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About Creature Battle Lab with 0 comments by Dojo-Arcade on May 28th, 2015

Lighting the Battle Arenas Part 4

The Lab Scene was one of the easier battle arenas to light, as the assets were simple in terms of their shape, and also there being no theme set around the outside. When lighting this scene I just used a warm to cold transition of colours while ensuring that the outer walls were much darker than the playable area.

Creature Battle Lab Arena 001

Creature Battle Lab Arena 002

The magma was the easiest scene to light, as this was lit mainly by the self-illumination shader created by Cory, the only lights in this scene were lights for the screens, and a few filler lights to help any assets that had shadows that were to dark.

Originally I had attempted to place a spotlight at the player and enemy start point; however, this looked very odd when the characters started to move around the arena.

Creature Battle Lab Magma Arena 001

Creature Battle Lab Magma Arena 002

When designing the rock arena, due to there being many different levels and colours in the assets. (Brown small rocks, orange sandstone etc), my main aim was just to unify the scene as best as possible. As a result I used a fairly aggressive warm colour in the centre of the arena, and also on the sections of the theme set that encroached on the playable area. This helped draw the player in and also unify all the colours to an extent. I ten rapidly faded out to a much darker value outside of the arena to help it pop. And tried to use less of a red tint on the arena walls, to help bring through the cooler colours of the sky, and act as a point where the player’s eyes should stop and return back to the arena.

Creature Battle Lab Rock Arena 001

Creature Battle Lab Rock Arena 002

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Post comment Comments  (20 - 30 of 177)
Guest
Guest Apr 22 2014, 2:08pm says:

So hyped for Unity 5!

+2 votes     reply to comment
115spt2
115spt2 May 17 2014, 8:33pm replied:

UMmm unity 5 will cost 750$ for basic version because unity are losing alot of money so from now on unity basic will be 750$
Again......

+1 vote     reply to comment
aaro4130
aaro4130 Aug 2 2014, 12:35pm replied:

$750 to get a full license to produce as many games as you want without restriciton. With such a good engine, and they don't require you to even say it's made with Unity. The horror!

+1 vote     reply to comment
Goatfatdoc
Goatfatdoc Jun 1 2014, 2:17pm replied:

Unity is overpriced. Unless that is the game-making pack thing.
Still thats overpriced anyway 750$??

+2 votes     reply to comment
DonBre
DonBre Jun 5 2014, 4:18pm replied:

750$ is truly a huge amount of money ..i guess it has to be a really good product.. still its overpriced

+1 vote     reply to comment
Stepper321
Stepper321 Jun 16 2014, 8:25am replied:

Overpriced? Are you guys idiots? You can sell your game for MORE THAN $100.000 with the free version, thats plenty to buy a license. $750 is really not a huge amount of money for an engine. I think only people know how businesses works know why this is not overpriced. Unity was started by a small team for Mac OS X lots of years ago, they expanded and expanded. Unity 3 was really, really popular. They made a game engine, with A LOT of features, for you to use. The free version even has plenty to use.

+4 votes     reply to comment
Guest
Guest Jul 29 2014, 5:23am replied:

This comment is currently awaiting admin approval, join now to view.

cristaloleg
cristaloleg Jun 24 2014, 5:18am replied:

gold words

+1 vote     reply to comment
Quast
Quast Apr 12 2014, 10:46am says:

is there any news that Unity will follow Cryengine or Unreal price's ?

+3 votes     reply to comment
Silver8848
Silver8848 Mar 4 2014, 10:06pm says:

If you need someone to review your games on Youtube or test your games I would be honored to do it send me a message or a download link I would be happy to review your games my channel is Silver8848

+2 votes     reply to comment
idriscelik
idriscelik Jan 21 2014, 4:01pm says:

My game now on the WP8 Store:
Windowsphone.com

Here is the IOS App Store:
Itunes.apple.com

+3 votes     reply to comment
RichardGreenlambda
RichardGreenlambda Feb 14 2014, 5:53pm replied:

Looks nice bud.

+2 votes     reply to comment
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Released May 30, 2005
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011, 4:07am by dongiboy2000

Lowest Rated (5 agree) 1/10

Terrible engine.

Jun 9 2013, 6:11pm by HobbyPsychopath

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