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Blog RSS Feed Report abuse Latest News: Interplanetary 1.0 Coming to Steam on May 12! Also a Trailer!

About Interplanetary with 0 comments by Jeoo on May 6th, 2015


It's finally happening! After a year of hard work with Interplanetary on Early Access, we're getting ready to release the 1.0 on May 12th, 2015! Celebration!

Ah, those were the days.

Major Added Features

  • Online Matchmaking
    • A quick way of starting online matches with a push of a button
  • Match Customization Options
    • A nice amount of options to change up the rules of the game. These include the ability to choose the amount of Cities, change the size of the planets, modify the strength of gravity, disable certain weapons or gameplay elements and more.
  • City Projects
    • A new gameplay mechanic that allows players to assign Projects for cities. The projects generally have a set duration and give resource bonuses and other perks. The amount of population in each city determines the amount of projects the player is able to initiate.
  • AI Difficulty Levels
    • Four difficulty levels for the AI, including a stupid, impossible cheating AI for ultimate challenge
  • Saved Games
    • Matches might drag on a bit, so this should come in handy!
  • Damage Area Visualizations
    • Hit area markers that show the exact area of damage dealt by the projectiles. They lend themselves to some interesting, advanced strategies.
  • New Event Log
    • A clearer, much less spammy event log. Also quite a bit prettier.
  • New Tech Tree
    • A lot of new techs have been added to house all the Building Upgrades and City Projects. Also a nice graphical update that helps visualizing the branches, paths and unlocks.
  • New Building
    • The Offshore Mine, an advanced resource building, buildable only on water
  • New Upgrades
    • A bunch of new upgrades, most of them having pros and cons to add some interesting choices and strategy paths.
  • New Intel Mechanics
    • Intel View UI completely redone. Players will be able to see the exact amount of Intel needed to see more of the enemy planets and also spy on their resource amounts.
  • New City Growth/Science Mechanics
    • The players will be able to boost their Cities' Population growth by using Projects or attaching Power Connectors to them. The amount of Population is also tied to the amount of Science generation, so the more citizens you have, the faster you will gain new Techs.
  • Achievements
    • 26 achievements for players to unlock. Won't be easy!
  • Improved UI and Graphics
    • Lots of smaller changes
A complete visual and aural damage dealing experience.

Naturally, we have a lot of fixes and other improvements in store as well, but these are the most visible features for most players.

After the game is finally released to the world, we won't just abandon it! No, we're going to watch over it and keep up the support! There are still a couple of relatively big features, such as ranked matches, online bots and online saving, that we have wanted to add, but didn't have a chance to do that before release. It's not really too late to give us some feedback either, just like you've been doing so far.

Speaking of feedback, as we're getting closer to the end of our Early Access adventure, all of us would like to once more thank all the players and testers who have been involved with the project! Whether you came aboard last month or you've been following us since pre-Early Access public testing, you've all been a massive help, in one way or another. Giving excellent feedback, building the community or just silently supporting the development of Interplanetary are all things that we are genuinely grateful for. We hope you will enjoy the end product, and even if you don't, send some more feedback our way!

One more thing. Starting from May 12th, Interplanetary will cost $14.99/€14.99. Don't panic! There is still one more week to get the game for yourself and friends for $9.99/€9.99, before it leaves Early Access.

Thank you!
~Team Jolly Roger

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Post comment Comments  (70 - 80 of 176)
shindig
shindig Mar 5 2013, 7:40pm says:

I love Unity. I'm still on 3.4.2f version though lol

+1 vote     reply to comment
MalboM
MalboM Feb 22 2013, 6:55am says:

Unity is just great. Thanks to this engine I was able to publish my latest game Desura.com

+3 votes     reply to comment
Guest
Guest Apr 23 2013, 3:36am replied:

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Isaiahere
Isaiahere Feb 21 2013, 7:20pm says:

Best engine for making horror games.

+1 vote     reply to comment
GamingZone
GamingZone Feb 14 2013, 8:29am says:

Unity is a very good plugin for 3D game, and i can a beautifful games all the days ;-)

+3 votes     reply to comment
PixelMav
PixelMav Feb 11 2013, 1:06am says:

Unity is indeed awesome. In a little over three months I've been able to get Candlelight up and running with no XP in Unity.

Indiedb.com

+1 vote     reply to comment
rockbyte
rockbyte Feb 3 2013, 5:44pm says:

Unity is actually an amazing engine. In just a few weeks I managed to go from zero experience in the engine, to a full game, published in the Google Play store.

Unity honors the ammount of time that you lend to it (stable editor and engine, great workflow, good support from the community), and that is not something I can say for a lot of things.

+2 votes     reply to comment
binarykiller
binarykiller May 25 2013, 8:45am replied:

where did you go to learn this with no experiance and please dont say youtube cause i been there and seen a bunch of crap tutorials

+1 vote     reply to comment
wezley
wezley Jan 31 2013, 7:09pm says:

Here is my contribution to the Unity3d Android community.

Moddb.com

+3 votes     reply to comment
TaksinGames
TaksinGames Jan 26 2013, 8:59am says:

Yo guys ! Check this game ! Indiedb.com
It's survival-zombies game !

+1 vote     reply to comment
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The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

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