$imulator 
Updated 4 days ago
TBD
Single Player
Realistic Sim
This is a simulator game similar to the sims, but first person.
Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
Using Unity, you can publish your game on the following platforms:Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.
Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.
About Beast's Fury with 1 comment by Henley on May 23rd, 2013
Beast's Fury will be a 2D, arcade-style fighting game. It is currently being developed by a small, passionate team of individuals who are both gaming enthusiasts and professional programmers. The game will not only involve action, but also features engaging story lines, intriguing characters, exotic arenas, and a killer soundtrack! This is one game you won't want to miss!
If you have any burning questions about the project, contact me anytime at beasts_fury[at]hotmail.com!
Example work in progress Idle Stance.
Start with 8 playable characters.
Unlock 7 playable characters through story mode completion.
Unique fighting styles for each character.
8 story-related battle stages.
15 character-themed battle stages.
3 epic boss battles during which each boss undergoes 3 progressively harder transformations.
Individual character theme songs.
Captivating boss battle music.
Beta release will include 2 stages and 3 characters: Vincent, Matilda, and Don
Story Mode: Play a single character through regular matches, additional cut scenes, boss fights, and an ending sequence.
Arcade Mode: Play a team of characters through regular matches, boss fights, and an ending sequence.
Versus Mode: Test your skills in one-on-one combat mode against computer AI.
Local Mode: Challenge a friend to versus mode on one console.
Online Mode: Versus mode using Ggpo.net
Training Mode: Practice combos and set ups.
Replay Feature: Watch your online matches.
Project Lead / Owner: Ryan is an avid gamer, and trained martial artist. He is the creator of Beast's Fury, and is fully dedicated to making his dream game a reality. He has been investing his life and finances into this project for over a year, and has been studying all the details related to the intricate programming, design, and skill that it takes to make a video game.
2D Artist: Carlos Enrique is a professional illustrator with a vast portfolio of work and numerous clients worldwide. He specializes in heroic fantasy illustrations, comics and educational illustration for school textbooks. He was a long-standing active member of the staff of Illustrators for the trading card game "Myths and Legends", Salo S.A. company.
2D Animator: Ben Halstead is the Lead Animator for Beast's Fury. He is a traditionally-trained animator with 4 years of experience working both as a freelancer and in various studios. His projects range from online 3D game environments to hand-drawn feature films. He is currently based in the greater LA area.
Programming: Marco Arsenault aka Evil-Dog is the programmer. He has worked at Ubisoft Montreal for 5 years as a gameplay/AI programmer on Rainbow Six Vegas, Farcry 2 and Avatar: The Game. Since 2004, he has been making indie games such as the award winning "Road of the Dead" as well as the somewhat popular music game series, "Punk-o-matic". He has been running his own company, Evil-Dog Productions, for over 2 years.
Music / SFX: Zach Striefel is the Lead Sound Designer at Symphony of Specters. He has worked on projects with many notable companies such as Disney, Coca-Cola, Adult Swim, GSN, WB, NBC Global, as well as many Indie studios
Voice Actor / Writer / Editor: Poesy Rosewood is the writer for Beasts fury. She has done work as a ghost writer while working on several independent stories. Poesy has been an active member in developing the story, character designs, and concepts; including providing the voice for Odette.
The combo system will have a series of linked normal attacks that can end with a special move, sweeping attack, super move, launcher move or ultimate finish (Beast's Fury's version of Ultra Combos). Players can also perform air-attack / juggle combos that can end with a special move/ultimate finish. Juggling limits are also set individually for each character to keep them balanced and avoid over-powering.
Players will have a series of attacks to choose from to make their combos. Everything from Crumples (moves that force opponents to stagger to their knees), to Wall and Ground bounces. Using a mixture of the Linked Combos (Normal moves that are strung together with the right timing) The special moves (Unique to the character) and the Juggle Combos (Moves that are strung together in the air), the player will try to lower the opponent's life bar to zero the fastest. Or, in some cases, lower it enough that they can sit easy on a life lead.
We have figured out exactly how much it is going to cost with our current team.
This is a simulator game similar to the sims, but first person.
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Historical Simulation set in 12th Century Europe
Simple and hardcore puzzle game. Move blocks to complete image. - 30 flowers to assemble - 4 types of fiels: 15, 24, 63, 99 blocks - 3 games modes: normal...
Highest Rated (6 agree) 7/10
The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…
Sep 21 2011, 4:07am by dongiboy2000
Lowest Rated (2 agree) 3/10
Hours of work lost...
I've been slaving away for about 5 hours creating my game when I suddenly got "Unity Editor has stopped responding". What a waste...
Dec 22 2012, 1:44am by Isaiahere
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If anyone is looking to join a dev team contact me at theemproductions@gmail.com
If someone is looking for a project, I give the project
O_o umm.... ok?
lol
Please remove Linux from your list of supported platforms until you actually support it. Thank you.
Can i download this on my PS3 or is it just for PC
Hey guys, Im starting to use Unity for a class project. I was wondering if anyone could give me any good tips on a small tech demo. If anyone can help just message me. Would appriciate any help given.
Thanks.
Here's a few links with tutorials on Unity:
Unity3d.com
Download.unity3d.com
Download.unity3d.com
Unity3dstudent.com
Unifycommunity.com
Unity3d.com
Unity3d.com
(I know it looks like I'm giving you the same sites, but ModDB is parsing the URL's sort-of weird)
Also, here's a list of a bunch of tools I found, (It also has a few tutorials) but not all of them are free:
Danim.tv
Hey, I am trying to put together a dev team and one of the engines I was looking at was unity. If anyone who happens to read this is interested just search Kilo-Romeo-Whiskey. -Jacob Vay
Blackout : Pre Alpha Demo released :) Indiedb.com (no enemies, just a nice walk around :) ) Be sure to watch the latest video on the page to see how its looking at the moment ;p