Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.
Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.
This Week i was working almost only on the Terrain to Design the First Level and improve the Quality
So here we got the Old Terrain with Old Textures and i wasnt satisfied about this. So i decided to make the Grass Texture a bit more decent.
The Result is really nice, i also spawned the Trees Procedural new to the new Settings of Textures.
The Next Step is to get a good Result of Quality and FPS. There are now over 4 Millionen of Grass Instances in this Terrain floating in the World.
I Also implement Plants and Big Grasses to give the Terrain a bit more variety.
The Most Work this week i spend on the First Lake that turn into a Waterfall and runs to the Sea.
On This Sweet Spot i startet to create the Lake. I implement a Waterfall:
And let create the River floating to the Sea:
Now i wanted to make the overall Look a bit nicer so i started to Create a Particle System and added Rocks to the Environment.
Here is a Short Video of the Waterfall:
In Case it looked a bit Rough and unpolished so i decided to Add more Stones to this Area to break the Rough Texture.
This was the Work i done this Week. There is more Coming soon and i hope to release a Prototype soon.
Some Additional Pictures of Plants around the Level:
Stay Tuned Guys and Follow me On Twitter Twitter.com for almost Daily Updates
Follow me here on IndieDB for an Update every Week.
Thanks for Support
Broke Protocol hits the v0.80 milestone. This version is aptly named the Crimes and Clothing Update for sweeping crime changes and clothing additions.
Hi there! I decided to record me painting a cloud that'll be used in Rainswept. Also, I love painting clouds.
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Highest Rated (8 agree) 7/10
The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…
Sep 21 2011 by dongiboy2000