: All of this arguing has brought the views to this moddb page to an all time high. xD

+2 votes     reply to comment
gtavcslcs Feb 24 2014, 5:24am says:

People please stop flaming each other. For people who hate this,MAKE YOUR OWN GAME,or else,leave the page. I myself don't know how to make a game,so that's why i don't criticize games,unless if it doesn't been coded at all.

+4 votes     reply to comment
Gresh1234 Creator
Gresh1234 Feb 24 2014, 9:30pm replied:

^ Hero

+1 vote   reply to comment
ladermom Feb 23 2014, 11:10pm says:

Game is awesome i dont want to be in it again but if i can i should do hud but other needs to animate it but IF!

+3 votes     reply to comment
ScatterBox Creator
ScatterBox Feb 23 2014, 8:17pm says:

I thought we were past all of this fighting. Why don't you guys stop uselessly flaming the page, and start actually staying on topic. If you guys want to have your kiddie fights with one another then do it in a PM, not on the page.

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Beyond the Lines:RR
Windows, PSP
Developer & Publisher
Seizure Salid
Custom Built
Send Message
Official Page
Release Date
Game Watch
Track this game
First Person Shooter
Single & Multiplayer
Embed Buttons

Promote Beyond the Lines:RR on your homepage or blog by selecting a button and using the embed code provided (more).

Beyond the Lines:RR
Beyond the Lines:RR
830 of 26,251
Last Update
2 days ago
75 members