Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.
Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.
Let's start this article by talking about Build 13. If you haven't seen the video as yet, take a look below.
Now we can really start this article ^-^! Build 13 was compiled in Unity 5 (5.3.0f4 Personal) on September 17th 2015. Although being such an old build, it throws in a variety of concept features like:
In addition to the weapon, many more have been made on and off stream to this point in time.
If you pay close attention you can also see the Toon Shader on the Player and the Elucidator.
Many persons know that Bullet Blackout is our previous game. The project started very great and went on a smooth boat (indie wise) for a long time. One of the biggest errors I've studied from developing Bullet Blackout, and I despise what I did until this day, is keeping the development closed.
Bullet Blackout had a well worked on series of systems, as you can see in Blade Art Online, which is running on the Bullet Blackout source, heavily modified of course. This can be seen with little things like the strafing and the wall run which were transferred over from Bullet Blackout's system. Had I (Zhavier) shown more of Bullet Blackout to the public, I feel that the project wouldn't be in the state that it's in, but my original focus was the first arc of Sword Art Online, even before Bullet Blackout.
Although, we have been making a great effort to keep the development of Blade Art Online open to the public by having many streams where you can watch us work, posting more videos on YouTube at a greater rate, and interacting with you more.
I can't stress enough how small our team is, and how limited with resources we are, but how many promising updates we're going to make and we are making.
In my opinion, we have the best team any company will ever have :)
It's about time I wrap this article up! I wanted to point out to everyone that you can join the team if interested through my contact information below. I'd like to thank you for reading, thank the team for doing great things and wish for a great development cycle.
Skype: zhaviershaw (" please don't DDOS me... I work very hard =( ")
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Highest Rated (6 agree) 7/10
The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…
Sep 21 2011 by dongiboy2000
Lowest Rated (5 agree) 1/10
Jun 9 2013 by HobbyPsychopath