Beyond The Lines

You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past a Virginia has turned into the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed city and stop the threat of the Robots for good!

Good luck soldier!
=============================================
PROGRESS=
MAPS- 28%
Demo Campaign HUB- 100%
Demo Campaign Town Square 1/2- 100%
Demo Campaign 1/3-50%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%
~~~~~~~~~~~~~~~~~~~~
SURVIVAL MAPS- 45%

Survival CHURCH- 90%

Survival IGNITION- 0%
~~~~~~~~~~~~~~~~~~~~~~~~~~

WEAPONS- 26%(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)

Colt Rifle- 50%
Blunderbuss- 75%
Springfield- 30%
Pepper-box- 75%
Remmington Pistol- 100%
Henry RIfle- 100%
Shortround- 50%
Gatling gun- 50%
Clockwork Crossbow- 25%
Gearlock Rifle- 50%
Owens Automatic- 75%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

ENEMIES- 20%(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)

Robot Slammer - 100% (Spawning must be fixed)Robot Shooter - 100%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
Foreman- 0%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CODE- No Estimate
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Beyond The Lines team -
Scatterbox- Co-Leader, Programmer, Writer, Back-up Modeler
SeniorMeatbox - Co-leader, Mapper, Composer, Writer
Raditz - Texture Artist
SketchZap - Art Director
Jason - Animator
Jackson- Modeler
Lucifersam01- Animator
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Voice Actors -

John Scotch- Role Open
Ensuel Jackobs- Tim N.
Maxwell Macque- Role Open
Jonathan Alloy- Role Open
Confederate Soldier- Senior Meatbox/Scatterbox
Union Soldier- Senior Meatbox/Scatterbox
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

We are looking for a Modelers, and texture artists so if you want to participate in the project, contact us! scatterstudios@gmail.com or via private message,and stay tuned for the constant bumping! =P

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Hello. A heads up, there has been quite a bad dispute among the team, and It doesn't look like it will be solved anytime soon.

Which means, as usual, We have no programmer for the game any longer. Since this obviously isn't going to miraculously change, We are going to release what we have, and drop the PSP version. Which means most of what was in the last update won't happen. I apologize for that, but nothing ever goes as planned.

In case someone here sees it and decides to work on it for themselves, We will also release the source code and everything used to work on the game.

Although the PSP version is being dropped, some members (Such as myself, the concept artist, the modeler, the animator, and Tim) Will keep trying to work on the game for a PC release. Keep in mind this will take a lot of time.


PSP RELEASE



The release we have will feature-

A few maps, including test maps, campaign maps, and other bits and pieces

Three working weapons, the Henry Rifle, Pepperbox Pistol, and the Remington Revolver

Two Robots, the Shooter and Slammer. (Keep in mind they are a bit buggy)

Basic Atmosphere of the game

(Keep in mind the game is designed for Quake 1 player sizes and the player is currently Half Life size, so you will be tall)


SOURCE CODE



The source code for the game will include, well, the source code. It will also include the textures that are used, along with the models, concept art, some unused maps, and other tools and objects that we have made so far. Don't be surprised if you find something finished but it's not in the game yet.

This will also include a Mapping Kit. In case you feel like mapping for it.


Screen Shots




Town Hall, with lighting, and the Henry Rifle!



Town Square, with a Slammer.



A weapons shop, in the Willmore District.



The front of the Town Hall, with a Shooter.



The Hub Area. Slightly broken.



Fun Fact, did you know that people were shorter back then? If you were 6 Ft. tall, you would be a giant!



The Start map, what is done anyways, and the Remington Revolver.



Here comes the sun, do do do do.



That is All for now. Enjoy what you have, Apologies for it being unfinished and some things being broken. We have had a lot of fun working on the PSP version of this, and I hope you can enjoy a brief glimpse of where we aim to go.

And once again, another project that Meatbox works on, crumbles to dust.

Change of (Game)Plans

Change of (Game)Plans

News 12 comments

We have a little bit to talk about, here is a short update on what is to come.

Pre-Ignition Update

Pre-Ignition Update

News 0 comments

This is a short update of what we have, and what is yet to come. There will also be some early game-play footage within this update.

Update # 5

Update # 5

News 8 comments

Just a quick update on the progress made on the game. Nothing more, nothing less...

Update number 4!

Update number 4!

News 9 comments

Welcome to update number 4! You might want to have some pretty hefty internet to view this one... we've get some images in store for ya!

Post comment Comments  (20 - 30 of 133)
Podolski
Podolski

Where dat gameplay, yo.

Reply Good karma Bad karma+1 vote
Tha_14
Tha_14

This is still going, awesome!

Reply Good karma Bad karma+1 vote
ScatterBox Creator
ScatterBox

Percentages in the description need a drastic update. I'll get around to it sometime.

Reply Good karma+1 vote
SeniorMeatbox Creator
SeniorMeatbox

To answer your questions

The robots come from Factories that are set to work continuously without any employees
They are coal/steam powered, and unmanned trains go in and out daily to refill the coal supply, metal supply, and to deliver the robots around the country.
Nobody has gotten in or out except for the people to who built them.

If you want the full lore, it will be up soon.

Reply Good karma+1 vote
jastolze
jastolze

Rank: 245 of 22166. How is this possible? Especially when COW is only ~700? Not trying to start anything, but that's clearly messed up. Maybe rank = amount of views?

Reply Good karma Bad karma+4 votes
ScatterBox Creator
ScatterBox

It goes off of the amount of views.

Reply Good karma+2 votes
DogeTek
DogeTek

You're like 14ish eh 15ish? You look older than your age.

Reply Good karma Bad karma+2 votes
SeniorMeatbox Creator
SeniorMeatbox

(buried)

Many people look older than there age.

Reply Good karma-6 votes
ladermom
ladermom

They should post anything,model,gameplay,video or an animation to see ur team is alive,i think.... when SeniorMeatbox get off the team.They dont know nothing to do.Or i am wrong?Just show you are alive.

Just like NZP.

Reply Good karma Bad karma+3 votes
jastolze
jastolze

To everyone who complains about a downvote: Grow up. You can't please everyone, and there's always going to be that one troll on moddb that downvotes you, regardless of what you said. You can't do anything about it, so why whine about it?

Reply Good karma Bad karma+6 votes
DogeTek
DogeTek

This is why I'm not on Moddb a lot. Desura has a ton of cool indie games though.

Reply Good karma Bad karma+1 vote
Balfias
Balfias

Cant argue to mature point of view:D.

Reply Good karma Bad karma0 votes
ladermom
ladermom

EXTREMELY GOOD POINT (U WON KARMA +1) :)

Reply Good karma Bad karma+1 vote
juicytoot
juicytoot

Because society has instilled upon people that you should never have your feelings hurt. Why else would we even have a runner up trophy? When i was still a kid, if you sucked you got nothing.

Reply Good karma Bad karma+1 vote
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Beyond the Lines:RR
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