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You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost. 

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Blog RSS Feed Report abuse Latest News: Hearts of Oak News 2nd September 2014

About Hearts of Oak: Conquest of the Seas with 1 comment by Armada_ on Sep 2nd, 2014


Welcome to another edition of our Hearts of Oak progress articles!

Each week*, we will bring you a summary of the latest development news, including work-in-progress screenshots and in-game footage, along with a more in-depth look at featured content.

Following the recent announcement of our switch to the Unity engine, we have some details to share regarding donations, as well as the latest information on our development progress.

Fundraising

Due to the Unity Pro licensing and many available add-ons, we have started to accept donations to reduce the costs for our developers.
Even a single Unity Pro license that we need for improved functionality and graphics costs USD1500.
We have already raised the first 1500 dollars through an internal round of donations within in our own team, but that's only the beginning.

If you would like to contribute as well, you can do so through Paypal using the Donate button on HeartsOfOakGame.com.
We are publicly listing the latest status, including proper credit to those who donated, here on our forum.

We are currently looking into the feasibility of added perks for those who donate.
These may range from having your name used in the game to receiving a "Hearts of Oak" t-shirt.
Anything that we decide on will be retroactively provided to everyone who donated before to ensure that nobody is missing out.

All releases of the game will remain completely free as this is and always will be a fully non-commercial project.
None of our developers get any of this money for personal use as 100% will be used to further the development itself.

In other words, these donations are completely voluntary and nobody is required to make any unless they want to.
However, all contributions will be much appreciated and we promise to put them to the best use that we possibly can!

Engine Development

- Ship proxies

This video explains how a ship's collision detection is handled, and how that affects the character's movement on board.

- Ship buoyancy

Here we show how the ships react to the waves, and how different mass values affect this movement.

- Ship firing points

The 'firing points' are our solution to gun placement on ships.
They provide an intelligent system for determining the maximum gun size a ship can accept at each gunport, eventually allowing the player to create custom batteries, even within the same decks.
These points also work with the gunport lids, so guns can be run out or stowed with the lids opening and closing accordingly.

Top Contributors

Below are the latest members of our development team to be recognised with our Top Contributor award in recent weeks:

RobinPC - For his continued contributions to our project, especially to terrain development, and his willingness to learn and improve.
Dario - For his dedication to laying the foundation on the quest writing effort and his willingness to do whatever needs to be done to help move this forward.
Mask - For his valuable work on establishing the formatting of the quests, as well as developing methods for working together on writing multi-branched stories.

Their contributions have been invaluable to the game's development, and we hope to give out more of these awards soon!

That's it for this week's progress; we'll have more updates for you soon!
Don't know what the Hearts of Oak project is? Take a look at our Frequently Asked Questions for more information.
*Please note that while we're aiming to post a new article each week, we can't always manage this, but we will post articles as regularly as we can!


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! That Bastard Is Trying To Steal Our Gold !

! That Bastard Is Trying To Steal Our Gold ! ! That Bastard Is Trying To Steal Our Gold ! Indie

Updated 4 days ago Released May 10, 2014 Single Player Puzzle Compilation

It's a fun puzzle game where you need to steal all gold at each level. Steal gold from the Lerpikon's dungeons! Get rich!

"Glow Ball" - The billiard puzzle game

"Glow Ball" - The billiard puzzle game "Glow Ball" - The billiard puzzle game Indie

Updated 4 days ago Released Jan 9, 2014 Single Player Puzzle Compilation

Physics based puzzle game type of billiards. If you like billiard games or love pool then this game is for you!

"The House"-game

"The House"-game "The House"-game Indie

Updated 5 months ago Released Apr 30, 2014 Single Player Stealth

Plunge into the atmosphere of fear and horror,investigate the dark house full of mysteries and danger!

#HangThere

#HangThere #HangThere Indie

Updated 3 weeks ago Released Jun 27, 2014 Single Player Platformer

a procedural physics 2D dungeon runner platformer..without ground !

#PTower (codename)

#PTower (codename) #PTower (codename) Indie

Updated 6 months ago Coming Q1 2015 Single Player Platformer

First person platformer and puzzle game that takes place in a tower. The tower was built by an evil Witch to trap people and have fun watching them die...

Post comment Comments  (10 - 20 of 167)
Guest
Guest Apr 22 2014, 2:08pm says:

So hyped for Unity 5!

+2 votes     reply to comment
115spt2
115spt2 May 17 2014, 8:33pm replied:

UMmm unity 5 will cost 750$ for basic version because unity are losing alot of money so from now on unity basic will be 750$
Again......

+1 vote     reply to comment
Goatfatdoc
Goatfatdoc Jun 1 2014, 2:17pm replied:

Unity is overpriced. Unless that is the game-making pack thing.
Still thats overpriced anyway 750$??

+2 votes     reply to comment
DonBre
DonBre Jun 5 2014, 4:18pm replied:

750$ is truly a huge amount of money ..i guess it has to be a really good product.. still its overpriced

+1 vote     reply to comment
Stepper321
Stepper321 Jun 16 2014, 8:25am replied:

Overpriced? Are you guys idiots? You can sell your game for MORE THAN $100.000 with the free version, thats plenty to buy a license. $750 is really not a huge amount of money for an engine. I think only people know how businesses works know why this is not overpriced. Unity was started by a small team for Mac OS X lots of years ago, they expanded and expanded. Unity 3 was really, really popular. They made a game engine, with A LOT of features, for you to use. The free version even has plenty to use.

+4 votes     reply to comment
Guest
Guest Jul 29 2014, 5:23am replied:

This comment is currently awaiting admin approval, join now to view.

cristaloleg
cristaloleg Jun 24 2014, 5:18am replied:

gold words

+1 vote     reply to comment
Quast
Quast Apr 12 2014, 10:46am says:

is there any news that Unity will follow Cryengine or Unreal price's ?

+3 votes     reply to comment
Silver8848
Silver8848 Mar 4 2014, 10:06pm says:

If you need someone to review your games on Youtube or test your games I would be honored to do it send me a message or a download link I would be happy to review your games my channel is Silver8848

+2 votes     reply to comment
RichardGreenlambda
RichardGreenlambda Feb 14 2014, 5:53pm replied:

Looks nice bud.

+2 votes     reply to comment
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The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

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