Beyond The Lines

Beyond the Lines is a game set in the times of the American Civil War.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past Richmond has turned the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed Richmond and stop the threat of the Robots for good!

Good luck soldier!

=============================================

PROGRESS=

MAPS- 

Demo Campaign HUB- 100%
Demo Campaign Town Square 1/2- 90%
Demo Campaign 1/3-10%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%

SURVIVAL MAPS

Survival CHURCH- 90%
Survival IGNITION- 0%

WEAPONS- 
(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)

Colt Rifle- 50%
Blunderbuss- 75%
Springfield- 30%
Pepper-box- 75%
Remmington Pistol- 100%
Winchester- 75%
Coach Gun- 0%
Gatling gun- 50%
Clockwork Crossbow- 0%
Gearlock Rifle- 10%
Owens Automatic- 75%

ENEMIES- 
(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)

Robot Slammer - 100% (Spawning must be fixed)
Robot Shooter - 99%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
Foreman- 0%

CODE- 
No Estimate

Beyond The Lines team -

  • Scatterbox- -Co-Leader, Programmer, Writer, Back-up Modeler
  • SeniorMeatbox - Co-leader, Mapper, Composer, Writer
  • Raditz - Texture Artist
  • SketchZap - Art Director
  • Jason - Animator
  • Jackson- Modeler

Voice Actors -

  • John Scotch-  Trent Martin
  • Ensuel Jackobs- Tim N.
  • Henry Clayton-  Garrett Drake
  • Jonathan Alloy- Role Open
  • Southern Ally- Senior Meatbox/Scatterbox
  • Northern Ally- Senior Meatbox/Scatterbox 

We are looking for a Modelers, and texture artists so if you want to participate in the project, contact us! scatterstudios@gmail.com or via private message,
and stay tuned for the constant bumping! =P

Image RSS Feed Latest Screens
Townsquare - Work in Progress New Menu Owens Automatic - Near Completion
Blog RSS Feed Report abuse Latest News: Update # 5

8 comments by SeniorMeatbox on Jan 13th, 2014

Hi guys! Its us, Senior Meatbox and Scatterbox!

Now, believe it or not, A LOT has happened within the past week, and by A LOT, i mean In real life, not the game, so sadly ZERO PROGRESS has been made on Beyond the Lines since the last update.

Now, in case you don't understand, the progression we've made is at the same spot, a standstill.
ABSOLUTELY NOTHING DONE. NO MAPS, NO MODELS, NO CODING, NOTHING!
(Besides a few pieces of music)

Scatter is still grounded, and he's only on every once and a while for a couple minutes while his moms at work.

Gresh is on yet another vacation, but this time its school-related.

Fenrir is dealing with social life, hes going through rough times

ADZIE Is mainly thinking about what he can do next

AceNTempus is mainly trying to figure out the first Beta testing event.

Senior Meatbox Has made a lot of music for the maps and levels, and has been sitting on his buttcheeks thinking of a layout ever since Update #4

We mainly need a break, so we stopped working on this and went to Slender PSP. The only MAJOR thing that has been done so far is the fact that we now have access to the latest version of Dark Quake Plus (Thanks to St1x!) The problem is, we are not very sure if its wise to use it. Although DQ runs the most detailed maps, the most detailed models and the massive amount of entities onscreen, It runs Q1 maps pretty much like llamas! The easy fix to this big problem is simply using HLBSP, which we have access to. Only problem is, we gotta re-size every texture to make the mopping thing compile the maps, and even if we do that HLBSP even recognizes SIMPLE BLOCKS to be illegal brushwork. We do know that if we successfully do this, we will get a smooth running game. The big problem is that Scatter isn't very lucky on getting the engine to finalize, but when we do, we will make the decision on whenever to keep the Quartal engine, or to move onto Dark Quake Plus. 
Its up to us to decide, but we would love to hear your opinion.

 MY GOD, WE NEED ANIMATORS BADLY!!!

Every quake mod on the PSP (besides NZP or L4Q) Needs one thing. COW needs a Modeler, PSPikmin needs a coder, and WE NEED AN ANIMATOR!!!!!!

We cannot move any further without animated models!!!!! Scatter is working hard, I've been shooting out maps like a Gatling gun, Gresh has given birth to Models like children, the game feels so incomplete.

We aren't aiming for one of those $1 Xbox Indie Games that is just a sprite shooting at other sprites while staying still, we are aiming for a decent looking game that you guys will hopefully come to enjoy.

PLEASE, IF YOU CAN ANIMATE, OR MODEL, FOR THE LOVE OF ALL THAT IS GOOD, APPLY!!!

If you already have applied, we probably didn't see it.... we'll check to email soon.

Thanks everyone!!!

-Seizure Salad
-Scatterbox
-Senior Meatbox
-Gresh1234
-ADZIE
-Fenrir
--AceNTempus
 
-CYTOSKULL

 Edit from Scatter - I removed all the unnecessary language and replaced it with random words. ;) and dropped into say that I have been secretly re-working on iPhone version. (only available for jailbroken users) and the engine is close to being ready.

Media RSS Feed Latest Video
Post comment Comments  (60 - 70 of 129)
komodojr
komodojr Dec 12 2013, 12:57am says:

Needs a ton of work :(

+2 votes     reply to comment
Sharky.
Sharky. Dec 10 2013, 5:49pm says:

I cant tell if that video is comedy or serious.........

-2 votes     reply to comment
SeniorMeatbox
SeniorMeatbox Dec 10 2013, 6:18pm replied:

It rendered like ****, the water sound was played over and over.

The only comedic part is the HOW DOES THIS GUN EVEN WORK that we put in when they diddnt attack (we are removing that sound right now) and we will remove the OK IM DEAD sound when we get the death animation working.

The audio was mainly some dev comedy.

-2 votes     reply to comment
st1x51
st1x51 Dec 11 2013, 2:36pm replied:

water sound?
maybe sky sound?)
"ambience/wind2.wav"

+2 votes     reply to comment
SeniorMeatbox
SeniorMeatbox Dec 11 2013, 2:44pm replied:

We are removing that right now

-2 votes     reply to comment
st1x51
st1x51 Dec 11 2013, 3:28pm replied:

but in PSP version,you must remove it from the engine:)

+2 votes     reply to comment
SeniorMeatbox
SeniorMeatbox Dec 11 2013, 3:58pm replied:

Exactly.

-3 votes     reply to comment
DogeTek
DogeTek Dec 5 2013, 10:38pm says:

Such Unique
Very Civil War
Much PSP
Wow

+2 votes     reply to comment
Guest
Guest Nov 1 2013, 11:39am says:

Why the hate against this game? i'm looking forward to it dammit!

+5 votes     reply to comment
ScatterBox
ScatterBox Nov 1 2013, 12:20pm replied:

I gotcha!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Beyond the Lines:RR
Platforms
Windows, PSP
Developer & Publisher
Seizure Salid
Engine
Custom Built
Contact
Send Message
Official Page
Btlrr.weebly.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
First Person Shooter
Theme
War
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote Beyond the Lines:RR on your homepage or blog by selecting a button and using the HTML code provided (more).

Beyond the Lines:RR
Beyond the Lines:RR
Statistics
Rank
632 of 25,011
Last Update
2 days ago
Watchers
70 members
News
7