$imulator 
Updated 1 week ago
TBD
Single Player
Realistic Sim
This is a simulator game similar to the sims, but first person.
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About UNION Cooperative Spaceship Simulator with 0 comments by Faerdan on May 25th, 2013
The power system is the beating heart of every ship in UNION and it's so important to me that I get it right.
I have two images of the "wireframe" (a mockup I'm using to design the UI) for the Engineer's power management system.
The systems are laid out in a "wheel", split into three sections; front, left, right and rear. In the centre of the wheel is the core. The core has a number of outputs (like power sockets) called nodes (shown in red on the wireframe). To power a system you simply drag one or more connections (the squiggly blue lines on the wireframe) from available nodes to the system in question. There are other things like heat and overloading to consider, but that is not shown in this wireframe (I'll post about those later). Nodes can be "blown" by power surges (ususally caused by weapon hits), disabling them until they are repaired. If that happens you'll need to route power from other nodes to keep systems powered.
This first image shows the ship in the "Standard" configuration, with everything powered except the cruise engines (left and right).
The second image shows the ship in the "Cruise" configuration. In this configuration all power (except sensors) has been routed to the cruise engines. The cruise engines are very fast but they require a lot of power.
The "Cruise" and "Standard" configurations will come as default, however you can modify these and even create your own. Configurations can be switched on the fly.
That's it for now, I plan to do more regular small updates like this in the future.
Thank you for reading, and thanks to everyone for the support so far.
Mark
This is a simulator game similar to the sims, but first person.
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Highest Rated (6 agree) 7/10
The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…
Sep 21 2011, 4:07am by dongiboy2000
Lowest Rated (2 agree) 3/10
Hours of work lost...
I've been slaving away for about 5 hours creating my game when I suddenly got "Unity Editor has stopped responding". What a waste...
Dec 22 2012, 1:44am by Isaiahere
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Blackout : Pre Alpha Demo released :) Indiedb.com (no enemies, just a nice walk around :) ) Be sure to watch the latest video on the page to see how its looking at the moment ;p
(buried)
Honestly, this engine sucks. Considering there are some many better free engines out there (UDK, Cryengine 2 SDK) why should I have to pay $1000 to actually get something out of this engine?
when you want release game with UDK you must pay. unity have also a free version
You obviously haven't read the licensing on UDK then have you?
True the price is quite hefty initially. (for some common features, like rt-shadows, etc)
(one point though, CryEngine 2 SDK is not out yet ;))
Tech Ships : Waves of Victory Alpha Released - Indiedb.com
Game can Download here www.unity3dev.tk or www.herewith.tk
Herewith Enternament game make with unity "Way to World" trailer Youtube.com
Youtube.com
unity is coming to Playstation phone a.k.a XPERIA PLAY :D