Beyond The Lines

You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past a Virginia has turned into the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed city and stop the threat of the Robots for good!

Good luck soldier!
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PROGRESS=
MAPS- 28%
Demo Campaign HUB- 100%
Demo Campaign Town Square 1/2- 100%
Demo Campaign 1/3-50%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%
~~~~~~~~~~~~~~~~~~~~
SURVIVAL MAPS- 45%

Survival CHURCH- 90%

Survival IGNITION- 0%
~~~~~~~~~~~~~~~~~~~~~~~~~~

WEAPONS- 26%(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)

Colt Rifle- 50%
Blunderbuss- 75%
Springfield- 30%
Pepper-box- 75%
Remmington Pistol- 100%
Henry RIfle- 100%
Shortround- 50%
Gatling gun- 50%
Clockwork Crossbow- 25%
Gearlock Rifle- 50%
Owens Automatic- 75%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

ENEMIES- 20%(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)

Robot Slammer - 100% (Spawning must be fixed)Robot Shooter - 100%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
Foreman- 0%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CODE- No Estimate
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Beyond The Lines team -
Scatterbox- Co-Leader, Programmer, Writer, Back-up Modeler
SeniorMeatbox - Co-leader, Mapper, Composer, Writer
Raditz - Texture Artist
SketchZap - Art Director
Jason - Animator
Jackson- Modeler
Lucifersam01- Animator
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Voice Actors -

John Scotch- Role Open
Ensuel Jackobs- Tim N.
Maxwell Macque- Role Open
Jonathan Alloy- Role Open
Confederate Soldier- Senior Meatbox/Scatterbox
Union Soldier- Senior Meatbox/Scatterbox
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

We are looking for a Modelers, and texture artists so if you want to participate in the project, contact us! scatterstudios@gmail.com or via private message,and stay tuned for the constant bumping! =P

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Hello. A heads up, there has been quite a bad dispute among the team, and It doesn't look like it will be solved anytime soon.

Which means, as usual, We have no programmer for the game any longer. Since this obviously isn't going to miraculously change, We are going to release what we have, and drop the PSP version. Which means most of what was in the last update won't happen. I apologize for that, but nothing ever goes as planned.

In case someone here sees it and decides to work on it for themselves, We will also release the source code and everything used to work on the game.

Although the PSP version is being dropped, some members (Such as myself, the concept artist, the modeler, the animator, and Tim) Will keep trying to work on the game for a PC release. Keep in mind this will take a lot of time.


PSP RELEASE



The release we have will feature-

A few maps, including test maps, campaign maps, and other bits and pieces

Three working weapons, the Henry Rifle, Pepperbox Pistol, and the Remington Revolver

Two Robots, the Shooter and Slammer. (Keep in mind they are a bit buggy)

Basic Atmosphere of the game

(Keep in mind the game is designed for Quake 1 player sizes and the player is currently Half Life size, so you will be tall)


SOURCE CODE



The source code for the game will include, well, the source code. It will also include the textures that are used, along with the models, concept art, some unused maps, and other tools and objects that we have made so far. Don't be surprised if you find something finished but it's not in the game yet.

This will also include a Mapping Kit. In case you feel like mapping for it.


Screen Shots




Town Hall, with lighting, and the Henry Rifle!



Town Square, with a Slammer.



A weapons shop, in the Willmore District.



The front of the Town Hall, with a Shooter.



The Hub Area. Slightly broken.



Fun Fact, did you know that people were shorter back then? If you were 6 Ft. tall, you would be a giant!



The Start map, what is done anyways, and the Remington Revolver.



Here comes the sun, do do do do.



That is All for now. Enjoy what you have, Apologies for it being unfinished and some things being broken. We have had a lot of fun working on the PSP version of this, and I hope you can enjoy a brief glimpse of where we aim to go.

And once again, another project that Meatbox works on, crumbles to dust.

Change of (Game)Plans

Change of (Game)Plans

News 12 comments

We have a little bit to talk about, here is a short update on what is to come.

Pre-Ignition Update

Pre-Ignition Update

News 0 comments

This is a short update of what we have, and what is yet to come. There will also be some early game-play footage within this update.

Update # 5

Update # 5

News 8 comments

Just a quick update on the progress made on the game. Nothing more, nothing less...

Update number 4!

Update number 4!

News 9 comments

Welcome to update number 4! You might want to have some pretty hefty internet to view this one... we've get some images in store for ya!

Post comment Comments  (60 - 70 of 133)
ScatterBox Creator
ScatterBox

Guys, can we please stop fighting in the game's page?

Reply Good karma+3 votes
Gresh1234
Gresh1234

UFC: ModDB edition :D

Reply Good karma Bad karma+2 votes
SeniorMeatbox Creator
SeniorMeatbox

Union F***s Confederates, genius sequel idea!

Reply Good karma-3 votes
arasadusan
arasadusan

can i signup for the beta tester now?

Reply Good karma Bad karma+5 votes
arasadusan
arasadusan

can you release the demo? i would love to try it.

Reply Good karma Bad karma+2 votes
SeniorMeatbox Creator
SeniorMeatbox

Although we have very fast progress, we are nowhere near an appropriate demo.

Please wait.

Reply Good karma0 votes
ScatterBox Creator
ScatterBox

Although you could sign up to be a beta tester sometime in the near future...

Reply Good karma+2 votes
arasadusan
arasadusan

ok,looking forward to it.

Reply Good karma Bad karma+2 votes
ScatterBox Creator
ScatterBox

Finished rigging the new hand model for animations.

Reply Good karma+1 vote
arasadusan
arasadusan

keep up the good work.

Reply Good karma Bad karma+1 vote
komodojr
komodojr

Needs a ton of work :(

Reply Good karma Bad karma+2 votes
ScatterBox Creator
ScatterBox

That, I do agree with. :) We still have tons of work to do to get it to a playable stage, but we are getting there, slowly but surely..

Reply Good karma+1 vote
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Beyond the Lines:RR
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