Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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Back to life 3 - complete artwork of the characters!
Back to life 3

Back to life 3 - complete artwork of the characters!

Sep 30, 2014 Back to life 3 Basic concept art 0 comments

Complete artwork of the characters in the game by Flaminia Cavallari.

Game Developer’s Blog – Rag Doll Tutorial
Outland 17: Void of Liberty

Game Developer’s Blog – Rag Doll Tutorial

Sep 3, 2014 Outland 17: Void of Liberty Intermediate animation 0 comments

Do you like making your models flop on the ground like fish? Check out this tutorial for Unity on how to apply ragdoll physics to your models!

Back to life 3: first artworks!
Back to life 3

Back to life 3: first artworks!

Aug 28, 2014 Back to life 3 Basic concept art 0 comments

First artworks of the game, created by Flaminia Cavallari.

Back to life 3 main features!
Back to life 3

Back to life 3 main features!

Aug 22, 2014 Back to life 3 Basic design/concepts 0 comments

The adventure of little beneficial cell arrives at the last chapter. After being passed through the underground and water scenarios in the preceding chapters...

Unity Simple Export Addon for Blender
Eastshade

Unity Simple Export Addon for Blender

Jul 15, 2014 Eastshade Basic props modelling 0 comments

Unity Simple Export Script is a blender addon that allows you to export to Unity quickly and elegantly.

RTS tutorials
Game

RTS tutorials

Jun 26, 2014 Unity Basic other 0 comments

I am making a series (or made) on how to reate your own RTS game with the Unity game engine. I know I have a boring voice, but if you really want to create...

Back to life 2 game tutorial
Back to life 2

Back to life 2 game tutorial

Jun 8, 2014 Back to life 2 Basic design/concepts 0 comments

The adventure of little beneficial cell continues.As in the first chapter of his journey, the small cell will have to come back to life a part of the...

High speed projectile fun
Slinki

High speed projectile fun

Apr 17, 2014 Slinki Intermediate client side coding 5 comments

Unity doesn't like high speed projectiles very much. There's some settings you can tweak to make the physics system handle them a wee bit better but they...

UNITY - Mesh Fading (without using Layers)
Double Barrelled : Blake Killem vs Mars

UNITY - Mesh Fading (without using Layers)

Apr 12, 2014 Double Barrelled : Blake Killem vs Mars Intermediate client side coding 2 comments

In this tutorial I'm going to show how you can use our MeshFade components to smoothly fade out meshes that obstruct view of camera's target. This system...

No Man's Land - Hydra Concept Art Process
No Man's Land

No Man's Land - Hydra Concept Art Process

Feb 28, 2014 No Man's Land Basic concept art 0 comments

This tutorial will demonstrate the basic steps of taking a sketch to a finished color design in Photoshop.

No Man's Land - Grunt Concept Art Process
No Man's Land

No Man's Land - Grunt Concept Art Process

Jan 22, 2014 No Man's Land Intermediate concept art 6 comments

This tutorial offers an inside look at the process behind our character concept art. Check it out!

Great Engine for indie and commercial game making
Game

Great Engine for indie and commercial game making

Jan 17, 2014 Unity Basic installers 0 comments

Unity is a great engine. you can do lots of stuff like make games.

Item Interactions
The Gallery: Six Elements

Item Interactions

Jan 9, 2014 The Gallery: Six Elements Basic other 0 comments

Exploration school Tutorial #1 - Item Interactions.

Creating character art for Elementalist
Elementalist

Creating character art for Elementalist

Dec 31, 2013 Elementalist Intermediate concept art 3 comments

Creating character art is always challenging, no matter what kind of game you are creating. This is a breakdown of a character concept from start to finish...

Robocraft - Robotips #5 - How to build "Heavy Duty Fliers"
Robocraft

Robocraft - Robotips #5 - How to build "Heavy Duty Fliers"

Dec 24, 2013 Robocraft Advanced design/concepts 1 comment

This Robotips video shows you how to build Heavy duty flying Robots in Robocraft.

Shooting Particles in Unity
TriGrid

Shooting Particles in Unity

Dec 23, 2013 TriGrid Basic animation 0 comments

For my first Unity game, I wanted to experiment with particle effects and I soon found a way to make an avatar shoot out particle fireballs. The particles...

TriGrid Collision
TriGrid

TriGrid Collision

Dec 12, 2013 TriGrid Basic other 0 comments

Getting triangles to crash into each other was a bit trickier than I thought. I tried polygon collision boxes, turn-based movement, raycasts, and vision...

Using Unity to Make 2D Games - The Interface
Game

Using Unity to Make 2D Games - The Interface

Nov 1, 2013 Basic other 11 comments

Unity can look a little intimidating from the outside, but once you know what all those buttons do, you get comfortable quickly. This guide will get you...

How the Hell do you Play Adrift?
Adrift

How the Hell do you Play Adrift?

Oct 11, 2013 Adrift Basic other 0 comments

Adrift is sorely lacking tutorials in-game, sorry! But don't worry you can learn how to play here.

Como instalar o jogo Pokemon Generations (PokeGen)
Game

Como instalar o jogo Pokemon Generations (PokeGen)

Aug 20, 2013 Unity Basic installers 11 comments

Boas Pessoal espero ter ajudado !! Qual dúvida contactem ou comentem !! E-mail e Twitter abaixo !!

How to create a randomly generated maze
Game

How to create a randomly generated maze

Aug 8, 2013 Unity Intermediate mapping/technical 0 comments

A Maze Kit is a Level Design plugin for Unity3D that allows you to draw and generate mazes and other paths from pre-made rooms. It includes prefabs so...

Road to Monochroma - Platformer Design Elements
Monochroma

Road to Monochroma - Platformer Design Elements

Jul 3, 2013 Monochroma Advanced level design/theory 3 comments

Orçun Nisli, the creative director and designer of cinematic puzzle platformer Monochroma, categorize and explain the design elements of platformer games...

Unity GUI for Beginners: GUI.Label
Game

Unity GUI for Beginners: GUI.Label

Jun 7, 2013 Unity Basic client side coding 0 comments

Simple JavaScript and C-Sharp examples of how to add a label on-screen in your Unity game. I will do more advanced tutorials later, but am spending much...

How to use the PokeGen Launcher
Pokémon: Generations

How to use the PokeGen Launcher

May 31, 2013 Pokémon: Generations Basic installers 449 comments

Welcome friends! Here I'll be showing you how to install PokeGen using the launcher, and make sure that you're informed of any subsequent updates.

Correct Normal maps from 3ds Max in Unity game engine.
Insection

Correct Normal maps from 3ds Max in Unity game engine.

May 28, 2013 Insection Intermediate textures 4 comments

I couldn’t find a good tutorial on the web explaining how to get normal maps to work perfectly when generated from 3dsmax and imported into the Unity...

Diffuse map from high polygon source object
Insection

Diffuse map from high polygon source object

May 11, 2013 Insection Intermediate textures 0 comments

Creating a color diffuse map from projecting a high polygon model on to the low polygon version of the model.

Tutorial on using the Pre-Alpha Level Building Tool
KonCraft

Tutorial on using the Pre-Alpha Level Building Tool

May 9, 2013 KonCraft Basic mapping/technical 1 comment

This is a tutorial VanBlam made on using the pre-alpha map building tool. It describes how to record, place blocks and remove blocks in mass.

Animating the "Run"-Cycle of a Snake Warrior
Runic Rampage

Animating the "Run"-Cycle of a Snake Warrior

May 2, 2013 Runic Rampage Basic animation 5 comments

This tutorial shows how to animate a "Run"-Cycle of a Snake Warrior because no Hack 'n Slash is complete with at least one Snake Warrior in it. ;)

Hints for buttons and icons
WreckBox

Hints for buttons and icons

Mar 25, 2013 WreckBox Basic other 0 comments

Open this article to see hints for your interaction with a game. It contains a basic description of available features.

UDK: Creating Modular Assets from a Texture Sheet
Mist of Stagnation

UDK: Creating Modular Assets from a Texture Sheet

Mar 6, 2013 Mist of Stagnation Intermediate props modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

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Release Date
Released May 30, 2005
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