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About Kagemusha with 0 comments by BiggerBoss on Aug 28th, 2014

I'm giving it extra work on the AI that's why it takes so god damn long, what I'm going for as a game mechanic is that the player won't have a way to show him the level of the enemies, so he would have to figure it out by observing their AI if he doesn't he would be too outmatched in a fight. For every enemy there is a rank and a bravery level, if an enemy bosses other enemies around, he is of higher level, low rank enemies kneel to high ranking enemies, better clothing, the presence of armor, what kind of weapon does he hold, how many swords does he carry etc. But high rank doesn't always mean bravery, so the player would have to watch for signs to also figure out the level of bravery, while high levels of bravery fight harder and won't give up easily, the player should watch for the cowards also, because nothings cuts short a sword fight more than a concealed firearm! This is were the bird's eye view comes to play (among other things). I believe that in stealth games observation is the key mechanic, in contrast to games like AC where every enemy is just an enemy and you know that if he sees you, he would just attack you, here enemies might retreat and call for backup, they might surrender and when you come close attack, they might challenge you without calling for backup and lot's of other stuff. If somebody approached the game without taking the time to observe it, it would seem to him that everything is random but that's not the case, for every enemy there would always be clues for them, you can even make your character give you feedback on them, but every character has a different personality so you would have to know them pretty well, an arrogant character might feel that is superior from another enemy and that could lead to problems.

That's only for combat, for normal behaviours is another big talk :P . I have most of this things working but they need a lot of polish at the moment, on my next dev vlog I would explained all of this in even more detail or at least the parts that I have polished enough till then.

Basically the main idea for it was taken from Monty Pythons quest for the holy grail. When King Arthur passed two villagers and one says to another "He looks like a King" the other one asks why so he replies "Well he doesn't have feces all over him" :P . In every modern game now there's just too much information on the screen, they don't let the player explore the world around him, I remember memorising the map of GTA 3 and Mafia and I always knew exactly where to turn and where to go, just because there was no way of guiding you, now with all that GPS added into them that's a feature missing, it might be more easier now to find your way around but I believe that makes the game more remote from the player and doesn't let him invest so much as they used to.

With the addition of a campaign map in the game where the player would have to face "searching parties" I want him to be at the position where he would say "You know I should retreat to that level because if I'm attacked here the plain terrain won't give me much choices to hide if I can't beat them" kinda like the total war series but without the random levels, so memorising almost everything would be crucial.

I'm also expirimenting more with the cutscenes and their art style so here is a quick scene I've made, tell me what you think!
 

Some horseback melee AI that is looking pretty good


 
And test for the ranged aspect of the horseback AI

and in case you missed it last week, here is the  "Next Gen Feature" of the game :P

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Post comment Comments  (40 - 50 of 167)
WaldyTV
WaldyTV Sep 14 2013, 3:23pm says:

Unity to me is 1# for gaming engines :D

+1 vote     reply to comment
NightWalkerzSz
NightWalkerzSz Aug 20 2013, 6:38am says:

are can i make a game like you do? please Help... i just wanted to make some by my own.. :D

+1 vote     reply to comment
Guest
Guest Aug 7 2013, 5:13am says:

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devmangekyou
devmangekyou Jul 18 2013, 12:56pm says:

I have Kick-AAss lore Like Warhammer 40k RTS? anybody....ok :[

-2 votes     reply to comment
DefectiveStudios
DefectiveStudios Jul 2 2013, 3:13pm says:

For you guys using Unity, hopefully this is a decent place to post this! We at Defective Studios just released a utility for Unity that is now for sale on the Asset Store. It is really useful for merging scenes and objects in Unity if you are on a team.
It's called Unity Merge and it should make your life a lot easier :) Check it out here: Assetstore.unity3d.com
Good luck developing!

+2 votes     reply to comment
7THRealmStudios
7THRealmStudios Jun 28 2013, 3:43pm says:

I personally like Unity and have done since I started using it and I feel like teaching it to my Developing team would be really simple, and we have the founder to thank for inventing the awesome idea.

+2 votes     reply to comment
GlowEntertainment
GlowEntertainment Jun 9 2013, 11:42am says:

We based our games in only unity .ITs an amazing engine. This is our newest game

Indiedb.com

+1 vote     reply to comment
taslaqm
taslaqm May 4 2013, 10:18pm says:

An ambitious 3D modeling tool built on top of the Unity Game Engine
Reddit.com

+1 vote     reply to comment
AudioGhostX
AudioGhostX Apr 26 2013, 9:36pm says:

Here's a small suggestion I feel like anyone using Unity should know. Make it look as far from Unity as you can. Tired of seeing all these Unity games using the same exact textures (most come with Unity). Strangely, most of these games are "Horror" games as well.

+8 votes     reply to comment
jjgeorge
jjgeorge Aug 28 2013, 6:16am replied:

need your opinion does my mirrors edge unity look like it's made in unity because i get where you are coming from! Indiedb.com

0 votes     reply to comment
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The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

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Hours of work lost...
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