Beyond The Lines

Beyond the Lines is a game set in the times of the American Civil War.


You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past Richmond has turned the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed Richmond and stop the threat of the Robots for good!

Good luck soldier!




Demo Campaign HUB- 100%
Demo Campaign 1/2- 0%
Demo Campaign 1/3-10%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%


Survival CHURCH- 90%
Survival IGNITION- 50%

(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)

Colt Rifle- 50%
Blunderbuss- 75%
Springfield- 50%
Pepper-box- 50%
Remmington Pistol- 75%
Winchester- 75%
Coach Gun- 0%
Gatling gun- 50%
Clockwork Crossbow- 0%
Gearlock Rifle- 10%
Owens Automatic- 25%

(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)

Robot Slammer -99% (Spawning must be fixed)
Robot Shooter - 50%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
Foreman- 0%

No Estimate

Beyond The Lines team -

  • Scatterbox- -Co-Leader, Programmer, Writer, Back-up Modeler
  • SeniorMeatbox - Co-leader, Mapper, Composer, Writer
  • Raditz - Texture Artist
  • Gresh1234 - Modeler
  • Jason - Animator
  • Jackson- Modeler

Voice Actors -

  • John Scotch-  Trent Martin
  • Ensuel Jackobs- Tim N.
  • Henry Clayton-  Garrett Drake
  • Jonathan Alloy- Role Open
  • Southern Ally- Senior Meatbox/Scatterbox
  • Northern Ally- Senior Meatbox/Scatterbox 

We are looking for a Modelers, and Coders so if you want to participate in the project, contact us! or via private message,
and stay tuned for the constant bumping! =P

Image RSS Feed Latest Screens
Owens Automatic Textured The Professor CONCEPT ART New Temporary Blunderbuss
Blog RSS Feed Report abuse Latest News: Update # 5

8 comments by SeniorMeatbox on Jan 13th, 2014

Hi guys! Its us, Senior Meatbox and Scatterbox!

Now, believe it or not, A LOT has happened within the past week, and by A LOT, i mean In real life, not the game, so sadly ZERO PROGRESS has been made on Beyond the Lines since the last update.

Now, in case you don't understand, the progression we've made is at the same spot, a standstill.
(Besides a few pieces of music)

Scatter is still grounded, and he's only on every once and a while for a couple minutes while his moms at work.

Gresh is on yet another vacation, but this time its school-related.

Fenrir is dealing with social life, hes going through rough times

ADZIE Is mainly thinking about what he can do next

AceNTempus is mainly trying to figure out the first Beta testing event.

Senior Meatbox Has made a lot of music for the maps and levels, and has been sitting on his buttcheeks thinking of a layout ever since Update #4

We mainly need a break, so we stopped working on this and went to Slender PSP. The only MAJOR thing that has been done so far is the fact that we now have access to the latest version of Dark Quake Plus (Thanks to St1x!) The problem is, we are not very sure if its wise to use it. Although DQ runs the most detailed maps, the most detailed models and the massive amount of entities onscreen, It runs Q1 maps pretty much like llamas! The easy fix to this big problem is simply using HLBSP, which we have access to. Only problem is, we gotta re-size every texture to make the mopping thing compile the maps, and even if we do that HLBSP even recognizes SIMPLE BLOCKS to be illegal brushwork. We do know that if we successfully do this, we will get a smooth running game. The big problem is that Scatter isn't very lucky on getting the engine to finalize, but when we do, we will make the decision on whenever to keep the Quartal engine, or to move onto Dark Quake Plus. 
Its up to us to decide, but we would love to hear your opinion.


Every quake mod on the PSP (besides NZP or L4Q) Needs one thing. COW needs a Modeler, PSPikmin needs a coder, and WE NEED AN ANIMATOR!!!!!!

We cannot move any further without animated models!!!!! Scatter is working hard, I've been shooting out maps like a Gatling gun, Gresh has given birth to Models like children, the game feels so incomplete.

We aren't aiming for one of those $1 Xbox Indie Games that is just a sprite shooting at other sprites while staying still, we are aiming for a decent looking game that you guys will hopefully come to enjoy.


If you already have applied, we probably didn't see it.... we'll check to email soon.

Thanks everyone!!!

-Seizure Salad
-Senior Meatbox

 Edit from Scatter - I removed all the unnecessary language and replaced it with random words. ;) and dropped into say that I have been secretly re-working on iPhone version. (only available for jailbroken users) and the engine is close to being ready.

Media RSS Feed Latest Video
Post comment Comments  (20 - 30 of 147)
Tha_14 Sep 8 2014, 9:44am says:

This is still going, awesome!

+1 vote     reply to comment
ScatterBox Sep 9 2014, 1:42pm replied:

A lot of people didn't believe that we would still be here today. Most people didn't think that this game would last a month, or even a year. This game started out like many other failed Quake mods. With nothing to show, and no skill to do anything with. But for some reason we somehow pulled ourselves together and persevered through tough challenges.

So yeah, it really is awesome that this project is still going. No matter how sappy this post is. : )

+2 votes     reply to comment
ScatterBox Sep 7 2014, 8:32pm says:

Percentages in the description need a drastic update. I'll get around to it sometime.

+1 vote     reply to comment
SeniorMeatbox Aug 24 2014, 2:16am says:

To answer your questions

The robots come from Factories that are set to work continuously without any employees
They are coal/steam powered, and unmanned trains go in and out daily to refill the coal supply, metal supply, and to deliver the robots around the country.
Nobody has gotten in or out except for the people to who built them.

If you want the full lore, it will be up soon.

+1 vote     reply to comment
jastolze Jun 30 2014, 4:55pm says:

Rank: 245 of 22166. How is this possible? Especially when COW is only ~700? Not trying to start anything, but that's clearly messed up. Maybe rank = amount of views?

+4 votes     reply to comment
ScatterBox Jun 30 2014, 6:31pm replied:

It goes off of the amount of views.

+2 votes     reply to comment
DogeTek Jun 8 2014, 1:27am says:

You're like 14ish eh 15ish? You look older than your age.

+2 votes     reply to comment
SeniorMeatbox Jun 8 2014, 10:28am buried:


Many people look older than there age.

-6 votes     reply to comment
ladermom Mar 17 2014, 5:10pm says:

They should post anything,model,gameplay,video or an animation to see ur team is alive,i think.... when SeniorMeatbox get off the team.They dont know nothing to do.Or i am wrong?Just show you are alive.

Just like NZP.

+3 votes     reply to comment
DogeTek May 15 2014, 12:20am replied:

This is why I'm not on Moddb a lot. Desura has a ton of cool indie games though.

+1 vote     reply to comment
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Beyond the Lines:RR
Windows, PSP
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Seizure Salid
Custom Built
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Beyond the Lines:RR
Beyond the Lines:RR
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