EDuke32 is an awesome, free homebrew game engine and source port of the classic PC first person shooter Duke Nukem 3DDuke3D for short—to Windows, Linux, Mac OS X, FreeBSD, several handhelds, and to your family toaster. We've added all kinds of new renderers, tons of cool features and upgrades for regular players, and thousands of additional editing capabilities and scripting extensions for mod creators. EDuke32 is completely free, open source software.

First brewed in August 2004 by Duke community leader Richard "TerminX" Gobeille—joined in 2005 by NVIDIA software engineer Pierre-Loup "Plagman" Griffais—and incorporating work by 3D Realms/Ken Silverman/Jonathon Fowler/Matt Saettler, what started as a learning experience and an excuse to learn C soon rose from obscurity to become pretty much the best Duke Nukem 3D port ever. We think you'll agree.

EDuke32 screams bad-ass so loud, you'll think Iron Maiden frontman Bruce Dickinson got uppercut in the balls by Freddy Krueger. We acknowledge that that is possibly the most ridiculous statement ever made, by us or anyone else—and we don't care!

You even get Mapster32, a hacked up and enhanced version of that good ol' BUILD editor you remember fruitlessly trying to make maps with way back in college—when you were sober enough to see the monitor, that is. Yee-haw!

EDuke32 is licensed under the GNU GPL and the BUILD license.


Get Duke for $5.99! Download EDuke32!

Windows users:

Click that big download button above!

Ubuntu and Debian Linux users:

See apt.duke4.net for APT repository and installation information!

Mac OS X users:

Download third-party binaries for Mac OS X or read compile tips here!

Need help?

Join us on IRC at Irc.freenode.net or visit our forums

Looking for the source code?

Snag it from our Subversion repository—
svn co Eduke32.svn.sourceforge.net eduke32

You need a copy of Duke Nukem 3D to use EDuke32.

Alien bastards shot up your copy of Duke? Come get some for just $5.99! You need Duke Nukem 3D to use EDuke32. Support continued EDuke32 development by purchasing your copy of Duke through us... it's even easier than torrenting it, it's an immediate download, you can re-download it for free for life and you don't have to worry about losers that don't seed!

logo Why is EDuke32 so great? What about other ports or the original DOS version?

EDuke32 has several advantages over any other version of Duke Nukem 3D we've ever seen, notably:

  • It runs natively without relying on emulation of any kind. Windows XP, Vista, Windows 7, whatever -- it'll run on it. Linux is also well supported, either natively or with Wine.
  • It runs at crazy resolutions like 3072x2304.
  • It allows you to choose between a modernized, hardware accelerated OpenGL renderer or the classic, warped software mode you grew up with
  • It fixes an insane amount of programming errors which were harmless in the days of DOS but are fatal with modern protected memory models
  • It's been the only actively developed and maintained Duke3D port for years
  • It features Plagman's brand new "Polymer" renderer as a replacement for Ken Silverman's "Polymost" renderer, adding:
    • Fog density (sector visibility) support—corrects the dull appearance and extreme lack of contrast in early OpenGL ports like JFDuke3D
    • Support for colored fog
    • Real time dynamic colored lighting and shadow mapping
    • Fullbrights and glow maps (for glowing red pigcop eyes, et cetera)
    • Support for detail textures
    • Specular and normal map support
    • Blending between model animations
    • Rewritten translucent surface sorting
    • Advanced brightness control allowing individual brightness/contrast/gamma adjustment
    • Full widescreen monitor support plus manual fov and aspect ratio adjustment
    • VSync support
    • ...and much more—all in addition to standard md3/jpg/png/tga support, of course.
  • An incredible number of new extensions to the game's scripting system, allowing gameplay mods that rival even modern games. This one has a gravity gun.
  • It runs the HRP with support for all features, most of which require EDuke32; no other port can run the HRP with all features enabled
  • Adds a full-featured console, including Quake-style key bindings, command aliases, advanced tab completion, comprehensive command history, colored text and more
  • Hundreds of code rewrites, optimizations and fixes for rare or annoying bugs in the original code
  • Adds tons of optional new features that make the player's life easier including modern status display/HUD, support for loading mods from the startup window, and modern, WSAD-based controls with mouse aiming so good, people stopped complaining about it!
  • It supports Ogg Vorbis sound and music
  • It's developed by people who have been in the Duke3D scene since the beginning:

    I first saw Duke3D running on a computer in a Wal-Mart in late December of 1995. I was 11 years old. Unknown to me, it was an illegally distributed beta of what was to become Duke Nukem 3D 1.0, released in January of the next year.

    After seeing Duke in action for the first time, I was hooked! I had seen games like Wolfenstein 3D, Doom and Heretic before but this was different. Not long after that, we got the first family computer, and I got the first episode of Duke on CD-ROM.

    I immediately got nosy and said "hey, what are these 'CON' files?" Atomic Edition came for Christmas that year. The rest is history!

  • It lets you play that game called 'NAM' you saw at the dollar store 10 years ago
  • It makes sandwiches

Once you've downloaded EDuke32, you'll probably want to read our wiki page on installation and configuration, as well as the FAQ if you have any problems.

BUILD engine originally by Ken Silverman. All rendering and engine technology used in EDuke32 available under BUILDLIC.

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Nuclar Showdown v2.1 Released!

NS21 1


Nuclear Showdown v2.1 is released - this version fixes a few issues brought up and also adds a bunch of new content; widescreen artwork for the default weapons, new art for the Desert Eagle, and TONS of new Duke quotes (many of which are context sensitive) Also new is additive rendering for certain effects; the Shrinker Crystal now really glows in the dark (but not in full light) Another new addition is additional artwork for the babes Duke needs to rescue; no longer a army of complete clones, make sure to rescue them whenever you see them.

Using quotes from the PSX versions of Duke (only quotes used from around the DN3D era are used since his DNF voice is very different to his Duke3D version) Duke will now comment on a lot more things. There's still some things to be tweaked and worked on, but check out the following videos to get an impression of what's in store. A few quotes are also used in the Duke it out in DC episode.

To install, download Eduke32's latest snapshot from here, unzip into your Duke3D directory than download Nuclear Showdown and unzip into the same directory; than simply run Nuclear Showdown.bat to play. If you have a 64bit system, make sure to grab the 64bit copy of Eduke32 instead as it has some performance improvements.

Download 2.1 Here!

NS21 2


Changelog for V2.1

  • replaced Desert Eagle sprite with new ones by HMNuke93
  • fixed Pistol reload animation
  • added widescreen sprites for Pistol
  • added widescreen sprites for RPG
  • added widescreen sprites for Shrinker and Expander
  • added widescreen sprites for Freezer
  • added alternate sprites for captured babes by sebabdukeboss20
  • fixed plasma projectile not being fullbright
  • fixed lizman head spawning loads of them
  • fixed a couple default Duke bugs (Newbeast hanging being made invincible if one-shotted .etc)
  • added tons of new Duke quotes (thanks to Jimmy Gnosis for supplying some sound files)
  • added additive rendering for certain sprites
  • weapon drops when saving babes no longer drop repeats until you've gotten everything#
  • implemented balance tweaks to pig cop tank and suicide drone
  • added Lunar burnout by oporix to Nuclear Showdown Episode

NS21 3


Videos

Here's some videos of the new version, the last 2 were recorded whilst in development (listed from newest to oldest)

Desert Storm:

Baptized in Lunar dust:

Nuclear Showdown v2.1 Shaky Grounds pt1: Apocollapse:

Nuclear Showdown v2 Release

Nuclear Showdown v2 Release

News 1 comment

This is the release of V2 of Nuclear Showdown, my old Eduke32 mod which added a slew of gameplay features to Duke Nukem 3D.

Episode 3 Teaser Trailer
The AMC TC: Episode Two

Episode 3 Teaser Trailer

The AMC TC: Episode Two 7 comments

Just a small heads up, development is going well and Loke has treated you all to a small teaser trailer!

Please support Electric Highways on Greenlight
Electric Highways

Please support Electric Highways on Greenlight

Electric Highways 1 comment

I’m looking for new ways to share my work, so I uploaded my newest game on Greenlight.

Electric Highways v 1.0.0 released!
Electric Highways

Electric Highways v 1.0.0 released!

Electric Highways

The first full version of retro-futurism inspired surreal 3D adventure, complete with original soundtrack and 10 levels to explore.

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Comments  (0 - 10 of 24)
bhovey90
bhovey90

Howdy all! Hope all is well. I just penned a tribute piece for Duke Nukem 3D as it turns twenty. I'm going to be reviewing mods for the game in the future. I've already reviewed Duke Forces, and The AMC TC. If you have a mod you'd like me to review I'd love to know about it.

Check out the article:
Brandonchovey.net

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Dukenukem1234
Dukenukem1234

can some one message me everything i need to make weapons in eduke32?

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FritzOfTheSS
FritzOfTheSS

It wont let me put it in widescreen

Reply Good karma Bad karma-2 votes
EDave32
EDave32

I personally wish there was support for Shadow Warrior but that's a matter of taste. Excellent source port regardless.

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LandyRS
LandyRS

Eh, the 3D models aren't anything special. It's cool to see them running on EDuke but the animations are choppy, so it's not that amazing to me. Oh well, they look pretty good anyway!

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Blablablub100
Blablablub100

Are they some germans tutorials for this engine?

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Isaiahere
Isaiahere

can someone show me how to make a game on this engine? I have no experience.

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The_Commander Creator
FestiveLuna
FestiveLuna

It's time to kick *** and kick ***, and I'm all outta kick ***!

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Hang-Lip
Hang-Lip

My god. The HRP duke plus ver.5 is totally kick arse, So impressive.
my jaw is still on the floor.

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BoneofFear
BoneofFear

If you liked Duke Plus,Try War of Attrition (by the same guy who did DukePlus,DeeperThought.)It's pretty much Duke Plus Lite with some RPG Elements and A bunch of maps (Which are used in 3 randomly generated episodes.)Works with HRP too but it works best without models.

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