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Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.

Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.

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Why is it so hard to move the player in a natural way?

Since we began working on this project we been working and iterating on how the player moves. We knew from the beginning that the game would be best played with a controller, because the gameplay is designed in a twin stick shooter fashion. Of course we also wanted the player to be able to play with mouse and keyboard. Some players will also prefer that even if they have a controller (Don’t ask me why).


The cons about using a controller is that the thumbsticks uses axes to determine the direction of how the player is interacting, which means we can move the player in all angles and this gives them more control. It can also output how much you are moving, meaning you can do subtle movements with a controller, for example you can push the thumbstick a little bit and the character would also move a bit. If you use a keyboard you are limited to the 4 arrow keys, which gives you only 8 directions, we allow a player to hold up and left to move in a 45 degree angle for example. Still this is a limitation. A key on the keyboard also only outputs 0 or 1 and nothing it between so the character is either moving or not.

We also use the second thumbstick to aim, which works perfect. The only problem with this is that it’s hard to quickly turn 180 degrees when you are aiming. But even in our action areas we have a tactical element which makes the action a bit slower pace than other shooters, and because of that we think it works perfectly. Using a mouse for aiming is good, it’s fast but it's also a bit confusing because you can use the whole screen to move around on and in most cases it’s not locked to the character which makes the aiming a bit weird.

Once we knew this we started working on making the animations show which way you are walking and aiming. So we needed to mask his upper and lower body and determine how Jazon should aim and walk. This was very difficult for us, maybe because we didn’t have the knowledge and maybe also because we were still figuring out how fast he should move and how the aiming should work. It took months to nail down, but we are very close at having something that feels great.



This is something that’s really hard to show in a video, but when you play the game you can really feel it.

Enough talk it’s trailer time !

We haven't shown any video footage of the gameplay except a few gif’s online, so this is a premiere of the gameplay. And it’s all gameplay. So enjoy. It’s still pre-alpha so keep this in mind.



We updated our website where you can subscribe to our newsletter. We are closing in on launching our kickstarter, so if you want to know exactly when we launch you should sign up.

Because this is the first time we show gameplay footage, we are very keen to hear your feedback, so write a few words and let us know your opinion.

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Post comment Comments  (10 - 20 of 188)
silverthundy
silverthundy

I always get a "There should be a "yourgamename_Data" folder next to the executable" error with most Unity games. I checked there is a folder named like that where it should be, and im pretty confused. Any help?

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GutoThomas
GutoThomas

I recently launched a course on Unity 5 + C# on Udemy.
Make sure you check it out. It has 10+ hours of training and covers a lot of topics from basics of interface up to advanced programming.
Access Udemy.com and look for:
Unity 5 + C#: Become a pro from the very basics.
Apply for 50% off using coupon GPGD50off

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whiplashinc
whiplashinc

hello there ,
i am looking for 2 Unity programmers and experienced person to work with me on a game project .

it is an Online multiplayer game made with Unity pro
and i need some assistance in the game project if someone like
to join my team please add me to skype
and make sure your 18+ after the games development is done and when the game is running i can give you a nice share from the income every month

the games genre is : Mafia game
it will be 2D game
and it will also be in RPG type
the game will be finished in 6 moths or maybe more i need you guys to help me with this project so please mail me

The player should need to have at least 1 year experience with unity engine and should know C# and if knows networking thing it will be great
the person should need to be 18+ and with paypal to get there business share

Administration :
if someone has experience in administration games and managing games please mail me cause we always have room for tallented persons

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SnappGamez
SnappGamez

First off, Mafia game isn't a genre, that's a topic. RPG is a genre. Second off, what do you mean by "the person should need to be 18+"?

If you truly want to make a video game, get the terminology right FIRST.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

tomjscott
tomjscott

Whoever is responsible for maintaining this engine listing, could you please update the platforms supported to include the Wii U? I am a Wii U developer using Unity and need to be able to list my games with the correct game engine.

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FireSpawn
FireSpawn

Unity is great for lower end machines and people who don't want all the shine of next generation. I just wish I didn't need to purchase the engine for $1500 to get the features I need for my kind of game, I can spend that much on a computer that will give me the power needed. I think I will stick with Unreal Engine 4 and get all of the things I need for $19 per month as opposed to $75 per month and once you cancel you lose all of the pro features. I can cancel my UE4 sub and still be able to use everything.

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115spt2
115spt2

You dont unity 5 has all in the free Version !

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R&JEntertainment
R&JEntertainment

Check out our page, we're using the Unity3D engine!

Indiedb.com

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Shrob
Shrob

My favorite engine to design on. Very easy to make levels that look good and comes with lots of great assets and scripts if you aren't programming inclined.
The community is also amazing, you can find help for just about anything.
I recommend to anyone wanting to get into making games or level designing.

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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011 by dongiboy2000

Lowest Rated (5 agree) 1/10

Terrible engine.

Jun 9 2013 by HobbyPsychopath

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