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Blog RSS Feed Report abuse Latest News: Back from PAX East. Demo released. Kickstarter and greenlight launched!

About Grabbles with 0 comments by AnsonKindred on Apr 24th, 2014

PAX East

We're getting back into the swing of things after the 24hr drive back from PAX East. We had an amazing time and learned a lot, but most importantly a ton of people got to experience Grabbles! The responses we got were overwhelmingly positive, and we had a few younger players that really couldn't get enough.

The team at PAX East

We're working on putting together a post-mortem now with perspectives from each team member, but for now I'll just say that everything went better than we could have hoped, and we are exhausted.

Final demo released!

We also just released the final version of our demo both here on IndieDB and on a whole bunch of free game sites like Newgrounds and Kongregate. We've already had over 100 new players complete at least one level since we put the demo out last night, with most players playing each level multiple times in order to earn stars and unlock the bonus levels. The demo includes a new boss battle that makes a great conclusion to the campaign mode and shows off some of the more dynamic gameplay that we have in the works for the finished game.

New level art

We had a bit of a challenge to overcome to get Grabbles onto the free-to-play sites because they tend to have a size limit of around 20mb. Leading up to PAX East the demo had exploded to about 135mb with all the new art and sound assets, so it took us a bit of work to get that back down to something more reasonable. Some image quality did have to be sacrificed though so if you want the full experience you should play using one of the downloadable builds here or on our website at www.grabblesgame.com


Grabbles Windows Demo


Grabbles Mac Demo


Grabbles Linux Demo


New Trailer

Our media guy Brent Walker has put together a new trailer for the game as well. It's a huge improvement over the old one, mostly because we actually have some art in the game now to show, but also because he worked closely with us to set up shots and make sure we had all of the in game footage we needed.

We actually had one player comment that the trailer made the game look more fun that it is, which we think is some high praise for Brent's work (even if it does sting a little)

Kickstarter and Greenlight

We have barely scratched the surface of what we would like to do with Grabbles. We have a deep and rewarding story line planned for the campaign that is only hinted at in the demo, as well as a whole host of unique physics-based creatures to populate the levels and help or hinder the player. There are also several multiplayer modes that we are still working on perfecting, including some really fun co-op levels that require players to work together to reach the goal and soccer levels where teams compete to get a ball into each other's goals.

But! We need your help to make it all happen. So far we have been entirely self funded, but the treasury is running dry and we will need to pay licensing fees and artists to complete the final game and get it on the consoles.

Please check out the kickstarter and make a donation if you can. Every little bit helps, and we have reward tiers down to $1 so no matter how little you give you'll get something in return.

We're also now on Steam Greenlight so if you've got a steam account we would really appreciate a "yes" vote there as well so that we can get onto Steam and get Grabbles to a wider audience.

Thanks for reading and for being a part of Grabbles. Happy Grabbling!

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Post comment Comments  (10 - 20 of 148)
kaylee1996 Nov 26 2013, 2:56pm says:

Can anyone help? with some meshes in blender i have ligting bugs, In blender it's egal, but in unity it looks like this:

can someone help me to fix it?

+1 vote     reply to comment
Borzi Jan 14 2014, 9:05am replied:

I cant really tell what it's supposed to be, but if the problem is the textures, try applying a UV map from blender into Unity. That's what usually is the problem.

+2 votes     reply to comment
Moicano Nov 4 2013, 1:37pm says:

it's free?

+2 votes     reply to comment
quintenkock Nov 21 2013, 9:17am replied:

There is a free and a paid version.

+2 votes     reply to comment
jens01325 Jan 18 2014, 3:50pm replied:

Where can i get the free one ?

+2 votes     reply to comment
quintenkock Jan 19 2014, 4:56am replied:

On my phone it found it here: Unity3d.com

+2 votes     reply to comment
PhyronGameDev Nov 2 2013, 2:37am says:

Question: How do I place characters (player) using FPS control in Unity3D by the TornadoTwins? please answer guys.

+1 vote     reply to comment
BlackPlagueTech Oct 24 2013, 10:59pm says:

Could I sell my game if I have the free version?

+1 vote     reply to comment
Guest Oct 27 2013, 5:47am replied:

This comment is currently awaiting admin approval, join now to view.

PhyronGameDev Nov 2 2013, 2:38am replied:

Nice ^_^ cant wait.

+1 vote     reply to comment
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Released May 30, 2005
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011, 4:07am by dongiboy2000

Lowest Rated (5 agree) 3/10

Hours of work lost...
I've been slaving away for about 5 hours creating my game when I suddenly got "Unity Editor has stopped responding". What a waste...

Dec 22 2012, 1:44am by Isaiahere


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