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About Creature Battle Lab with 0 comments by Dojo-Arcade on May 28th, 2015

Lighting the Battle Arenas Part 4

The Lab Scene was one of the easier battle arenas to light, as the assets were simple in terms of their shape, and also there being no theme set around the outside. When lighting this scene I just used a warm to cold transition of colours while ensuring that the outer walls were much darker than the playable area.

Creature Battle Lab Arena 001

Creature Battle Lab Arena 002

The magma was the easiest scene to light, as this was lit mainly by the self-illumination shader created by Cory, the only lights in this scene were lights for the screens, and a few filler lights to help any assets that had shadows that were to dark.

Originally I had attempted to place a spotlight at the player and enemy start point; however, this looked very odd when the characters started to move around the arena.

Creature Battle Lab Magma Arena 001

Creature Battle Lab Magma Arena 002

When designing the rock arena, due to there being many different levels and colours in the assets. (Brown small rocks, orange sandstone etc), my main aim was just to unify the scene as best as possible. As a result I used a fairly aggressive warm colour in the centre of the arena, and also on the sections of the theme set that encroached on the playable area. This helped draw the player in and also unify all the colours to an extent. I ten rapidly faded out to a much darker value outside of the arena to help it pop. And tried to use less of a red tint on the arena walls, to help bring through the cooler colours of the sky, and act as a point where the player’s eyes should stop and return back to the arena.

Creature Battle Lab Rock Arena 001

Creature Battle Lab Rock Arena 002

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Post comment Comments  (60 - 70 of 177)
Dangerdane111
Dangerdane111 Apr 13 2013, 7:04am says:

With an engine like this is it possible to create a game similar to stalker? sorry im not a game creator or anything just simply asking a question.

+3 votes     reply to comment
Echo.Interactive
Echo.Interactive Jul 5 2013, 8:22pm replied:

Yes, I'm currently creating a game that is a mix between Stalker and Metro

0 votes     reply to comment
dufake
dufake Apr 26 2013, 2:13am replied:

There's already one, but it doesn't feature A-Life.
It's too much work for converting Unity into x-ray.

Indiedb.com

+3 votes     reply to comment
Guest
Guest Jul 6 2013, 1:56am replied:

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Guest
Guest Apr 25 2013, 12:19pm replied:

you can make a stalker game

+1 vote     reply to comment
PetertheHe
PetertheHe Apr 18 2013, 2:35pm replied:

Yeah! All you need to do is be able to convert ideas into code!

+3 votes     reply to comment
tomasio12
tomasio12 Apr 11 2013, 7:54am says:

created new game in russia "свет" very cool game and creator: Сергей Сергеевич Носков

+2 votes     reply to comment
pivot4469
pivot4469 Apr 10 2013, 2:10pm says:

Can someone help me make a game with this? :D

+1 vote     reply to comment
kyuki1368368643
kyuki1368368643 May 12 2013, 11:13am replied:

Tutorials?

+3 votes     reply to comment
Pixel_Reaper
Pixel_Reaper Mar 14 2013, 2:58pm says:

Hey guys. Celestial games studio has recently developed a tool that integrates with Unity. It's called Parley, Parley is a professional Quest and Dialog editor for games developers. Check it out here: Celestial-games.com

+1 vote     reply to comment
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The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

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Terrible engine.

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