Unreal Engine 2 is a complete game development framework targeted at today's mainstream PC's, Microsoft's Xbox game console, and Sony's PlayStation 2.

Post tutorial RSS Related Tutorials
Converting SWRC to UE4
Star Wars: Republic Commando

Converting SWRC to UE4

Star Wars: Republic Commando Mapping/Technical 2 comments

This is a roughly written guide that I will slowly continue to update for converting and importing the contents of Star Wars Republic Commando to UE4.

Dynamically load assets in Unreal Engine

Dynamically load assets in Unreal Engine

Client Side Coding Tutorial

Dynamically load assets in Unreal Engine to improve loading performance.

Doors and Movers
POSTAL 2

Doors and Movers

POSTAL 2 Mapping/Technical

This tutorial covers how to place create, place and pathnode around a DoorMover in Postal 2.

How to play XIII online multiplayer now that Ubi's master server has been shut down (updated 2018)
XIII

How to play XIII online multiplayer now that Ubi's master server has been shut down (updated 2018)

XIII QA/Testing 6 comments

XIII's online community is not dead yet. Follow this tutorial to play the game through unofficial infrastructure, without Ubisoft's master server that's...

Creating Pawn Audio Tables
Star Wars: Republic Commando

Creating Pawn Audio Tables

Star Wars: Republic Commando Voice Acting 5 comments

This tutorial teaches you how to create custom pawn audio tables so you can make custom voicepacks for NPCs.

Custom Weapon Creation (Emitter Method)
Star Wars: Republic Commando

Custom Weapon Creation (Emitter Method)

Star Wars: Republic Commando Server Side Coding 7 comments

This tutorial teaches you how to create weapons for Star Wars Republic Commando and how to create animations , pickups and third person attachments for...

Splinter Cell Ultimate Graphics Settings (Includes Indirect Fixes to Common Problems)
Tom Clancy's Splinter Cell

Splinter Cell Ultimate Graphics Settings (Includes Indirect Fixes to Common Problems)

Tom Clancy's Splinter Cell UI/HUD 3 comments

FXAA support, anisotropic filtering, vsync, high resolution textures in well defined areas, almost fully funcational shadow buffer support (light volumes...

Milkshape 3D Basics & Fundamentals

Milkshape 3D Basics & Fundamentals

Other Tutorial 11 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Killing Floor Mapping Guide
Killing Floor

Killing Floor Mapping Guide

Killing Floor Mapping/Technical 21 comments

Killing Floors tutorial for getting started making custom maps for the FPS Horror Survival game.

Photo to Seamless texture

Photo to Seamless texture

Textures Tutorial 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

POSTAL 2

Basic map creating

POSTAL 2 Mapping/Technical 3 comments

In my tutorial I'm going to show you how to create a square box map. It is really easy in Postal 2, unlike many games which can take quite a bit...

Unreal Tournament 2004

UT2004 Mapping (Video Tutorial)

Unreal Tournament 2004 Mapping/Technical 6 comments

The basics of UT2004 mapping.

Land Of The Dead

Land of the Dead Level Screenshots and LevelSummary, using the BladeIN mod

Land Of The Dead Mapping/Technical

The original Land of the Dead game did not do anything with the "Screenshot", or other properties available in the normal LevelInfo/Level Summary...

Red Orchestra: Ostfront 41-45

RO Level Design: Actor Reference Guide

Red Orchestra: Ostfront 41-45 Mapping/Technical

This is the first official guide of many from the Red Orchestra team. It looks at Level Design and the custom actors which Red Orchestra supports, beyond...

Tribes: Vengeance

Skinning tutorial, by Killbot.

Tribes: Vengeance Skinning 1 comment

This tutorial, written by Killbot, explains the usage of TVed to make custom skins for the game.

Unreal Wiki

Management Tutorial 8 comments

The Unreal Wiki is the premier source for all modding information that relates to the Unreal Series of Engines. From Unreal 1, to Unreal Tournament 2003.