Unreal Engine 2 is a complete game development framework targeted at today's mainstream PC's, Microsoft's Xbox game console, and Sony's PlayStation 2.

General Programming

  • Unreal Engine 2 includes example content and 100% of the source code for the engine, editor, XSI/Max/Maya exporters, and the game-specific code for our internally-developed games.
  • Extensible, object-oriented C++ engine with software framework for persistence, dynamic loading of code and content, portability, debugging.
  • UnrealScript gameplay scripting language provides automatic support for metadata; garbage collection; profiling; persistence with very flexible file format backwards-compatibility; support for exposing script properties to level designers in UnrealEd; a GUI-based script debugger; and native language support for many concepts important in gameplay programming, such as dynamically scoped state machines and time-based (latent) execution of code.
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Blog RSS Feed Post news Report abuse Latest News: More Realistic Tank Combat Model

About Rendroc's WarZone with 0 comments by Rendroc on Apr 22nd, 2015

There have been plenty of updates to this mod since the last news article. I'll go back to highlight some of the progress over the last few years another time, but you can check the ReadMe if you can't wait. For today, let's just take a look at the latest mutator.


Real Tank Shells Mutator
Ever get bored of the tank-to-tank combat slugfest in Brothers in Arms? Two tanks kind of just park facing each other and just fire shell after shell. It goes on for a while, then one of them blows up. No real sense of danger or realistic tank combat. Well, I fixed that.

Old Damage Model: Pea Shooters
In the default unmodded game, tank shells do the minimum damage to other tanks no matter where they hit: front, side, or rear. They do less than any other anti-tank weapon in the game. They also often did no damage when hitting the direct front or rear of the larger tanks.

New and Improved: Deadly Cannons
With the RealTankShells mutator, tanks take more damage from enemy tank fire, especially from the side or rear. It will use the same damage model as with other anti-tank weapons such as the Panzerfaust, and the damage can be scaled using the CustomWeapons mutator. Direct hits to the front or rear will now register as a hit, fixing an old Gearbox bug.

With the CustomWeapons mutator, you can also increase the anti-tank weapon damage, which means you can set it so that a tank will be destroyed with only one hit to the rear from an enemy tank's cannon.

Now, Tactics!
With these changes, tank battles will require much more maneuvering, forcing you to position your tank to do maximum damage while protecting it from more devastating fire. Try distracting enemy armor, setting up an ambush, and luring it into your line of fire.

Natural Weapon Sway
You will also note that the weapon sways a bit in your hands in first person view with the RealSights mod. It's a small touch, but you should feel the "weight" of the weapon a little more.

Bug Fixes and Other Stuff
I won't mention them all here, but it includes some fixes to grenades' flight path with WZGravity and some new CustomWeapons settings for scopes and damage amounts. I also tweaked the WarZone AI a bit to try to make it less aggressive in advancing.


Mods For Mac OS X!
In case you missed it, I finally posted a Mac version of the mods. The install is not easy, and I can't really help you with it since someone else figured it out for me, but it is possible. Check the downloads for more.

The Modding Continues
I haven't given up modding this game yet. In fact, there's been a bit of a resurgence in this game. Check out these new mods for Brothers in Arms, posted just this month!

I still get suggestions for this mod quite often. If you found a bug, then by all means just send me a PM or an email.

However, if you have some new ideas for features or changes, then I another way to get the word out (besides leaving a comment here) is to share it with the other fans on the Gearbox Forums. I have a thread dedicated to this mod going there already, so join the discussion and make some new friends!

Rendroc's WarZone and CommandMod v4.37 for EiB
Rendroc's WarZone and CommandMod v4.37 for EiB

Rendroc's WarZone and CommandMod v4.37 for RtH30
Rendroc's WarZone and CommandMod v4.37 for RtH30

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Post comment Comments  (10 - 20 of 24)
thewonderboy
thewonderboy Dec 21 2009, 4:54pm says:

well this is game engine that should be that good old midle but best engine is still id tech 3 ;)

-4 votes     reply to comment
asvigny
asvigny Sep 14 2010, 8:44pm replied:

no way man.

+5 votes     reply to comment
Dra6o0n
Dra6o0n Nov 30 2009, 11:17pm says:

Now that Unreal Engine 3 is free in a UDK format, people could try to "Evolve" their current game, with a sequel maybe...

+1 vote     reply to comment
Awesome_ninja
Awesome_ninja Dec 11 2009, 5:32pm replied:

and what about the people that still have old PC's??? I don't think that it's time YET... I just bought a new PC, but before, I had a GeForce 6600 GT so, could barely run KF on low >.<

+5 votes     reply to comment
InStars
InStars Dec 13 2009, 2:21pm replied:

I had 6600 GT and i was able to run UT3 on minimum on 50 FPS!

+4 votes     reply to comment
Ichiman94
Ichiman94 Nov 26 2009, 1:39pm says:

good engine, can run on old graphicscard, big textureresulotion, staticmesh, easy scripting system, i like :)

+3 votes     reply to comment
mastercw1
mastercw1 Feb 1 2009, 1:27pm says:

Aye im new to this website is it possible to get some of the engines u see like the unreal one or qauke

+2 votes     reply to comment
Serenity6Two2
Serenity6Two2 Sep 17 2009, 11:17pm replied:

The best one that is free to use is the source engine in my opinion, the unreal engine costs money.

-3 votes     reply to comment
mistermano
mistermano Jan 3 2010, 5:08pm replied:

source ain't free, and it's been a while since UE3 became free

+5 votes     reply to comment
PedobearNED
PedobearNED Oct 21 2009, 8:22am replied:

source isnt free stupid you have to buy the game hl2 or any other that use it

+4 votes     reply to comment
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