Every aspect of the Unreal Engine has been designed with ease of content creation and programming in mind, with the goal of putting as much power as possible in the hands of artists and designers to develop assets in a visual environment with minimal programmer assistance; and to give programmers a highly modular, scalable and extensible framework for building, testing, and shipping games in a wide range of genres.

Main Features

  • 64-bit color High Dynamic Range rendering pipeline. The gamma-correct, linear color space renderer provides for immaculate color precision while supporting a wide range of post processing effects such as light blooms, lenticular halos, and depth-of-field.
  • Support for all modern per-pixel lighting and rendering techniques including normal mapped, parameterized Phong lighting; custom artist controlled per material lighting models including anisotropic effects; virtual displacement mapping; light attenuation functions; pre-computed shadow masks; directional light maps; and pre-computed bump-granularity self-shadowing using spherical harmonic maps.
  • Advanced Dynamic Shadowing. Unreal Engine 3 provides full support for four shadowing techniques:
    • Dynamic stencil buffered shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene.
    • Dynamic characters casting dynamic soft shadows on the scene using shadow buffers. Shadow buffer filtering takes samples on a jittered disc that are rotated per-pixel to detect shadow penumbras. Dynamic branching is then used to refine shadow coverage in penumbra regions.
    • Ultra high quality and high performance pre-computed shadow masks allow offline processing of static light interactions, while retaining fully dynamic specular lighting and reflections.
    • Directional Light Mapping enables the static shadowing and diffuse normal-mapped lighting of an unlimited number of lights to be precomputed and stored into a single set of texture maps, enabling very large light counts in high-performance scenes.
  • All of the supported shadow techniques are visually compatible and may be mixed freely at the artist's discretion, and may be combined with colored attenuation functions enabling properly shadowed directional, spotlight, and projector lighting effects.
  • Volumetric environmental effects including height fog.
  • Full support for seamlessly interconnected indoor and outdoor environments with dynamic per-pixel lighting and shadowing supported everywhere.
  • UnrealKismet, our visual scripting system:
    • Gives artists and level designers virtually limitless control over how a level will play without touching a single line of code.
    • By connecting together simple events and actions created by programmers, everything from simple behaviours to complete gameplay prototypes can be assembled quickly.
    • UnrealKismet supports hierarchies of scripts for organizing very complex sequences into manageable units.
  • The Unreal Editor (UnrealEd) is a pure “What You See Is What You Get” content creation tool filling the void between XSI, 3D Studio Max and Maya, and shippable game content.
  • A powerful browser framework for finding, viewing, and organizing game assets of all types.
  • Visual placement and editing of gameplay objects such as players, NPCs, inventory items, AI path nodes, and light sources – with a full realtime view of their appearance, including 100% dynamic shadowing.
  • Includes a data-driven property editing framework, allowing level designers to easily customize any game object, and programmers to expose new customizable properties to designers via script.
  • Realtime terrain editing tools allowing artists to elevate terrain, paint alpha layers onto terrain to control layer blending and decoration layers, collision data, and displacement maps.
  • Visual Material Editor. By visually connecting the color, alpha and coordinate outputs of textures and programmer-defined material components, artists can create materials ranging from simple layered blends to extremely complex materials and dynamically interacting with scene lights.
  • Animation tool enables artists to import models, skeletons, and animations, and to tie them to in-game events such as sounds and script notifications.
  • In-editor “Play Here” button puts gameplay just one mouse click and a fraction of a second away. Here, you can test gameplay in-editor in one window while modifying objects and rearranging geometry in another.
  • Plug-ins for 3D Studio Max and Maya to bring models into the Unreal engine with mesh topology, mapping coordinates, smoothing groups, material names, skeleton structure, and skeletal animation data.
  • Fully integrated source control, so that artists and level designers can check out content packages, modify, and check in from within the editor.
  • All the other niceties you'd expect from a modern content editing tool: Multi-level undo/redo, drag-and-drop, copy-and-paste; customizable key and color configuration; viewport management.
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Blog RSS Feed Report abuse Latest News: OCEAN CITY RACING Is Now Out For $4.99 on Desura

About OCEAN CITY RACING with 0 comments by Onur_Uca on May 18th, 2013

Ocean City Racing is now available to purchase on Desura for $4.99 on PC and MAC


KEY FEATURES

• Unreal Engine 3: Powered by the industry leading game engine Unreal Engine 3 , Ocean City Racing offers a massive open world city with a traffic and a pedestrian system , a day & night cycle, dynamic, real-time lighting and shadows, also different weather conditions such as rain,fog and sun.

• Advanced Driving Physics: Ocean City features the most advanced driving physics ever seen in an indie game.

• Open World City and Environment: Apart from the city , Ocean City Racing also features an island which is connected to the city with a bridge and a highway , a tunnel that goes under the Ocean City mountains through another town and an subway system under the city which provides a huge area for the players to discover.

• Free Roam Mode: In the ‘Free Roam’ mode players can cruise around the city either with the vehicles that are scattered around the map , or they can explore the environment by exiting the car with a first person view. Free Roam mode has a lot of secrets to find. You can find and drive a hidden kart and even drive a quadbike and cruise around the city.

• Time Trial Mode: In the time trial mode players have the ability to choose one of the many tracks available and try to achieve the fastest time by going through the checkpoint flares and reach the car event location.

• Race Mode: Become the best driver in the Ocean City by completing this mode. Players will proceed by completing events in the first place and unlock new vehicles as they progress.

• Low Price – High Value: Ocean City Racing offers an AAA game quality open world environment , AAA game quality graphics and advanced driving physics for just $5.

• Vehicles: Features over 20 highly detailed vehicles to drive. Ranging from sports cars , muscle cars , super cars , off road vehicles. Even a kart and a quad bike can be driven.

• Progression : Ocean City Racing allows players to progress through time trials and circuit races and allow them to unlock new cars and events on the way.

• Soundtrack: Features songs of Christopher Amott from his 'Impulses' and 'Follow Your Heart' albums , as well as other instrumental and orchestral songs that fit the atmosphere of the game.

PC Minimum System Requirements
Windows 8/7/Vista/XP PC (32 or 64 bit)
Intel or AMD New Generation Dual Core 2.0GHz CPU
2GB System RAM (2.5GB for Free Roam Mode)
NVIDIA 8800 or ATI 3850
HDD SPACE= 5GB

**Minimum requirements may not give ideal performance.
*To improve game performance download www.oceancitygame.com/ocrfix.rar and follow instructions.

PC Recommended System Requirements
Windows 8/7/Vista/XP PC
Intel i5 or AMD equivalent
4GB System RAM
NVIDIA GeForce GTX 460 or ATI Radeon HD 6850
HDD SPACE= 5GB

XBOX 360 Gamepad for Windows is supported.

MAC System Requirements

Mac OSX
Intel Quad Core New Generation CPU
6GB System RAM
ATI Radeon HD 6950
HDD SPACE=:5GB

INTERNET LINKS:

Official Website: Oceancitygame.com
Official Forums: Oceancitygame.com

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Post comment Comments  (40 - 50 of 131)
Riker7
Riker7 Apr 6 2010, 9:54pm says:

maybe George broussard will use this engine to finish the dnf lol

+4 votes     reply to comment
Admiral_Skeybar
Admiral_Skeybar Apr 1 2010, 2:30pm says:

Can you make spacesims in this game? I want to make a game where a caracter can walk around like in a FPS and then enter his space ship and take of through the atmosphere. REALLY complicated to make but does this engine provide the tools?

+1 vote     reply to comment
theo365
theo365 Mar 24 2010, 5:50pm says:

can you play UT3 mods with only this installed are do you need the game?

0 votes     reply to comment
shadowofamn
shadowofamn Mar 31 2010, 5:05pm replied: Online

UDK and UE3 are completely different in term of what you start with. UDK have limited props and art assets which you must build off a library on your own. UE3 on the other hand have all of the UT3 asset on your hands to create a mod for it.

The catch is for UE3, you need to buy the game do use their assets which requires you to own UT3 to play the mods made from UE3. All the assets made up a lot of space so that's why UT3 is like 7GB in size, not including updates.

UDK on the hand have very little assets, it is the skeleton and you will have to create your own art assets to make it. The good thing is the author can distribute their games and their assets for free and you don't have to buy UT3 to play them.

To answer your question, you need the game for mods made with the unreal editor 3.

+1 vote     reply to comment
FPSTerminator-Dev
FPSTerminator-Dev Jun 10 2010, 2:32am replied:

UDK is a toolkit powered by UE3. the free version of UDK only has source codes to UT3 for demonstration purposes. the big lisence version has source codes to pretty much every thing epic has made for the engine. including Gears of war 2, and the engine itself.

+1 vote     reply to comment
leilei
leilei Apr 8 2010, 10:37am replied:

You're confusing owning UT3 to owning UE3. With just licensing UE3, you get nothing but the engine, its base classes, to start from scratch from. No UT3 files.

+1 vote     reply to comment
Auth3ntic0
Auth3ntic0 Mar 11 2010, 4:13pm says:

Well we see this famous engine ported for linux platforms in the future?

+1 vote     reply to comment
Etheral
Etheral Mar 3 2010, 12:21am says:

Hey guys, we're developing a game with UDK so check us out! All of the details are on the game page and if you have any questions about it, feel free to message me.

(http://www.moddb.com/games/praetorian-defiance)

Originally, we were developing this game with the Hammer editor for HL2. Needless to say, we are extremely happy with the switch over. This engine is 100x better. Thanks for making it free.

+1 vote     reply to comment
EPICGAMESMASTER23
EPICGAMESMASTER23 Mar 24 2010, 3:45am replied:

there is going to be an unreal engine 4
coming out this year or in 2012

+1 vote     reply to comment
Highmist
Highmist Mar 3 2010, 10:12pm replied:

THAT. is a good question

+2 votes     reply to comment
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