Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.

Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.

Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.

You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost. 

Image RSS Feed Latest Screens
The Quantum Principle The Quantum Principle v0.001a released! The Quantum Principle v0.001a released!
Blog RSS Feed Report abuse Latest News: Get to know us a little bit better!

About The Guest with 0 comments by TeamGotham on Sep 21st, 2014

We want you to know a little bit more about us and about The Guest so, here you have an interview made by the guys from gamedustria.com where we talk about our past, present and future!

We hope you like it!

User Posted Image

1. Gamedustria: What is Team Gotham? What can you tell us about yourselves?

Team Gotham: Team Gotham is a small indie studio made up of 4 young developers in their early twenties. We studied together at the university for 4 years, we started making small projects together and connected instantly. We shared the same view about the industry, we have similar taste in video games and most importantly, we're good friends, which makes it easy to work together.

2. GD: Currently you are focused in the development of "The Guest", but you first videogame was Cooking Time for Windows Phone. What did this video game mean to the studio? Did this influence any decisions you had to make later on?

TG: Cooking Time was very important for us but before that, we had to mess up with another project first. In our second year at the university we decided to form Team Gotham and try to work in something more serious. Unfortunately, that project didn't see the light, it was too big for our knowledge and our resources but, every cloud has a silver lining, and we learned from that mistake.

Starting from there, we have always had in mind that we had to stick to our possibilities and and take it slowly. This is how we came up with Cooking Time. That year, we were learning XNA for Windows Phone, and decided to work with that because it was an environment we controlled. Maybe Windows Phone was the best platform, but it was a safe road to take as we could finish the video game and publish it. That was our goal.

This way, Cooking Time has influenced us a lot in the way we conceived our projects, with our first video game on the market we demonstrated ourselves that we could finish and publish things, as long as we were being realistic.

User Posted Image

3. GD: "The Guest" is a first person horror adventure game. What made you decide this type of genre? What were your inspirations when you came up with it?

TG: With the "The Guest", what we were most passionate about was telling a story. Everything we made before that was too arcade and was no "heart" in the game. Again, we had to take into account that we had certain limits, we were (and still are) four people, therefore we weren't capable of creating a big video game. This is how we came up with the idea of keep it to one scenario, one room. From there on, we started to create the story and our character.

On the other hand, we only have one 3D Artist... Therefore the fact of only having one character came from having that in mind. The development would have taken too long if we had to make an animated character that could interact with everything in the scenario. Also, first person is what is proper for this genre, and we thought it was good in the first place.

4. GD: How will the gameplay be in "The Guest"? Will the players be as scared as when you play the recent demo of "P.T."?

TG: The gameplay in "The Guest" is based on exploring the room and interacting with the environment. We'd like to offer a paused game experience, but then again we want to captivate the player and sink him in a dark and gloomy world that we have created. The mysteries that keep both the character and the place in which we are, are what keeps the player going.
Regarding P.T., I think they are big words. We are big fans of Hideo Kojima's work and we don't dare to compare ourselves with him. He's an expert on the subject, and knows a lot.

User Posted Image

5. GD: What goals do you have for "The Guest"? When will you launch the game?

TG: Our most important goal with "The Guest" is that we want people to play it. We want to take part in this industry and put "Team Gotham" on the map.

We are launching it early 2015, but you will be able to play it at Madrid Games Week. We will have a stand where you will be able to play a demo we are preparing.

6. GD: You are the first graduates of the Design and Development of Videogames Degree at ESNE (Madrid, Spain). How did this career influence on you? Do you recommend it?

TG: This degree has opened our mind a lot. Apart from providing us the knowledge to defend ourselves in the industry, it has given us the ability to observe what we have around ourselves, or what other studios are doing and internalise the things that are done good and apply them.
Without doubt, we recommend it to anyone that has true passion for the industry of video games. We think that a lot of people start this degree thinking that it is easy or that you could turn yourself into a guru like Miyamoto or Tim Schafer (for example) without any effort. It is true that there are no big exams, but it is a degree where you have to sacrifice a lot if you want to be good at it and to be succesful you have to work a lot and give 100% of yourself. You can't accept the first thing, nor the second thing you do, you have to give it everything you've got and not accept a simple pass in the exams, you have to be satisfied with your work.

7. GD: The industry of indie video games is know a reality and completely settled. What is your view on this subject?

TG: Digital platforms has made this "sub-industry" grow a lot. Fortunately, now we have a lot of opportunities and options to publish video games, as well as cheaper and more accessible software to create them.

It is incredible to see the creativity that these small studios have, you only have to take a look at Greenlight or IndieDB to see thousands of video games that propose something new and that need a little push to keep on going.

Nonetheless, there still seems to be a lot of video games that use the term "indie" because it is cool, and probably this will help in the games sales. This isn't cool at all.

User Posted Image

8. GD: What is your opinion about the video game industry in Spain? What would you do to improve it?

TG: We can't talk about the bigger leagues, but the small studios in Greenlight or Kickstarter have enough quality to reach them.

At GameLab Barcelona this year, we saw projects like Rise & Shine (Super Mega Team), Dead Synchronicity (Fictiorama) or A Rite From The Stars (RisinGoat), to mention a few and we were impressed by the quality of their projects.
Associations like GameLab or Made In Spain are the way to go for us, as they give small studios like us the opportunity to show our video games at conventions or help us with crowdfunding platforms. We think we are on the right tracks, but there is still a lot of work to do.

To conclude, there is a huge community of developers in Spain and should be better recognised in every sense.

If you want to say something, leave it in the comments below!

User Posted Image
Media RSS Feed Latest Video
! That Bastard Is Trying To Steal Our Gold !

! That Bastard Is Trying To Steal Our Gold ! ! That Bastard Is Trying To Steal Our Gold ! Indie

Updated 2 days ago Released May 10, 2014 Single Player Puzzle Compilation

It's a fun puzzle game where you need to steal all gold at each level. Steal gold from the Lerpikon's dungeons! Get rich!

"Abandoned project"

"Abandoned project" "Abandoned project" Indie

Updated 2 days ago TBD Single Player First Person Shooter

World survival against war is a survival game is happening during the war. You been a soldier who will do anything to mislead eat and drink and keep the...

"Glow Ball" - The billiard puzzle game

"Glow Ball" - The billiard puzzle game "Glow Ball" - The billiard puzzle game Indie

Updated 2 days ago Released Jan 9, 2014 Single Player Puzzle Compilation

Physics based puzzle game type of billiards. If you like billiard games or love pool then this game is for you!

"The House"-game

"The House"-game "The House"-game Indie

Updated 5 months ago Released Apr 30, 2014 Single Player Stealth

Plunge into the atmosphere of fear and horror,investigate the dark house full of mysteries and danger!


#HangThere #HangThere Indie

Updated 1 month ago Released Jun 27, 2014 Single Player Platformer

a procedural physics 2D dungeon runner platformer..without ground !

Post comment Comments  (70 - 80 of 168)
wezley Jan 31 2013, 7:09pm says:

Here is my contribution to the Unity3d Android community.


+3 votes     reply to comment
TaksinGames Jan 26 2013, 8:59am says:

Yo guys ! Check this game ! Indiedb.com
It's survival-zombies game !

+1 vote     reply to comment
Servant_Grunt Jan 3 2013, 4:22pm says:

Maybe if you have a 15 dollar computer. Whatever.

+2 votes     reply to comment
_Dexter_ Jan 5 2013, 12:34am replied:

Or a Mac.

+2 votes     reply to comment
Guest Feb 17 2013, 7:52am replied:

A Mac OS 9... lol

+2 votes     reply to comment
Servant_Grunt Dec 29 2012, 12:43am says:

Oh unity... *eyes glaze over, flashbacks of unity games*

0 votes     reply to comment
vol4ok Dec 31 2012, 10:58pm replied:

oh unity *eyes glaze over, flash back of 10-15 fps low settings game with bad graphics, oh unity*

-1 votes     reply to comment
dysotek Dec 15 2012, 12:06pm says:

We are developing a FPS zombie game with Unity!
We have opened today the IndieDB page: Indiedb.com
If you like Deadly Walkers please send us a feedback and share the IndieDB page to your friends.
For us to get your support is very important, thanks a lot!

+2 votes     reply to comment
patofnickof Oct 10 2012, 2:12am says:

We work on Recyx game since two years with Unity now and we can just say GOOD WORK. This will give the opportunity to many developers, especially indie one!

+2 votes     reply to comment
_Dexter_ Jan 5 2013, 12:30am replied:

Ooh, ooh! Did someone say poorly optimized?! Someone obviously hasn't used the Forgelight Engine.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Send Message
Official Page
Release Date
Released May 30, 2005
Engine Watch
Track this engine
Community Rating



498 votes submitted.

You Say


Ratings closed.

Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011, 4:07am by dongiboy2000

Lowest Rated (5 agree) 3/10

Hours of work lost...
I've been slaving away for about 5 hours creating my game when I suddenly got "Unity Editor has stopped responding". What a waste...

Dec 22 2012, 1:44am by Isaiahere


Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Unity on your homepage or blog by selecting a button and using the HTML code provided (more).

Unity Unity
1 of 655
Last Update
13 hours ago
887 members