Beyond The Lines

Beyond the Lines is a game set in the times of the American Civil War.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past Richmond has turned the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed Richmond and stop the threat of the Robots for good!

Good luck soldier!

=============================================

PROGRESS=

MAPS- 

Demo Campaign Start- 100%
Demo Campaign 1/2- 0%
Demo Campaign 1/3-10%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%

SURVIVAL MAPS

Survival FORT SUMTER- 90%
Survival IGNITION- 50%

WEAPONS- 
(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)

Derringer- 50%%
Colt Rifle- 50%
Blunderbuss- 75%
Springfield- 50%
Pepper-box- 50%
Colt Pistol- 75%
Winchester- 75%
Coach Gun- 0%
Gatling gun- 50%
Clockwork Crossbow- 0%
Gearlock Rifle- 10%
Slide Shotgun- 0%

ENEMIES- 
(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)

Robot Slammer -99% (Spawning must be fixed)
Robot Shooter - 50%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
Foreman- 0%

CODE- 
Scatter left the code 11% completed, WE NEED A PROGRAMMER!

Beyond The Lines team -

  • Gresh1234 - Modeler
  • SeniorMeatbox - Mapper, Composer
  • Clint - Texture Artist, backup modeler
  • Jason - Animator

We are looking for a Modelers, and Coders so if you want to participate in the project, contact us! scatterstudios@gmail.com or via private message,
and stay tuned for the constant bumping! =P

Image RSS Feed Latest Screens
Clockwork Crossbow CONCEPT ART Forgotten (WIP) Owens Automatic- Smooth or Flat?
Blog RSS Feed Report abuse Latest News: Update # 5

8 comments by SeniorMeatbox on Jan 13th, 2014

Hi guys! Its us, Senior Meatbox and Scatterbox!

Now, believe it or not, A LOT has happened within the past week, and by A LOT, i mean In real life, not the game, so sadly ZERO PROGRESS has been made on Beyond the Lines since the last update.

Now, in case you don't understand, the progression we've made is at the same spot, a standstill.
ABSOLUTELY NOTHING DONE. NO MAPS, NO MODELS, NO CODING, NOTHING!
(Besides a few pieces of music)

Scatter is still grounded, and he's only on every once and a while for a couple minutes while his moms at work.

Gresh is on yet another vacation, but this time its school-related.

Fenrir is dealing with social life, hes going through rough times

ADZIE Is mainly thinking about what he can do next

AceNTempus is mainly trying to figure out the first Beta testing event.

Senior Meatbox Has made a lot of music for the maps and levels, and has been sitting on his buttcheeks thinking of a layout ever since Update #4

We mainly need a break, so we stopped working on this and went to Slender PSP. The only MAJOR thing that has been done so far is the fact that we now have access to the latest version of Dark Quake Plus (Thanks to St1x!) The problem is, we are not very sure if its wise to use it. Although DQ runs the most detailed maps, the most detailed models and the massive amount of entities onscreen, It runs Q1 maps pretty much like llamas! The easy fix to this big problem is simply using HLBSP, which we have access to. Only problem is, we gotta re-size every texture to make the mopping thing compile the maps, and even if we do that HLBSP even recognizes SIMPLE BLOCKS to be illegal brushwork. We do know that if we successfully do this, we will get a smooth running game. The big problem is that Scatter isn't very lucky on getting the engine to finalize, but when we do, we will make the decision on whenever to keep the Quartal engine, or to move onto Dark Quake Plus. 
Its up to us to decide, but we would love to hear your opinion.

 MY GOD, WE NEED ANIMATORS BADLY!!!

Every quake mod on the PSP (besides NZP or L4Q) Needs one thing. COW needs a Modeler, PSPikmin needs a coder, and WE NEED AN ANIMATOR!!!!!!

We cannot move any further without animated models!!!!! Scatter is working hard, I've been shooting out maps like a Gatling gun, Gresh has given birth to Models like children, the game feels so incomplete.

We aren't aiming for one of those $1 Xbox Indie Games that is just a sprite shooting at other sprites while staying still, we are aiming for a decent looking game that you guys will hopefully come to enjoy.

PLEASE, IF YOU CAN ANIMATE, OR MODEL, FOR THE LOVE OF ALL THAT IS GOOD, APPLY!!!

If you already have applied, we probably didn't see it.... we'll check to email soon.

Thanks everyone!!!

-Seizure Salad
-Scatterbox
-Senior Meatbox
-Gresh1234
-ADZIE
-Fenrir
--AceNTempus
 
-CYTOSKULL

 Edit from Scatter - I removed all the unnecessary language and replaced it with random words. ;) and dropped into say that I have been secretly re-working on iPhone version. (only available for jailbroken users) and the engine is close to being ready.

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Post comment Comments  (50 - 60 of 132)
DogeTek
DogeTek Feb 21 2014, 9:29pm says:

Beyond The Lines Hater Logic

Has no progress: Hate on game

Has some actual progress: Hates on game.

Dafuq?

0 votes     reply to comment
SeniorMeatbox
SeniorMeatbox Feb 20 2014, 5:23pm says:

Quick update everyone!
After a few days of nothing, we are back on track!
We have an animator now (not naming him, but he will join MODDB and skype)
We now have fixed DarkQuakePlus (According to Scatter)
The demo we have planned will have 3 battles instead of one ( 5 maps for the first one, 8 for the second and 4 for the third)
Due to popular demand we will add in a skirmish (its been removed from the Quartal engine, but its in DQ!)

Plus a bit of coincidence- Apparently the description peice (Assassination of Robert E Lee and other Confederate members) Actually DID take place as a failed attempt (one spy was captured, the rest of the soldiers ran off)So its still educational

Thats all for now! (No pictures but we will upload gameplay when we code in the animations)

+1 vote     reply to comment
ScatterBox
ScatterBox Feb 2 2014, 11:02pm says:

Guys, can we please stop fighting in the game's page?

+3 votes     reply to comment
Gresh1234
Gresh1234 Feb 5 2014, 8:03pm replied:

UFC: ModDB edition :D

+2 votes     reply to comment
SeniorMeatbox
SeniorMeatbox Feb 7 2014, 8:45pm replied:

Union F***s Confederates, genius sequel idea!

-3 votes     reply to comment
gtavcslcs
gtavcslcs Jan 26 2014, 12:06am says:

can i signup for the beta tester now?

+5 votes     reply to comment
gtavcslcs
gtavcslcs Dec 21 2013, 10:38pm says:

can you release the demo? i would love to try it.

+2 votes     reply to comment
SeniorMeatbox
SeniorMeatbox Dec 22 2013, 12:29am replied:

Although we have very fast progress, we are nowhere near an appropriate demo.

Please wait.

0 votes     reply to comment
ScatterBox
ScatterBox Dec 22 2013, 9:29am replied:

Although you could sign up to be a beta tester sometime in the near future...

+2 votes     reply to comment
gtavcslcs
gtavcslcs Dec 26 2013, 8:15pm replied:

ok,looking forward to it.

+2 votes     reply to comment
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Beyond the Lines:RR
Platforms
Windows, PSP
Developer & Publisher
Seizure Salid
Engine
Custom Built
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Theme
War
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Beyond the Lines:RR
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