Beyond The Lines

You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past a Virginia has turned into the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed city and stop the threat of the Robots for good!

Good luck soldier!
=============================================
PROGRESS=
MAPS- 28%
Demo Campaign HUB- 100%
Demo Campaign Town Square 1/2- 100%
Demo Campaign 1/3-50%
Demo Campaign 1-4-0%
Demo Campaign 1/5-0%
Demo Campaign 1/6-0%
~~~~~~~~~~~~~~~~~~~~
SURVIVAL MAPS- 45%

Survival CHURCH- 90%

Survival IGNITION- 0%
~~~~~~~~~~~~~~~~~~~~~~~~~~

WEAPONS- 26%(0%= Not Started/10%=Concept Drawn/25%= Modeled/ 50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/ 100%=Modeled+Textured+Animated+Coded in)

Colt Rifle- 50%
Blunderbuss- 75%
Springfield- 30%
Pepper-box- 75%
Remmington Pistol- 100%
Henry RIfle- 100%
Shortround- 50%
Gatling gun- 50%
Clockwork Crossbow- 25%
Gearlock Rifle- 50%
Owens Automatic- 75%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

ENEMIES- 20%(0%= Not Started/10%= Concept Drawn/25%= Modeled/50%= Modeled+Textured/ 75%=Modeled+Textured+Animated/100%=Modeled+Textured+Animated+Coded in)

Robot Slammer - 100% (Spawning must be fixed)Robot Shooter - 100%
Robot Roller - 0%
Robot Fortress - 15% (Model started, not finished)
Robot Artillery- 0%
Robot Officer- 0%
Foreman- 0%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CODE- No Estimate
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Beyond The Lines team -
Scatterbox- Co-Leader, Programmer, Writer, Back-up Modeler
SeniorMeatbox - Co-leader, Mapper, Composer, Writer
Raditz - Texture Artist
SketchZap - Art Director
Jason - Animator
Jackson- Modeler
Lucifersam01- Animator
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Voice Actors -

John Scotch- Role Open
Ensuel Jackobs- Tim N.
Maxwell Macque- Role Open
Jonathan Alloy- Role Open
Confederate Soldier- Senior Meatbox/Scatterbox
Union Soldier- Senior Meatbox/Scatterbox
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

We are looking for a Modelers, and texture artists so if you want to participate in the project, contact us! scatterstudios@gmail.com or via private message,and stay tuned for the constant bumping! =P

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Environmental Art A Health Bar is working! WIP Gearlock Rifle
Blog RSS Feed Report abuse Latest News: PSP Update + Release

4 comments by SeniorMeatbox on Jun 8th, 2015

Hello. A heads up, there has been quite a bad dispute among the team, and It doesn't look like it will be solved anytime soon.

Which means, as usual, We have no programmer for the game any longer. Since this obviously isn't going to miraculously change, We are going to release what we have, and drop the PSP version. Which means most of what was in the last update won't happen. I apologize for that, but nothing ever goes as planned.

In case someone here sees it and decides to work on it for themselves, We will also release the source code and everything used to work on the game.

Although the PSP version is being dropped, some members (Such as myself, the concept artist, the modeler, the animator, and Tim) Will keep trying to work on the game for a PC release. Keep in mind this will take a lot of time.


PSP RELEASE



The release we have will feature-

A few maps, including test maps, campaign maps, and other bits and pieces

Three working weapons, the Henry Rifle, Pepperbox Pistol, and the Remington Revolver

Two Robots, the Shooter and Slammer. (Keep in mind they are a bit buggy)

Basic Atmosphere of the game

(Keep in mind the game is designed for Quake 1 player sizes and the player is currently Half Life size, so you will be tall)


SOURCE CODE



The source code for the game will include, well, the source code. It will also include the textures that are used, along with the models, concept art, some unused maps, and other tools and objects that we have made so far. Don't be surprised if you find something finished but it's not in the game yet.

This will also include a Mapping Kit. In case you feel like mapping for it.


Screen Shots




Town Hall, with lighting, and the Henry Rifle!



Town Square, with a Slammer.



A weapons shop, in the Willmore District.



The front of the Town Hall, with a Shooter.



The Hub Area. Slightly broken.



Fun Fact, did you know that people were shorter back then? If you were 6 Ft. tall, you would be a giant!



The Start map, what is done anyways, and the Remington Revolver.



Here comes the sun, do do do do.



That is All for now. Enjoy what you have, Apologies for it being unfinished and some things being broken. We have had a lot of fun working on the PSP version of this, and I hope you can enjoy a brief glimpse of where we aim to go.

And once again, another project that Meatbox works on, crumbles to dust.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Robotic Rebellion SOURCE CODE

Robotic Rebellion SOURCE CODE

Jun 8, 2015 Source Code 0 comments

The source code for the PSP. It has everything, Maps, RMFs, QC, Models, textures, sounds, anything that you would like to dig up is here. Enjoy what we...

Robotic Rebellion MAPPING KIT

Robotic Rebellion MAPPING KIT

Jun 8, 2015 Mapping Tool 0 comments

Includes- WAD files, FGD files Have fun, good luck, and thank you for your support!

Robotic Rebellion (PSP Prototype)

Robotic Rebellion (PSP Prototype)

Jun 8, 2015 Demo 4 comments

What we have of the PSP Version. There is not much combat, but we hope that you will explore what we have to show.

Post comment Comments  (10 - 20 of 132)
Psp_Reviews101
Psp_Reviews101 Feb 25 2015, 9:49pm says:

Are we ever going to get some more ingame footage?

+1 vote     reply to comment
SeniorMeatbox Creator
SeniorMeatbox Feb 25 2015, 10:00pm replied:

We still have some things to fix up, hold tight.

+1 vote   reply to comment
MFS_Kiryu
MFS_Kiryu Feb 16 2015, 1:31am says:

Someone tell me that I did foresee the demise of this dead platform.

+3 votes     reply to comment
SeniorMeatbox Creator
SeniorMeatbox Feb 16 2015, 11:18am replied:

Maybe

+1 vote   reply to comment
brunocar
brunocar Dec 7 2014, 10:45am says:

awesome, im going to buy a psp just to play this game

+3 votes     reply to comment
Guest
Guest Apr 22 2015, 6:06pm replied:

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ceriux
ceriux Nov 5 2014, 11:40pm says:

your mapper seems to have some talent, and your robots look much better in game. they're animation does seem a little bit too slow and human like. but good none the less. great work guys keep it up!

some animation insperation Youtube.com

+3 votes     reply to comment
SeniorMeatbox Creator
SeniorMeatbox Nov 6 2014, 11:18am replied:

Thank you for the input! It is really helpful!

+2 votes   reply to comment
Sharky.
Sharky. Oct 30 2014, 4:55pm says:

Looking good guys, keep up the good work, even though the psp scene is, you know, DEAD xD but seriously ill play it on my psp when it comes out
:P

+2 votes     reply to comment
SeniorMeatbox Creator
SeniorMeatbox Oct 30 2014, 5:38pm replied:

psp scene is not dead

0 votes   reply to comment
Podolski
Podolski Sep 12 2014, 8:08pm says:

Where dat gameplay, yo.

+1 vote     reply to comment
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Beyond the Lines:RR
Platforms
Windows, PSP
Developer & Publisher
Seizure Salid
Engine
Custom Built
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Official Page
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Release Date
TBD
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First Person Shooter
Theme
War
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Beyond the Lines:RR
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