Beyond The Lines

You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past a Virginia has turned into the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed city and stop the threat of the Robots for good!

Good luck soldier!
MAPS- 28%
Demo Campaign HUB- 100%
Demo Campaign Town Square 1/2- 100%
Demo Campaign 1/3-50%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%

Survival CHURCH- 90%

Survival IGNITION- 0%

WEAPONS- 26%(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)

Colt Rifle- 50%
Blunderbuss- 75%
Springfield- 30%
Pepper-box- 75%
Remmington Pistol- 100%
Henry RIfle- 100%
Shortround- 50%
Gatling gun- 50%
Clockwork Crossbow- 25%
Gearlock Rifle- 50%
Owens Automatic- 75%

ENEMIES- 20%(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)

Robot Slammer - 100% (Spawning must be fixed)Robot Shooter - 100%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
Foreman- 0%
CODE- No Estimate

Beyond The Lines team -
Scatterbox- Co-Leader, Programmer, Writer, Back-up Modeler
SeniorMeatbox - Co-leader, Mapper, Composer, Writer
Raditz - Texture Artist
SketchZap - Art Director
Jason - Animator
Jackson- Modeler
Lucifersam01- Animator

Voice Actors -

John Scotch- Role Open
Ensuel Jackobs- Tim N.
Maxwell Macque- Role Open
Jonathan Alloy- Role Open
Confederate Soldier- Senior Meatbox/Scatterbox
Union Soldier- Senior Meatbox/Scatterbox

We are looking for a Modelers, and texture artists so if you want to participate in the project, contact us! or via private message,and stay tuned for the constant bumping! =P

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

PSP Update + Release

5 months ago News 4 comments

Hello. A heads up, there has been quite a bad dispute among the team, and It doesn't look like it will be solved anytime soon.

Which means, as usual, We have no programmer for the game any longer. Since this obviously isn't going to miraculously change, We are going to release what we have, and drop the PSP version. Which means most of what was in the last update won't happen. I apologize for that, but nothing ever goes as planned.

In case someone here sees it and decides to work on it for themselves, We will also release the source code and everything used to work on the game.

Although the PSP version is being dropped, some members (Such as myself, the concept artist, the modeler, the animator, and Tim) Will keep trying to work on the game for a PC release. Keep in mind this will take a lot of time.


The release we have will feature-

A few maps, including test maps, campaign maps, and other bits and pieces

Three working weapons, the Henry Rifle, Pepperbox Pistol, and the Remington Revolver

Two Robots, the Shooter and Slammer. (Keep in mind they are a bit buggy)

Basic Atmosphere of the game

(Keep in mind the game is designed for Quake 1 player sizes and the player is currently Half Life size, so you will be tall)


The source code for the game will include, well, the source code. It will also include the textures that are used, along with the models, concept art, some unused maps, and other tools and objects that we have made so far. Don't be surprised if you find something finished but it's not in the game yet.

This will also include a Mapping Kit. In case you feel like mapping for it.

Screen Shots

Town Hall, with lighting, and the Henry Rifle!

Town Square, with a Slammer.

A weapons shop, in the Willmore District.

The front of the Town Hall, with a Shooter.

The Hub Area. Slightly broken.

Fun Fact, did you know that people were shorter back then? If you were 6 Ft. tall, you would be a giant!

The Start map, what is done anyways, and the Remington Revolver.

Here comes the sun, do do do do.

That is All for now. Enjoy what you have, Apologies for it being unfinished and some things being broken. We have had a lot of fun working on the PSP version of this, and I hope you can enjoy a brief glimpse of where we aim to go.

And once again, another project that Meatbox works on, crumbles to dust.

Change of (Game)Plans

Change of (Game)Plans

10 months ago News 12 comments

We have a little bit to talk about, here is a short update on what is to come.

Pre-Ignition Update

Pre-Ignition Update

1 year ago News 0 comments

This is a short update of what we have, and what is yet to come. There will also be some early game-play footage within this update.

Update # 5

Update # 5

1 year ago News 8 comments

Just a quick update on the progress made on the game. Nothing more, nothing less...

Update number 4!

Update number 4!

1 year ago News 9 comments

Welcome to update number 4! You might want to have some pretty hefty internet to view this one... we've get some images in store for ya!

Post comment Comments  (20 - 30 of 133)
Podolski Sep 12 2014 says:

Where dat gameplay, yo.

+1 vote     reply to comment
Tha_14 Sep 8 2014 says:

This is still going, awesome!

+1 vote     reply to comment
ScatterBox Creator
ScatterBox Sep 7 2014 says:

Percentages in the description need a drastic update. I'll get around to it sometime.

+1 vote   reply to comment
SeniorMeatbox Creator
SeniorMeatbox Aug 24 2014 says:

To answer your questions

The robots come from Factories that are set to work continuously without any employees
They are coal/steam powered, and unmanned trains go in and out daily to refill the coal supply, metal supply, and to deliver the robots around the country.
Nobody has gotten in or out except for the people to who built them.

If you want the full lore, it will be up soon.

+1 vote   reply to comment
jastolze Jun 30 2014 says:

Rank: 245 of 22166. How is this possible? Especially when COW is only ~700? Not trying to start anything, but that's clearly messed up. Maybe rank = amount of views?

+4 votes     reply to comment
ScatterBox Creator
ScatterBox Jun 30 2014 replied:

It goes off of the amount of views.

+2 votes   reply to comment
DogeTek Jun 8 2014 says:

You're like 14ish eh 15ish? You look older than your age.

+2 votes     reply to comment
SeniorMeatbox Creator
SeniorMeatbox Jun 8 2014 buried:


Many people look older than there age.

-6 votes   reply to comment
ladermom Mar 17 2014 says:

They should post anything,model,gameplay,video or an animation to see ur team is alive,i think.... when SeniorMeatbox get off the team.They dont know nothing to do.Or i am wrong?Just show you are alive.

Just like NZP.

+3 votes     reply to comment
jastolze Mar 7 2014 says:

To everyone who complains about a downvote: Grow up. You can't please everyone, and there's always going to be that one troll on moddb that downvotes you, regardless of what you said. You can't do anything about it, so why whine about it?

+6 votes     reply to comment
DogeTek May 15 2014 replied:

This is why I'm not on Moddb a lot. Desura has a ton of cool indie games though.

+1 vote     reply to comment
Balfias Mar 8 2014 replied:

Cant argue to mature point of view:D.

0 votes     reply to comment
ladermom Mar 7 2014 replied:


+1 vote     reply to comment
juicytoot Mar 7 2014 replied:

Because society has instilled upon people that you should never have your feelings hurt. Why else would we even have a runner up trophy? When i was still a kid, if you sucked you got nothing.

+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Beyond the Lines:RR
Windows, PSP
Developer & Publisher
Seizure Salid
Custom Built
Send Message
Release date
Game watch
Start tracking
Embed Buttons
Link to Beyond the Lines:RR by selecting a button and using the embed code provided more...
Beyond the Lines:RR
Last Update
1 month ago
80 members