Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.

Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.

Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.

You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost. 

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About Greebroll with 0 comments by Lozemo76 on Jul 22nd, 2014

Greebroll Journal 03 - Notebook


Working on Greebroll is surprisingly mentally stressful as it requires me to remember a hell of a lot of level designs, variables and player prefs (save data variables). I have a notebook by my side whenever working on this game so if I get a small idea I have something to scribble it down in. 

A great deal of this notebook is filled up with bunches of text, scribbles and small illustrations which I can decode but look like chaos to others. When I was first dealing with the first game mechanic, the posts which you fire at, I had an idea of how to code it up so I could implement more mechanics and it would work however I had a slight fear I would forget it half way through so I wrote the code up in a more english interpretation which I can understand. So here is the page of the posts code:

Another segment of this notebook is filled up with checklists. Yes, checklists. I end up making many of them (I don't always update them) which give me a more realistic idea of how this game can be built. This is the master plan (it was made when I started this game so many of the goals are innacurate):

I don't always cram everything onto one page, I sometimes write down just one idea for the game. For this I had to come up with how the levels will be unlocked on the level packs menu which took me sometime to figure out how to get it fair:

To finish off, here is the levels of primitive scribbled all up above the actual level pack selection menu showing the levels:




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Post comment Comments  (60 - 70 of 160)
rockbyte
rockbyte Feb 3 2013, 5:44pm says:

Unity is actually an amazing engine. In just a few weeks I managed to go from zero experience in the engine, to a full game, published in the Google Play store.

Unity honors the ammount of time that you lend to it (stable editor and engine, great workflow, good support from the community), and that is not something I can say for a lot of things.

+2 votes     reply to comment
binarykiller
binarykiller May 25 2013, 8:45am replied:

where did you go to learn this with no experiance and please dont say youtube cause i been there and seen a bunch of crap tutorials

+1 vote     reply to comment
wezley
wezley Jan 31 2013, 7:09pm says:

Here is my contribution to the Unity3d Android community.

Moddb.com

+3 votes     reply to comment
TaksinGames
TaksinGames Jan 26 2013, 8:59am says:

Yo guys ! Check this game ! Indiedb.com
It's survival-zombies game !

+1 vote     reply to comment
Servant_Grunt
Servant_Grunt Jan 3 2013, 4:22pm says:

Maybe if you have a 15 dollar computer. Whatever.

+2 votes     reply to comment
_Dexter_
_Dexter_ Jan 5 2013, 12:34am replied:

Or a Mac.

+2 votes     reply to comment
Guest
Guest Feb 17 2013, 7:52am replied:

A Mac OS 9... lol

+2 votes     reply to comment
Servant_Grunt
Servant_Grunt Dec 29 2012, 12:43am says:

Oh unity... *eyes glaze over, flashbacks of unity games*

0 votes     reply to comment
vol4ok
vol4ok Dec 31 2012, 10:58pm replied:

oh unity *eyes glaze over, flash back of 10-15 fps low settings game with bad graphics, oh unity*

-1 votes     reply to comment
dysotek
dysotek Dec 15 2012, 12:06pm says:

We are developing a FPS zombie game with Unity!
We have opened today the IndieDB page: Indiedb.com
If you like Deadly Walkers please send us a feedback and share the IndieDB page to your friends.
For us to get your support is very important, thanks a lot!

+2 votes     reply to comment
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011, 4:07am by dongiboy2000

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Hours of work lost...
I've been slaving away for about 5 hours creating my game when I suddenly got "Unity Editor has stopped responding". What a waste...

Dec 22 2012, 1:44am by Isaiahere

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