Beyond The Lines

Beyond the Lines is a game set in the times of the American Civil War.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past Richmond has turned the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed Richmond and stop the threat of the Robots for good!

Good luck soldier!

=============================================

PROGRESS=

MAPS- 28%

Demo Campaign HUB- 100%
Demo Campaign Town Square 1/2- 100%
Demo Campaign 1/3-50%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%

SURVIVAL MAPS- 45%

Survival CHURCH- 90%
Survival IGNITION- 0%

WEAPONS- 26%
(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)

Colt Rifle- 50%
Blunderbuss- 75%
Springfield- 30%
Pepper-box- 75%
Remmington Pistol- 100%
Henry RIfle- 100%
Shortround- 50%
Gatling gun- 50%
Clockwork Crossbow- 25%
Gearlock Rifle- 50%
Owens Automatic- 75%

ENEMIES- 20%
(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)

Robot Slammer - 100% (Spawning must be fixed)
Robot Shooter - 100%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
Foreman- 0%

CODE-
No Estimate

Beyond The Lines team -

  • Scatterbox- -Co-Leader, Programmer, Writer, Back-up Modeler
  • SeniorMeatbox - Co-leader, Mapper, Composer, Writer
  • Raditz - Texture Artist
  • SketchZap - Art Director
  • Jason - Animator
  • Jackson- Modeler
  • Lucifersam01- Animator

Voice Actors -

  • John Scotch- Trent Martin
  • Ensuel Jackobs- Tim N.
  • Henry Clayton- Garrett Drake
  • Jonathan Alloy- Role Open
  • Southern Ally- Senior Meatbox/Scatterbox
  • Northern Ally- Senior Meatbox/Scatterbox

We are looking for a Modelers, and texture artists so if you want to participate in the project, contact us! scatterstudios@gmail.com or via private message,
and stay tuned for the constant bumping! =P

Image RSS Feed Latest Screens
What we do for this game Custom Textures (preview) Townsquare - Work in Progress
Blog RSS Feed Report abuse Latest News: Pre-Ignition Update

0 comments by ScatterBox on Oct 28th, 2014

This is a short update of what we have, and what is yet to come. There will also be some early game-play footage within this update.

It has been a long year here at the Beyond the Lines page. We have been messy, jumping around here and there. New ideas, new concepts. Restarts after restarts. Members come, members go. But now after many months of planning, sleeping, eating, working, and crying, we have finally found an idea that we wanted to put into action.

Here is the basic stuff that we have implemented into the game since the last update. Keep in mind, we have restarted the project many times since then.

========================
Gameplay
========================

Not much of the basic game-play has been changed much since the last update. By basic game-play we're talking about combat mechanics, enemy types, and weapons. But we have added a new game-play mechanic, that being, the game is now semi-open world. This means that the player can now freely backtrack to any maps previously visited. This may sound boring if there weren't new objectives to go to in each map even after it's completed, but we plan to make it so that you need to go back to previous maps and do certain things to unlock special parts of the game, ect. It's just something to give the game more play time overall. And if you get bored, you can always go back to your favorite map and shoot em' up, and maybe even play a new mission.

Here's a screenshot of the open-world maps layout:

The maps selected (in order from the starting arrow) are, Hub, Town Hall, Town Square, Warehouse 25, Prison, and Cemetery

We have also begun to implement a shop system where you can upgrade and improve your arsenal, as well as purchase new weapons. This is located at the HUB.

In order to progress through the game you are required to solve puzzles. These puzzles cannot be solved unless a certain objective is achieved in possibly a different area of the map.

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Art Style
========================

After the first few bits and pieces of concept are done, we have started to realize that you, the community, have wanted a near identical look from the concept art to what is in the game. Because of this we have now hired the artist, SketchZap, to help us with textures, and the overall look and feel of the game. Expect to see more on this in the near future!

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Gameplay Video
========================

Remember to turn your sound on as there is commentary on the video!

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The End
========================

Well, this marks the end of this pre-mini-update. We hope you enjoyed and be looking forward to the future "Ignition Update"! It will be jam packed with new features and gameplay, and we'll be sure to tease you in the mean time.

-ScatterBox and Meatbox

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Post comment Comments  (20 - 30 of 135)
jastolze
jastolze Mar 7 2014, 8:30am says:

To everyone who complains about a downvote: Grow up. You can't please everyone, and there's always going to be that one troll on moddb that downvotes you, regardless of what you said. You can't do anything about it, so why whine about it?

+6 votes     reply to comment
DogeTek
DogeTek May 15 2014, 12:20am replied:

This is why I'm not on Moddb a lot. Desura has a ton of cool indie games though.

+1 vote     reply to comment
Balfias
Balfias Mar 8 2014, 2:16am replied:

Cant argue to mature point of view:D.

0 votes     reply to comment
ladermom
ladermom Mar 7 2014, 8:33pm replied:

EXTREMELY GOOD POINT (U WON KARMA +1) :)

+1 vote     reply to comment
juicytoot
juicytoot Mar 7 2014, 4:31pm replied:

Because society has instilled upon people that you should never have your feelings hurt. Why else would we even have a runner up trophy? When i was still a kid, if you sucked you got nothing.

+1 vote     reply to comment
gtavcslcs
gtavcslcs Mar 5 2014, 7:38am says:

Can i be the beta tester?

0 votes     reply to comment
ladermom
ladermom Mar 4 2014, 3:18pm says:

Poor innocent people getting downvoted : that suspicious : (-_-)

+6 votes     reply to comment
Balfias
Balfias Mar 5 2014, 9:31am replied:

Thanks, but poor and innocent lol XD.

+1 vote     reply to comment
Balfias
Balfias Mar 2 2014, 4:06am says:

Oh... i was down voted, well i thought you guys moved on already so i was just asking... o well.

+2 votes     reply to comment
ladermom
ladermom Mar 1 2014, 10:13am says:

Hating.....HATING EVERYWHERE ._.

0 votes     reply to comment
ladermom
ladermom Mar 2 2014, 4:59pm replied:

**** off! stop hating plz there's no reason (-_-')

+1 vote     reply to comment
Balfias
Balfias Feb 28 2014, 8:10pm says:

uhm... so any chance of beta or demo release this year?

0 votes     reply to comment
juicytoot
juicytoot Feb 26 2014, 6:38pm says:

Ladies, ladies your all pretty. Calm the **** down over this.

+1 vote     reply to comment
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Beyond the Lines:RR
Platforms
Windows, PSP
Developer & Publisher
Seizure Salid
Engine
Custom Built
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Official Page
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Release Date
TBD
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First Person Shooter
Theme
War
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Beyond the Lines:RR
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