Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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Gravity Ark's Procedural Generation: Using Chunks
Gravity Ark

Gravity Ark's Procedural Generation: Using Chunks

Gravity Ark Design/Concepts 0 comments

When designing Gravity Ark, we wanted each play through to be a unique challenge. Based on the design of the project, we decided to use procedural generation...

Game Logo Design: An Amateur's Guide
Evergreen

Game Logo Design: An Amateur's Guide

Evergreen Design/Concepts 0 comments

Last year Jack Erskine, one of our artists, spent some time redesigning our game's logo and has written up a blog post detailing the process. Anyone interested...

Project Psycho-PASS: Authorization
Project Psycho Pass

Project Psycho-PASS: Authorization

Project Psycho Pass Design/Concepts 0 comments

How to register and how to authorized in Project Psycho-PASS.

Using speech in game text
Nowhere Prophet

Using speech in game text

Nowhere Prophet Other 0 comments

Curious what kind of speech works best in games? Here's some useful insights and survey results!

3D Character Customization in Unity

3D Character Customization in Unity

Players Modelling Tutorial 0 comments

Want to implement Character Customization in your game, like the ones from The Sims or Skyrim?

Norys Escape #02 - Tutorial: iOS screenshot compare (PSD download)
Norys Escape

Norys Escape #02 - Tutorial: iOS screenshot compare (PSD download)

Norys Escape UI/HUD 0 comments

In this article I would like to share a PSD file I created for Norys Escape. You can use it to compare and see how your game will look on different iOS...

How to draw comics professionally (Part 1)
DesperatioN

How to draw comics professionally (Part 1)

DesperatioN Concept Art 2 comments

Ever wanted to learn how comics are drawn? Whether you are professional artist or just interested in the subject you will find it to be an entertaining...

Balancing a Game the Right Way: Make Stats Designer-Facing
Karaski: What Goes Up...

Balancing a Game the Right Way: Make Stats Designer-Facing

Karaski: What Goes Up... Design/Concepts 0 comments

Tips on how to structure you game to make balancing and tweaking much, much easier!

Spine Animation
Chicken Assassin: Master of Humiliation

Spine Animation

Chicken Assassin: Master of Humiliation Client Side Coding 0 comments

This tutorial shows a way to switch animations and attachment slots within spine!

Digital Life Forms: The story of Paragons!
Cyclos: Revolution

Digital Life Forms: The story of Paragons!

Cyclos: Revolution Design/Concepts 0 comments

A short chronicle of the development process and the iterations involved in creating a new game mechanic.

[Blender/Gimp] tutorial: How to make a plant (using your own photos)

[Blender/Gimp] tutorial: How to make a plant (using your own photos)

Props Modelling Tutorial 0 comments

Contains: creating the texture from own photo, creating the normal map, creating the object.

A look at the Level Creation tools behind 'My Friend Pedro: Blood Bullets Bananas'
My Friend Pedro: Blood Bullets Bananas

A look at the Level Creation tools behind 'My Friend Pedro: Blood Bullets Bananas'

My Friend Pedro: Blood Bullets Bananas Mapping/Technical 3 comments

Not so much a tutorial, but rather a look at some ways I managed to speed up the dressing of levels in Unity.

5 Things that De-Rail Great App Ideas
DeadRiot

5 Things that De-Rail Great App Ideas

DeadRiot Other 2 comments

Developers know this. Most other's don't...5 Things that Can De-Rail Your App Dreams.

The ArtBox of your Indie Game
SugarMill

The ArtBox of your Indie Game

SugarMill Concept Art 0 comments

The importance of the ArtBox on an Indie Video Game.

Kickstarter - Campaign Preparation
Zluoride Z: For a bit of flesh

Kickstarter - Campaign Preparation

Zluoride Z: For a bit of flesh PR 1 comment

You probably heard it before: "Preparing a crowdfunding campaign it's a lot of work". You can't imagine. It is really much work than you probably think...

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv
DeadRiot

First Issue: Snag More, Targeted Twitter Followers with this Simple Tactiv

DeadRiot Other 0 comments

Getting exposure for your game via Twitter is easy if you apply this one, cost-free tactic.

Using tags to handle interactions in Unity
The Lost Office

Using tags to handle interactions in Unity

The Lost Office Client Side Coding 0 comments

With the myriad of different types of objects found in The Lost Office (in development) we needed a way to classify them, yet make them all interact-able...

Mouse Pointer Handler system (OnPointerEnter, OnPointerExit) for Unity3D UI
Empires in Ruins

Mouse Pointer Handler system (OnPointerEnter, OnPointerExit) for Unity3D UI

Empires in Ruins Client Side Coding 0 comments

As in the last article we presented our Tooltip System for Unity3d, we now explain, with prose and C# code, how we implement the pointer behavior so that...

Multi-use Tooltip system in Unity3D
Empires in Ruins

Multi-use Tooltip system in Unity3D

Empires in Ruins UI/HUD 0 comments

Multi-purpose flexible tooltip system for Unity3D with full explanation and C# code. No offscreen, automatic resize, multi line features.

Automated neighborhood retrieval and graph navigation in Unity3D
Empires in Ruins

Automated neighborhood retrieval and graph navigation in Unity3D

Empires in Ruins Client Side Coding 0 comments

Today I am gonna give you some explanations on the way I used Unity's objects and Dijkstra's algorithm (C# Unity code attached) to build the neighborhood...

Heist Night Game Guide
Heist Night

Heist Night Game Guide

Heist Night Design/Concepts 0 comments

This Game Guide aims to explain the core mechanics presented in Heist Night, and how we expect players to interact with these mechanics.

How to Generate Sky Visuals in Unity 5

How to Generate Sky Visuals in Unity 5

Textures Tutorial 0 comments

If you want a realistic look for the sky, the most common approach is to use a special kind of texturing using pictures of the sky. In this article, I'll...

Blender workflow tutorial - Settlements house asset 2/2 Texturing
Empires in Ruins

Blender workflow tutorial - Settlements house asset 2/2 Texturing

Empires in Ruins Textures 0 comments

The making of of one of Empires in Ruins settlements' houses. Blender workflow tutorial. 2 of 2, Texturing

Blender workflow tutorial - Settlements house asset 1/2 Modeling
Empires in Ruins

Blender workflow tutorial - Settlements house asset 1/2 Modeling

Empires in Ruins Props Modelling 0 comments

The making of of one of Empires in Ruins settlements' houses. Blender workflow tutorial. 1 of 2, Modeling (Coming soon materials and texturing)

Demo Released - Dobu tribe units Introduction
Tribal Siege -Action Real-time Strategy-

Demo Released - Dobu tribe units Introduction

Tribal Siege -Action Real-time Strategy- Design/Concepts 0 comments

GODS multiplayer demo has been released. This is an introduction of performances of the Dobu tribe units.

Demo Released - Expanding Territory
Tribal Siege -Action Real-time Strategy-

Demo Released - Expanding Territory

Tribal Siege -Action Real-time Strategy- Design/Concepts 0 comments

Hi. GODS multiplayer demo has been released. I'll show you how to expand your territory and break enemy areas.

Unity + C# 10+ hours of training

Unity + C# 10+ hours of training

Client Side Coding Tutorial 0 comments

This is the right course for who is seeking great quality knowledge covering from the most basic aspects of game development up to Unity's most useful...

Offical: Shallow Space Demo Tutorial - Advanced
Shallow Space

Offical: Shallow Space Demo Tutorial - Advanced

Shallow Space Other 0 comments

Another thing Brian showed you was how to fire a salvo of missiles using the 'Fire Single Salvo' button but you are also able to select the ship [correction...

Offical: Shallow Space Demo Tutorial - Beginner
Shallow Space

Offical: Shallow Space Demo Tutorial - Beginner

Shallow Space Other 0 comments

Shallow Space allows players to control time, you can pause using the SPACE BAR to speed up time PERIOD to slow down time COMMA. When issuing commands...

Runes of Camelot Tutorials
Runes of Camelot

Runes of Camelot Tutorials

Runes of Camelot Other 0 comments

Here are 10 top tips to help you play Runes of Camelot the best way possible.

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