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Greetings!

We are happy to introduce our game to IndieDB and share our plans for 2022. The game is still in Early Access on Steam (Store.steampowered.com) and if you want to get in contact with our community you can visit us on Discord (Discord.gg).

Mist Legacy gives you a new way to experience the thrills and adventures of an MMORPG. Handcrafted by a small team of passionate developers, the game features an easy to play top-down world, turn-based combat and a skill-based progression system.

You can get a good idea of the game by checking our two videos:

The roadmap

We want to give you a quick overview of where we are heading with the game. As you know, we are in Early Access. This mean we need to complete the game and we aim to reach the release milestone this year. We will skip the "continuous task" in this roadmap (balancing, bug fixing, optimization, etc.) and focus mainly on the major missing components of the game.

MistLegacy 008


Reputation

There are four guilds/cities that are late in their reputation progress. Making them at the same level as the others will be our first target. Having all reputation increased will give us what we need to restart working on the main storyline and the sandbox content.

  • Gantras.
  • Protector of the Rose.
  • Thorval.
  • Order of the Hippogriff.

MistLegacy 002


Sandbox content

This content may or may not be linked to any story-driven content and will affect all your maximum capacity and what you can do in your domain.

  • Potions and jewel will be improved.
  • Two new carts type.
  • All skills will need to reach 25 (50 with bonus).
  • New regions up to 50 difficulty.
  • Specialized crafting buildings.
  • New tools and machines.
  • Magic Weapons crafting.
  • Magic Armor crafting (hide, bone and plate).
  • Magic Shields.
  • New hosting building based on prestige (specialists).
  • New taming building based on security (beasts).
  • New bosses.
  • All skills will need to reach 60.
  • Introduction to level 5 materials.

Main Story

So far, you have only seen a tiny fraction of the main story of the game, we wanted to have the foundation of the game solid before getting in this storytelling. We won't tell you much today so we can keep our adventure secret. But you need to know that we are currently at the end of chapter one and we need to get to at least chapter 5 to consider that game releasable. Our main story will get to chapter 10 on the current map (the province of Ordval) before we need to get a bigger map.

The main story will unlock and upgrade golden companions. Everything related to the Mists also comes from the main storyline, including the Mistwalker reputation.

MistLegacy 014


Engine

The engine part of the game will have its own evolution, it won't wait for the main story or for the sandbox content to evolve. Here is what we will be working on starting today. The three last one is the big ones, we needed the game to reach a certain state before working on them. Now is the time.

  • Wardrobe
  • A new feature to have encounters on the map linked to a scenario.
  • A new dynamic gameplay engine allowing "infinite" content (more on that later).
  • Revisit the current PVP engine and find ways to improve it.
  • Guilds.

Tease63


Around the game

Before we can get out of the early access status, there is also a lot of thing we need to improve that are not the game itself.

  • We need text tools and text reviewers.
  • The translation engine need to be ready for all languages.
  • We need a test server and official testers.
  • Moderation tools need to be improved.
  • In game chat, Discord and Steam Hub need an official community manager.
  • Bot, Cheat, Alts detectors need to be improved.
  • Character transfer need to be looked into again.

Conclusion

This concludes our roadmap. Remember that this is our general planning, we may remove some of the elements or add a few surprises here and there.

Thanks again for playing!
Virtys

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Comments  (0 - 10 of 188)
WantedRaccoon
WantedRaccoon

Unity is real better engine not only for people who starts making games but also for the proffesionals too!
Our game "Wanted Raccoon" also was made with Unity3d! Check this out if you want :) Indiedb.com

Reply Good karma Bad karma+2 votes
TwinStoneStudio
TwinStoneStudio

Unity was is and will be the best. We created a game called "The Last Roman Village" and all dev process was nice and easy made with Unity

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Soul-Guardian
Soul-Guardian

Hi everyone.
Does unity support medieval mapping and weaponry options?
Could I make my very own RPG game with this?

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onionman
onionman

Yes of course. It's one of the most robust game engines out there.

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DOMENISHI
DOMENISHI

Despite what some people say, Unity is a very useful engine. It's really easy to use and get the hang of.

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hatsune-fan
hatsune-fan

love the engine, I'm just not that good at it yet lol.

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Thumbender
Thumbender

Ha ha, this is exactly how I feel! I'm learning unity to port my existing IOS game to other platforms. Kinda regret it that I didn't started out on unity.

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VectorX
VectorX

Great Engine.
An engine up to large projects. We use it in Oberion Games and recommend !

Reply Good karma Bad karma+5 votes
Shogo-Subarashi
Shogo-Subarashi

(buried)

I'm looking for a serial number for unity 5 pro version. If anyone could hit me up with that I would appreciate greatly. Thank you.

sorry that was me before. for some reason i wasn't logged in.

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SnappGamez
SnappGamez

Really nice engine. Could use a more updated UI. Still learning. HOW DOES I CAMERA???

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