Every aspect of the Unreal Engine has been designed with ease of content creation and programming in mind, with the goal of putting as much power as possible in the hands of artists and designers to develop assets in a visual environment with minimal programmer assistance; and to give programmers a highly modular, scalable and extensible framework for building, testing, and shipping games in a wide range of genres.

Main Features

  • 64-bit color High Dynamic Range rendering pipeline. The gamma-correct, linear color space renderer provides for immaculate color precision while supporting a wide range of post processing effects such as light blooms, lenticular halos, and depth-of-field.
  • Support for all modern per-pixel lighting and rendering techniques including normal mapped, parameterized Phong lighting; custom artist controlled per material lighting models including anisotropic effects; virtual displacement mapping; light attenuation functions; pre-computed shadow masks; directional light maps; and pre-computed bump-granularity self-shadowing using spherical harmonic maps.
  • Advanced Dynamic Shadowing. Unreal Engine 3 provides full support for four shadowing techniques:
    • Dynamic stencil buffered shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene.
    • Dynamic characters casting dynamic soft shadows on the scene using shadow buffers. Shadow buffer filtering takes samples on a jittered disc that are rotated per-pixel to detect shadow penumbras. Dynamic branching is then used to refine shadow coverage in penumbra regions.
    • Ultra high quality and high performance pre-computed shadow masks allow offline processing of static light interactions, while retaining fully dynamic specular lighting and reflections.
    • Directional Light Mapping enables the static shadowing and diffuse normal-mapped lighting of an unlimited number of lights to be precomputed and stored into a single set of texture maps, enabling very large light counts in high-performance scenes.
  • All of the supported shadow techniques are visually compatible and may be mixed freely at the artist's discretion, and may be combined with colored attenuation functions enabling properly shadowed directional, spotlight, and projector lighting effects.
  • Volumetric environmental effects including height fog.
  • Full support for seamlessly interconnected indoor and outdoor environments with dynamic per-pixel lighting and shadowing supported everywhere.
  • UnrealKismet, our visual scripting system:
    • Gives artists and level designers virtually limitless control over how a level will play without touching a single line of code.
    • By connecting together simple events and actions created by programmers, everything from simple behaviours to complete gameplay prototypes can be assembled quickly.
    • UnrealKismet supports hierarchies of scripts for organizing very complex sequences into manageable units.
  • The Unreal Editor (UnrealEd) is a pure “What You See Is What You Get” content creation tool filling the void between XSI, 3D Studio Max and Maya, and shippable game content.
  • A powerful browser framework for finding, viewing, and organizing game assets of all types.
  • Visual placement and editing of gameplay objects such as players, NPCs, inventory items, AI path nodes, and light sources – with a full realtime view of their appearance, including 100% dynamic shadowing.
  • Includes a data-driven property editing framework, allowing level designers to easily customize any game object, and programmers to expose new customizable properties to designers via script.
  • Realtime terrain editing tools allowing artists to elevate terrain, paint alpha layers onto terrain to control layer blending and decoration layers, collision data, and displacement maps.
  • Visual Material Editor. By visually connecting the color, alpha and coordinate outputs of textures and programmer-defined material components, artists can create materials ranging from simple layered blends to extremely complex materials and dynamically interacting with scene lights.
  • Animation tool enables artists to import models, skeletons, and animations, and to tie them to in-game events such as sounds and script notifications.
  • In-editor “Play Here” button puts gameplay just one mouse click and a fraction of a second away. Here, you can test gameplay in-editor in one window while modifying objects and rearranging geometry in another.
  • Plug-ins for 3D Studio Max and Maya to bring models into the Unreal engine with mesh topology, mapping coordinates, smoothing groups, material names, skeleton structure, and skeletal animation data.
  • Fully integrated source control, so that artists and level designers can check out content packages, modify, and check in from within the editor.
  • All the other niceties you'd expect from a modern content editing tool: Multi-level undo/redo, drag-and-drop, copy-and-paste; customizable key and color configuration; viewport management.
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Blog RSS Feed Report abuse Latest News: ORION: Dino Beatdown Released!

About ORION: Dino Beatdown with 18 comments by Praz on May 4th, 2012


SPIRAL COMMITMENT 
We have been working hard on getting this ready and are extremely excited of getting the game into your hands for the first time.  This version is considerd the Day 1 Release which is a 'Seed' version of the game.  We are going to be adding constant and consistent FREE Title Updates which will further evolve, polish and improve your gaming experience.

QUICK FACTS:
RELEASE DATE: Today (Friday, May 4, 2012)
PLATFORMS: Steam
STORE PAGE:  Store.steampowered.com 

PRODUCT DESCRIPTION:

‘ORION: Dino Beatdown’ is an Open World, Class-Based Cooperative Survival Sci-Fi FPS.  The game puts five players together in huge, endless environments in which they must work together to accomplish objectives and survive the devastating Dinosaur Horde.  Players earn in-game credits which can be used to upgrade their abilities, purchase new weapons, unlock weapon upgrades and call in vehicles in order to ensure survival.Experience the future as never before.  Make use of Jetpacks, Medic Guns, Cloaking Devices and equip yourself with state-of-the-art weapons ranging from Shotguns, Machine Guns, Rocket Launchers, Laser Rifles.  If that isn’t enough then simply tear up the environments in a number of vehicles ranging from Hover Bikes, Buggies, Mechs, Tanks and VTOL’s.

 
 
 


PRICING

Here are the official prices for the game in it's various forms.  For the first week of sales we are offering a 10% discount on both styles so make sure to grab it while you can!

SINGLE GAME:

  • USD: $9.99
  • GB Pounds: £6.99 
  • EU Zone 1: €9.99
  • EU Zone 2:  €6.99
  • Rubles: 249p.
  • CIS / China: $7.99

FOUR-PACK:

  • USD: $29.95
  • GB Pounds: £20.95 
  • EU Zone 1: €29.95
  • EU Zone 2: €20.95
  • Rubles: 745p.
  • CIS/China: $23.95


OFFICIAL TRAILER

 

FAN REACTION COMMUNITY TRAILER


THE OFFICIAL SOUNDTRACK

We are also putting live the official soundtrack for the game.  This epic piece of tune was a collaborative effort between the likes of Aakaash Rao and Selcuk Bor.  It is a 10-track album and available for only $4.49 via Bandcamp (waiting on iTunes certification):
Spiralgamestudios.bandcamp.com 

GAME SERVERS & DEDICATED SERVER FILES

We are putting live 100 servers over the next 24 hours.  We currently have ten live and more rolling out on a regular basis.  We will continue adding servers as the population grows.

CURRENT SERVERS:

  • 173.234.253.18:8877
  • 188.165.226.173:6777
  • 206.217.128.2:7777
  • 206.217.139.194:7837
  • 206.217.143.250:7777
  • 208.122.52.210:7777
  • 213.163.83.191:7777
  • 66.225.231.10:7777
  • 72.249.142.130:7897
  • 8.17.252.10:7837
  • 88.198.17.4:7777
  • 88.198.17.4:7837


DEDICATED SERVER FILES

On top of this we are putting out Dedicated Server Files that will allow you guys to host your own World Servers for ORION: Dino Beatdown.  On top of this you can also create your own listen server from inside the game in which your friends can join.  

DOWNLOAD:
Orion-project.net   

INSTRUCTIONS:
Spiralforums.com 

TUTORIALS, VIDEO DOCS & USER MANUALS

ORION: Dino Beatdown is an exciting new take on Cooperative Survival.  The gameplay experience is like no other and we understand that there may be confusion for some new players right off the bat.  We are here to help!

PLAYER MANUAL
We have put together a quick overview via the User Manual that will help you get quickly acquainted with the game and what to do in these huge open worlds.  View it below:
Orion-project.net 

VIDEO DOCS
On top of this we have put together three video documentaries over the last couple of weeks that will help you get familiar with all of the content in the game including the Worlds, Dinosaurs, Player Classes, Weapons, Vehicles and plenty more.  We encourage that you watch these so you can help other players get comfortable within the game:

VIDEO DOC 001 - GAME OVERVIEW


VIDEO DOC 002 - PLAYER CLASSES & GEAR 



VIDEO DOC 003 - DINOSAURS & WORLDS 

 

PATCH NOTES (REVIEW TO COMMERCIAL)

We are constantly working on the game and have made a new patch available this morning for all the Press and early players (KickStarter, Early Bird Contest).  Here is the official change-log from the newest patch:

  • 01 - Added Tweak: Taunt goes third person
  • 02 - Added: Tutorial
  • 03 - Added UI: Class Selection Screen
  • 04 - Added Fix: Menu buttons don't flicker anymore
  • 05 - Added Fix: Third person weapon cloak fix
  • 06 - Added: Achievements 
  • 07 - Added Tweak: Dead players are red on the radar names
  • 08 - Added Tweak: HUD Awareness Objectives updated
  • 09 - Added: Notification for the "Use" input (Objectives, Vehicles, etc)
  • 10 - Added: Difficulty Levels
  • 11 - Added Tweak: Number of Dinosaurs change based on player amount.
  • 12 - Added Fix: Third person weapon sounds are in13 - Added: First-Run System Settings added.
  • 14 - Added Tweak: Game starts in fullscreen on first launch
  • 15 - Added Tweak: Pause menu - ESC Closes it.  Quit brings up Notification.
  • 16 - Added Tweak: Announcer adjusted to not play a sound every kill
  • 17 - Added Tweak: T-Rex rock accuracy increased in various situations where players couldnt be hit
  • +and more!


FOUND A BUG? REPORT IT

This is our very first release and while the game is extremely fun there are a few bugs.  We are constantly working on squashing these little boogers and if you find anything please let us know so we can fix it as quickly as possible.  There are two ways to do this:

  1. Email us directly - WTF@spiralgamestudios.com
  2. Post on the Spiral Community:
    Spiralforums.com 


KICKSTARTER & EARLY BIRD COPIES SENT OUT!

We have officially sent out ALL of the KickStarter CD Keys.  We used your KickStarter email addresses for delivery.  Make sure to check your Spam folder if you haven't received anything.  If you have any issues please contact us directly at help@spiralgamestudios.com

We have also sent out all of the winners of the Early Bird Gets The Worm contest.  You can view the list of winners here:
Spiralforums.com

PLAY WITH DEVS (WEEKLY)

We are bringing back our old Play With Devs weekly event.  This is where you can play with us developers of the game every Sunday.  It will be the same time, same place, same server every single week.  We'd love to meet all of you and plus it's a great way to get any Developer-related achievements.  The event details are below:

WHEN?  Every Sunday
TIMES:

  • US Pacific: 10am
  • US Central: Noon
  • US Eastern: 1pm
  • London: 6pm

WHERE: Chicago-1 Game Server
IP: 


MONTHLY TITLE UPDATES (FREE DLC!)

We are extremelyl committed to this title and have some huge plans for post-release support.  For the first week or two it will be heavily focused on incorporating community feedback and squashing as many bugs as possible resulting in a more cohesive experience.  We will also be adding small pieces of content and additions.  The first patch will be adding the ability to Drop Weapons, Donate Credits and even choose the Time of Day for each World.

Once we wrap up May we are going to start putting out the Content-heavy updates.  The first title updates are currently scheduled as:

  • May 2012 - Time of Day Update.  
  • June 2012 - Fast Maps Title Update (New Mode, 3 Maps)
  • July 2012 - Herbivore Dino DLC Pack (3 New Dinos)

Each Title Update will be focused on a major addition to the game.  Also included will be plenty (typically hundreds) of hotfix and script updates that are resulting from both your feedback and ours.  This is a community driven game so leaving your feedback is all that much more appreciated.

DEVELOPER LIVE STREAMS & FAN VIDEOS

We are going to be doing Live Streams on a regular basis.  This will include the Play With Devs events and also sneak peeks to work-in-progress updates coming to the game shortly.  We will post announcements on the Spiral CommunityFacebook and Twitter so make sure you're checking those areas for exclusive sneak peeks to the game.

On top of this we are going to do a spotlight for our favorite fan video every month.  Send in your gameplay videos, rants, mocks, anything to ilovedinos@spiralgamestudios.com or post them on the Spiral Community for your chance to be chosen!

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Comments  (0 - 10 of 127)
shipoopi
shipoopi Apr 12 2012, 8:33am says:

Is this the same thing as Unreal Development Kit (UDK)

+1 vote     reply to comment
shipoopi
shipoopi Apr 11 2012, 2:44pm says:

how do i download this and how much money, memory, is this also can i download to my PS3 or PC ONLY.

+1 vote     reply to comment
Serygala
Serygala Jan 22 2012, 10:23pm says:

Most fun I ever had since I started to make games. Amazing engine, amazing tools.

+1 vote     reply to comment
Spartan777
Spartan777 Jan 4 2012, 4:08pm says:

Sorry for the potentially really stupid question but where do I download the main part of the software for using this engine? I'm a total newbie to modding and In the tutorials it refers to 'Unreal Editor' which isn't listed on the download section and there doesn't seem to be anything that's obviously the main body for modding? Cheers in advance ; ).

+2 votes     reply to comment
AncientTerra
AncientTerra Nov 9 2011, 3:40pm says:

Is it possible to Compile something form here to Source engine ?

+2 votes     reply to comment
attapi0
attapi0 Feb 8 2012, 1:40pm replied:

No

+1 vote     reply to comment
makemeunreal
makemeunreal Nov 1 2011, 7:52am says:

Best:. =Manastorm Lust for Guts=

+2 votes     reply to comment
McKane
McKane Oct 25 2011, 12:44pm says:

This stuff about 'Unreal Engine 4'. Consoles? They need to focus on making it much more stable.

+2 votes     reply to comment
Ulbri
Ulbri Aug 4 2011, 4:06pm says:

Too bad there isn't a Linux compatibility :(

+3 votes     reply to comment
dissonance
dissonance Nov 16 2011, 3:24pm replied:

UE3 theoretically works with OpenGL, but UDK isn't supported on Linux. Go figure.

+2 votes     reply to comment
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