Unreal Engine 2 is a complete game development framework targeted at today's mainstream PC's, Microsoft's Xbox game console, and Sony's PlayStation 2.
This is a roughly written guide that I will slowly continue to update for converting and importing the contents of Star Wars Republic Commando to UE4.
converting swrc to ue4
Dynamically load assets in Unreal Engine to improve loading performance.
dynamically load assets in unreal engine
This tutorial covers how to place create, place and pathnode around a DoorMover in Postal 2.
doors and movers
XIII's online community is not dead yet. Follow this tutorial to play the game through unofficial infrastructure, without Ubisoft's master server that's...
how to play xiii online multiplayer now that ubi's master server has been shut down (updated 2018)
This tutorial teaches you how to create custom pawn audio tables so you can make custom voicepacks for NPCs.
creating pawn audio tables
This tutorial teaches you how to create weapons for Star Wars Republic Commando and how to create animations , pickups and third person attachments for...
custom weapon creation (emitter method)
FXAA support, anisotropic filtering, vsync, high resolution textures in well defined areas, almost fully funcational shadow buffer support (light volumes...
splinter cell ultimate graphics settings (includes indirect fixes to common problems)
A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...
milkshape 3d basics & fundamentals
Killing Floors tutorial for getting started making custom maps for the FPS Horror Survival game.
killing floor mapping guide
How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".
photo to seamless texture
In my tutorial I'm going to show you how to create a square box map. It is really easy in Postal 2, unlike many games which can take quite a bit...
basic map creating
The basics of UT2004 mapping.
ut2004 mapping (video tutorial)
The original Land of the Dead game did not do anything with the "Screenshot", or other properties available in the normal LevelInfo/Level Summary...
land of the dead level screenshots and levelsummary, using the bladein mod
This is the first official guide of many from the Red Orchestra team. It looks at Level Design and the custom actors which Red Orchestra supports, beyond...
ro level design: actor reference guide
This tutorial, written by Killbot, explains the usage of TVed to make custom skins for the game.
skinning tutorial, by killbot.
The Unreal Wiki is the premier source for all modding information that relates to the Unreal Series of Engines. From Unreal 1, to Unreal Tournament 2003.
unreal wiki
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