The IW Engine is a game engine developed by Infinity Ward, based on id Tech 3, which was first used on the highly successful game Call of Duty 2. Since then, it has been continually upgraded and used on the games Call of Duty 4, Call of Duty: World at War, Call of Duty: Modern Warfare 2, and Call of Duty: Black Ops.
The engine features the following technologies:
* True world dynamic lighting
* HDR lighting effects
* Dynamic shadow
* Depth of field
* Dynamic physics system
* Radgoll physics
* Realistic fire
* Advanced weather effects
* Realistic character animation
* High detailed objects
Back in 2009 a little game called Modern Warfare 2 disappointed pc gamers by removing everything that makes the PC version of the game superior to any of its console brethren. I am talking about dedicated servers. The act disabled any sort of real modding to the game along with the ability to make custom maps, build communities and not be forced into waiting for the develoepr to patch the multiplayer with extra content.
Good news everyone, Modern Warfare 3 will have dedicated server support for PC players! This was revealed today at Gamescom by the associate manager for Call of Duty Digital, Jay Frechette, and reaffirmed by Sledgehammer boss Glen Schofield on Twitter.
It is good to see developers learning from their mistakes, the mapping community will not be silent if you cross them! *fist pumps and so on*
Shortly after the release, a patch has been released, to fix the Shader_bin error in CodRadiant and CoDEffectsEd.
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Highest Rated (6 agree) 8/10
Shadowmapping, phong, dynamic lights and shadows, impressive animations, and physiscs all rolled into an engine that's about as technically demanding as Left 4 Dead. It's a nice little engine. I think all of the hate for this engine just is sprouted from the hate for Call of Duty.
Jul 7 2011 by PeacefulPatriot
Lowest Rated (7 agree) 1/10
Old shitty engine
Aug 9 2011 by Juffe