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Hello, friends! Bruno here again with you. Last week, I showed you some new art and concepts that will be into the game in a near future as enemies, new structures and more. It’s a hard work and there’s never enough time, but at least we have more work in progress that you might enjoy. I’d hate to miss this weekly date with those who are already interested in Immortal Redneck, no matter how little we can show or how slowly we go on. So thank you in advance for being here!

Since last week I kind of mostly showed 2D art and concepts, I thought this time it would be a good idea to please our glorious 3D artists.

Interior design(er)

We working on more details for each room in the game. Making all of them kind of unique is not easy, but we’ve got tons of different items to place.

You’ve already seen this platforms into the game, but felt like showing them like this

One of the game’s doors. We wanted them to be kind of unique and they open their own way.

Now, let’s see something newer. We want the walls in the game to be a little less boring, so we are making things like this:

This way, not only we make them a little more varied, but we also have another spotlight so the scene looks more interesting, too. We are not entirely happy with the vibe indoors, but hopefully we are getting close to what we have in mind.

Outside again

While working on the outdoors, there’s few changed we’ve made, but we felt like sharing some of the work we have already done in further detail.

This is how many things are in one single place of our game.

This is the Merchant tent, that at this moment is closed in every build and gameplay video we’ve shown, but that will be really important once you unlock the Merchant in your skill tree and you use his skills to improve your weapons and explosives.

The Sarcophagus is the main piece in the center of the outdoors, so working on it was really enjoyable for our team. They did a terrific work, of course.

Notice that crack behind it? Your soul gets inside the coffin through there every time you die.

Two more creatures

You already know this hulky ‘friend’, and since this is the second time I show it, I’ll give you his internal name: The Grenadier. I’m not sure if that’s going to be his final name, but we’ll get there on the right time. Sorry to be such a tease.

Also, I give you a new enemy. It has a big eye, floats on the air and it doesn’t have texture yet. I’ll show you more about it soon enough, when it’s ready.


And that’s all for today, folks. I’m not sure about what I’ll be able to show you next week, but given how good CremaGames’ staff is, no wonder it will be great.

As always, you can follow Immortal Redneck on Twitter and/or like the game on Facebook, too. We tweet and publish stuff once or twice a day, as much, so we are not very annoying, I promise.

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Post comment Comments  (40 - 50 of 186)
EDOC_32
EDOC_32

this is a Free Engine or i need buy this?, if this is free... how i can get it?

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CptMold
CptMold

It's free if you're using it non-commercially and with some features blocked (not the major features) as long as your company earned less then $1000 in Unity based content (or if you don't sell anything. You can find it at www.unity3d.com.

Also, if you want the license for Pro, which IS allowed to be sold commercially as well as a few extra features, Unity gives you a one-month trial of Pro and then any longer is a one-year Pro subscription (doesn't auto-renew, don't worry) for $75 a year. If you also want additional Pro licenses, it's $75 per licensed platform per year. Also, you can get Xbox and PS rights for that price in Pro form.

In other words, if you're not using it commercially (at least not on a major scale), yes, it is free.

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Guest
Guest

Free

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Fatponystudios
Fatponystudios

This engine, Unity, is a free engine. It is only free for the free version which gives you enough to make a few small games but to get the pro version you need $1,500 or you could "rent" the pro version for a certain amount per month. Go to Unity3d.com and find the download button, there you'll be able to download unity and have the pro version for 30 days as a trial.

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TheDiddyHop
TheDiddyHop

i do really like this engine, but the texturing is terrible. I hope they make the textures tiled differently depending on what face, or object it's on instead of having to make a new material for everything. Other than that, this engine is fantastic.

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aaro4130
aaro4130

That's how texturing works in most games and engines :|

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kaylee1996
kaylee1996

Can anyone help? with some meshes in blender i have ligting bugs, In blender it's egal, but in unity it looks like this:
I41.tinypic.com

can someone help me to fix it?

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Borzi
Borzi

I cant really tell what it's supposed to be, but if the problem is the textures, try applying a UV map from blender into Unity. That's what usually is the problem.

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Moicano
Moicano

it's free?

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quintenkock
quintenkock

There is a free and a paid version.

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jens01325
jens01325

Where can i get the free one ?

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quintenkock
quintenkock

On my phone it found it here: Unity3d.com

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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011 by dongiboy2000

Lowest Rated (5 agree) 1/10

Terrible engine.

Jun 9 2013 by HobbyPsychopath

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