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Blog RSS Feed Report abuse Latest News: Dev Journal #4 - Mining Gold

About Thrones of War with 0 comments by idlepeon on May 23rd, 2015

I have been hard at work catching my client up to my server this past week. With the server all setup to construct any building and send that data to the client as needed, things went relatively quickly in-so-far as getting the client to respond to these updates.

This video starts off where new players would start; the Factory Ruins are located in the center of the map and the Gold Mine ruins just northeast of there. The players first task is to rebuild the Factory by harvesting lumber located around the outpost. Once enough lumber has been returned, the player can then construct the Factory over the ruins.

Once the player is done constructing the Factory, they can then begin harvesting the lumber required to restore the Gold Mine. Gold is the most precious resource located at any starting outpost, and players will want to begin mining it as early as possible. Restoring/Constructing the Mine is done just like the Factory, and once completed the player then begins mining Gold from inside.

Much like the smoke effects that play when a worker is inside of the Factory, the Mine has a both a light effect and a cart that disappears when the worker is inside. Once he's collected enough Gold, he then takes his cart back to the Factory and drops off it's contents.

My plan is to, in the future, add something akin to the mining cart to the other resources. I haven't decided on what the character will be carrying/pushing yet, but as this work is purely aesthetic and to add some character to the game, it's not up there on my priority list.

Harvesting Gold from the Mine

Multiple workers harvesting multiple resources


There is still a bit of work to get done before I can let other players accomplish what is done in the video. Mainly I need to setup the Guest login system to prevent the database getting overwhelmed with guest data. Guests' outposts will not be persistent, but will be temporary outposts to allow the player to get an overall feel for the game.

As an avid RTS fan, I can tell you that it plays like a more detailed, somewhat slower version of a Single-player RTS. Obviously the pace must be slowed down to incorporate the fact that outposts are persistent, and there is still some adjusting needed in-so-far as timing resource gathering, etc., but I feel confident that I can find a good pace that is somewhere between that of a Single-player RTS and other browser-based MMO's. The goal here is to make the player earn the ability to attack the center, keeping the center tiles free for players who are more committed to the game.

I'm very excited to say that there is a very good chance this game could reach Pre-Alpha a month early... a few weeks at the least. I have been working on it non-stop since I decided that it was time to get this game out of my head and converted to working code. I intend to keep that pace for as long as my body and mind will hold out. My goal today is to get rid of all the little opportunities for the player to cause a problem... for instance the worker needs to have an option to return their resources if they are stopped on the way to deliver them. Workers need to be deselected while delivering goods to the Factory and while mining Gold. There is an ongoing list I have been keeping at the ready of these nuances, and I hope to get them all knocked out before my work day ends.

It won't be long before the first of the public are launching Thrones of War and connecting to the server to play around with constructing their outpost. I'm excited, and I hope you are too!

If you would like your outpost to be persistent, there are Pre-Alpha packages available on the website that come with a list of perks. Anyone who has purchased one of these packages will receive a key that will allow them to create their account, which in turn will make their progress persistent.

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Post comment Comments  (30 - 40 of 177)
idriscelik
idriscelik Jan 21 2014, 4:01pm says:

My game now on the WP8 Store:
Windowsphone.com

Here is the IOS App Store:
Itunes.apple.com

+3 votes     reply to comment
RichardGreenlambda
RichardGreenlambda Feb 14 2014, 5:53pm replied:

Looks nice bud.

+2 votes     reply to comment
EDOC_32
EDOC_32 Jan 21 2014, 12:25pm says:

this is a Free Engine or i need buy this?, if this is free... how i can get it?

+2 votes     reply to comment
CptMold
CptMold Apr 5 2014, 8:35pm replied:

It's free if you're using it non-commercially and with some features blocked (not the major features) as long as your company earned less then $1000 in Unity based content (or if you don't sell anything. You can find it at www.unity3d.com.

Also, if you want the license for Pro, which IS allowed to be sold commercially as well as a few extra features, Unity gives you a one-month trial of Pro and then any longer is a one-year Pro subscription (doesn't auto-renew, don't worry) for $75 a year. If you also want additional Pro licenses, it's $75 per licensed platform per year. Also, you can get Xbox and PS rights for that price in Pro form.

In other words, if you're not using it commercially (at least not on a major scale), yes, it is free.

+3 votes     reply to comment
Guest
Guest Mar 31 2014, 12:07pm replied:

Free

+1 vote     reply to comment
Fatponystudios
Fatponystudios Jan 21 2014, 10:59pm replied:

This engine, Unity, is a free engine. It is only free for the free version which gives you enough to make a few small games but to get the pro version you need $1,500 or you could "rent" the pro version for a certain amount per month. Go to Unity3d.com and find the download button, there you'll be able to download unity and have the pro version for 30 days as a trial.

+2 votes     reply to comment
TheDiddyHop
TheDiddyHop Dec 5 2013, 3:15pm says:

i do really like this engine, but the texturing is terrible. I hope they make the textures tiled differently depending on what face, or object it's on instead of having to make a new material for everything. Other than that, this engine is fantastic.

+1 vote     reply to comment
aaro4130
aaro4130 Aug 2 2014, 12:37pm replied:

That's how texturing works in most games and engines :|

+1 vote     reply to comment
kaylee1996
kaylee1996 Nov 26 2013, 2:56pm says:

Can anyone help? with some meshes in blender i have ligting bugs, In blender it's egal, but in unity it looks like this:
I41.tinypic.com

can someone help me to fix it?

+1 vote     reply to comment
Borzi
Borzi Jan 14 2014, 9:05am replied:

I cant really tell what it's supposed to be, but if the problem is the textures, try applying a UV map from blender into Unity. That's what usually is the problem.

+2 votes     reply to comment
Moicano
Moicano Nov 4 2013, 1:37pm says:

it's free?

+2 votes     reply to comment
quintenkock
quintenkock Nov 21 2013, 9:17am replied:

There is a free and a paid version.

+2 votes     reply to comment
jens01325
jens01325 Jan 18 2014, 3:50pm replied:

Where can i get the free one ?

+2 votes     reply to comment
quintenkock
quintenkock Jan 19 2014, 4:56am replied:

On my phone it found it here: Unity3d.com

+2 votes     reply to comment
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Released May 30, 2005
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011, 4:07am by dongiboy2000

Lowest Rated (5 agree) 1/10

Terrible engine.

Jun 9 2013, 6:11pm by HobbyPsychopath

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