Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.
Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.
Hot off the heels of Epic's announcement that Unreal Engine 4 will support native virtual reality development, Executive VP of Unity Labs, Sylvio Drouin, has revealed in an interview with UploadVR that the same functionality is coming to Unity.
Native VR development allows developers to create scenes for VR games while using VR. This means they don't need to put on and remove the headset repeatedly between creation and testing. Unity will accomplish this by offering a VR Scene Editor, which will allow developers to block out elements of a scene, while more fiddly work will still be accomplished when working on a desktop.
However, Unity isn't stopping there. Drouin describes a system called "Carte Blanche" which aims to introduce complete solutions for the creation of native VR and AR content. As UploadVR describes:
"...A user was able to select from virtual decks of ‘cards’ containing assets from Unity’s asset store and place them on the ‘table’ at bird’s eye view. When placed it would spawn the asset at the same location that it was placed. Additionally it showed the ability to paint textures, such as roads on the ground using Oculus Touch controllers. It appeared to be very similar to setting up the game board for a tabletop gaming session, which seemed to be the point."
This Carte Blanche system is still in very early stages of development, but Unity aims to roll it out in 2017. More details will be revealed at the Vision Summit 2016, while Drouin hopes that Unity will have its native VR Scene Editor ready to go by the end of the year.
Our first development update of the new year! We have overhauled the forest environment based on professional feedback, started production of the orchestral...
So here a littel Update to the Shootingsytem and the Grenades.For Testing i have create a simpel KI.So you can see how the Aiming works and the Grenades...
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Highest Rated (6 agree) 7/10
The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…
Sep 21 2011 by dongiboy2000
Lowest Rated (5 agree) 1/10
Jun 9 2013 by HobbyPsychopath