Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.

Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.

Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.

You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.

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About The Square that Dared with 0 comments by vreiche on Mar 27th, 2015

Mobile Controls and Fixed Angles

Today is a big day for us at Square Games, we actually have all of our mobile controls fully functioning! That is a huge blessing as we were having all sorts of bugs and annoyances, and we might have lost some hair, but it's bound to grow back (right?).

Friends make a difference* Lighting/Colors

One thing we're trying to decide on is fixed angle vs. not. Fixed means the square (Jeffery), does not rotate at all, and it looks weird one rotating platforms and angled ground, etc. Not means if most of him tips off an edge, he can start spinning ridiculously, or you might be looking at him from a side, (which isn't noticeable until you have a skin on...) What do you think? Would you like to see a Fixed angle, or not a fixed angle, so you can entertain yourself rolling around? We'd love to hear your thoughts!

Thanks for your time,

Square Games

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Guest Jun 5 2014, 12:08am buried:

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MoruganKodi
MoruganKodi Mar 25 2015, 6:22pm replied:

Unity is pretty damned easy to learn, actually. And there's a hella lot of sample assets and templates in the asset store (which are free, of course).

UnityAnswers is also a great resource for finding out anything - just about.

+1 vote     reply to comment
aaro4130
aaro4130 Aug 2 2014, 12:33pm replied:

I learned it in a week. You just have to not use tutorials and say "I learned this by downloading and installing a tutorial, then making an EXE".

+4 votes     reply to comment
Guest
Guest Jun 23 2014, 1:42pm replied:

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OggMan
OggMan Jun 3 2014, 10:50pm says:

yay lets make a game that can be hacked by a child...

+2 votes     reply to comment
aaro4130
aaro4130 Aug 2 2014, 12:32pm replied:

I'd gladly pay $750 for it. I've made a game on Unity (on my profile if you want to check it out). Programmed, made external files, etc. One week for the first release for Mac, Linux, and Windows. Also with my game unless you find the values of the velocity modifiers of the rigidbody, you can't change vehicle speeds. I don't see how you say it can be hacked by a child.

+3 votes     reply to comment
Guest
Guest Aug 11 2014, 6:12pm replied:

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Guest
Guest Apr 22 2014, 2:08pm says:

So hyped for Unity 5!

+2 votes     reply to comment
115spt2
115spt2 May 17 2014, 8:33pm replied:

UMmm unity 5 will cost 750$ for basic version because unity are losing alot of money so from now on unity basic will be 750$
Again......

+1 vote     reply to comment
aaro4130
aaro4130 Aug 2 2014, 12:35pm replied:

$750 to get a full license to produce as many games as you want without restriciton. With such a good engine, and they don't require you to even say it's made with Unity. The horror!

+1 vote     reply to comment
Goatfatdoc
Goatfatdoc Jun 1 2014, 2:17pm replied:

Unity is overpriced. Unless that is the game-making pack thing.
Still thats overpriced anyway 750$??

+2 votes     reply to comment
DonBre
DonBre Jun 5 2014, 4:18pm replied:

750$ is truly a huge amount of money ..i guess it has to be a really good product.. still its overpriced

+1 vote     reply to comment
Stepper321
Stepper321 Jun 16 2014, 8:25am replied:

Overpriced? Are you guys idiots? You can sell your game for MORE THAN $100.000 with the free version, thats plenty to buy a license. $750 is really not a huge amount of money for an engine. I think only people know how businesses works know why this is not overpriced. Unity was started by a small team for Mac OS X lots of years ago, they expanded and expanded. Unity 3 was really, really popular. They made a game engine, with A LOT of features, for you to use. The free version even has plenty to use.

+4 votes     reply to comment
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Guest Jul 29 2014, 5:23am replied:

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cristaloleg
cristaloleg Jun 24 2014, 5:18am replied:

gold words

+1 vote     reply to comment
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Released May 30, 2005
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011, 4:07am by dongiboy2000

Lowest Rated (5 agree) 1/10

Terrible engine.

Jun 9 2013, 6:11pm by HobbyPsychopath

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