An unprecedented level of interoperability between Maya LT, Maya, 3DS Max and the Stingray game engine make it easier for artists and developers to build their 3d content. Live linked cameras, one-click asset updating, and shared materials make it easier than ever to get content into stingray.

Designed for the most visually demanding games of today and tomorrow, Stingray offers a powerful rendering system that can deliver superb visuals. In addition to the core rendering technology, stingray includes an variety of features that help creative directors achieve the exact look and feel of their game, like physically-based materials, a high performance reflection system, post-processed visual effects, an advanced particle system, and lightmap baking.

Stingray includes a suite of powerful development tools that have been used to create some of the most spectacular games by both indies and AAA studios. Integrated tools include: Autodesk® Beast™, Autodesk® Humanik®, Autodesk® Navigation, ui technology based on Autodesk® Scaleform®, Audiokinetic WWise, and nVIDIA PhysX.

A live, real-time link between Stingray and multiple simultaneous target platforms makes it much easier for developers and qa teams to test gameplay and assess visuals on console or mobile platforms. Changes can be made in the stingray editor and pushed live to all the connected platforms through a hot re-loading system, helping developers quickly see how changes will impact their game.

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We are proud to present the first update video for Unforgiven featuring dynamic AI, target tracking, a quick multiplayer match, tanks and much more!

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FullImpactGames
FullImpactGames

Hi all! We're having an Autodesk Stingray Developers meetup on Jan. 7th (Saturday) at Noon EST. if you would like to join us. We'll be inviting the Autodesk Devs and hopefully a few other games studios will be attending as well. You're welcome to join us. Discord.gg

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Guest
Guest

Also looking forward to this engine. Since i am game designing i want to see what this offers.

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Cybermax
Cybermax

First.
Interestingly, I am looking forward to its release.

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