An unprecedented level of interoperability between Maya LT, Maya, 3DS Max and the Stingray game engine make it easier for artists and developers to build their 3d content. Live linked cameras, one-click asset updating, and shared materials make it easier than ever to get content into stingray.
Designed for the most visually demanding games of today and tomorrow, Stingray offers a powerful rendering system that can deliver superb visuals. In addition to the core rendering technology, stingray includes an variety of features that help creative directors achieve the exact look and feel of their game, like physically-based materials, a high performance reflection system, post-processed visual effects, an advanced particle system, and lightmap baking.
Stingray includes a suite of powerful development tools that have been used to create some of the most spectacular games by both indies and AAA studios. Integrated tools include: Autodesk® Beast™, Autodesk® Humanik®, Autodesk® Navigation, ui technology based on Autodesk® Scaleform®, Audiokinetic WWise, and nVIDIA PhysX.
A live, real-time link between Stingray and multiple simultaneous target platforms makes it much easier for developers and qa teams to test gameplay and assess visuals on console or mobile platforms. Changes can be made in the stingray editor and pushed live to all the connected platforms through a hot re-loading system, helping developers quickly see how changes will impact their game.
With this free Content Update, Fatshark now officially launched mod support. Mods will be supported through Steam Workshop where you can subscribe to community created mods and try them out as you see fit. If you wish to learn more what this means for you as a player or aspiring modder, here is how-to guide.
But that is not all. This free Content Update introduces 100+ new cosmetics, Okri's Challenges and new ways of converting dust to the game.
If you’ve visited the keep lately, you might have noticed a certain book appear next to Lohner. This brand new interface, called Okri’s Challenges, is a way for you as a player to progress and earn rewards for your hard work. In Okri's Challenges, you will be able to pick up daily Quests that will earn you new loot. If you do not have time to complete an active quest, don't worry, they will stay there until you complete or dismiss them.
Under Challenges, you will have the opportunity to really enjoy the fruits of your labour. Here Okri has been particularly hard at work by presenting you with some of the most sought-after gear in the Empire. That means if there’s a specific hero you enjoy playing, there will be plenty of ways for you to show off your hard work, adding further to the late game experience.
With the new Content update, they also introduce 100+ new cosmetics ranging from hats, skins and portrait frames. Some of these will be exclusively earned through Okri’s Challenges and some of them will only be obtainable by opening Commendations Chests. After listening to a lot of feedback from players, game developers have also increased the chance of obtaining cosmetics in chests.
Based on a lot of feedback from the community regarding the obtainability of a certain green dust, a new system has been implemented to convert higher tier dust to a lower tier. This means you can convert Orange to Blue dust and Blue to Green dust.
Developer Fatshark has announced mod support is in the roadmap for Warhammer: Vermintide 2.
We are proud to present the first update video for Unforgiven featuring dynamic AI, target tracking, a quick multiplayer match, tanks and much more!
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Hi all! We're having an Autodesk Stingray Developers meetup on Jan. 7th (Saturday) at Noon EST. if you would like to join us. We'll be inviting the Autodesk Devs and hopefully a few other games studios will be attending as well. You're welcome to join us. Discord.gg
Also looking forward to this engine. Since i am game designing i want to see what this offers.
First.
Interestingly, I am looking forward to its release.