Every aspect of the Unreal Engine has been designed with ease of content creation and programming in mind, with the goal of putting as much power as possible in the hands of artists and designers to develop assets in a visual environment with minimal programmer assistance; and to give programmers a highly modular, scalable and extensible framework for building, testing, and shipping games in a wide range of genres.

Main Features

  • 64-bit color High Dynamic Range rendering pipeline. The gamma-correct, linear color space renderer provides for immaculate color precision while supporting a wide range of post processing effects such as light blooms, lenticular halos, and depth-of-field.
  • Support for all modern per-pixel lighting and rendering techniques including normal mapped, parameterized Phong lighting; custom artist controlled per material lighting models including anisotropic effects; virtual displacement mapping; light attenuation functions; pre-computed shadow masks; directional light maps; and pre-computed bump-granularity self-shadowing using spherical harmonic maps.
  • Advanced Dynamic Shadowing. Unreal Engine 3 provides full support for four shadowing techniques:
    • Dynamic stencil buffered shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene.
    • Dynamic characters casting dynamic soft shadows on the scene using shadow buffers. Shadow buffer filtering takes samples on a jittered disc that are rotated per-pixel to detect shadow penumbras. Dynamic branching is then used to refine shadow coverage in penumbra regions.
    • Ultra high quality and high performance pre-computed shadow masks allow offline processing of static light interactions, while retaining fully dynamic specular lighting and reflections.
    • Directional Light Mapping enables the static shadowing and diffuse normal-mapped lighting of an unlimited number of lights to be precomputed and stored into a single set of texture maps, enabling very large light counts in high-performance scenes.
  • All of the supported shadow techniques are visually compatible and may be mixed freely at the artist's discretion, and may be combined with colored attenuation functions enabling properly shadowed directional, spotlight, and projector lighting effects.
  • Volumetric environmental effects including height fog.
  • Full support for seamlessly interconnected indoor and outdoor environments with dynamic per-pixel lighting and shadowing supported everywhere.
  • UnrealKismet, our visual scripting system:
    • Gives artists and level designers virtually limitless control over how a level will play without touching a single line of code.
    • By connecting together simple events and actions created by programmers, everything from simple behaviours to complete gameplay prototypes can be assembled quickly.
    • UnrealKismet supports hierarchies of scripts for organizing very complex sequences into manageable units.
  • The Unreal Editor (UnrealEd) is a pure “What You See Is What You Get” content creation tool filling the void between XSI, 3D Studio Max and Maya, and shippable game content.
  • A powerful browser framework for finding, viewing, and organizing game assets of all types.
  • Visual placement and editing of gameplay objects such as players, NPCs, inventory items, AI path nodes, and light sources – with a full realtime view of their appearance, including 100% dynamic shadowing.
  • Includes a data-driven property editing framework, allowing level designers to easily customize any game object, and programmers to expose new customizable properties to designers via script.
  • Realtime terrain editing tools allowing artists to elevate terrain, paint alpha layers onto terrain to control layer blending and decoration layers, collision data, and displacement maps.
  • Visual Material Editor. By visually connecting the color, alpha and coordinate outputs of textures and programmer-defined material components, artists can create materials ranging from simple layered blends to extremely complex materials and dynamically interacting with scene lights.
  • Animation tool enables artists to import models, skeletons, and animations, and to tie them to in-game events such as sounds and script notifications.
  • In-editor “Play Here” button puts gameplay just one mouse click and a fraction of a second away. Here, you can test gameplay in-editor in one window while modifying objects and rearranging geometry in another.
  • Plug-ins for 3D Studio Max and Maya to bring models into the Unreal engine with mesh topology, mapping coordinates, smoothing groups, material names, skeleton structure, and skeletal animation data.
  • Fully integrated source control, so that artists and level designers can check out content packages, modify, and check in from within the editor.
  • All the other niceties you'd expect from a modern content editing tool: Multi-level undo/redo, drag-and-drop, copy-and-paste; customizable key and color configuration; viewport management.
Image RSS Feed Latest Screens
 FaceFX Facial Animation  SpeedTree Foliage Editor Destructible Environments
Blog RSS Feed Report abuse Latest News: ORION: Dino Horde - Play With Devs - Match 02

About ORION: Dino Horde with 0 comments by DPrassel on May 21st, 2013

We are proud to say that we remain victorious thus far with the Play With Dev weekly matches.  

image

MATCH 002 DETAILS

The second match is upon us and it's going to be a great one.  We reigned supreme in Match 001 and intend to continue that stride through Match 002:

  • DATE: May 19th, 2013
  • TIME: 1:00PM US CENTRAL
  • MODE: Ninja
  • ROUNDS: 10
  • WIN RULES: First to 3 game wins.

MATCH 002 - FOOTAGE (3 PARTS)

 
 

PLAY WITH DEVS - EVERY SUNDAY

We finished up the second match this last Sunday against a team of Dino Hunters.  Instead of the typical 5 v 5 it was more of a 3 v 3 due to the other team missing some players.

GAME MODE - NINJA

We played the game mode Ninja which is a Team Elimination game mode that is 5 v 5 and focuses on Stealth-based gameplay, assassinations, long range (sniper-type) weapons, shotguns and other key game components such as Rolls, Power Jumps, Melee's and the Cryo Knife.

TEAM 001 - BLACK LEGION (Developers)

  1. "Praz"
  2. "Gundy"
  3. "Glaite"
  4. "jwvd"
  5. TBD

TEAM 002 - PURPLE REIGN (Rebels)

  1. "TJ Gann"
  2. "Carola_Nieto"
  3. "Goose"
  4. "Purple Mikey"
  5. "Blue Shark~Vault Boy /CZE/"

WHAT IS THE CURRENT PRIZE? (Q2 2013)

The current prize is the rare and exclusive Developer Armor Pack which includes 5 Character Packs:

  • Bronze Hammer
  • Chrome Hammer
  • Electric Hammer
  • Hot Pinker Hammer
  • Silver Hammer

WHAT IS 'PLAY WITH DEVS'?

It is a weekly competition that lets gamers square off against Developers at their own game and receive prizes for winning.

HOW TO APPLY?

Send an email to pwd@spiralgamestudios.com and let us know how many are in your team / party (5 maximum).

WHEN / WHERE ARE THE MATCHES?

Matches take place every Sunday @ 1:00pm US Central time.
Matches take place on Spiral's Dedicated Servers.

CONNECT:

image    image    image   image

Media RSS Feed Latest Video
Games
a Box

a Box a Box Indie

Updated 1 year ago TBD Single Player Puzzle Compilation

This is Experimental/Puzzle game running on Unreal Engine 3.

Abnormals

Abnormals Abnormals Indie

Updated 6 months ago Released Oct 17, 2012 Multiplayer First Person Shooter

Reach new speeds, reach new heights, bend space and gravity. Use the powers to bend and twist reality in the intense fast paced action of ABNORMALS!

Absolute Force Online

Absolute Force Online Absolute Force Online

Updated 4 months ago TBD Multiplayer First Person Shooter

Absolute Force Online (`AFO`) is a shooting game developed by TQ Digital. Built on the Unreal Engine 3, this game has luscious graphics that perfectly...

Aliens: Colonial Marines

Aliens: Colonial Marines Aliens: Colonial Marines

Updated 3 weeks ago Released Feb 12, 2013 Single Player First Person Shooter

Aliens: Colonial Marines is a squad-based first-person shooter in which the player controls four Colonial Marines, each with a different personality and...

All Points Bulletin: Reloaded

All Points Bulletin: Reloaded All Points Bulletin: Reloaded

Updated 6 months ago Released May 22, 2011 Massively Multiplayer

Join the Enforcers or the Criminals and fight for your cause... or your survival!

Post comment Comments  (0 - 10 of 131)
LordIheanacho
LordIheanacho Oct 25 2012, 6:19pm says:

Long live Unreal Technology!

+3 votes     reply to comment
asif_ridwan
asif_ridwan Sep 17 2012, 6:30am says:

Unreal Technology, Sure is the best of all. I love this game engine!

+1 vote     reply to comment
asif_ridwan
asif_ridwan Aug 22 2012, 10:58am says:

An awesome engine. If someone could make Half Life 2 HD Remake Mod for any FPS game of Unreal Engine 3 (like Unreal Tournament 3), then it would be awesome.

+1 vote     reply to comment
Jackie362
Jackie362 May 28 2012, 4:49am says:

This engine better

+3 votes     reply to comment
shipoopi
shipoopi Apr 12 2012, 8:33am says:

Is this the same thing as Unreal Development Kit (UDK)

+4 votes     reply to comment
shipoopi
shipoopi Apr 11 2012, 2:44pm says:

how do i download this and how much money, memory, is this also can i download to my PS3 or PC ONLY.

+4 votes     reply to comment
michael89
michael89 Mar 9 2013, 6:55pm replied:

Speak English like humans do, or get an euthanasia needle on the vein.

You decide.

+1 vote     reply to comment
Serygala
Serygala Jan 22 2012, 10:23pm says:

Most fun I ever had since I started to make games. Amazing engine, amazing tools.

+4 votes     reply to comment
Spartan777
Spartan777 Jan 4 2012, 4:08pm says:

Sorry for the potentially really stupid question but where do I download the main part of the software for using this engine? I'm a total newbie to modding and In the tutorials it refers to 'Unreal Editor' which isn't listed on the download section and there doesn't seem to be anything that's obviously the main body for modding? Cheers in advance ; ).

+4 votes     reply to comment
Guest
Guest Mar 27 2013, 12:16pm replied:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Platforms
Windows, iPhone, iPad, PS3, X360
Company
Epic Games
Contact
Send Message
Official Page
Unrealtechnology.com
Licence
Commercial
Release Date
Released Aug 31, 2007
Engine Watch
Track this engine
Share
Community Rating

Average

9.4

352 votes submitted.

You Say

-

Ratings closed.

Twitter

Latest tweets from @unrealengine, @epicgames

Awww. Thanks! @_NightmareGames

21hours 12mins ago by unrealengine

Want Slender Rising? RT T.co for a chance to win! Contest ends at 4pm PT. #Contest #Slenderrising @HegiDev

21hours 25mins ago by unrealengine

Celebrate Unreal's 15th anniversary with 75% off the Unreal Deal Pack on Steam! T.co

May 20 2013, 3:36pm by epicgames

RT for a chance to win! @PrimalCarnage now has a Game Informer Article with screenshots! T.co RT ends at 1pm PT today

May 20 2013, 1:31pm by unrealengine

T.co #StudentSpotlight Let us know what you think of "Pagoda!"

May 18 2013, 10:50pm by unrealengine

Did you know there is a Jazz Jackrabbit tee in the Epic Store? Grab it here: T.co and RT for Jazz! T.co

May 17 2013, 10:25am by epicgames

Antichamber is currently 50% off on Steam! Check it out! T.co

Apr 16 2013, 3:06pm by epicgames

Statistics
Rank
5 of 514
Last Update
1 day ago
Watchers
550 members
Games
97
Files
19
News
359
Features
14
Tutorials
24
Reviews
15