Every aspect of the Unreal Engine has been designed with ease of content creation and programming in mind, with the goal of putting as much power as possible in the hands of artists and designers to develop assets in a visual environment with minimal programmer assistance; and to give programmers a highly modular, scalable and extensible framework for building, testing, and shipping games in a wide range of genres.

Main Features

  • 64-bit color High Dynamic Range rendering pipeline. The gamma-correct, linear color space renderer provides for immaculate color precision while supporting a wide range of post processing effects such as light blooms, lenticular halos, and depth-of-field.
  • Support for all modern per-pixel lighting and rendering techniques including normal mapped, parameterized Phong lighting; custom artist controlled per material lighting models including anisotropic effects; virtual displacement mapping; light attenuation functions; pre-computed shadow masks; directional light maps; and pre-computed bump-granularity self-shadowing using spherical harmonic maps.
  • Advanced Dynamic Shadowing. Unreal Engine 3 provides full support for four shadowing techniques:
    • Dynamic stencil buffered shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene.
    • Dynamic characters casting dynamic soft shadows on the scene using shadow buffers. Shadow buffer filtering takes samples on a jittered disc that are rotated per-pixel to detect shadow penumbras. Dynamic branching is then used to refine shadow coverage in penumbra regions.
    • Ultra high quality and high performance pre-computed shadow masks allow offline processing of static light interactions, while retaining fully dynamic specular lighting and reflections.
    • Directional Light Mapping enables the static shadowing and diffuse normal-mapped lighting of an unlimited number of lights to be precomputed and stored into a single set of texture maps, enabling very large light counts in high-performance scenes.
  • All of the supported shadow techniques are visually compatible and may be mixed freely at the artist's discretion, and may be combined with colored attenuation functions enabling properly shadowed directional, spotlight, and projector lighting effects.
  • Volumetric environmental effects including height fog.
  • Full support for seamlessly interconnected indoor and outdoor environments with dynamic per-pixel lighting and shadowing supported everywhere.
  • UnrealKismet, our visual scripting system:
    • Gives artists and level designers virtually limitless control over how a level will play without touching a single line of code.
    • By connecting together simple events and actions created by programmers, everything from simple behaviours to complete gameplay prototypes can be assembled quickly.
    • UnrealKismet supports hierarchies of scripts for organizing very complex sequences into manageable units.
  • The Unreal Editor (UnrealEd) is a pure “What You See Is What You Get” content creation tool filling the void between XSI, 3D Studio Max and Maya, and shippable game content.
  • A powerful browser framework for finding, viewing, and organizing game assets of all types.
  • Visual placement and editing of gameplay objects such as players, NPCs, inventory items, AI path nodes, and light sources – with a full realtime view of their appearance, including 100% dynamic shadowing.
  • Includes a data-driven property editing framework, allowing level designers to easily customize any game object, and programmers to expose new customizable properties to designers via script.
  • Realtime terrain editing tools allowing artists to elevate terrain, paint alpha layers onto terrain to control layer blending and decoration layers, collision data, and displacement maps.
  • Visual Material Editor. By visually connecting the color, alpha and coordinate outputs of textures and programmer-defined material components, artists can create materials ranging from simple layered blends to extremely complex materials and dynamically interacting with scene lights.
  • Animation tool enables artists to import models, skeletons, and animations, and to tie them to in-game events such as sounds and script notifications.
  • In-editor “Play Here” button puts gameplay just one mouse click and a fraction of a second away. Here, you can test gameplay in-editor in one window while modifying objects and rearranging geometry in another.
  • Plug-ins for 3D Studio Max and Maya to bring models into the Unreal engine with mesh topology, mapping coordinates, smoothing groups, material names, skeleton structure, and skeletal animation data.
  • Fully integrated source control, so that artists and level designers can check out content packages, modify, and check in from within the editor.
  • All the other niceties you'd expect from a modern content editing tool: Multi-level undo/redo, drag-and-drop, copy-and-paste; customizable key and color configuration; viewport management.
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I have just finished Map05! Yeah! Pretty fast! Why? Well, 1. I am not an experienced user of Unreal, but I am an pretty good and DOOM Mapping, and 2. It turns out you can't Save or Load, so I am trying to make it so you can beat it in a good 30 minutes to an hour. Also, I really don't have the time to do a lot of maps.

This map takes you outside on the ceiling garden (A garden that is grown on the ceiling).

What does this map need to have in order to be improved?

  • A slight blue tint to the lights, to give it a more classy workroom look
  • Some tables and chairs in the offices
  • Replace the textures of the TV so that it is more story relevant (Did I mention this map was gonna tell a story?).
  • Extend one of the office spaces in order to make this map as long as Map04.

That is about it for this update. However, as a warning, this map-set will have FPS issues, at least I did on mine. That is simply due to the amount of enemies on each map... That may sound scary, but trust me, it doesn't take much to make this game piss it's pants like an old grandma in a retirement home. Don't worry, though, I tried this on the new Restoration Repo that can be found in the discord and it ran perfectly fine, though it did hit 40 FPS at times, but that could be my computer being an HP All-In-One. Anyways, hope you have a great night, and I will update you on the status of this game tomorrow!

This is the Last Room

This is the First Room

City in War
Gears of War

City in War

Gears of War 1 comment

A single-player map I've been working on for the last two months.

Mass Effect Legendary Edition Launches May 14

Mass Effect Legendary Edition Launches May 14

Mass Effect Fan Group

Take command of the Normandy, assemble your crew, and prepare for an unforgettable adventure in the highly acclaimed series.

Killing Floor 2 Mapping Contest Winners Announced!
Killing Floor 2

Killing Floor 2 Mapping Contest Winners Announced!

Killing Floor 2

After months of development and judging, Tripwire Interactive and ModDB are pleased to announce the winners of $50,000 in the Killing Floor 2 New Grounds...

2 Days Left To Enter The Killing Floor 2 New Grounds Mapping Contest
Killing Floor 2

2 Days Left To Enter The Killing Floor 2 New Grounds Mapping Contest

Killing Floor 2

As the $50,000 contest nears its end, let’s look at the impressive entries so far

Add game Games
Mirror's Edge

Mirror's Edge

Adventure

In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian...

Killing Floor 2

Killing Floor 2

First Person Shooter

Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum...

XCOM: Chimera Squad

XCOM: Chimera Squad

Turn Based Tactics

After years of alien rule, humanity won the war for Earth. But when the Overlords fled the planet, they left their former soldiers behind. Now, five years...

Unreal Tournament 3

Unreal Tournament 3

First Person Shooter

Unreal Tournament 3 marks the return of the world's première first-person shooter. It unleashes the full power of Unreal Engine 3, taking graphics, gameplay...

Gears of War

Gears of War

Third Person Shooter

Years ago, the Locust Horde gathered under every major city and launched a surprise attack. Untold numbers died on Emergence Day, and rather than allow...

Outlast

Outlast

First Person Shooter

In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. A long-abandoned home for the mentally ill, recently re-opened by the “research...

Lost Ark

Lost Ark

Role Playing

Embark on an odyssey for the Lost Ark in a vast, vibrant world: explore new lands, seek out lost treasures, and test yourself in thrilling action combat...

Life is Strange

Life is Strange

Adventure

A five part episodic game that sets out to revolutionise story based choice and consequence games by allowing the player to rewind time and affect the...

Rise of the Triad

Rise of the Triad

First Person Shooter

Interceptor Entertainment proudly present the rebirth of the cult-classic first-person shooter, “Rise of the Triad”. Bigger, better and more ludicrous...

Might & Magic Heroes VII

Might & Magic Heroes VII

Turn Based Strategy

Our story takes place during a war of succession. The Empress’ murder has left a realm in flames with many hungry rivals ready to seize the throne by...

Comments  (0 - 10 of 135)
darkelf1
darkelf1

gears of war rules.the tech show in 2004 is really amazing.

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devmangekyou
devmangekyou

Can I make my game on this engine without getting charged if I decide to sell my game?

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huseynxan
huseynxan

yes, till u get 50 000 $ income, afterwards you will 25 cents of each dollar, so it is not such a big deal. if you get 100.000$ from your 1st game or at least 60.000$ it is O.K. to pay back something to EPIC.

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OnyeNacho
OnyeNacho

Long live Unreal Technology!

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asif_ridwan
asif_ridwan

Unreal Technology, Sure is the best of all. I love this game engine!

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asif_ridwan
asif_ridwan

An awesome engine. If someone could make Half Life 2 HD Remake Mod for any FPS game of Unreal Engine 3 (like Unreal Tournament 3), then it would be awesome.

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Jackie362
Jackie362

This engine better

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shipoopi
shipoopi

Is this the same thing as Unreal Development Kit (UDK)

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huseynxan
huseynxan

Yes. same, UE is licensed and ready to serve version of UDK

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