Beyond The Lines

Beyond the Lines is a game set in the times of the American Civil War.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past Richmond has turned the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed Richmond and stop the threat of the Robots for good!

Good luck soldier!

=============================================

PROGRESS=

MAPS-

Demo Campaign HUB- 100%
Demo Campaign Town Square 1/2- 90%
Demo Campaign 1/3-10%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%

SURVIVAL MAPS

Survival CHURCH- 90%
Survival IGNITION- 0%

WEAPONS-
(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)

Colt Rifle- 50%
Blunderbuss- 75%
Springfield- 30%
Pepper-box- 75%
Remmington Pistol- 100%
Winchester- 75%
Coach Gun- 0%
Gatling gun- 50%
Clockwork Crossbow- 0%
Gearlock Rifle- 10%
Owens Automatic- 75%

ENEMIES-
(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)

Robot Slammer - 100% (Spawning must be fixed)
Robot Shooter - 99%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
Foreman- 0%

CODE-
No Estimate

Beyond The Lines team -

  • Scatterbox- -Co-Leader, Programmer, Writer, Back-up Modeler
  • SeniorMeatbox - Co-leader, Mapper, Composer, Writer
  • Raditz - Texture Artist
  • SketchZap - Art Director
  • Jason - Animator
  • Jackson- Modeler

Voice Actors -

  • John Scotch- Trent Martin
  • Ensuel Jackobs- Tim N.
  • Henry Clayton- Garrett Drake
  • Jonathan Alloy- Role Open
  • Southern Ally- Senior Meatbox/Scatterbox
  • Northern Ally- Senior Meatbox/Scatterbox

We are looking for a Modelers, and texture artists so if you want to participate in the project, contact us! scatterstudios@gmail.com or via private message,
and stay tuned for the constant bumping! =P

Image RSS Feed Latest Screens
Townsquare - Work in Progress New Menu Owens Automatic - Near Completion
Blog RSS Feed Report abuse Latest News: Pre-Ignition Update

0 comments by ScatterBox on Oct 28th, 2014

This is a short update of what we have, and what is yet to come. There will also be some early game-play footage within this update.

It has been a long year here at the Beyond the Lines page. We have been messy, jumping around here and there. New ideas, new concepts. Restarts after restarts. Members come, members go. But now after many months of planning, sleeping, eating, working, and crying, we have finally found an idea that we wanted to put into action.

Here is the basic stuff that we have implemented into the game since the last update. Keep in mind, we have restarted the project many times since then.

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Gameplay
========================

Not much of the basic game-play has been changed much since the last update. By basic game-play we're talking about combat mechanics, enemy types, and weapons. But we have added a new game-play mechanic, that being, the game is now semi-open world. This means that the player can now freely backtrack to any maps previously visited. This may sound boring if there weren't new objectives to go to in each map even after it's completed, but we plan to make it so that you need to go back to previous maps and do certain things to unlock special parts of the game, ect. It's just something to give the game more play time overall. And if you get bored, you can always go back to your favorite map and shoot em' up, and maybe even play a new mission.

Here's a screenshot of the open-world maps layout:

The maps selected (in order from the starting arrow) are, Hub, Town Hall, Town Square, Warehouse 25, Prison, and Cemetery

We have also begun to implement a shop system where you can upgrade and improve your arsenal, as well as purchase new weapons. This is located at the HUB.

In order to progress through the game you are required to solve puzzles. These puzzles cannot be solved unless a certain objective is achieved in possibly a different area of the map.

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Art Style
========================

After the first few bits and pieces of concept are done, we have started to realize that you, the community, have wanted a near identical look from the concept art to what is in the game. Because of this we have now hired the artist, SketchZap, to help us with textures, and the overall look and feel of the game. Expect to see more on this in the near future!

========================
Gameplay Video
========================

Remember to turn your sound on as there is commentary on the video!

========================
The End
========================

Well, this marks the end of this pre-mini-update. We hope you enjoyed and be looking forward to the future "Ignition Update"! It will be jam packed with new features and gameplay, and we'll be sure to tease you in the mean time.

-ScatterBox and Meatbox

Media RSS Feed Latest Video
Post comment Comments  (10 - 20 of 137)
Podolski
Podolski Sep 12 2014, 8:08pm says:

Where dat gameplay, yo.

+1 vote     reply to comment
Tha_14
Tha_14 Sep 8 2014, 9:44am says:

This is still going, awesome!

+1 vote     reply to comment
ScatterBox Creator
ScatterBox Sep 7 2014, 8:32pm says:

Percentages in the description need a drastic update. I'll get around to it sometime.

+1 vote   reply to comment
SeniorMeatbox Creator
SeniorMeatbox Aug 24 2014, 2:16am says:

To answer your questions

The robots come from Factories that are set to work continuously without any employees
They are coal/steam powered, and unmanned trains go in and out daily to refill the coal supply, metal supply, and to deliver the robots around the country.
Nobody has gotten in or out except for the people to who built them.

If you want the full lore, it will be up soon.

+1 vote   reply to comment
jastolze
jastolze Jun 30 2014, 4:55pm says:

Rank: 245 of 22166. How is this possible? Especially when COW is only ~700? Not trying to start anything, but that's clearly messed up. Maybe rank = amount of views?

+4 votes     reply to comment
ScatterBox Creator
ScatterBox Jun 30 2014, 6:31pm replied:

It goes off of the amount of views.

+2 votes   reply to comment
DogeTek
DogeTek Jun 8 2014, 1:27am says:

You're like 14ish eh 15ish? You look older than your age.

+2 votes     reply to comment
SeniorMeatbox Creator
SeniorMeatbox Jun 8 2014, 10:28am buried:

(buried)

Many people look older than there age.

-6 votes   reply to comment
ladermom
ladermom Mar 17 2014, 5:10pm says:

They should post anything,model,gameplay,video or an animation to see ur team is alive,i think.... when SeniorMeatbox get off the team.They dont know nothing to do.Or i am wrong?Just show you are alive.

Just like NZP.

+3 votes     reply to comment
DogeTek
DogeTek May 15 2014, 12:20am replied:

This is why I'm not on Moddb a lot. Desura has a ton of cool indie games though.

+1 vote     reply to comment
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Beyond the Lines:RR
Platforms
Windows, PSP
Developer & Publisher
Seizure Salid
Engine
Custom Built
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Beyond the Lines:RR
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