by INtense! on Nov 5th, 2009 digg this super bookmark
Only a week after Unity announced the free use of their engine for indie and mod teams, Epic Games has unveiled UDK UNREAL DEVELOPMENT KIT (clever name that) for use by indie and mod teams. While the choice of tools and engines available to mod and indie developers increases by the day, traditionally engines the magnitude and relevance of UE have been out of the reach of smaller teams due to licensing costs edging close to a million.
However while it may be free to develop and release a non-commercial game, should you wish to profit from your hard work the current UDK license states that 25% of all revenue earnt beyond $5,000 will be paid to Epic as your licensing cost. I consider this a small price to pay with no risk for developers who now have access to proven technology.
What will the developers do with this? Only time will tell, I for one see the availability of unrestrictive powerful tools like this as PROOF of the POWER that PC gaming still has. While traditional PC developers (i.e. Infinity Ward and others) may be shunning the PC crowd with "consolized" versions of their game and trying to convince us that the reason for these decisions are to provide a better experience, we know better, and we deserve better. No other platform provides the power and creativity possibilities that the PC does, no other platform makes you jump through hoops to release via digital distribution. Indie developers... I for one eagerly await the games you make because of decisions like this, as I know you only making games you want to make and play.
Does this include all the materials, models, and sounds etc from Unreal Tournament?
Because if it doesn't, I kind of have no use for it.
This is a group for all UDK users, lets keep UE3 and UDK seperate :)
Moddb.com
"64-bit color High Dynamic Range rendering pipeline"
32-bit color is nice, but 64-bit color o_o
I am sorry if this is a stupid question, but now that I have UDK, could I use any Unreal Tournament 3 mod without UT3?
Only if the mod developer has made a UDK version. It doesn't require too much for them to transition from UT3 to UDK though, so I think a lot of them will.
ok.
If only it had better BSP creation... I'd love to use it but making rooms like in Hammer requires MUCH more work
how many polys can this one support? more than 30k? I read in UDN that Unreal 2.5 supportted 35k, but I'm not sure about it :S
this engine is the most amazing engine ever!!!! the only thing it's missing is the destruction of Geo Mod 2.0
yeah lol geo-mod is Über awesome :D