You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past a Virginia has turned into the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed city and stop the threat of the Robots for good!
Good luck soldier!
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PROGRESS=
MAPS- 28%
Demo Campaign HUB- 100%
Demo Campaign Town Square 1/2- 100%
Demo Campaign 1/3-50%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%
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SURVIVAL MAPS- 45%
Survival CHURCH- 90%
Survival IGNITION- 0%
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WEAPONS- 26%(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)
Colt Rifle- 50%
Blunderbuss- 75%
Springfield- 30%
Pepper-box- 75%
Remmington Pistol- 100%
Henry RIfle- 100%
Shortround- 50%
Gatling gun- 50%
Clockwork Crossbow- 25%
Gearlock Rifle- 50%
Owens Automatic- 75%
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ENEMIES- 20%(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)
Robot Slammer - 100% (Spawning must be fixed)Robot Shooter - 100%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
Foreman- 0%
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CODE- No Estimate
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Beyond The Lines team -
Scatterbox- Co-Leader, Programmer, Writer, Back-up Modeler
SeniorMeatbox - Co-leader, Mapper, Composer, Writer
Raditz - Texture Artist
SketchZap - Art Director
Jason - Animator
Jackson- Modeler
Lucifersam01- Animator
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Voice Actors -
John Scotch- Role Open
Ensuel Jackobs- Tim N.
Maxwell Macque- Role Open
Jonathan Alloy- Role Open
Confederate Soldier- Senior Meatbox/Scatterbox
Union Soldier- Senior Meatbox/Scatterbox
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We are looking for a Modelers, and texture artists so if you want to participate in the project, contact us! scatterstudios@gmail.com or via private message,and stay tuned for the constant bumping! =P
Hello. A heads up, there has been quite a bad dispute among the team, and It doesn't look like it will be solved anytime soon.
Which means, as usual, We have no programmer for the game any longer. Since this obviously isn't going to miraculously change, We are going to release what we have, and drop the PSP version. Which means most of what was in the last update won't happen. I apologize for that, but nothing ever goes as planned.
In case someone here sees it and decides to work on it for themselves, We will also release the source code and everything used to work on the game.
Although the PSP version is being dropped, some members (Such as myself, the concept artist, the modeler, the animator, and Tim) Will keep trying to work on the game for a PC release. Keep in mind this will take a lot of time.
PSP RELEASE
The release we have will feature-
A few maps, including test maps, campaign maps, and other bits and pieces
Three working weapons, the Henry Rifle, Pepperbox Pistol, and the Remington Revolver
Two Robots, the Shooter and Slammer. (Keep in mind they are a bit buggy)
Basic Atmosphere of the game
(Keep in mind the game is designed for Quake 1 player sizes and the player is currently Half Life size, so you will be tall)
SOURCE CODE
The source code for the game will include, well, the source code. It will also include the textures that are used, along with the models, concept art, some unused maps, and other tools and objects that we have made so far. Don't be surprised if you find something finished but it's not in the game yet.
This will also include a Mapping Kit. In case you feel like mapping for it.
Screen Shots
Town Hall, with lighting, and the Henry Rifle!
Town Square, with a Slammer.
A weapons shop, in the Willmore District.
The front of the Town Hall, with a Shooter.
The Hub Area. Slightly broken.
Fun Fact, did you know that people were shorter back then? If you were 6 Ft. tall, you would be a giant!
The Start map, what is done anyways, and the Remington Revolver.
Here comes the sun, do do do do.
That is All for now. Enjoy what you have, Apologies for it being unfinished and some things being broken. We have had a lot of fun working on the PSP version of this, and I hope you can enjoy a brief glimpse of where we aim to go.
And once again, another project that Meatbox works on, crumbles to dust.
We have a little bit to talk about, here is a short update on what is to come.
This is a short update of what we have, and what is yet to come. There will also be some early game-play footage within this update.
Just a quick update on the progress made on the game. Nothing more, nothing less...
Welcome to update number 4! You might want to have some pretty hefty internet to view this one... we've get some images in store for ya!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
the game is dead there will be no updates? at least release the code
There is no code. It's gone.
The game is mine forever. Suffer.
I'll redo this at some point
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Dead? Damn shame, really looked forward to it.
awesome game!!!
keep it up guys
Muha! Found the page so now im stalking it! XD
HE HAS FOUND US! ABORT! ABORT!!!!
Just a heads up- We have finished the first survival map! Before we pop in the entities and such, we are going to fiddle around with what little we have of the PC version.
Don't expect another game play video, Scatter is having family problems. Again.
Ahh, it's good to be back. Many bugs to fix :c many features to add! :D sorry for the long absense of which you all were unaware of (now you know where progress went... whoops)
I find a lot of people that are annoyed by me and Senior's comments on the page and frequent updates.... which is odd considering that you all hate how the NZP team hardly ever updates or responds to comments.. interesting :P
We've had a few different ideas of what we want the PSP version to hold, but I believe what we've picked will be in the best interest of everyone.. an atmospheric demo with maybe a few quests thrown in. We're not quite sure exactly how far we want to go with the PSP version yet. I guess we'll just continue working on it until we get tired of the restraints and then go full fledged on to the superior, PC version.
Thanks for sticking around if anyone did. Honestly it doesn't look like much has changed since I left, but I guess that was to be expected considering our almost non-existent fan base (which doesn't bother me really). I've had a lot of fun working on this project the past year and a half and I'm glad to have learned so much from this project.
Yesterday I recorded some sort of an update video for everyone (which I will have to redo in a few minutes) after Senior edits it and gets everything put together we'll post it and that will all be jolly.
Anyways, peas.
A heads up-
That video with our Concept Artist is just a small part of the overall update video.
Hope you all enjoy the project so far!
How this has held up.