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Blog RSS Feed Report abuse Latest News: Dev Journal #4 - Mining Gold

About Thrones of War with 0 comments by idlepeon on May 23rd, 2015

I have been hard at work catching my client up to my server this past week. With the server all setup to construct any building and send that data to the client as needed, things went relatively quickly in-so-far as getting the client to respond to these updates.

This video starts off where new players would start; the Factory Ruins are located in the center of the map and the Gold Mine ruins just northeast of there. The players first task is to rebuild the Factory by harvesting lumber located around the outpost. Once enough lumber has been returned, the player can then construct the Factory over the ruins.

Once the player is done constructing the Factory, they can then begin harvesting the lumber required to restore the Gold Mine. Gold is the most precious resource located at any starting outpost, and players will want to begin mining it as early as possible. Restoring/Constructing the Mine is done just like the Factory, and once completed the player then begins mining Gold from inside.

Much like the smoke effects that play when a worker is inside of the Factory, the Mine has a both a light effect and a cart that disappears when the worker is inside. Once he's collected enough Gold, he then takes his cart back to the Factory and drops off it's contents.

My plan is to, in the future, add something akin to the mining cart to the other resources. I haven't decided on what the character will be carrying/pushing yet, but as this work is purely aesthetic and to add some character to the game, it's not up there on my priority list.

Harvesting Gold from the Mine

Multiple workers harvesting multiple resources


There is still a bit of work to get done before I can let other players accomplish what is done in the video. Mainly I need to setup the Guest login system to prevent the database getting overwhelmed with guest data. Guests' outposts will not be persistent, but will be temporary outposts to allow the player to get an overall feel for the game.

As an avid RTS fan, I can tell you that it plays like a more detailed, somewhat slower version of a Single-player RTS. Obviously the pace must be slowed down to incorporate the fact that outposts are persistent, and there is still some adjusting needed in-so-far as timing resource gathering, etc., but I feel confident that I can find a good pace that is somewhere between that of a Single-player RTS and other browser-based MMO's. The goal here is to make the player earn the ability to attack the center, keeping the center tiles free for players who are more committed to the game.

I'm very excited to say that there is a very good chance this game could reach Pre-Alpha a month early... a few weeks at the least. I have been working on it non-stop since I decided that it was time to get this game out of my head and converted to working code. I intend to keep that pace for as long as my body and mind will hold out. My goal today is to get rid of all the little opportunities for the player to cause a problem... for instance the worker needs to have an option to return their resources if they are stopped on the way to deliver them. Workers need to be deselected while delivering goods to the Factory and while mining Gold. There is an ongoing list I have been keeping at the ready of these nuances, and I hope to get them all knocked out before my work day ends.

It won't be long before the first of the public are launching Thrones of War and connecting to the server to play around with constructing their outpost. I'm excited, and I hope you are too!

If you would like your outpost to be persistent, there are Pre-Alpha packages available on the website that come with a list of perks. Anyone who has purchased one of these packages will receive a key that will allow them to create their account, which in turn will make their progress persistent.

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Post comment Comments  (70 - 80 of 177)
L()KI
L()KI Mar 9 2013, 5:38pm says:

This is great.

+1 vote     reply to comment
shindig
shindig Mar 5 2013, 7:40pm says:

I love Unity. I'm still on 3.4.2f version though lol

+1 vote     reply to comment
MalboM
MalboM Feb 22 2013, 6:55am says:

Unity is just great. Thanks to this engine I was able to publish my latest game Desura.com

+3 votes     reply to comment
Guest
Guest Apr 23 2013, 3:36am replied:

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Isaiahere
Isaiahere Feb 21 2013, 7:20pm says:

Best engine for making horror games.

+1 vote     reply to comment
GamingZone
GamingZone Feb 14 2013, 8:29am says:

Unity is a very good plugin for 3D game, and i can a beautifful games all the days ;-)

+3 votes     reply to comment
PixelMav
PixelMav Feb 11 2013, 1:06am says:

Unity is indeed awesome. In a little over three months I've been able to get Candlelight up and running with no XP in Unity.

Indiedb.com

+1 vote     reply to comment
rockbyte
rockbyte Feb 3 2013, 5:44pm says:

Unity is actually an amazing engine. In just a few weeks I managed to go from zero experience in the engine, to a full game, published in the Google Play store.

Unity honors the ammount of time that you lend to it (stable editor and engine, great workflow, good support from the community), and that is not something I can say for a lot of things.

+2 votes     reply to comment
binarykiller
binarykiller May 25 2013, 8:45am replied:

where did you go to learn this with no experiance and please dont say youtube cause i been there and seen a bunch of crap tutorials

+1 vote     reply to comment
wezley
wezley Jan 31 2013, 7:09pm says:

Here is my contribution to the Unity3d Android community.

Moddb.com

+3 votes     reply to comment
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

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