Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.

Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.

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You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost. 

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Blog RSS Feed Report abuse Latest News: Paper Cowboys Dev: Almost alpha time!

About Paper Cowboys with 0 comments by Gamieon on Apr 17th, 2014

Updates have been few and very far between; mainly because most of the work I've done doesn't directly result in new stuff to show everyone. I'm over that part now, and papa's got a brand new bag!

Special Weapons

Special weapons get spawned at random when players shoot barrels. If you're one of those people who plays Diablo 3 and never gets a legendary drop; don't fret. The game is designed to guarantee you a special weapon if you shoot enough barrels. Three special weapons that players can use have been implemented so far:

Airstrikes

Nothing says "old time western" like an F-22 Raptor using laser-guided munitions to destroy outlaws. I know some purists out there will say "what is this!? why do you have an airstrike in an 1800's themed platformer!" Why? Because it's my game and I said so! Besides, how many other online western platformers have airstrikes? HOW MANY?!

Hawk

Why stop at having cowboys kill outlaws, when you can have animals do it too? The hawk will blissfully perch atop its owner's head until it gets the command to attack. The hawk will search for the enemy farthest from the player, and dive after it. Any enemies it intersects along the way will either die or take a lot of damage.

Here is the enemy using it on the player.

Beans

Beans beans the magical fruit...makes outlaws run and makes you toot. When you activate a can of beans, your player farts both visually and audibly. All enemy projectiles will reverse course, and all enemies will run away.

One of the proudest moments of my development career would have to be witnessing the purchase confirmation screen on audiojungle.com for the farting sound effect.


Followed by writing the code for it.


New hat drop rules

It used to be that you had a chance of getting a hat each time you kill an enemy, and one of the features I wanted to add later on was a bonus for headshots. I got an idea just a few days ago that combines both: Now you get hats by shooting the hats off of enemies. When you do, their hat flies off and falls to the ground. The player who shot it off can pick it up and put it on. If you're playing with others over the Internet, the hat will only fall off on your screen. Everyone else still has a chance to shoot it off on their running instance of the game until the enemy dies.

General content cleanup

I played through levels 1-3 and studied ways to improve all of them. I recduced the field of view slightly; this resulted in everything looking bigger and I think better. I also added more barrels to increase everyones chances of getting special drops, and shuffled some of the level 1 content around a bit. As for the rest, well, you can see for yourself in this video.

What's next?

The next update will be the announcement that I'll be calling on developers and only the most seasoned testers to help me play test the first three levels of Paper Cowboys. As it is the first alpha, it should have the most bugs. I'm therfore making it a general first-impression look-for-any-annoyances testing session. I'm sure I'll get a wealth of feedback since I've mostly worked on this project alone.

I'm also thinking about an extremely important question: When should I submit to Greenlight? I'll have to research other dev blogs and solicit other developers for answers.

As I may have mentioned before: I am very interested in getting Paper Cowboys on Steam and in a Humble Bundle. Even if I don't break even in sales, I'd like to earn my place in the "family." After two decades of casual game development without achieving that level of success, it would mean a lot to me.

Check out my homepage and social feeds

And my projects!

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Post comment Comments  (60 - 70 of 147)
scopedknife
scopedknife Sep 28 2012, 6:51pm says:

The best free game engine, not counting graphics.

+1 vote     reply to comment
junbug
junbug Aug 6 2012, 9:07pm says:

best eva
use for fps

-2 votes     reply to comment
dark_grome3326
dark_grome3326 Jul 30 2012, 8:12pm says:

WERE CAN BUY THIS. COMPANY LINKS PLZ!!!!!!!!!!!!!!

-1 votes     reply to comment
feillyne
feillyne Aug 10 2012, 5:22pm replied:

Links are on the top right side of the page. You can download the engine installer here: Unity3d.com

+1 vote     reply to comment
Poly_G
Poly_G Jul 29 2012, 5:48pm says:

I love this engine. ^^

My only problem is that the free version has less rendering capabilities than the pro version.

There really is no reason good enough to revoke that... I'm not gaining any profit because my engine renders shadows. ಠ_ಠ Not to mention the pro license is a whopping $1,500 USD(not counting other licenses).

Oh well, it's still one of my favs despite my lack of RAM.

+5 votes     reply to comment
riekelt
riekelt Jul 19 2012, 2:38pm says:

This is an really good Game engine!
You can sell your game even with the free version!
I am working on a multiplayer game with it. Its very easy to use.

+1 vote     reply to comment
atsebak
atsebak Jul 12 2012, 5:59am says:

I really like this engine much better than unreal. Very easy to use and very powerful. It works great with visual studio

+3 votes     reply to comment
Chell_Johnson
Chell_Johnson May 31 2012, 6:43am says:

WOOOOOOW!Cool!

+2 votes     reply to comment
MasterofMetal
MasterofMetal May 27 2012, 3:08am says:

I reeeeeeeaaaaaly want to make my game idea. Please, if anyone can help in any way, could you please contact me.
It's in my blog.

0 votes     reply to comment
Razzeld
Razzeld May 19 2012, 6:21am replied:

Will the Tiny Troopers be on PC?

+3 votes     reply to comment
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011, 4:07am by dongiboy2000

Lowest Rated (5 agree) 3/10

Hours of work lost...
I've been slaving away for about 5 hours creating my game when I suddenly got "Unity Editor has stopped responding". What a waste...

Dec 22 2012, 1:44am by Isaiahere

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