Beyond The Lines

Beyond the Lines is a game set in the times of the American Civil War.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past Richmond has turned the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed Richmond and stop the threat of the Robots for good!

Good luck soldier!

=============================================

PROGRESS=

MAPS-

Demo Campaign HUB- 100%
Demo Campaign Town Square 1/2- 90%
Demo Campaign 1/3-10%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%

SURVIVAL MAPS

Survival CHURCH- 90%
Survival IGNITION- 0%

WEAPONS-
(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)

Colt Rifle- 50%
Blunderbuss- 75%
Springfield- 30%
Pepper-box- 75%
Remmington Pistol- 100%
Winchester- 75%
Coach Gun- 0%
Gatling gun- 50%
Clockwork Crossbow- 0%
Gearlock Rifle- 10%
Owens Automatic- 75%

ENEMIES-
(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)

Robot Slammer - 100% (Spawning must be fixed)
Robot Shooter - 99%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
Foreman- 0%

CODE-
No Estimate

Beyond The Lines team -

  • Scatterbox- -Co-Leader, Programmer, Writer, Back-up Modeler
  • SeniorMeatbox - Co-leader, Mapper, Composer, Writer
  • Raditz - Texture Artist
  • SketchZap - Art Director
  • Jason - Animator
  • Jackson- Modeler

Voice Actors -

  • John Scotch- Trent Martin
  • Ensuel Jackobs- Tim N.
  • Henry Clayton- Garrett Drake
  • Jonathan Alloy- Role Open
  • Southern Ally- Senior Meatbox/Scatterbox
  • Northern Ally- Senior Meatbox/Scatterbox

We are looking for a Modelers, and texture artists so if you want to participate in the project, contact us! scatterstudios@gmail.com or via private message,
and stay tuned for the constant bumping! =P

Image RSS Feed Latest Screens
Townsquare - Work in Progress New Menu Owens Automatic - Near Completion
Blog RSS Feed Report abuse Latest News: Pre-Ignition Update

0 comments by ScatterBox on Oct 28th, 2014

This is a short update of what we have, and what is yet to come. There will also be some early game-play footage within this update.

It has been a long year here at the Beyond the Lines page. We have been messy, jumping around here and there. New ideas, new concepts. Restarts after restarts. Members come, members go. But now after many months of planning, sleeping, eating, working, and crying, we have finally found an idea that we wanted to put into action.

Here is the basic stuff that we have implemented into the game since the last update. Keep in mind, we have restarted the project many times since then.

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Gameplay
========================

Not much of the basic game-play has been changed much since the last update. By basic game-play we're talking about combat mechanics, enemy types, and weapons. But we have added a new game-play mechanic, that being, the game is now semi-open world. This means that the player can now freely backtrack to any maps previously visited. This may sound boring if there weren't new objectives to go to in each map even after it's completed, but we plan to make it so that you need to go back to previous maps and do certain things to unlock special parts of the game, ect. It's just something to give the game more play time overall. And if you get bored, you can always go back to your favorite map and shoot em' up, and maybe even play a new mission.

Here's a screenshot of the open-world maps layout:

The maps selected (in order from the starting arrow) are, Hub, Town Hall, Town Square, Warehouse 25, Prison, and Cemetery

We have also begun to implement a shop system where you can upgrade and improve your arsenal, as well as purchase new weapons. This is located at the HUB.

In order to progress through the game you are required to solve puzzles. These puzzles cannot be solved unless a certain objective is achieved in possibly a different area of the map.

========================
Art Style
========================

After the first few bits and pieces of concept are done, we have started to realize that you, the community, have wanted a near identical look from the concept art to what is in the game. Because of this we have now hired the artist, SketchZap, to help us with textures, and the overall look and feel of the game. Expect to see more on this in the near future!

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Gameplay Video
========================

Remember to turn your sound on as there is commentary on the video!

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The End
========================

Well, this marks the end of this pre-mini-update. We hope you enjoyed and be looking forward to the future "Ignition Update"! It will be jam packed with new features and gameplay, and we'll be sure to tease you in the mean time.

-ScatterBox and Meatbox

Media RSS Feed Latest Video
Post comment Comments  (50 - 60 of 137)
ladermom
ladermom Feb 23 2014, 11:10pm says:

Game is awesome i dont want to be in it again but if i can i should do hud but other needs to animate it but IF!

+3 votes     reply to comment
ScatterBox Creator
ScatterBox Feb 23 2014, 8:17pm says:

I thought we were past all of this fighting. Why don't you guys stop uselessly flaming the page, and start actually staying on topic. If you guys want to have your kiddie fights with one another then do it in a PM, not on the page.

+2 votes   reply to comment
jastolze
jastolze Feb 23 2014, 4:34pm says:

I like trains.

+4 votes     reply to comment
dr_mabuse1981
dr_mabuse1981 Feb 23 2014, 4:37pm replied:

I like cars.

+1 vote     reply to comment
SeniorMeatbox Creator
SeniorMeatbox Feb 23 2014, 6:44pm replied:

Cars were around in france the 1860s, and some rich people in the US had an automobile shipped to the US, so we may as well add one

-3 votes   reply to comment
DogeTek
DogeTek Feb 21 2014, 9:29pm says:

Beyond The Lines Hater Logic

Has no progress: Hate on game

Has some actual progress: Hates on game.

Dafuq?

0 votes     reply to comment
SeniorMeatbox Creator
SeniorMeatbox Feb 20 2014, 5:23pm says:

Quick update everyone!
After a few days of nothing, we are back on track!
We have an animator now (not naming him, but he will join MODDB and skype)
We now have fixed DarkQuakePlus (According to Scatter)
The demo we have planned will have 3 battles instead of one ( 5 maps for the first one, 8 for the second and 4 for the third)
Due to popular demand we will add in a skirmish (its been removed from the Quartal engine, but its in DQ!)

Plus a bit of coincidence- Apparently the description peice (Assassination of Robert E Lee and other Confederate members) Actually DID take place as a failed attempt (one spy was captured, the rest of the soldiers ran off)So its still educational

Thats all for now! (No pictures but we will upload gameplay when we code in the animations)

+1 vote   reply to comment
ScatterBox Creator
ScatterBox Feb 2 2014, 11:02pm says:

Guys, can we please stop fighting in the game's page?

+3 votes   reply to comment
Gresh1234 Creator
Gresh1234 Feb 5 2014, 8:03pm replied:

UFC: ModDB edition :D

+2 votes   reply to comment
SeniorMeatbox Creator
SeniorMeatbox Feb 7 2014, 8:45pm replied:

Union F***s Confederates, genius sequel idea!

-3 votes   reply to comment
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Beyond the Lines:RR
Platforms
Windows, PSP
Developer & Publisher
Seizure Salid
Engine
Custom Built
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Beyond the Lines:RR
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