$imulator 
Updated 1 month ago
TBD
Single Player
Realistic Sim
This is a simulator game similar to the sims, but first person.
Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
Using Unity, you can publish your game on the following platforms:Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.
Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.
About Sprout with 0 comments by Decade_Design on Jun 19th, 2013
Wow. What a weekend.
The adventure began on Thursday night. Matt, Murilo and I all stayed up til ~5am working on getting everything perfect for the show. Two hours after going to bed, it was Friday morning and I was packing up the car to make the drive to Philly with my very old friend Mark, who graciously agreed to go with me.
The drive itself was thankfully uneventful. A 2.5 ride North on interstate 95 was light on traffic almost devoid of streetlights. For those of you unfamiliar with driving in the mid-Atlantic region, here is what it looks like to drive on the highway around here:
Anyway, the drive eventually ended, we checked into our hotel and made our way out to the convention center to set up, which took no longer than 5 minutes on any day. We were the first of the IndieGame Showcase tables to show up, but I felt confident the rest would be along shortly.
As you can see in the picture, though, most of the booths were already set up. Those positions cost a bit extra and, being unfamilar with the con and, to be honest, these kinds of things in general, I opted against it. Perhaps the wrong move, but nothing damning. We set up a couple of little pictures and some little pouches and our medium-sized monitor and got ready for visitors.
My first pang of regret came pretty quickly. I wish I'd splurged and bought some kind of giant printed logo thing for the game, but alas, I did not.
Friday was a slow day, in general. We got some people playing but not many. Mixed with the fact that I had only gotten ~2 hours of sleep, I ended up leaving feeling, well, depressed. Mark suggested that the level was a bit too spread out. Not enough events. So that night I started over. Spent 3 hours in the hotel room redoing everything before I passed out with my face on my keyboard. I can only hope I didn't drool.
I had smartly set an alarm for 6 am the next morning so I could finish, which I did. We arrived at the con about half an hour early, giving us enough time to test the new level and find and fix all the (many) errors. Every time we did find one, though, it sent a jolt of adrenaline through my body and my heart would race as I attempted to quickly correct the mistake before I was tried and hanged for gross negligence.
After finding a way to semi-relax, I went around to take some pictures. Between Back to the Future, a creeper, a pair of full-sized Mario dolls sitting on a couch playing Mario, and the not pictured billions of game vendors, Mark and I were thoroughly, thoroughly happy.
When everything was ready. Things start to go much better. The fact that Matt was on hand pretty much non-stop all weekend to deal with some of the more technical issues was a huge boon to what we were able to accomplish. In my opinion, compared to what we went in with on Friday, what we left with on Sunday was about a million times better. And I think it really showed on the faces of people who played. Almost everyone smiled at the sight of the vine-growth, swerved in their seat as they dodged a shadow-enemy, and remarked at how beautiful they thought the game was. It is with some sense of embarrassment that I must admit I was practically beaming with pride.
Despite getting a total sleep time of about 11 hours over three nights, I'm still feeling ridiculously good. Confident is a word I might be considering using.
Here's some more pictures:
This is a simulator game similar to the sims, but first person.
The evil Constructo Corp has done the unthinkable! They've started constructing brand new buildings over the once peaceful homes of the 'dillos! Now the...
www.01-10.org exploration & investigatión program On Remote Enviroments \\\\\\\\\\\\\ Work in constant development ||| find 0110 assembled Research...
Historical Simulation set in 12th Century Europe
Simple and hardcore puzzle game. Move blocks to complete image. - 30 flowers to assemble - 4 types of fiels: 15, 24, 63, 99 blocks - 3 games modes: normal...
Highest Rated (6 agree) 7/10
The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…
Sep 21 2011, 4:07am by dongiboy2000
Lowest Rated (2 agree) 3/10
Hours of work lost...
I've been slaving away for about 5 hours creating my game when I suddenly got "Unity Editor has stopped responding". What a waste...
Dec 22 2012, 1:44am by Isaiahere
Latest tweets from
It can take up to a few hours for tweets to begin appearing.
WOOOOOOW!Cool!
I reeeeeeeaaaaaly want to make my game idea. Please, if anyone can help in any way, could you please contact me.
It's in my blog.
We're using Unity to make our latest game Tiny Troopers Kukouri.com which is coming out this summer. We also used it to make our first game Mecha World, which can be found here on Desura for free. Desura.com
Will the Tiny Troopers be on PC?
there are more games than members in this groop 0.o!
I know!
im using unity to make my game and its proven to be REALLY helpful best part u can get it free! the pro version is better but it is a bit pricey.
That unity...
Best engine, easy and good ;]
8.9!!?? This is blasphemy! 10 I say! :p