Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.
In this article I would like to share a PSD file I created for Norys Escape. You can use it to compare and see how your game will look on different iOS...
Tips on how to structure you game to make balancing and tweaking much, much easier!
Contains: creating the texture from own photo, creating the normal map, creating the object.
Not so much a tutorial, but rather a look at some ways I managed to speed up the dressing of levels in Unity.
Getting exposure for your game via Twitter is easy if you apply this one, cost-free tactic.
As in the last article we presented our Tooltip System for Unity3d, we now explain, with prose and C# code, how we implement the pointer behavior so that...
Today I am gonna give you some explanations on the way I used Unity's objects and Dijkstra's algorithm (C# Unity code attached) to build the neighborhood...
The making of of one of Empires in Ruins settlements' houses. Blender workflow tutorial. 2 of 2, Texturing
The making of of one of Empires in Ruins settlements' houses. Blender workflow tutorial. 1 of 2, Modeling (Coming soon materials and texturing)
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