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Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.

Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.

You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost. 

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Blog RSS Feed Report abuse Latest News: Back from PAX East. Demo released. Kickstarter and greenlight launched!

About Grabbles with 0 comments by AnsonKindred on Apr 24th, 2014

PAX East

We're getting back into the swing of things after the 24hr drive back from PAX East. We had an amazing time and learned a lot, but most importantly a ton of people got to experience Grabbles! The responses we got were overwhelmingly positive, and we had a few younger players that really couldn't get enough.

The team at PAX East

We're working on putting together a post-mortem now with perspectives from each team member, but for now I'll just say that everything went better than we could have hoped, and we are exhausted.

Final demo released!

We also just released the final version of our demo both here on IndieDB and on a whole bunch of free game sites like Newgrounds and Kongregate. We've already had over 100 new players complete at least one level since we put the demo out last night, with most players playing each level multiple times in order to earn stars and unlock the bonus levels. The demo includes a new boss battle that makes a great conclusion to the campaign mode and shows off some of the more dynamic gameplay that we have in the works for the finished game.

New level art

We had a bit of a challenge to overcome to get Grabbles onto the free-to-play sites because they tend to have a size limit of around 20mb. Leading up to PAX East the demo had exploded to about 135mb with all the new art and sound assets, so it took us a bit of work to get that back down to something more reasonable. Some image quality did have to be sacrificed though so if you want the full experience you should play using one of the downloadable builds here or on our website at www.grabblesgame.com

Windows

Grabbles Windows Demo

Mac

Grabbles Mac Demo

Linux

Grabbles Linux Demo

Webplayers
Noblewhale.com
Newgrounds.com
Kongregate.com

New Trailer

Our media guy Brent Walker has put together a new trailer for the game as well. It's a huge improvement over the old one, mostly because we actually have some art in the game now to show, but also because he worked closely with us to set up shots and make sure we had all of the in game footage we needed.


We actually had one player comment that the trailer made the game look more fun that it is, which we think is some high praise for Brent's work (even if it does sting a little)

Kickstarter and Greenlight

We have barely scratched the surface of what we would like to do with Grabbles. We have a deep and rewarding story line planned for the campaign that is only hinted at in the demo, as well as a whole host of unique physics-based creatures to populate the levels and help or hinder the player. There are also several multiplayer modes that we are still working on perfecting, including some really fun co-op levels that require players to work together to reach the goal and soccer levels where teams compete to get a ball into each other's goals.

But! We need your help to make it all happen. So far we have been entirely self funded, but the treasury is running dry and we will need to pay licensing fees and artists to complete the final game and get it on the consoles.


Please check out the kickstarter and make a donation if you can. Every little bit helps, and we have reward tiers down to $1 so no matter how little you give you'll get something in return.

We're also now on Steam Greenlight so if you've got a steam account we would really appreciate a "yes" vote there as well so that we can get onto Steam and get Grabbles to a wider audience.


Thanks for reading and for being a part of Grabbles. Happy Grabbling!

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Post comment Comments  (20 - 30 of 148)
DeadLeafGames
DeadLeafGames Oct 14 2013, 5:19pm says:

Hey guys!

We're making making a 3D Action-Adventure Platformer with Unity.
The story is set in the world of potatoes and you play as a Biker on a reluctant mission to find his crew in a an overgrown city.
DeathSpuds: Indiedb.com

It's currently in production so I would love the public's feesback on what stuff we have to show so far. :D

+1 vote     reply to comment
WaldyTV
WaldyTV Sep 14 2013, 3:23pm says:

Unity to me is 1# for gaming engines :D

+1 vote     reply to comment
NightWalkerzSz
NightWalkerzSz Aug 20 2013, 6:38am says:

are can i make a game like you do? please Help... i just wanted to make some by my own.. :D

+1 vote     reply to comment
Guest
Guest Aug 7 2013, 5:13am says:

This comment is currently awaiting admin approval, join now to view.

devmangekyou
devmangekyou Jul 18 2013, 12:56pm says:

I have Kick-AAss lore Like Warhammer 40k RTS? anybody....ok :[

-1 votes     reply to comment
DefectiveStudios
DefectiveStudios Jul 2 2013, 3:13pm says:

For you guys using Unity, hopefully this is a decent place to post this! We at Defective Studios just released a utility for Unity that is now for sale on the Asset Store. It is really useful for merging scenes and objects in Unity if you are on a team.
It's called Unity Merge and it should make your life a lot easier :) Check it out here: Assetstore.unity3d.com
Good luck developing!

+2 votes     reply to comment
7THRealmStudios
7THRealmStudios Jun 28 2013, 3:43pm says:

I personally like Unity and have done since I started using it and I feel like teaching it to my Developing team would be really simple, and we have the founder to thank for inventing the awesome idea.

+2 votes     reply to comment
GlowEntertainment
GlowEntertainment Jun 9 2013, 11:42am says:

We based our games in only unity .ITs an amazing engine. This is our newest game

Indiedb.com

+1 vote     reply to comment
taslaqm
taslaqm May 4 2013, 10:18pm says:

An ambitious 3D modeling tool built on top of the Unity Game Engine
Reddit.com

+1 vote     reply to comment
jjgeorge
jjgeorge Aug 28 2013, 6:16am replied:

need your opinion does my mirrors edge unity look like it's made in unity because i get where you are coming from! Indiedb.com

0 votes     reply to comment
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

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Hours of work lost...
I've been slaving away for about 5 hours creating my game when I suddenly got "Unity Editor has stopped responding". What a waste...

Dec 22 2012, 1:44am by Isaiahere

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