Every aspect of the Unreal Engine has been designed with ease of content creation and programming in mind, with the goal of putting as much power as possible in the hands of artists and designers to develop assets in a visual environment with minimal programmer assistance; and to give programmers a highly modular, scalable and extensible framework for building, testing, and shipping games in a wide range of genres.

Main Features

  • 64-bit color High Dynamic Range rendering pipeline. The gamma-correct, linear color space renderer provides for immaculate color precision while supporting a wide range of post processing effects such as light blooms, lenticular halos, and depth-of-field.
  • Support for all modern per-pixel lighting and rendering techniques including normal mapped, parameterized Phong lighting; custom artist controlled per material lighting models including anisotropic effects; virtual displacement mapping; light attenuation functions; pre-computed shadow masks; directional light maps; and pre-computed bump-granularity self-shadowing using spherical harmonic maps.
  • Advanced Dynamic Shadowing. Unreal Engine 3 provides full support for four shadowing techniques:
    • Dynamic stencil buffered shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene.
    • Dynamic characters casting dynamic soft shadows on the scene using shadow buffers. Shadow buffer filtering takes samples on a jittered disc that are rotated per-pixel to detect shadow penumbras. Dynamic branching is then used to refine shadow coverage in penumbra regions.
    • Ultra high quality and high performance pre-computed shadow masks allow offline processing of static light interactions, while retaining fully dynamic specular lighting and reflections.
    • Directional Light Mapping enables the static shadowing and diffuse normal-mapped lighting of an unlimited number of lights to be precomputed and stored into a single set of texture maps, enabling very large light counts in high-performance scenes.
  • All of the supported shadow techniques are visually compatible and may be mixed freely at the artist's discretion, and may be combined with colored attenuation functions enabling properly shadowed directional, spotlight, and projector lighting effects.
  • Volumetric environmental effects including height fog.
  • Full support for seamlessly interconnected indoor and outdoor environments with dynamic per-pixel lighting and shadowing supported everywhere.
  • UnrealKismet, our visual scripting system:
    • Gives artists and level designers virtually limitless control over how a level will play without touching a single line of code.
    • By connecting together simple events and actions created by programmers, everything from simple behaviours to complete gameplay prototypes can be assembled quickly.
    • UnrealKismet supports hierarchies of scripts for organizing very complex sequences into manageable units.
  • The Unreal Editor (UnrealEd) is a pure “What You See Is What You Get” content creation tool filling the void between XSI, 3D Studio Max and Maya, and shippable game content.
  • A powerful browser framework for finding, viewing, and organizing game assets of all types.
  • Visual placement and editing of gameplay objects such as players, NPCs, inventory items, AI path nodes, and light sources – with a full realtime view of their appearance, including 100% dynamic shadowing.
  • Includes a data-driven property editing framework, allowing level designers to easily customize any game object, and programmers to expose new customizable properties to designers via script.
  • Realtime terrain editing tools allowing artists to elevate terrain, paint alpha layers onto terrain to control layer blending and decoration layers, collision data, and displacement maps.
  • Visual Material Editor. By visually connecting the color, alpha and coordinate outputs of textures and programmer-defined material components, artists can create materials ranging from simple layered blends to extremely complex materials and dynamically interacting with scene lights.
  • Animation tool enables artists to import models, skeletons, and animations, and to tie them to in-game events such as sounds and script notifications.
  • In-editor “Play Here” button puts gameplay just one mouse click and a fraction of a second away. Here, you can test gameplay in-editor in one window while modifying objects and rearranging geometry in another.
  • Plug-ins for 3D Studio Max and Maya to bring models into the Unreal engine with mesh topology, mapping coordinates, smoothing groups, material names, skeleton structure, and skeletal animation data.
  • Fully integrated source control, so that artists and level designers can check out content packages, modify, and check in from within the editor.
  • All the other niceties you'd expect from a modern content editing tool: Multi-level undo/redo, drag-and-drop, copy-and-paste; customizable key and color configuration; viewport management.
Image RSS Feed Latest Screens
 FaceFX Facial Animation  SpeedTree Foliage Editor Destructible Environments
Blog RSS Feed Report abuse Latest News: Just when you thought it was safe to go back in the water...

About Depth with 15 comments by AJ_Quick on Sep 5th, 2014

After more than four years of development, Depth is coming to Steam this November. Zip up your wet suits, shake off your fins, and get ready for some deep-sea violence!

Depth screenies!Depth screenies!

We have launched an updated website for the game which has a ton of information about both species and their particular strengths. There you will also find a bunch of new screenshots, concept art, and most importantly ... our new trailer, "Blood and Gold", which shows off some of the fast paced, asymmetrical combat you can expect when playing Depth.


If you are looking to get involved in the Depth player community, you can head on over to our Steam Forums and post your thoughts and comments about what you'd like to see from the game, when it releases.

See you down there!

Media RSS Feed Latest Video
Games
a Box

a Box a Box Indie

Updated 2 years ago TBD Single Player Puzzle Compilation

This is Experimental/Puzzle game running on Unreal Engine 3.

Abnormals

Abnormals Abnormals Indie

Updated 1 year ago Released Oct 17, 2012 Multiplayer First Person Shooter

Reach new speeds, reach new heights, bend space and gravity. Use the powers to bend and twist reality in the intense fast paced action of ABNORMALS!

Absolute Force Online

Absolute Force Online Absolute Force Online

Updated 1 year ago TBD Multiplayer First Person Shooter

Absolute Force Online (`AFO`) is a shooting game developed by TQ Digital. Built on the Unreal Engine 3, this game has luscious graphics that perfectly...

Afterfall Insanity

Afterfall Insanity Afterfall Insanity Indie

Updated 6 months ago Released Nov 25, 2011 Single Player Third Person Shooter

The year is 2035. Almost 20 years ago citizens of The Republic had to search for a shelter from the hell of the Third World War. Only a few were fortunate...

Afterfall Insanity: Dirty Arena

Afterfall Insanity: Dirty Arena Afterfall Insanity: Dirty Arena Indie

Updated 6 months ago Released Feb 22, 2013 Single Player Third Person Shooter

The post-apocalyptic version of survival mode from Afterfall Insanity - Extended Edition, is now available as a stand-alone game! In Afterfall Insanity...

Post comment Comments  (130 - 134 of 134)
five_damned_dollarz
five_damned_dollarz Dec 20 2007, 6:51am says:

Uhh, who linked Bioshock to this? Bioshock is a heavily modified Unreal 2.5 Engine game, not Unreal 3 Engine...

0 votes     reply to comment
zalifer
zalifer Dec 17 2007, 2:27pm says:

This engine is amazing. I believe that either this, or CryEngine 2 is the best engine ever made, and its very close.

+1 vote     reply to comment
XanT
XanT Dec 6 2007, 9:10pm says:

So many game studios are using this engine to power their upcoming titles and I don't blame them - it's brilliant.

Unreal Tournament 3, Gears of War, Bioshock - this engine is a monster.

+1 vote     reply to comment
[NE]Fobby[GEN]
[NE]Fobby[GEN] Nov 19 2007, 4:38pm says:

This game engine is w00t

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Platforms
Windows, iPhone, iPad, PS3, X360
Company
Epic Games
Contact
Send Message
Official Page
Unrealtechnology.com
Licence
Commercial
Release Date
Released Aug 31, 2007
Engine Watch
Track this engine
Share
Community Rating

Average

9.4

362 votes submitted.

You Say

-

Ratings closed.

Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Unreal Engine 3 on your homepage or blog by selecting a button and using the HTML code provided (more).

Unreal Engine 3 Unreal Engine 3
Unreal Engine 3
Statistics
Rank
19 of 655
Last Update
2 weeks ago
Watchers
582 members
Games
156
Files
20
News
429
Features
18
Tutorials
27
Reviews
20