Beyond The Lines

Beyond the Lines is a game set in the times of the deep, dark Civil War.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You are Floyd Bagis, a Union soldier in the middle of the American Civil War. The fight for slavery has begun, and it shows little time of stopping. As a union soldier, you will do your best, and give your life to bring the United States of America back into one piece, before the overall struggle of the nation causes it to collapse. You are also sent beyond enemy lines to attempt to assassinate 3 major targets - Robert E. Lee, Fredrick G. Arthur, and Jim B. Crow. Use your tools and fight your way out of Richmond!

So it is your choice,
Will you fight for a nations salvation?
Or, will you be a part of its' ultimate demise?

=============================================

Beyond The Lines team -

  • ScatterBox - Engine Programmer, QuakeC Coder, Weapons animator
  • Gresh1234 - Modeler, Sexy Beast 
  • ADZIE- GFX Artist
    Clint - Texture Artist, backup modeler 
    Jason - Animator 

We are looking for a Mappers, and Animators so if you want to participate in the project, contact us! scatterstudios@gmail.com or via private message,
and stay tuned for the constant bumping! =P

Image RSS Feed Latest Screens
Winchester Re-Texture Retextured Derringer Scythe
Blog RSS Feed Report abuse Latest News: Update # 5

8 comments by SeniorMeatbox on Jan 13th, 2014

Hi guys! Its us, Senior Meatbox and Scatterbox!

Now, believe it or not, A LOT has happened within the past week, and by A LOT, i mean In real life, not the game, so sadly ZERO PROGRESS has been made on Beyond the Lines since the last update.

Now, in case you don't understand, the progression we've made is at the same spot, a standstill.
ABSOLUTELY NOTHING DONE. NO MAPS, NO MODELS, NO CODING, NOTHING!
(Besides a few pieces of music)

Scatter is still grounded, and he's only on every once and a while for a couple minutes while his moms at work.

Gresh is on yet another vacation, but this time its school-related.

Fenrir is dealing with social life, hes going through rough times

ADZIE Is mainly thinking about what he can do next

AceNTempus is mainly trying to figure out the first Beta testing event.

Senior Meatbox Has made a lot of music for the maps and levels, and has been sitting on his buttcheeks thinking of a layout ever since Update #4

We mainly need a break, so we stopped working on this and went to Slender PSP. The only MAJOR thing that has been done so far is the fact that we now have access to the latest version of Dark Quake Plus (Thanks to St1x!) The problem is, we are not very sure if its wise to use it. Although DQ runs the most detailed maps, the most detailed models and the massive amount of entities onscreen, It runs Q1 maps pretty much like llamas! The easy fix to this big problem is simply using HLBSP, which we have access to. Only problem is, we gotta re-size every texture to make the mopping thing compile the maps, and even if we do that HLBSP even recognizes SIMPLE BLOCKS to be illegal brushwork. We do know that if we successfully do this, we will get a smooth running game. The big problem is that Scatter isn't very lucky on getting the engine to finalize, but when we do, we will make the decision on whenever to keep the Quartal engine, or to move onto Dark Quake Plus. 
Its up to us to decide, but we would love to hear your opinion.

 MY GOD, WE NEED ANIMATORS BADLY!!!

Every quake mod on the PSP (besides NZP or L4Q) Needs one thing. COW needs a Modeler, PSPikmin needs a coder, and WE NEED AN ANIMATOR!!!!!!

We cannot move any further without animated models!!!!! Scatter is working hard, I've been shooting out maps like a Gatling gun, Gresh has given birth to Models like children, the game feels so incomplete.

We aren't aiming for one of those $1 Xbox Indie Games that is just a sprite shooting at other sprites while staying still, we are aiming for a decent looking game that you guys will hopefully come to enjoy.

PLEASE, IF YOU CAN ANIMATE, OR MODEL, FOR THE LOVE OF ALL THAT IS GOOD, APPLY!!!

If you already have applied, we probably didn't see it.... we'll check to email soon.

Thanks everyone!!!

-Seizure Salad
-Scatterbox
-Senior Meatbox
-Gresh1234
-ADZIE
-Fenrir
--AceNTempus
 
-CYTOSKULL

 Edit from Scatter - I removed all the unnecessary language and replaced it with random words. ;) and dropped into say that I have been secretly re-working on iPhone version. (only available for jailbroken users) and the engine is close to being ready.

Media RSS Feed Latest Video
Post comment Comments  (60 - 70 of 225)
gtavcslcs
gtavcslcs Dec 21 2013, 10:38pm says:

can you release the demo? i would love to try it.

+2 votes     reply to comment
SeniorMeatbox
SeniorMeatbox Dec 22 2013, 12:29am replied:

Although we have very fast progress, we are nowhere near an appropriate demo.

Please wait.

0 votes     reply to comment
ScatterBox
ScatterBox Dec 22 2013, 9:29am replied:

Although you could sign up to be a beta tester sometime in the near future...

+2 votes     reply to comment
gtavcslcs
gtavcslcs Dec 26 2013, 8:15pm replied:

ok,looking forward to it.

+2 votes     reply to comment
ScatterBox
ScatterBox Dec 14 2013, 12:00am says:

Finished rigging the new hand model for animations.

+1 vote     reply to comment
gtavcslcs
gtavcslcs Dec 15 2013, 1:06am replied:

keep up the good work.

+1 vote     reply to comment
komodojr
komodojr Dec 12 2013, 12:57am says:

Needs a ton of work :(

+2 votes     reply to comment
ScatterBox
ScatterBox Dec 12 2013, 6:33am replied:

That, I do agree with. :) We still have tons of work to do to get it to a playable stage, but we are getting there, slowly but surely..

+1 vote     reply to comment
st1x51
st1x51 Dec 11 2013, 3:28pm replied:

but in PSP version,you must remove it from the engine:)

+2 votes     reply to comment
SeniorMeatbox
SeniorMeatbox Dec 11 2013, 3:58pm replied:

Exactly.

-3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Beyond the Lines
Platforms
Windows, PSP
Developer & Publisher
Seizure Salad
Engine
Custom Built
Contact
Send Message
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
First Person Shooter
Theme
War
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote Beyond the Lines on your homepage or blog by selecting a button and using the HTML code provided (more).

Beyond the Lines
Beyond the Lines
Statistics
Rank
1,156 of 20,476
Last Update
3 days ago
Watchers
56 members
News
7