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Blog RSS Feed Report abuse Latest News: Artificial Mind Update #11 - Redesigning

About Artificial Mind with 0 comments by Ghostik on Jan 25th, 2015

Hello and welcome!

It is 3 months since I wrote the last article about Artificial Mind but I'm back with the news! Some people even began to ask if the project is dead but I can assure you that the development is still in progress. The main reason why there were no articles is a fact that I was busy because of my first semester on university. I hope that I finally got used to "university lifestyle" and I will be able to post news on a regular basis.
However the inability to work on AM so much, as I would like to, made me realize that I have to rethink various aspects of the game. In other words not everything was so awesome and simple as I thought.

So here are the news!

I slowly began to create final design for all the parts that will be used in future levels. If you read this articles regularly you will surely understand what's what but I am going to describe some of the images for the newcomers ;)

These are the new moving platforms. They can eject from the walls or ground, they can tilt, drop objects and they can be also used as an elevator.



New glass walls. Four normal and one corner piece. But don't be fooled as these are not just classic walls ... they got a power of transparency!


There are also new buttons. The left one can be used manually or by hitting it with an object. The one on the right is a classic one. In order to activate it you can just stand on it or push it with some object.


This is the new design for drones. They just fly around. drop stuff onto your head, steal objects you need, get trapped by strong magnets, get shoot down by turrets and play fetch with you from time to time.


Laser fields can power other components when activated by objects, drones or player himself. They can be connected to alarms and alert enemy drones/turrets.


Static and dynamic lasers power up other components when something blocks the laser beam. They can be also used with alarms.


Drains
and pipes are used to manipulate the total volume of water in certain areas. They can be activated by components like buttons, lasers etc.



Now I 'm probably going to focus on design and functionality of the remaining components. I also need to rethink one or two game mechanics as I am not satisfied with they current state.
I also want to create some prototype of the main menu and level selection screen so I can slowly start to build basic levels and create some beta version of the game so you can try it out and share your opinions about basic gameplay and controls.

On behalf of our airlines and the entire crew I’d like to thank you for joining us. We are looking forward to seeing you on board again in the near future!

If you like our work, make sure to spread the word

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Post comment Comments  (60 - 70 of 172)
Dangerdane111
Dangerdane111 Apr 13 2013, 7:04am says:

With an engine like this is it possible to create a game similar to stalker? sorry im not a game creator or anything just simply asking a question.

+3 votes     reply to comment
Echo.Interactive
Echo.Interactive Jul 5 2013, 8:22pm replied:

Yes, I'm currently creating a game that is a mix between Stalker and Metro

0 votes     reply to comment
dufake
dufake Apr 26 2013, 2:13am replied:

There's already one, but it doesn't feature A-Life.
It's too much work for converting Unity into x-ray.

Indiedb.com

+3 votes     reply to comment
Guest
Guest Jul 6 2013, 1:56am replied:

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Guest
Guest Apr 25 2013, 12:19pm replied:

you can make a stalker game

+1 vote     reply to comment
PetertheHe
PetertheHe Apr 18 2013, 2:35pm replied:

Yeah! All you need to do is be able to convert ideas into code!

+3 votes     reply to comment
tomasio12
tomasio12 Apr 11 2013, 7:54am says:

created new game in russia "свет" very cool game and creator: Сергей Сергеевич Носков

+2 votes     reply to comment
pivot4469
pivot4469 Apr 10 2013, 2:10pm says:

Can someone help me make a game with this? :D

+1 vote     reply to comment
kyuki1368368643
kyuki1368368643 May 12 2013, 11:13am replied:

Tutorials?

+3 votes     reply to comment
Pixel_Reaper
Pixel_Reaper Mar 14 2013, 2:58pm says:

Hey guys. Celestial games studio has recently developed a tool that integrates with Unity. It's called Parley, Parley is a professional Quest and Dialog editor for games developers. Check it out here: Celestial-games.com

+1 vote     reply to comment
L()KI
L()KI Mar 9 2013, 5:38pm says:

This is great.

+1 vote     reply to comment
shindig
shindig Mar 5 2013, 7:40pm says:

I love Unity. I'm still on 3.4.2f version though lol

+1 vote     reply to comment
MalboM
MalboM Feb 22 2013, 6:55am says:

Unity is just great. Thanks to this engine I was able to publish my latest game Desura.com

+3 votes     reply to comment
Guest
Guest Apr 23 2013, 3:36am replied:

This comment is currently awaiting admin approval, join now to view.

Isaiahere
Isaiahere Feb 21 2013, 7:20pm says:

Best engine for making horror games.

+1 vote     reply to comment
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

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