Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.
Tips on how to structure you game to make balancing and tweaking much, much easier!
Contains: creating the texture from own photo, creating the normal map, creating the object.
Not so much a tutorial, but rather a look at some ways I managed to speed up the dressing of levels in Unity.
Getting exposure for your game via Twitter is easy if you apply this one, cost-free tactic.
As in the last article we presented our Tooltip System for Unity3d, we now explain, with prose and C# code, how we implement the pointer behavior so that...
Today I am gonna give you some explanations on the way I used Unity's objects and Dijkstra's algorithm (C# Unity code attached) to build the neighborhood...
The making of of one of Empires in Ruins settlements' houses. Blender workflow tutorial. 2 of 2, Texturing
The making of of one of Empires in Ruins settlements' houses. Blender workflow tutorial. 1 of 2, Modeling (Coming soon materials and texturing)
Ready the first beta presentation video and the description of the main features of the game!
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