Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.

Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.

Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.

You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.

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About Elemental Rush with 0 comments by italonievinski on May 24th, 2015

We tried a different camera position in the game and we really liked the result.

The player now have a nice vision of what's ahead and can plan his moves in advance. You can see in the picture. The left one is with the old camera, and the right one is with the new camera position. What do you think?

Change in view

We'll try to soon realease a video showing this new view, some camera effects and some small new improvements we have been doing based on the feedback we received about the video we released on facebook on facebook and other medias.

We are hoping we can get even more feedback here and turn them into good improvements in our game, we want to deliver a high quality game for the Mobile Platform. So, PLEASE give us some feedback and we promise to take it very seriously. We are very open to suggestions and to share some experience we got in the making of this game to help other developers.

feedback


Thank you!

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Post comment Comments  (30 - 40 of 177)
idriscelik
idriscelik Jan 21 2014, 4:01pm says:

My game now on the WP8 Store:
Windowsphone.com

Here is the IOS App Store:
Itunes.apple.com

+3 votes     reply to comment
RichardGreenlambda
RichardGreenlambda Feb 14 2014, 5:53pm replied:

Looks nice bud.

+2 votes     reply to comment
EDOC_32
EDOC_32 Jan 21 2014, 12:25pm says:

this is a Free Engine or i need buy this?, if this is free... how i can get it?

+2 votes     reply to comment
CptMold
CptMold Apr 5 2014, 8:35pm replied:

It's free if you're using it non-commercially and with some features blocked (not the major features) as long as your company earned less then $1000 in Unity based content (or if you don't sell anything. You can find it at www.unity3d.com.

Also, if you want the license for Pro, which IS allowed to be sold commercially as well as a few extra features, Unity gives you a one-month trial of Pro and then any longer is a one-year Pro subscription (doesn't auto-renew, don't worry) for $75 a year. If you also want additional Pro licenses, it's $75 per licensed platform per year. Also, you can get Xbox and PS rights for that price in Pro form.

In other words, if you're not using it commercially (at least not on a major scale), yes, it is free.

+3 votes     reply to comment
Guest
Guest Mar 31 2014, 12:07pm replied:

Free

+1 vote     reply to comment
Fatponystudios
Fatponystudios Jan 21 2014, 10:59pm replied:

This engine, Unity, is a free engine. It is only free for the free version which gives you enough to make a few small games but to get the pro version you need $1,500 or you could "rent" the pro version for a certain amount per month. Go to Unity3d.com and find the download button, there you'll be able to download unity and have the pro version for 30 days as a trial.

+2 votes     reply to comment
TheDiddyHop
TheDiddyHop Dec 5 2013, 3:15pm says:

i do really like this engine, but the texturing is terrible. I hope they make the textures tiled differently depending on what face, or object it's on instead of having to make a new material for everything. Other than that, this engine is fantastic.

+1 vote     reply to comment
aaro4130
aaro4130 Aug 2 2014, 12:37pm replied:

That's how texturing works in most games and engines :|

+1 vote     reply to comment
kaylee1996
kaylee1996 Nov 26 2013, 2:56pm says:

Can anyone help? with some meshes in blender i have ligting bugs, In blender it's egal, but in unity it looks like this:
I41.tinypic.com

can someone help me to fix it?

+1 vote     reply to comment
Borzi
Borzi Jan 14 2014, 9:05am replied:

I cant really tell what it's supposed to be, but if the problem is the textures, try applying a UV map from blender into Unity. That's what usually is the problem.

+2 votes     reply to comment
Moicano
Moicano Nov 4 2013, 1:37pm says:

it's free?

+2 votes     reply to comment
quintenkock
quintenkock Nov 21 2013, 9:17am replied:

There is a free and a paid version.

+2 votes     reply to comment
jens01325
jens01325 Jan 18 2014, 3:50pm replied:

Where can i get the free one ?

+2 votes     reply to comment
quintenkock
quintenkock Jan 19 2014, 4:56am replied:

On my phone it found it here: Unity3d.com

+2 votes     reply to comment
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Commercial
Release Date
Released May 30, 2005
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011, 4:07am by dongiboy2000

Lowest Rated (5 agree) 1/10

Terrible engine.

Jun 9 2013, 6:11pm by HobbyPsychopath

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