Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

RSS Related Tutorials  (0 - 30 of 132)
Texture Offset - Power Up Effect
Hevn

Texture Offset - Power Up Effect

Hevn Textures 1 comment

Here's a basic example of how to achieve a "power up" effect by simply adjusting a texture offset value over time.

EXO ONE - Dark Ice Planet Making-Of Videos
EXO ONE

EXO ONE - Dark Ice Planet Making-Of Videos

EXO ONE Mapping/Technical

I've recorded two videos of myself, starting development on Planet #2 for EXO ONE. I'll be using Unity and Map Magic to create heightfields that suit...

Making a Procedural 2D World in Unity Part I
Twin Flames

Making a Procedural 2D World in Unity Part I

Twin Flames Level Design/Theory

Hi, I’m Will, one of the lead programmers of Twin Flames. I’ve previously worked on other big Fat Panda projects such as Flat Kingdom or Lobo With...

The Music of Freefall - Lance Talbert
Freefall

The Music of Freefall - Lance Talbert

Freefall Music

Lance Talbert, the programmer & composer of Freefall sits down to talk about his music creation process, the tools he used and the techniques he employed...

Simple Battery-life and Energy Optimization for Mobile Games using Unity
Labyrinth Robots

Simple Battery-life and Energy Optimization for Mobile Games using Unity

Labyrinth Robots Other

Simple way for mobile games using Unity to save battery power.

Conception (Dev Blog)
Conception

Conception (Dev Blog)

Conception Level Design/Theory

A post from February 2016 which documented my thought process for why Conception is designed the way it is.

Getting In-Game
Project Sonnensystem

Getting In-Game

Project Sonnensystem Other

Of all the things a multiplayer game should have trouble with, this really oughtn't be one of them.

Time Manipulation in Unity - Rewinding Time
Lintrix

Time Manipulation in Unity - Rewinding Time

Lintrix Client Side Coding

While developing and playtesting our game we noticed that it required a lot of memorizing and players often forget what they did wrong while playing the...

Time Manipulation in Unity - Level Creation
Lintrix

Time Manipulation in Unity - Level Creation

Lintrix Client Side Coding 2 comments

Time manipulation & custom timeline uses for level creation in Unity.

Unity - Getting Started with Steam
ARENA  3D

Unity - Getting Started with Steam

ARENA 3D Client Side Coding 3 comments

If you are a Unity Developer currently running a Steam Greenlight Campaign or recently Greenlit, you will no doubt be wanting to integrate Steam with...

How To Start Your Game Company: 5 Tips!
Lake Ridden

How To Start Your Game Company: 5 Tips!

Lake Ridden Management 3 comments

Do you want to start a game company? Here are five tips that has helped us when we founded Midnight Hub!

Where to get icons for my inventory?
The Lone Adventurer

Where to get icons for my inventory?

The Lone Adventurer UI/HUD

This is a bit promotion for a tool I wrote that solved the problem above. You can download it on Unity Asset Store.

Unity and the Grid Utility
Gnome More War

Unity and the Grid Utility

Gnome More War Design/Concepts 1 comment

Like any other game out there, providing an interface to relay instructions and messages to player is a must. This is accomplished by message box pop...

Creating an Ace Attorney-style dialogue system in Unity
Psychomancer

Creating an Ace Attorney-style dialogue system in Unity

Psychomancer UI/HUD

Using Unity and C# to create a dialogue system in the style of Ace Attorney, with dynamic text generation and dialogue-driven events.

Dev Blog #4 – Bottom-up Game Design
Lake Ridden

Dev Blog #4 – Bottom-up Game Design

Lake Ridden Design/Concepts

Here's some handy tips on how to approach bottom-up game design, using examples from our upcoming game Lake Ridden, written by Johan, our creative director...

Completing the development of your game
Control Shift

Completing the development of your game

Control Shift Design/Concepts

Finishing the development of a game isn't an easy thing to do. There's a lot to do, there's little time, and it's not easy to know when to decide that...

Dev Blog #2 – A Hands-on Guide On How To Make Games
Lake Ridden

Dev Blog #2 – A Hands-on Guide On How To Make Games

Lake Ridden Design/Concepts

Here's some great, hands-on tips on how a mid sized indie studio makes their games. Our game Lake Ridden is a story driven first-person horror game, set...

Quick Free Game Music
Dont Panic!

Quick Free Game Music

Dont Panic! Music

Make Music and Soundscapes quick and free with OnlineSequenzer and GarageBand. A short step by step tutorial on how i made some of the music for my game...

10 Tips When Applying For A Games Industry Job
Lake Ridden

10 Tips When Applying For A Games Industry Job

Lake Ridden Client Side Coding 2 comments

Here we give you 10 great tips for when applying for a job in the video games industry! Our game Lake Ridden is a story driven first-person horror game...

Reducing mobile app download size (part 2)
Ore Miner - Clicking Game

Reducing mobile app download size (part 2)

Ore Miner - Clicking Game Other

It can be quite hard to determine what is and what isn’t good enough when it comes to audio. Humans are very sensitive to audio imperfections, but at...

Dev Blog #1 – Automate Your Build Process!
Lake Ridden

Dev Blog #1 – Automate Your Build Process!

Lake Ridden Client Side Coding

Making an automated system that builds your game (instead of making builds manually) is a huge advantage! In this developer blog post our lead programmer...

Screen Space Effects in Unity using Shader Forge
Eco Tales: My Item Shop

Screen Space Effects in Unity using Shader Forge

Eco Tales: My Item Shop Textures 2 comments

An introductory tutorial on Screen Space Effects in Unity using Shader Forge.

How To Make A Kickass Game Art Portfolio
Lake Ridden

How To Make A Kickass Game Art Portfolio

Lake Ridden Concept Art 5 comments

Knowing how to display your art is crucial if you wish to land a job in game development! Here are some handy tips from our art director on how to make...

First principles: Picking and sticking to a Core Mechanic
Control Shift

First principles: Picking and sticking to a Core Mechanic

Control Shift Design/Concepts 4 comments

This article discusses the importance of focusing on core mechanics in the early stages of game development, using Control Shift as use case example.

All Stars Banjo How to play
All Stars Banjo

All Stars Banjo How to play

All Stars Banjo Other

Video tutorial listed in article, please visit the page.

Houdini - Unity - Rigid Body Fracturing Pipeline
Eco Tales: My Item Shop

Houdini - Unity - Rigid Body Fracturing Pipeline

Eco Tales: My Item Shop Animation

A short tutorial on creating and exporting a rigid body simulation for use in Unity.

Slime Herder - UI flow and IAP
Slime Herder

Slime Herder - UI flow and IAP

Slime Herder UI/HUD

Some thoughts and reasoning behind some UI flow changes made to the Slime Herder project to streamline IAP.

Reducing mobile app download size (part 1)
Ore Miner - Clicking Game

Reducing mobile app download size (part 1)

Ore Miner - Clicking Game Other

What you can do to make your game’s download size smaller in Unity3D.

Porting from Android Studio to Unity3d (part3)
Ore Miner - Clicking Game

Porting from Android Studio to Unity3d (part3)

Ore Miner - Clicking Game Design/Concepts

Implemetation of a new User Interface along with the addition of a requested feature - stone destruction.

Porting from Android Studio to Unity3d (part2)
Ore Miner - Clicking Game

Porting from Android Studio to Unity3d (part2)

Ore Miner - Clicking Game Design/Concepts

Part of porting Ore Miner was also the mathematical model that powers the game. Here is the workflow.

Follow Report Profile
Platforms
Windows, Mac, Linux, VR, AR, Web, Flash, iOS, iPad, Android, X360, PS3, WiiU, Wii
Contact
Send Message
Homepage
Unity3d.com
Licence
Commercial
Release date
Engine watch
Follow
Tutorial Statistics
Articles
132
Views
692,691
Views Today
6
Feed
RSS
Popular Tutorials
Delegates, Events and Singletons with Unity3D – C#
Delegates, Events and Singletons with Unity3D – C# Intermediate Client Side Coding
How to use the PokeGen Launcher
How to use the PokeGen Launcher Basic Installers
Road to Monochroma - Platformer Design Elements
Road to Monochroma - Platformer Design Elements Advanced Level Design/Theory
10 Tips When Applying For A Games Industry Job
10 Tips When Applying For A Games Industry Job Basic Client Side Coding
Back to life 2 game tutorial
Back to life 2 game tutorial Basic Design/Concepts
3D Character Customization in Unity
3D Character Customization in Unity Intermediate Players Modelling
How to create a randomly generated maze
How to create a randomly generated maze Intermediate Mapping/Technical
Spine Animation
Spine Animation Basic Client Side Coding
Creating a Simple 2D Game with XNA 1: Basic Rendering and Input
Creating a Simple 2D Game with XNA 1: Basic Rendering and Input Intermediate Client Side Coding
Making a Procedural 2D World in Unity Part I
Making a Procedural 2D World in Unity Part I Intermediate Level Design/Theory
Correct Normal maps from 3ds Max in Unity game engine.
Correct Normal maps from 3ds Max in Unity game engine. Intermediate Textures
How the Hell do you Play Adrift?
How the Hell do you Play Adrift? Basic Other
Fake Cell Shading
Fake Cell Shading Basic Players Modelling
Mandagon - Building levels
Mandagon - Building levels Basic Level Design/Theory
Multi-use Tooltip system in Unity3D
Multi-use Tooltip system in Unity3D Basic UI/HUD
Pixel Art Tiles
Pixel Art Tiles Basic Design/Concepts
Tutorial Areas
- Client Side Coding
17
- Server Side Coding
1
- UI/HUD
6
- Textures
13
- Concept Art
8
- Mapping/Technical
13
- Level Design/Theory
5
- Players Modelling
3
- Props Modelling
5
- Animation
6
- Sound Effects
1
- Music
3
- PR
2
- Design/Concepts
21
- Management
1
- Installers
3
- QA/Testing
1
- Other
23