Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.
This article discusses the importance of focusing on core mechanics in the early stages of game development, using Control Shift as use case example.
In this article I would like to share a PSD file I created for Norys Escape. You can use it to compare and see how your game will look on different iOS...
Tips on how to structure you game to make balancing and tweaking much, much easier!
Contains: creating the texture from own photo, creating the normal map, creating the object.
Not so much a tutorial, but rather a look at some ways I managed to speed up the dressing of levels in Unity.
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