CryENGINE®3 is the first PC, Playstation®3, and Xbox 360™ all-in-one game development solution that is Next-Gen ready with scalable computation and graphics technologies. Using the CryENGINE®3, you can start the development of your next generation games today. CryENGINE®3 is the only game engine that provides multi-award winning graphics, state-of-the art lighting, physics and AI, out of the box.

The famous CryENGINE®3 Sandbox™ editor is a production proven, third-generation real-time tool suite designed and built by AAA developers. CryENGINE®’s powerful real-time renderer is now even better! DirectX 11 (DX11) support significantly enhances the capabilities of the renderer within CryENGINE®3, allowing for some of the best visuals ever seen.

Below, you'll find just a fraction of the features available in CryENGINE®3!


CryENGINE®3 now supports DX11 hardware accelerated tessellation on all meshes, including animated characters. Artists can now enable tessellation in real-time! CryENGINE®3 features support for three different types of tessellation, all of which can be mixed so as to significantly increase the quality of
asset rendering in-game. With displacement mapping CryENGINE®3 can now represent silhouettes and complex geometric shapes, previously impossible with current generation bump mapping, through displacement mapping.

The other two tessellation methods are designed for mesh refinement, taking a coarse, or low-poly model and using tessellation to create an higher-fidelity and much smoother mesh. As these methods are all editable in real-time in CryENGINE®3 SandboxTM, artists can easily decide which assets should use such features, finding an ideal compromise between visual fidelity and performance.

Real-time Local Reflections (RLR)

Reflections are one of the biggest challenges in real-time rendering, particularly for deferred rendering and lighting engines. Before DX11, only reflections for surfaces such as water; or environment probe reflections have been possible. CryENGINE®3 now introduces a new method: Real-time Local Reflections (RLR). RLR approximates ray-traced HDR reflections local to objects. This technique allows for any kind of curved surface in the scene to reflect the nearby surroundings efficiently in real time. This includes immensely complex objects with self-reflections, which are not feasible with cube-map or planar reflections.

Parallax Occlusion Mapping (POM)

Parallax Occlusion Mapping (POM) returns in CryENGINE®3, optimized for all platforms and can now be used to add self-shadowing and the appearance of depth on all surfaces. CryENGINE®3’s POM efficiently approximates surface displacement in tangent space. Due to it’s low cost on all platforms, self-shadowing support and simulation of macro details, POM grants a viable alternative to tessellation on all surfaces.

Advanced Tone Mapping with HDR S-Curve

The CryENGINE® tone-mapper is improved and updated to give users S-Shaped curve color control, which better mimics the exact behavior of film tone reproduction. This allows for a wider tonal range, improved definition on the dark tones, giving a richer color space for CryENGINE®3 games.

Ocean and Water Rendering

CryENGINE®3’s trademark, benchmark setting water rendering just got better! All water volumes can now use DX11 hardware tessellation. Mesh geometry is dynamically tessellated, varying by the distance from the camera. This allows for a very high amount of geometry details close to the camera and eliminates geometry aliasing. Shading has also been updated: now supporting sub-surface scattering and wave crest foam approximation. CryENGINE®3 water also offers a more accurate surface normal computation, even allowing shader based ripples to interact with the CryENGINE® physics system.

Natural lighting & dynamic soft shadows

CryENGINE®3 features near-reality natural lighting at a low cost on multiple platforms, and creates soft shadows that dynamically respond to natural movements in real-time. High-resolution, perspective-correct and volumetric smooth-shadow implementations are also included in CryENGINE®3.

Deferred lighting

The unique CryENGINE®3 deferred lighting solution allows the efficient rendering of a vast number of light sources with per-pixel shading. It can also considerably simplify engine performance tuning across multiple platforms.

SSDO-Screen Space Directional Occlusion and Contact Shadows

Crytek introduced SSAO in real-time gaming and now enhances it with the new technique of Screen Space Directional Occlusion (SSDO). SSDO allows any number of lights to be included in the calculation of Ambient Occlusion (AO); and for the color of all lights to be taken into account. SSDO improves physical lighting accuracy and provides dynamic contact shadows, even from the efficient CryENGINE®3 deferred ambient lights. The new CryENGINE®3 DX11 renderer allows contact shadows
to be cast from every single light source in the game environment!


CryENGINE®3 Sandbox™ gives developers full control over their multi-platform creations in realtime. It features many improved efficiency tools that enable the fastest development of game worlds and game-play available on PlayStation®3, Xbox 360™ and PC. All features of CryENGINE®3 games can be produced, edited and played immediately with the “What You See Is What You Play” (WYSIWYP) system.

Below, you'll find just a fraction of the features available in CryENGINE®3 Sandbox™!

Flow graph

CryENGINE®3’s simple yet powerful visual editing system in gives designers intuitive interfaces to create and control events, triggers and game logic. This lets them build game play systems and complex levels without needing to write a single script.


The Track View is the embedded Sandbox cut scene editing tool for making interactive movie sequences with time-dependent control over objects and events in CryENGINE®3. Creating cinematic cut scenes and scripted events are both possible, allowing you to sequence objects, animations, and sounds in a scene that can be triggered in the game, and played either as a detached cutscene from the third person view, or from the first person perspective of the player in-game.

Fully flexible time of day system

The time of day can dynamically change during a game mission to reflect the position of the sun and moon, as well as lighting and atmospheric conditions over any predefined day/night cycle, from a foggy morning sunrise to a fiery sunset or a clear moonlit night. Create visually rich time-of-day simulation for your game world or its locations and achieve the most realistic or surreal settings.

Advanced terrain system with integrated voxel objects technology

CryENGINE®3 features the only real-time terrain tool-set that enables the creation of stunning concave environmental features. This lets designers place over-hanging cliffs, caves or tunnels seamlessly in each level.

Multi-Layer Navigation Mesh

The Multi-Layer Navigation Mesh (MNM), is an enhanced dynamic navigation data structure used by AI Agents to path-find through levels. This system is integrated in CryENGINE®3 SandboxTM; designers can simply use the tools to define areas where the navigation mesh should be generated and let the CryENGINE®3 MNM do the rest of the work! MNM also supports real-time dynamic updates in game, so that when an area changes, the navigation mesh updates without delay.

Multi-core support

To get the most out of modern multi-core processor architectures, CPU-intensive sub-systems of CryENGINE®3 such as graphics, physics, AI, networking and sound, have been optimized to support multiple processors, including innovative support for PlayStation®3 SPU.

Uber-shader technology

CryENGINE®3 shaders are written once in a high-level language, then compiled automatically to each platform. The shader output is optimized based on the artists’ settings and the 3D environment in which the shader is used. This creates unique, high-performance effects, such as “cloaking” or wet, muddy and frozen surfaces, which can be layered together and combined with other shaders such as metal, glass and a full range of similar visual effects. CryENGINE®3 supports real-time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects and animated textures to simulate effects including windows, bullet holes and shiny surfaces. It also takes advantage of the unified shader architecture of current and next-gen hardware. The combination of deferred lighting and this technology lets CryENGINE®3 avoid the traditional shortcomings of solely using uber shaders.

Interactive & destructible environments

All environments in CryENGINE®3 can be dynamically physicalized, regardless of their nature (wood, steel, concrete, natural vegetation, cloth and soft body physics). This allows procedural destruction and deformation of as much of the environment as the game requires. All broken objects and parts can be interactive, with realistic properties such as mass or buoyancy applied to all kinds of debris.

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Hello All!
Pelakalaka here with some exciting new : Aderyn's Cradle has just launched an Indiegogo Campaign! With this campaign we are seeking funds to build a proper vertical slice of Aderyn's Cradle along with a Multiplayer Alpha for another Kickstarter Campaign in the near future. During this campaign, we have an exclusive reward that offers the Multiplayer (Alpha and Full) the Story Campaign, as well as some of our digital rewards for only $25, but be quick, this reward is only available for the first 1000 backers, and is exclusive to this campaign!

Based in the fantasy land of Anora, you are an exiled youth, driven from his village by a vengeful god, is thrust into a epic adventure in the long forgotten realm of Aderyn's Cradle. Working with Aderyn, you will bring his land back into reality and decide which to favor: Nature, Humanity, or the Gods.

Please go and check out our campaign here: Aderyn's Cradle Indiegogo Campaign Page

Every donation, share, and like counts, so come join us in building the future of gaming!

Mojo Love,
Community Manager.

Desert Zone 76 - Monthly Update #2
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Redesigned Car Park and Drive in Theatre.

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1 month ago War of Rights 11 comments

Today, we're pleased to announce the launch date for our upcoming War of Rights crowdfunding campaign.

Desert Zone 76 - Monthly Update #1
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First update on indieDB Introduction and Game Progress Update.

FATUM ~ The Will of a God ~


1 month ago FATUM ~ The Will of a God ~ 0 comments

Unlike the "Aureo Level" for now it's just a "eyecandy level"...

CryENGINE®3 is the first PC, Playstation®3, and Xbox 360™ all-in-one game development solution that is Next-Gen ready with scalable computation and graphics technologies. Using the CryENGINE®3, you can start the development of your next generation...
Add game Games
FATUM ~ The Will of a God ~

FATUM ~ The Will of a God ~

2 days ago TBD Adventure

I do not want you to rescue a princess I do not want you do a search to save your friends I do not want you change the future I do not want you kill the...



2 days ago TBD Adventure

The small, isolated town of Cull, Maine has become a living hell for a small group of survivors. An ancient evil has returned and wrecked havoc and destruction...

Aderyn's Cradle

Aderyn's Cradle

3 days ago TBD Role Playing

Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in...

Project Crynosaurs | Return to Jurassic Park

Project Crynosaurs | Return to Jurassic Park

5 days ago TBD Adventure

Our first tech demo powered by the CryEngine 3 is finally released! As the player you have to survive a tropical island with deadly Velociraptors lurking...

Resistance and Liberation

Resistance and Liberation

5 days ago TBD First Person Shooter

Resistance and Liberation used to be an established Source mod for Half Life 2. A few of us are currently looking into what the next steps could be.

Desert Zone 76

Desert Zone 76

1 week ago TBD Racing

Arcade racing game about racing through a desert searching for gas stations

On Your Own

On Your Own

1 week ago TBD Adventure

The Beginning: The player wakes up on a remote island in the Pacific Ocean, with no recollection of who he is, or how he got there. He needs to find a...

The Swarm

The Swarm

1 week ago TBD First Person Shooter

Swarm is a first person shooter were you play as an area 51 employee killing Aliens that are attacking earth.



2 weeks ago TBD Adventure

Aporia is an open world, explorative adventure game (1st person) with horror elements that focus on environmental storytelling set in a dark and enigmatic...

War of Rights

War of Rights

3 weeks ago TBD Combat Sim

Set during the American civil war, War of Rights aims to bring players into the midst of several famous battles. Gameplay focused on realism will enable...

Post comment Comments  (0 - 10 of 250)
Tonyfongsaga Nov 12 2014 says:

What is TBD?

+1 vote     reply to comment
LondonCartel Feb 12 2015 replied:

To be announced (TBA), to be confirmed (TBC), and to be determined (TBD) :)

+2 votes     reply to comment
Saphira890 Nov 12 2014 replied:

I believe TBD is To Be Dicided

+4 votes     reply to comment
abdullahsaleh16 Feb 18 2015 replied:


+1 vote     reply to comment
Guest Sep 7 2014 says:

Star citizen with cry engine looks amazing

Check it out

+1 vote     reply to comment
DonBre Jun 5 2014 says:

Hope its easier to use then unity :d

+1 vote     reply to comment
Guest Apr 11 2014 says:

i have a question:can i put gun attachments into a game with any engine or does it require a certain one?

0 votes     reply to comment
jetsetblues Feb 16 2014 says:

One of best game engines, I'm waiting for more projects made with CryEngine. :)

+2 votes     reply to comment
RaptorJesusGames Jan 1 2014 says:

they should make it so that you can develop on a mac, or at least make it so that you can develop for mac

+2 votes     reply to comment
Uoruta-fenikkuso Dec 16 2013 says:

seems like an awesome program.

+2 votes     reply to comment
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Released 2011
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Highest Rated (3 agree) 10/10

Brilliant. User friendly engine. Just keeps getting better.

Nov 24 2011 by SirApple


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