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Blog RSS Feed Report abuse Latest News: Dev Journal #4 - Mining Gold

About Thrones of War with 0 comments by idlepeon on May 23rd, 2015

I have been hard at work catching my client up to my server this past week. With the server all setup to construct any building and send that data to the client as needed, things went relatively quickly in-so-far as getting the client to respond to these updates.

This video starts off where new players would start; the Factory Ruins are located in the center of the map and the Gold Mine ruins just northeast of there. The players first task is to rebuild the Factory by harvesting lumber located around the outpost. Once enough lumber has been returned, the player can then construct the Factory over the ruins.

Once the player is done constructing the Factory, they can then begin harvesting the lumber required to restore the Gold Mine. Gold is the most precious resource located at any starting outpost, and players will want to begin mining it as early as possible. Restoring/Constructing the Mine is done just like the Factory, and once completed the player then begins mining Gold from inside.

Much like the smoke effects that play when a worker is inside of the Factory, the Mine has a both a light effect and a cart that disappears when the worker is inside. Once he's collected enough Gold, he then takes his cart back to the Factory and drops off it's contents.

My plan is to, in the future, add something akin to the mining cart to the other resources. I haven't decided on what the character will be carrying/pushing yet, but as this work is purely aesthetic and to add some character to the game, it's not up there on my priority list.

Harvesting Gold from the Mine

Multiple workers harvesting multiple resources

There is still a bit of work to get done before I can let other players accomplish what is done in the video. Mainly I need to setup the Guest login system to prevent the database getting overwhelmed with guest data. Guests' outposts will not be persistent, but will be temporary outposts to allow the player to get an overall feel for the game.

As an avid RTS fan, I can tell you that it plays like a more detailed, somewhat slower version of a Single-player RTS. Obviously the pace must be slowed down to incorporate the fact that outposts are persistent, and there is still some adjusting needed in-so-far as timing resource gathering, etc., but I feel confident that I can find a good pace that is somewhere between that of a Single-player RTS and other browser-based MMO's. The goal here is to make the player earn the ability to attack the center, keeping the center tiles free for players who are more committed to the game.

I'm very excited to say that there is a very good chance this game could reach Pre-Alpha a month early... a few weeks at the least. I have been working on it non-stop since I decided that it was time to get this game out of my head and converted to working code. I intend to keep that pace for as long as my body and mind will hold out. My goal today is to get rid of all the little opportunities for the player to cause a problem... for instance the worker needs to have an option to return their resources if they are stopped on the way to deliver them. Workers need to be deselected while delivering goods to the Factory and while mining Gold. There is an ongoing list I have been keeping at the ready of these nuances, and I hope to get them all knocked out before my work day ends.

It won't be long before the first of the public are launching Thrones of War and connecting to the server to play around with constructing their outpost. I'm excited, and I hope you are too!

If you would like your outpost to be persistent, there are Pre-Alpha packages available on the website that come with a list of perks. Anyone who has purchased one of these packages will receive a key that will allow them to create their account, which in turn will make their progress persistent.

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Post comment Comments  (40 - 50 of 177)
Moicano Nov 4 2013, 1:37pm says:

it's free?

+2 votes     reply to comment
quintenkock Nov 21 2013, 9:17am replied:

There is a free and a paid version.

+2 votes     reply to comment
jens01325 Jan 18 2014, 3:50pm replied:

Where can i get the free one ?

+2 votes     reply to comment
quintenkock Jan 19 2014, 4:56am replied:

On my phone it found it here: Unity3d.com

+2 votes     reply to comment
PhyronGameDev Nov 2 2013, 2:37am says:

Question: How do I place characters (player) using FPS control in Unity3D by the TornadoTwins? please answer guys.

+1 vote     reply to comment
BlackPlagueTech Oct 24 2013, 10:59pm says:

Could I sell my game if I have the free version?

+1 vote     reply to comment
Guest Oct 27 2013, 5:47am replied:

This comment is currently awaiting admin approval, join now to view.

DeadLeafGames Oct 14 2013, 5:19pm says:

Hey guys!

We're making making a 3D Action-Adventure Platformer with Unity.
The story is set in the world of potatoes and you play as a Biker on a reluctant mission to find his crew in a an overgrown city.
DeathSpuds: Indiedb.com

It's currently in production so I would love the public's feesback on what stuff we have to show so far. :D

+1 vote     reply to comment
PhyronGameDev Nov 2 2013, 2:38am replied:

Nice ^_^ cant wait.

+1 vote     reply to comment
WaldyTV Sep 14 2013, 3:23pm says:

Unity to me is 1# for gaming engines :D

+1 vote     reply to comment
Goatfatdoc Jun 1 2014, 2:28pm replied:

There are better-looking ones but they aren't as dev-friendly, so Unity might also be my fave 3d engine :D

+1 vote     reply to comment
Goatfatdoc Jun 1 2014, 2:38pm replied:

indiedev especially

+1 vote     reply to comment
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Released May 30, 2005
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011, 4:07am by dongiboy2000

Lowest Rated (5 agree) 1/10

Terrible engine.

Jun 9 2013, 6:11pm by HobbyPsychopath


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